Tri-Wight
Spell Normal

Tri-Wight

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Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 7, 2026
57± 8/ 100
Power Score
Intrinsic 54
Deck 58

Tri-Wight — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 58 · Meta: provisional
  • Primary role: Recovery/Recursion · Secondary: Material body / Normal

Why it scores here

Tri-Wight converts a graveyard full of Level 2 or lower Normal Monsters into up to three bodies on the field for one card, which is a clean one-for-three board gain. Its power is gated by the graveyard holding three valid targets, so it is a mid-game recovery card rather than a reliable opening-hand play. The evidence shows it running in 108 decks across 30 archetypes, mostly alongside Forbidden One pieces, which supports a real role but does not raise the score on its own. No combo or guide data was supplied, so the combo and interaction scores rest on card text alone.

Axis scores

Axis Score Evidence
Accessibility 40 Live only once three Level 2 or lower Normal Monsters sit in the graveyard, so it is not a searcher and is often dead early (inferred; supported by 108-deck usage, not by combos).
Combo & Conversion 55 The text turns graveyard Normal Monsters into three bodies in a single activation, but with no combo boards supplied the conversion depth is text-only inference (inferred).
Resource Economy 75 One card produces up to three Special Summons from the graveyard, a strong recursion gain with no card cost beyond the spell itself (verified from text).
Effect & Interaction 5 The card has no negation, removal, or hand-trap function (verified from text).
Material Utility 35 It summons Normal Monsters, which can be material, but the card itself is a Spell and provides no material body (inferred).
Resilience & Flexibility 35 A single Spell that a negate answers cleanly, and it needs three specific targets in the graveyard (inferred from text).
Deck-Building Efficiency 75 Averages 1.61 copies per deck with no garnet or lock, and runs in 30 archetypes, so a single slot is cheap to include (observed from 108 decks).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Material body/Normal. Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns a graveyard of Normal Monsters into up to three bodies for one card
  • Cheap to run: about 1.6 copies per deck, no garnet cost
  • Broad homes: 30 archetypes, led by Melffy, Exodia and Ojama

Weaknesses

  • Needs three Level 2 or lower Normal Monsters in the graveyard before it does anything
  • Spell that a single negate answers
  • Zero interaction or removal

Counters / choke points

  • Negation of the Spell in response to activation
  • Graveyard-emptying or banishing effects that leave fewer than three valid targets

Best use

Mid-game graveyard recovery that refills the board with Normal Monsters. Decks: Forbidden One / Exodia builds, Melffy, Ojama. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: target 3 Level 2 or lower Normal Monsters in your Graveyard and Special Summon them from the Graveyard; Appears in 108 decks across 30 archetypes, average 1.61 copies per deck
  • Observed: Frequently paired with the five Forbidden One monsters (42 of 108 decks each); Main deck in 108 of 108 decks, side deck in 0
  • Inferred: Recovery role is the primary function, with the Normal Monster body as secondary; Not a reliable opening-hand play because its graveyard requirement is unmet early
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3-copy legality is assumed no usage statistics (StatisticsCard), so archetype inclusion % comes from the deck sample only no ruling data on how Normal Monster type and Level are read on the targets











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