Created by: ReijIV (305421)

Created On: 12/18/2021

Check Out My Fusion!

Need 12 UR

UR Rarity
Drillroid2 card
UR Rarity
Expressroid1 card
UR Rarity
Steamroid1 card
UR Rarity
Submarineroid2 card
UR Rarity
Super Vehicroid Jumbo Drill1 card
UR Rarity
Gear Gigant X1 card
UR Rarity
Polymerization2 card
UR Rarity
Floodgate Trap Hole2 card

Main: 22 Extra: 7

UR Rarity
Drillroid
UR Rarity
Drillroid
Drillroid
EARTH 4
Drillroid
  • ATK:

  • 1600

  • DEF:

  • 1600


Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.


UR Rarity
Drillroid
UR Rarity
Drillroid
Drillroid
EARTH 4
Drillroid
  • ATK:

  • 1600

  • DEF:

  • 1600


Before damage calculation, if this card attacks a Defense Position monster: Destroy that monster.


UR Rarity
Expressroid
UR Rarity
Expressroid
Expressroid
EARTH 4
Expressroid
  • ATK:

  • 400

  • DEF:

  • 1600


When this card is Summoned: You can target 2 "roid" monsters in your GY, except "Expressroid"; add those targets to your hand.


SR Rarity
Keeper of Dragon Magic
SR Rarity
Keeper of Dragon Magic
Keeper of Dragon Magic
DARK 4
Keeper of Dragon Magic
  • ATK:

  • 1800

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


SR Rarity
Kiteroid
SR Rarity
Kiteroid
Kiteroid
WIND 1
Kiteroid
  • ATK:

  • 200

  • DEF:

  • 400


During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


R Rarity
Mixeroid
R Rarity
Mixeroid
Mixeroid
WIND 4
Mixeroid
  • ATK:

  • 0

  • DEF:

  • 2200


You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.


R Rarity
Mixeroid
R Rarity
Mixeroid
Mixeroid
WIND 4
Mixeroid
  • ATK:

  • 0

  • DEF:

  • 2200


You can Tribute 1 Machine monster; Special Summon 1 non-WIND "roid" monster from your Deck. You can pay half your LP and banish any number of Machine monsters from your GY, including this card; Special Summon from your Extra Deck, 1 "roid" Fusion Monster with the same Level as the number of those banished monsters, ignoring its Summoning conditions, but destroy it during the End Phase. You can only use each effect of "Mixeroid" once per turn.


R Rarity
Stealthroid
R Rarity
Stealthroid
Stealthroid
DARK 4
Stealthroid
  • ATK:

  • 1200

  • DEF:

  • 0


If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "roid" monster.


UR Rarity
Steamroid
UR Rarity
Steamroid
Steamroid
EARTH 4
Steamroid
  • ATK:

  • 1800

  • DEF:

  • 1800


If this card attacks an opponent's monster, this card gains 500 ATK during the Damage Step only. If this card is attacked by an opponent's monster, this card loses 500 ATK during the Damage Step only.


UR Rarity
Submarineroid
UR Rarity
Submarineroid
Submarineroid
WATER 4
Submarineroid
  • ATK:

  • 800

  • DEF:

  • 1800


This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can change this card to Defense Position.


UR Rarity
Submarineroid
UR Rarity
Submarineroid
Submarineroid
WATER 4
Submarineroid
  • ATK:

  • 800

  • DEF:

  • 1800


This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is the original ATK of this card. At the end of the Damage Step, if this card attacked or was attacked: You can change this card to Defense Position.


R Rarity
Truckroid
R Rarity
Truckroid
Truckroid
EARTH 4
Truckroid
  • ATK:

  • 1000

  • DEF:

  • 2000


When this card destroys an opponent's monster by battle and sends it to the Graveyard: Equip the destroyed monster to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.


R Rarity
Megaroid City
R Rarity
Megaroid City
Megaroid City
Spell Field
Megaroid City

    You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).


    R Rarity
    Megaroid City
    R Rarity
    Megaroid City
    Megaroid City
    Spell Field
    Megaroid City

      You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).


      R Rarity
      Megaroid City
      R Rarity
      Megaroid City
      Megaroid City
      Spell Field
      Megaroid City

        You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).


