Spell
NormalTri-Wight
View:
3091
Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard.
Tri-Wight — Power Evaluation
Final Score: 57 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 58 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Material body / Normal
Why it scores here
Tri-Wight converts a graveyard full of Level 2 or lower Normal Monsters into up to three bodies on the field for one card, which is a clean one-for-three board gain. Its power is gated by the graveyard holding three valid targets, so it is a mid-game recovery card rather than a reliable opening-hand play. The evidence shows it running in 108 decks across 30 archetypes, mostly alongside Forbidden One pieces, which supports a real role but does not raise the score on its own. No combo or guide data was supplied, so the combo and interaction scores rest on card text alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Live only once three Level 2 or lower Normal Monsters sit in the graveyard, so it is not a searcher and is often dead early (inferred; supported by 108-deck usage, not by combos). |
| Combo & Conversion | 55 | The text turns graveyard Normal Monsters into three bodies in a single activation, but with no combo boards supplied the conversion depth is text-only inference (inferred). |
| Resource Economy | 75 | One card produces up to three Special Summons from the graveyard, a strong recursion gain with no card cost beyond the spell itself (verified from text). |
| Effect & Interaction | 5 | The card has no negation, removal, or hand-trap function (verified from text). |
| Material Utility | 35 | It summons Normal Monsters, which can be material, but the card itself is a Spell and provides no material body (inferred). |
| Resilience & Flexibility | 35 | A single Spell that a negate answers cleanly, and it needs three specific targets in the graveyard (inferred from text). |
| Deck-Building Efficiency | 75 | Averages 1.61 copies per deck with no garnet or lock, and runs in 30 archetypes, so a single slot is cheap to include (observed from 108 decks). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Material body/Normal. Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Turns a graveyard of Normal Monsters into up to three bodies for one card
- Cheap to run: about 1.6 copies per deck, no garnet cost
- Broad homes: 30 archetypes, led by Melffy, Exodia and Ojama
Weaknesses
- Needs three Level 2 or lower Normal Monsters in the graveyard before it does anything
- Spell that a single negate answers
- Zero interaction or removal
Counters / choke points
- Negation of the Spell in response to activation
- Graveyard-emptying or banishing effects that leave fewer than three valid targets
Best use
Mid-game graveyard recovery that refills the board with Normal Monsters. Decks: Forbidden One / Exodia builds, Melffy, Ojama. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: target 3 Level 2 or lower Normal Monsters in your Graveyard and Special Summon them from the Graveyard; Appears in 108 decks across 30 archetypes, average 1.61 copies per deck
- Observed: Frequently paired with the five Forbidden One monsters (42 of 108 decks each); Main deck in 108 of 108 decks, side deck in 0
- Inferred: Recovery role is the primary function, with the Normal Monster body as secondary; Not a reliable opening-hand play because its graveyard requirement is unmet early
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3-copy legality is assumed no usage statistics (StatisticsCard), so archetype inclusion % comes from the deck sample only no ruling data on how Normal Monster type and Level are read on the targets






