Created by: YGO Mod (20517634)

Created On: 10/15/2024

Main: 55 Extra: 15

3 cardArmored White Bear 3 cardArmored White Bear
Armored White Bear
WATER 4
Armored White Bear
  • ATK:

  • 1800

  • DEF:

  • 1400


If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn.


3 cardKing of the Skull Servants 3 cardKing of the Skull Servants
King of the Skull Servants
DARK 1
King of the Skull Servants
  • ATK:

  • -1

  • DEF:

  • 0


The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.


3 cardThe Lady in Wight 3 cardThe Lady in Wight
The Lady in Wight
DARK 3
The Lady in Wight
  • ATK:

  • 0

  • DEF:

  • 2200


Face-up Level 3 or lower Zombie-Type monsters on the field, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by Spell/Trap effects. This card's name becomes "Skull Servant" while it is in the Graveyard.


3 cardWightbaking 3 cardWightbaking
Wightbaking
DARK 1
Wightbaking
  • ATK:

  • 300

  • DEF:

  • 200


This card's name becomes "Skull Servant" while in the GY. If a Level 3 or lower Zombie monster(s) you control would be destroyed by battle or card effect, you can discard this card, instead. If this card is sent to the GY: You can add 2 monsters with different names from your Deck to your hand, except "Wightbaking", that are either "Skull Servant" or mention it, then discard 1 card. You can only use this effect of "Wightbaking" once per turn.


3 cardWightlord 3 cardWightlord
Wightlord
LIGHT 1
Wightlord
  • ATK:

  • 300

  • DEF:

  • 200


This card's name becomes "Skull Servant" while in the GY. You can only use each of the following effects of "Wightlord" once per turn. If you have "Skull Servant" or "King of the Skull Servants" in your GY: You can send this card from your hand or field to the GY; send cards from the top of your Deck to the GY, up to the number of "Skull Servant" and "King of the Skull Servants" in your GY. You can banish this card from your GY, then target 1 "Skull Servant" or "King of the Skull Servants" in your GY; Special Summon it.


3 cardWightmare 3 cardWightmare
Wightmare
DARK 1
Wightmare
  • ATK:

  • 300

  • DEF:

  • 200


This card's name becomes "Skull Servant" while in the GY. You can discard this card, then activate 1 of the following effects. ● Target 1 of your banished "Skull Servant" or "Wightmare"; return it to the GY. ● Target 1 of your banished "The Lady in Wight" or "King of the Skull Servants"; Special Summon it.


3 cardWightprince 3 cardWightprince
Wightprince
DARK 1
Wightprince
  • ATK:

  • 0

  • DEF:

  • 0


If this card is sent to the Graveyard: You can send 1"Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in the Graveyard.


3 cardWightprincess 3 cardWightprincess
Wightprincess
LIGHT 3
Wightprincess
  • ATK:

  • 1600

  • DEF:

  • 0


This card's name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.


3 cardAllure of Darkness
3 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    1 cardMonster Reborn
    1 cardMonster Reborn
    Monster Reborn
    Spell Normal
    Monster Reborn

      Target 1 monster in either GY; Special Summon it.




      Tag(s):

      1 cardOne for One
      1 cardOne for One
      One for One
      Spell Normal
      One for One

        Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


        2 cardPot of Extravagance
        2 cardPot of Extravagance
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




          Tag(s):

          3 cardTri-Wight 3 cardTri-Wight
          Tri-Wight
          Spell Normal
          Tri-Wight

            Target 3 Level 2 or lower Normal Monsters in your Graveyard; Special Summon them from the Graveyard.


            3 cardWhere Arf Thou? 3 cardWhere Arf Thou?
            Where Arf Thou?
            Spell Normal
            Where Arf Thou?

              If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.


              3 cardDark Sacrifice 3 cardDark Sacrifice
              Dark Sacrifice
              Trap Normal
              Dark Sacrifice

                When your opponent activates a card or effect that would destroy a card(s) on the field: Negate the effect, then send 1 Level 3 or lower DARK monster from your Deck to your GY.


                3 cardGraceful Revival 3 cardGraceful Revival
                Graceful Revival
                Trap Continuous
                Graceful Revival

                  Activate this card by targeting 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.


                  3 cardOne by One 3 cardOne by One
                  One by One
                  Trap Normal
                  One by One

                    Send 1 monster from your hand or field to the GY, then target 1 of your Level 1 monsters that is banished or in your GY, except the monster sent to the GY; add that monster to your hand. You can only activate 1 "One by One" per turn.


                    3 cardPinpoint Guard
                    3 cardPinpoint Guard
                    Pinpoint Guard
                    Trap Normal
                    Pinpoint Guard

                      When an opponent's monster declares an attack: Target 1 Level 4 or lower monster in your Graveyard; Special Summon it in Defense Position. It cannot be destroyed by battle or card effects this turn.


                      3 cardPowerful Rebirth 3 cardPowerful Rebirth
                      Powerful Rebirth
                      Trap Continuous
                      Powerful Rebirth

                        Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.


                        3 cardSpiritual Light Art - Hijiri 3 cardSpiritual Light Art - Hijiri
                        Spiritual Light Art - Hijiri
                        Trap Normal
                        Spiritual Light Art - Hijiri

                          Tribute 1 LIGHT monster to target 1 banished monster; your opponent can reveal 1 Trap Card from their hand to negate this card's effect, otherwise you Special Summon that monster.