        UR Rarity
        Polymerization
        UR Rarity
        Polymerization
        Polymerization
        Spell Normal
        Polymerization

          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


          UR Rarity
          Polymerization
          UR Rarity
          Polymerization
          Polymerization
          Spell Normal
          Polymerization

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


            N Rarity
            Emergeroid Call
            N Rarity
            Emergeroid Call
            Emergeroid Call
            Trap Counter
            Emergeroid Call

              When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.


              N Rarity
              Emergeroid Call
              N Rarity
              Emergeroid Call
              Emergeroid Call
              Trap Counter
              Emergeroid Call

                When a Spell/Trap Card, or monster effect, is activated while you control a "roid" Fusion Monster: Negate the activation, then send all cards with the same name as that card from the activating player's Deck and Extra Deck to the GY. You can banish this card from the GY, then target 1 "roid" monster in your GY; add it to your hand. You can only use this effect of "Emergeroid Call" once per turn.


                UR Rarity
                Floodgate Trap Hole
                UR Rarity
                Floodgate Trap Hole
                Floodgate Trap Hole
                Trap Normal
                Floodgate Trap Hole

                  When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                  UR Rarity
                  Floodgate Trap Hole
                  UR Rarity
                  Floodgate Trap Hole
                  Floodgate Trap Hole
                  Trap Normal
                  Floodgate Trap Hole

                    When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                    SR Rarity
                    Fusion Reserve
                    SR Rarity
                    Fusion Reserve
                    Fusion Reserve
                    Trap Normal
                    Fusion Reserve

                      Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.


                      R Rarity
                      Elemental HERO Necroid Shaman
                      R Rarity
                      Elemental HERO Necroid Shaman
                      Elemental HERO Necroid Shaman
                      DARK 6
                      Elemental HERO Necroid Shaman
                      • ATK:

                      • 1900

                      • DEF:

                      • 1800


                      "Elemental HERO Wildheart" + "Elemental HERO Necroshade" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Special Summoned: Target 1 monster your opponent controls; destroy that target, then Special Summon 1 monster from your opponent's Graveyard to their side of the field.


                      SR Rarity
                      Pair Cycroid
                      SR Rarity
                      Pair Cycroid
                      Pair Cycroid
                      EARTH 5
                      Pair Cycroid
                      • ATK:

                      • 1600

                      • DEF:

                      • 1200


                      2 Machine-Type monsters with the same name This card can attack your opponent directly.


                      SR Rarity
                      Panzer Dragon
                      SR Rarity
                      Panzer Dragon
                      Panzer Dragon
                      LIGHT 5
                      Panzer Dragon
                      • ATK:

                      • 1000

                      • DEF:

                      • 2600


                      1 Machine monster + 1 Dragon monster If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.


                      R Rarity
                      Super Vehicroid - Stealth Union
                      R Rarity
                      Super Vehicroid - Stealth Union
                      Super Vehicroid - Stealth Union
                      EARTH 9
                      Super Vehicroid - Stealth Union
                      • ATK:

                      • 3600

                      • DEF:

                      • 3000


                      "Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid" Once per turn: You can target 1 face-up non-Machine monster on the field; equip that target to this card. While equipped with a monster by this effect, this card can attack all monsters your opponent controls, once each. If this card attacks, its original ATK is halved. If this card attacks a Defense Position monster, inflict piercing battle damage.


                      UR Rarity
                      Super Vehicroid Jumbo Drill
                      UR Rarity
                      Super Vehicroid Jumbo Drill
                      Super Vehicroid Jumbo Drill
                      EARTH 8
                      Super Vehicroid Jumbo Drill
                      • ATK:

                      • 3000

                      • DEF:

                      • 2000


                      "Steamroid" + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.


                      UR Rarity
                      Gear Gigant X
                      UR Rarity
                      Gear Gigant X
                      Gear Gigant X
                      EARTH
                      Gear Gigant X
                      • ATK:

                      • 2300

                      • DEF:

                      • 1500


                      2 Level 4 Machine-Type monsters Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 or lower Machine-Type monster from your Deck or Graveyard to your hand. When this card leaves the field: You can target 1 Level 3 or lower "Geargia" monster in your Graveyard; Special Summon that target.


                      SR Rarity
                      Number 70: Malevolent Sin
                      SR Rarity
                      Number 70: Malevolent Sin
                      Number 70: Malevolent Sin
                      DARK
                      Number 70: Malevolent Sin
                      • ATK:

                      • 2400

                      • DEF:

                      • 1200


                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.




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