Created by: rin2303 (07126453)

Created On: 06/18/2024

Main: 60

1 cardAncient Rules 1 cardAncient Rules
Ancient Rules
Spell Normal
Ancient Rules

    Special Summon 1 Level 5 or higher Normal Monster from your hand.


    1 cardAnti-Magic Arrows 1 cardAnti-Magic Arrows
    Anti-Magic Arrows
    Spell Quick
    Anti-Magic Arrows

      At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation.


      1 cardBlack Pendant
      1 cardBlack Pendant
      Black Pendant
      Spell Equip
      Black Pendant

        The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: Inflict 500 damage to your opponent.


        1 cardBook of Life 1 cardBook of Life
        Book of Life
        Spell Normal
        Book of Life

          Target 1 Zombie monster in your GY and 1 monster in your opponent's GY; Special Summon the first target, also banish the second target.


          1 cardBook of Moon 1 cardBook of Moon
          Book of Moon
          Spell Quick
          Book of Moon

            Target 1 face-up monster on the field; change that target to face-down Defense Position.


            1 cardCard Destruction
            1 cardCard Destruction
            Card Destruction
            Spell Normal
            Card Destruction

              Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


              1 cardCelestial Sword - Eatos 1 cardCelestial Sword - Eatos
              Celestial Sword - Eatos
              Spell Equip
              Celestial Sword - Eatos

                (This card is always treated as a "Noble Arms" card.) The equipped monster gains 500 ATK. When this card is sent from the field to the Graveyard: You can target 1 "Guardian Eatos" you control; it gains 500 ATK for each banished monster.


                1 cardCold Wave
                1 cardCold Wave
                Cold Wave
                Spell Normal
                Cold Wave

                  This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


                  1 cardCost Down 1 cardCost Down
                  Cost Down
                  Spell Normal
                  Cost Down

                    Discard 1 card; for the rest of this turn, reduce the Levels of all monsters in your hand by 2 (even after they are Summoned).


                    1 cardCurse of Fiend 1 cardCurse of Fiend
                    Curse of Fiend
                    Spell Normal
                    Curse of Fiend

                      Change the battle positions of all Attack Position monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Spell, Trap or Effect Monster Card. You can only activate this card during your Standby Phase.


                      1 cardDe-Fusion 1 cardDe-Fusion
                      De-Fusion
                      Spell Quick
                      De-Fusion

                        Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.


                        1 cardDe-Spell 1 cardDe-Spell
                        De-Spell
                        Spell Normal
                        De-Spell

                          Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)


                          1 cardEmergency Provisions
                          1 cardEmergency Provisions
                          Emergency Provisions
                          Spell Quick
                          Emergency Provisions

                            Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way.


                            1 cardEnemy Controller
                            1 cardEnemy Controller
                            Enemy Controller
                            Spell Quick
                            Enemy Controller

                              Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                              1 cardExchange 1 cardExchange
                              Exchange
                              Spell Normal
                              Exchange

                                Both players reveal their hands and add 1 card from each other's hand to their hand.


                                1 cardFiend's Sanctuary 1 cardFiend's Sanctuary
                                Fiend's Sanctuary
                                Spell Normal
                                Fiend's Sanctuary

                                  Special Summon 1 "Metal Fiend Token" (Fiend/DARK/Level 1/ATK 0/DEF 0). It cannot attack. Your opponent takes any battle damage you would have taken from battles involving it. Once per turn, during your Standby Phase, pay 1000 LP or destroy this Token.


                                  1 cardFighting Spirit 1 cardFighting Spirit
                                  Fighting Spirit
                                  Spell Equip
                                  Fighting Spirit

                                    The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.


                                    1 cardFissure 1 cardFissure
                                    Fissure
                                    Spell Normal
                                    Fissure

                                      Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


                                      1 cardFoolish Burial
                                      1 cardFoolish Burial
                                      Foolish Burial
                                      Spell Normal
                                      Foolish Burial

                                        Send 1 monster from your Deck to the GY.




                                        Tag(s):

                                        1 cardGalaxy Cyclone 1 cardGalaxy Cyclone
                                        Galaxy Cyclone
                                        Spell Normal
                                        Galaxy Cyclone

                                          Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.


                                          1 cardGiant Trunade
                                          1 cardGiant Trunade
                                          Giant Trunade
                                          Spell Normal
                                          Giant Trunade

                                            Return all Spell and Trap Cards on the field to the hand.


                                            1 cardGold Sarcophagus
                                            1 cardGold Sarcophagus
                                            Gold Sarcophagus
                                            Spell Normal
                                            Gold Sarcophagus

                                              Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                              1 cardGraceful Dice 1 cardGraceful Dice
                                              Graceful Dice
                                              Spell Quick
                                              Graceful Dice

                                                Roll a six-sided die. All monsters you currently control gain ATK/DEF equal to the result x 100, until the end of this turn.


                                                1 cardJam Breeding Machine 1 cardJam Breeding Machine
                                                Jam Breeding Machine
                                                Spell Continuous
                                                Jam Breeding Machine

                                                  During each of your Standby Phases: Special Summon 1 "Slime Token" (Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) in Attack Position. You cannot Summon any monsters, except "Slime Tokens" (but you can Set).


                                                  1 cardLevel Limit - Area B
                                                  1 cardLevel Limit - Area B
                                                  Level Limit - Area B
                                                  Spell Continuous
                                                  Level Limit - Area B

                                                    Change all face-up Level 4 or higher monsters to Defense Position.


                                                    1 cardMagical Contract Door 1 cardMagical Contract Door
                                                    Magical Contract Door
                                                    Spell Normal
                                                    Magical Contract Door

                                                      Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand.