                          1 cardGreat Mammoth of Goldfine 1 cardGreat Mammoth of Goldfine
                          Great Mammoth of Goldfine
                          DARK 6
                          Great Mammoth of Goldfine
                          • ATK:

                          • 2200

                          • DEF:

                          • 1800


                          "The Snake Hair" + "Dragon Zombie"


                          1 cardSea Monster of Theseus 1 cardSea Monster of Theseus
                          Sea Monster of Theseus
                          WATER 5
                          Sea Monster of Theseus
                          • ATK:

                          • 2200

                          • DEF:

                          • 1800


                          2 Tuners


                          1 cardSkelgon 1 cardSkelgon
                          Skelgon
                          DARK 6
                          Skelgon
                          • ATK:

                          • 1700

                          • DEF:

                          • 1900


                          "The Snake Hair" + "Blackland Fire Dragon"


                          1 cardShiranui Skillsaga Supremacy 1 cardShiranui Skillsaga Supremacy
                          Shiranui Skillsaga Supremacy
                          FIRE
                          Shiranui Skillsaga Supremacy
                          • ATK:

                          • 2300

                          • LINK-3

                          Link Arrow:

                          Top

                          Left

                          Bottom


                          2+ Zombie monsters Synchro Monsters you control cannot be destroyed by card effects. FIRE monsters you control cannot be destroyed by battle. During your opponent's turn (Quick Effect): You can target 1 of your banished Zombie Synchro Monsters; Special Summon it to your zone this card points to. You can only use this effect of "Shiranui Skillsaga Supremacy" once per turn.


                          1 cardVampire Fascinator 1 cardVampire Fascinator
                          Vampire Fascinator
                          DARK
                          Vampire Fascinator
                          • ATK:

                          • 2400

                          • LINK-3

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom-Right


                          2+ monsters, including a Zombie monster If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Vampire Fascinator" once per turn.


                          1 cardVampire Sucker 1 cardVampire Sucker
                          Vampire Sucker
                          DARK
                          Vampire Sucker
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Zombie monsters If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn. You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.


                          1 cardYuki-Onna, the Absolute Zero Mayakashi 1 cardYuki-Onna, the Absolute Zero Mayakashi
                          Yuki-Onna, the Absolute Zero Mayakashi
                          WATER
                          Yuki-Onna, the Absolute Zero Mayakashi
                          • ATK:

                          • 2900

                          • LINK-4

                          Link Arrow:

                          Left

                          Right

                          Bottom-Left

                          Bottom-Right


                          2+ Zombie monsters You can only control 1 "Yuki-Onna, the Absolute Zero Mayakashi". Negate any activated effects of your opponent's banished monsters. If a monster is Special Summoned from the GY, or a monster effect is activated in the GY (except during the Damage Step): You can target 1 other face-up monster on the field; change its ATK to 0, and if you do, negate its effects. You can use this effect of "Yuki-Onna, the Absolute Zero Mayakashi" up to twice per turn.


                          2 cardYuki-Onna, the Icicle Mayakashi 2 cardYuki-Onna, the Icicle Mayakashi
                          Yuki-Onna, the Icicle Mayakashi
                          WATER
                          Yuki-Onna, the Icicle Mayakashi
                          • ATK:

                          • 2400

                          • LINK-3

                          Link Arrow:

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.


                          1 cardDoomkaiser Dragon 1 cardDoomkaiser Dragon
                          Doomkaiser Dragon
                          FIRE 6
                          Doomkaiser Dragon
                          • ATK:

                          • 2400

                          • DEF:

                          • 1500


                          "Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters When this card is Special Summoned: You can target 1 Zombie-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field in face-up Attack Position, but destroy it when this card leaves the field.


                          1 cardShiranui Squiresaga 1 cardShiranui Squiresaga
                          Shiranui Squiresaga
                          FIRE 7
                          Shiranui Squiresaga
                          • ATK:

                          • 2100

                          • DEF:

                          • 0


                          1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field.


                          1 cardImmortal Dragon 1 cardImmortal Dragon
                          Immortal Dragon
                          DARK 6
                          Immortal Dragon
                          • ATK:

                          • 500

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can send 1 Zombie monster from your Deck to the GY, and if you do, this card's Level becomes the difference in the original Levels of that monster and this card. When your Zombie monster is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Immortal Dragon" once per turn.


                          1 cardNine-Lives Cat 1 cardNine-Lives Cat
                          Nine-Lives Cat
                          EARTH
                          Nine-Lives Cat
                          • ATK:

                          • 900

                          • DEF:

                          • 3300


                          2 Level 9 monsters Your opponent cannot target other monsters you control, that were Special Summoned from the GY, with card effects. You can detach 1 material from this card, then target 1 Level 9 monster in your GY or 1 monster in your opponent's GY; Special Summon it. You can only use this effect of "Nine-Lives Cat" once per turn.


                          1 cardPilgrim Reaper 1 cardPilgrim Reaper
                          Pilgrim Reaper
                          DARK
                          Pilgrim Reaper
                          • ATK:

                          • -1

                          • DEF:

                          • -1


                          2 Level 6 monsters Gains 200 ATK/DEF for each DARK monster in the GYs. You can detach 1 material from this card; each player sends the top 5 cards from their Deck to the GY (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.


                          1 cardWollow, Founder of the Drudge Dragons 1 cardWollow, Founder of the Drudge Dragons
                          Wollow, Founder of the Drudge Dragons
                          DARK
                          Wollow, Founder of the Drudge Dragons
                          • ATK:

                          • 2400

                          • DEF:

                          • 1300


                          2+ Level 6 monsters Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect; ● 1: Return it to the Deck. ● 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field. You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.




                          More OCG Info

                          Skull Servant Breakdown

                           

                           

                           

                           

                           

                           

                           

                           

                           

                           

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