Skull Servant Deck #429443 — Yu-Gi-Oh! OCG

40 Main, 2 Extra, incl. King of the Skull Servants x3, Moissa Wight x3, Wightbaking x3.

Created by: YGO Mod (20517634)

Created On: 02/10/2025

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Nov 12, 2026
54± 6/ 100
Power Score
Structural 57
Reliability 52
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±6 · Confidence: Medium)

Overall score Value
Structural Deck Power 57
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 40 / Extra 2 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Chain Skull Servant and Wight engine monsters from hand, Deck and Graveyard, then close with King of the Skull Servants, Wightprincess, Zombie Master or Mezuki on the field.; Piercing damage from Wight Reanimator and Vampire Sucker beatdown once the board is established.
  • Turn 1 (going first): Open a Wight starter (Wightbaking, Moissa Wight or King of the Skull Servants), search the next engine piece, and build a Zombie board through Graveyard recursion.
  • Turn 2 (going second): Use Hand Destruction or Card Destruction and XX-clusion to disrupt the opponent's hand, then rebuild through Graveyard effects of Wightlord, Wightmare and Wightprince.
  • Recovery: Recur Skull Servants and Wight monsters from the Graveyard with Wightmare, Wightprince and King of the Skull Servants, using Book of Life or Wight Reanimator to restore board presence.
  • After siding: No side deck is registered, so there is no post-side plan.

Why it scores here

The deck is scored as a connected Skull Servant and Wight system, not as an average of its card scores. It opens reliably around its engine: the four 3-copy starters (Wightbaking, Moissa Wight, King of the Skull Servants, Wightprincess) each have a 33.8% chance of appearing in a 5-card opening hand, and the archetype core group has an estimated 96.9% chance of at least one piece in an opening hand. Its Graveyard recursion (Wightlord, Wightmare, Wightprince, Zombie Master, Mezuki) gives it resilience and resource grind after disruption. Interaction is thin (one hand trap, one negation trap, Eternal Chaos and Lady in Wight), so board control and going-second strength are modest. Popularity and archetype usage confirm the list is real and accessible but did not earn points; no side deck and no recorded boards keep the score in the mid-50s with a moderate band.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one 3-copy starter in 5 cards) about 0.34 each; archetype core group about 0.97; searcher text group about 0.58 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many Level 1 monsters and Zombie-only enablers give a functional hand most of the time, but Hand Destruction and Card Destruction can be dead or self-harming (Inferred)
D3 Combo Conversion & Ceiling 68 Engine chain from Wightbaking or Moissa Wight into King of the Skull Servants and Graveyard revival gives a high ceiling; no recorded boards exist to confirm it (Inferred from text)
D4 Combo Floor & Median Output 55 No recorded boards supplied, so the typical output is estimated from the usual engine route and copy counts (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Several Graveyard-triggered revivals (Wightlord, Wightmare, Wightprince, Mezuki, Zombie Master) allow rebuilding after a single removal; no negation-heavy plan exists (Inferred)
D6 Resource Economy, Recovery & Grind 66 Recursion and search-from-deck text regenerate resources; discard costs from Wightbaking and Moissa Wight are recovered through the Graveyard (Inferred)
D7 End-Board & Interaction Quality 50 Only one hand trap (XX-clusion), one negation trigger (Linkuriboh in Extra) and Eternal Chaos as removal; Lady in Wight protects Zombies (Inferred from text)
D8 Going-Second & Board-Breaking Power 48 Hand Destruction and Card Destruction give some going-second disruption; there is no dedicated board breaker beyond Eternal Chaos and Wight Reanimator piercing (Inferred)
D9 Offensive Pressure & Closing Power 60 King of the Skull Servants reaches high ATK from the Graveyard count; Zombie Master, Mezuki and Wightprincess give 1600 to 1800 ATK bodies, and Wight Reanimator adds piercing (Inferred)
D10 Main Deck Efficiency & Flexibility 62 40 Main Deck cards with 23 distinct cards, 3-copy engine starters and 1 to 2 copies of support; some tech and situational spells lower the ratio (Verified structural, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 40 Only 2 of 15 Extra Deck slots used (Vampire Sucker and Linkuriboh), so Extra Deck flexibility and coverage are low (Verified)
D12 Side Deck Adaptability 20 No side deck is registered, so there is no post-side plan to evaluate (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample exists; archetype usage only shows the core is widely played, so matchup fit is neutral and provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Play requires sequencing of Graveyard triggers and optional Summon restrictions (Wightbaking, Moissa Wight), which raises the decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 57, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: no side deck (-3); self-disruption in hand (-1); engine compactness (2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) + ContextModifiers(-2) = 0.80*57 + 0.20*52 - 2 = 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Four 3-copy engine starters give multiple ways to begin the Wight chain.
  • Heavy Graveyard recursion means the deck can rebuild after removal.
  • Compact 23-card core with one archetype identity keeps the engine coherent.
  • Link-2 Vampire Sucker and the Level 1 Link-1 Linkuriboh add Extra Deck utility.

Weaknesses

  • No side deck, so there is no post-side adaptation in best-of-3.
  • Only 2 Extra Deck cards and a low-coverage Extra Deck.
  • Interaction is limited to one hand trap, one negation trigger and a few removal spells.
  • No recorded boards, so the combo ceiling and median cannot be confirmed.

Critical choke points

  • The 3-copy starters (Wightbaking, Moissa Wight, King of the Skull Servants) at about 34% each in an opening hand: a hand with none of them has a weak start.
  • Hand disruption spells (Hand Destruction, Card Destruction) can discard the starters the engine needs.
  • Zombie-only Graveyard revival depends on the Graveyard being populated, which early disruption can prevent.
Priority Remove Add Reason
1 Hand Destruction a 15-card side deck with Harpie's Feather Duster, Droll & Lock Bird and Subspace Battle (all core-list cards the deck does not run) Usage data lists these as missing core cards in the archetype, and a side deck gives the best-of-3 adaptation this list currently lacks.
2 Card Destruction That Grass Looks Greener Card Destruction discards the player's own hand; the archetype core list includes That Grass Looks Greener, which adds a Graveyard-fed Zombie line (Inferred from usage data, not a tested matchup result).

Evidence & confidence

  • Verified: Main Deck is 40 cards and Extra Deck is 2 cards, which is legal for OCG.; All five restricted cards run at their legal limit of 1 copy.; Archetype usage shows King of the Skull Servants, Foolish Burial and Wightbaking are core cards in this archetype.; No side deck is registered.
  • Observed: Usage statistics show the deck runs 9 of 14 core cards in the archetype list.
  • Inferred: Opening hand probabilities for the 3-copy starters.; Going-first and going-second power estimates.; Floor, median and ceiling estimates from card text, because no boards are recorded.; Interaction and resilience reads from the card text.
  • Provisional: Matchup and format fit, because no tournament or dated metagame sample exists.
  • Data gaps: No recorded boards, so the floor, median and ceiling are text-only inference. No tournament link, so archetype meta-share and per-pilot match record are absent. No win-rate telemetry exists, so going-first, going-second and matchup results are unknown. Meta Power is provisional unless a dated metagame sample is supplied. The usage comparison marks Linkuriboh as absent, but the card list runs it in the Extra Deck, so that comparison appears to cover the Main Deck only. No side deck and no guide evidence are attached to this deck.

More OCG Info

Skull Servant

Skull Servant Breakdown

 
 

 

 

 

 

 

 
 

 

 
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