Skull Servant Deck #433795 — Yu-Gi-Oh! OCG

40 Main, incl. Armored White Bear x3, King of the Skull Servants x3, Moissa Wight x3. Created Feb 16, 2025 by YGO Mod.

Deck Skull Servant OCG

Created by: YGO Mod (20517634)

Created On: 02/16/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 31, 2026
30± 10/ 100
Power Score
Structural 57
Reliability 48
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 40 / Extra 0 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: King of the Skull Servants and Wightprince/Wightprincess recursion from the Graveyard into a large-ATK Level 1 or 3 board, with piercing and direct damage from Wight Reanimator; Tri-Wight and Wightmare recursion of Level 2 or lower Normal Monsters and Skull Servants for chip damage and board refill
  • Turn 1 (going first): Open on a Wight starter (Moissa Wight, Wightlord, Wightbaking or Wightprince) that searches a Skull Servant or Wight piece, then use the Graveyard-sent Skull Servant pieces to Special Summon King of the Skull Servants or Wightprincess
  • Turn 2 (going second): Hold Ash Blossom, Ghost Belle or Ghost Mourner as hand traps against the opponent's first Special Summon or search, then rebuild through Graveyard recursion (Wightmare, Wightbaking, Lady in Wight protection)
  • Recovery: Use Graveyard-only effects (Skull Servant name change, Wightprince banish-two-to-summon-King, Wightmare banished revival) to rebuild after a board wipe
  • After siding: No side deck is registered; there is no post-side plan to evaluate

Why it scores here

The score reflects the deck as a system: 16 archetype core copies give about a 93.5% chance of at least one Wight or Skull Servant piece in a going-first opening hand, so the engine usually comes online early, and the Graveyard recursion loop (Wightbaking, Wightprince, Wightmare, King of the Skull Servants) turns discarded or destroyed pieces into follow-up pressure (Inferred). Seven hand traps and the Ash Blossom and Ghost Belle negation pair give roughly a 71% chance of at least one interaction card going second, which supports resilience and a credible going-second plan (Inferred). No combo boards were recorded, so the ceiling and median are text-only estimates, and they are scored conservatively rather than from any recorded output. The Main Deck is only 32.5% exact-name archetype, with 16 generic cards and Wight sub-archetype cards filling the rest, which costs coherence and brick control. Popularity and archetype usage stats were not credited as power, and card scores were not averaged. The deck is Illegal (three copies of Ash Blossom & Joyous Spring against a limit of two), so the final score is capped at 30 and labelled theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 74 P(at least one of 16 core Wight/Skull Servant copies in a going-first 5-card hand) ≈ 0.935; multiple independent starters (Inferred)
D2 Opening-Hand Quality & Brick Management 60 Full-brick proxy ≈ 0.065; several Level 1 and Normal-summon starters can conflict in hand, and Ash Blossom at 3 copies adds a dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; best line is inferred from text only, via Wightprince banish-two-to-King and Wight Reanimator piercing (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unmeasured and kept conservative (Inferred)
D5 Interruption Resilience & Route Redundancy 65 Seven hand traps plus Graveyard recursion (Wightmare, Wightbaking) give several independent continuation routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 70 Graveyard-based recovery through Wightprince, Wightmare and Lady in Wight protection; little on-field spend (Inferred)
D7 End-Board & Interaction Quality 60 Ash Blossom, Ghost Belle, Ghost Mourner and Ghost Sister provide layered negations and Ghost Belle banish-based answers; Lady in Wight protects Zombies (Inferred from text)
D8 Going-Second & Board-Breaking Power 60 Seven hand traps give a strong going-second interruption profile, though the Ash Blossom overage would be removed in a legal list (Inferred)
D9 Offensive Pressure & Closing Power 50 King of the Skull Servants ATK scales with the Graveyard count and Wight Reanimator adds piercing, but closing relies on Graveyard setup (Inferred)
D10 Main Deck Efficiency & Flexibility 55 40 Main Deck cards with 15 distinct names and 3-copy density; 32.5% exact archetype purity; 16 generic cards dilute the engine (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is empty, so there is no Extra-Deck coverage to rate; scored neutral (Verified)
D12 Side Deck Adaptability 10 No Side Deck is registered, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample, so matchup fit is Provisional and scored neutral (Provisional)
D14 Pilotability & Error Tolerance 65 Moderate combo steps with frequent Graveyard-state decisions and hand-trap timing; repeatable with practice (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange / 0.2 Toolbox (Midrange profile is primary; Toolbox adds the generic-card and interaction emphasis). Structural ≈ 57, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-5). Final formula: Structural 57 → 0.80*57 + 0.20*48 = 55.2; modifiers −5 → 50; Illegal cap applied → 30 (theoretical and structural only). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.94 · key two-card combo ≈ — · full-brick estimate ≈ 0.06 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Engine starts reliably: 16 archetype core copies, about 93.5% chance of at least one in a going-first opening hand
  • Graveyard recursion gives several routes to rebuild after interruption
  • Seven hand traps and two negation pairs give going-second interaction

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring at 3 copies against a limit of 2
  • No Side Deck registered, so no post-side adaptability
  • Low exact-archetype purity (32.5%) with 16 generic cards diluting the engine
  • No recorded boards to confirm combo ceiling or median output

Critical choke points

  • Graveyard state: most recovery and summon routes depend on Skull Servant-named cards being in the Graveyard
  • Ash Blossom overage: the list cannot be played legally until one copy is removed
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 non-overage card (e.g. a second copy of a Wight engine piece or a generic hand trap) Makes the list legal; Ash Blossom is over its Semi-Limited limit
2 1 generic off-archetype card 1 additional Skull Servant or Wight engine card Improves exact-archetype purity and engine coherence
3 none A 10–15 card Side Deck Gives a post-side plan, which is currently absent and scored 10 on D12

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring 3 copies vs legal limit 2 (Semi-Limited); Main 40, Extra 0, Side 0; Composition: 15 distinct Main Deck names, exact-archetype purity 32.5%; Archetype usage: 6 of 15 core cards present; King of the Skull Servants, Wightlord, Wightprince and Ash Blossom are in the list
  • Inferred: Engine accessibility P ≈ 0.935 from hypergeometric draw odds; Hand-trap going-second probability ≈ 0.71; Graveyard recursion and interaction density from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup fit (no tournament link)
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no side deck registered — post-side plan cannot be evaluated no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, game-level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Skull Servant

Skull Servant Breakdown

 
 

 

 

 

 

 

 
 

 

 
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