                                                      1 cardMajespecter Storm 1 cardMajespecter Storm
                                                      Majespecter Storm
                                                      Spell Normal
                                                      Majespecter Storm

                                                        Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; shuffle it into the Deck.


                                                        1 cardMask of the Accursed 1 cardMask of the Accursed
                                                        Mask of the Accursed
                                                        Spell Equip
                                                        Mask of the Accursed

                                                          The equipped monster cannot attack. Once per turn, during your Standby Phase: Inflict 500 damage to the controller of the equipped monster.


                                                          1 cardMimiclay 1 cardMimiclay
                                                          Mimiclay
                                                          Spell Normal
                                                          Mimiclay

                                                            If your opponent controls a monster: Target 1 Level 2 or lower Defense Position monster you control; Special Summon from your Deck, in Defense Position, 1 monster with the same name as that monster on the field, but banish it when it leaves the field. You can only activate 1 "Mimiclay" per turn.


                                                            1 cardMonster Reborn
                                                            1 cardMonster Reborn
                                                            Monster Reborn
                                                            Spell Normal
                                                            Monster Reborn

                                                              Target 1 monster in either GY; Special Summon it.




                                                              Tag(s):

                                                              1 cardMonster Recovery 1 cardMonster Recovery
                                                              Monster Recovery
                                                              Spell Quick
                                                              Monster Recovery

                                                                Target 1 monster you control that is owned by you; if that monster is still on the field, shuffle it and your entire hand into the Deck, also, after that, draw cards equal to the number of cards you shuffled from your hand into the Deck by this effect. (You cannot activate this card if you have a card in your hand that is owned by your opponent.)


                                                                1 cardMystical Space Typhoon
                                                                1 cardMystical Space Typhoon
                                                                Mystical Space Typhoon
                                                                Spell Quick
                                                                Mystical Space Typhoon

                                                                  Target 1 Spell/Trap on the field; destroy that target.


                                                                  1 cardNobleman of Crossout
                                                                  1 cardNobleman of Crossout
                                                                  Nobleman of Crossout
                                                                  Spell Normal
                                                                  Nobleman of Crossout

                                                                    Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                                                    1 cardOne Day of Peace
                                                                    1 cardOne Day of Peace
                                                                    One Day of Peace
                                                                    Spell Normal
                                                                    One Day of Peace

                                                                      Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                                                      1 cardPolymerization 1 cardPolymerization
                                                                      Polymerization
                                                                      Spell Normal
                                                                      Polymerization

                                                                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                                        1 cardPremature Burial
                                                                        1 cardPremature Burial
                                                                        Premature Burial
                                                                        Spell Equip
                                                                        Premature Burial

                                                                          Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                                                                          1 cardProhibition 1 cardProhibition
                                                                          Prohibition
                                                                          Spell Continuous
                                                                          Prohibition

                                                                            Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).


                                                                            1 cardRebellion 1 cardRebellion
                                                                            Rebellion
                                                                            Spell Quick
                                                                            Rebellion

                                                                              During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn.


                                                                              1 cardReinforcement of the Army
                                                                              1 cardReinforcement of the Army
                                                                              Reinforcement of the Army
                                                                              Spell Normal
                                                                              Reinforcement of the Army

                                                                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                                1 cardRod of Silence - Kay'est 1 cardRod of Silence - Kay'est
                                                                                Rod of Silence - Kay'est
                                                                                Spell Equip
                                                                                Rod of Silence - Kay'est

                                                                                  The equipped monster gains 500 DEF. Negate other Spell effects that target the equipped monster, and if you do, destroy that Spell Card.


                                                                                  1 cardScapegoat 1 cardScapegoat
                                                                                  Scapegoat
                                                                                  Spell Quick
                                                                                  Scapegoat

                                                                                    Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                                                                    1 cardSebek's Blessing 1 cardSebek's Blessing
                                                                                    Sebek's Blessing
                                                                                    Spell Quick
                                                                                    Sebek's Blessing

                                                                                      If your monster inflicts battle damage to your opponent by a direct attack: Gain the same amount of LP.


                                                                                      1 cardShard of Greed 1 cardShard of Greed
                                                                                      Shard of Greed
                                                                                      Spell Continuous
                                                                                      Shard of Greed

                                                                                        Each time you draw a card(s) for your normal draw in your Draw Phase, place 1 Greed Counter on this card. You can send this card with 2 or more Greed Counters to the GY; draw 2 cards.


                                                                                        1 cardShield & Sword 1 cardShield & Sword
                                                                                        Shield & Sword
                                                                                        Spell Normal
                                                                                        Shield & Sword

                                                                                          Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.


                                                                                          1 cardShrink 1 cardShrink
                                                                                          Shrink
                                                                                          Spell Quick
                                                                                          Shrink

                                                                                            Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


                                                                                            1 cardSilent Doom 1 cardSilent Doom
                                                                                            Silent Doom
                                                                                            Spell Normal
                                                                                            Silent Doom

                                                                                              Target 1 Normal Monster in your Graveyard; Special Summon it in face-up Defense Position, but it cannot attack.


                                                                                              1 cardSoul Exchange 1 cardSoul Exchange
                                                                                              Soul Exchange
                                                                                              Spell Normal
                                                                                              Soul Exchange

                                                                                                Target 1 monster your opponent controls; this turn, if you Tribute a monster, you must Tribute that target, as if you controlled it. You cannot conduct your Battle Phase the turn you activate this card.


                                                                                                1 cardSoul Release 1 cardSoul Release
                                                                                                Soul Release
                                                                                                Spell Normal
                                                                                                Soul Release

                                                                                                  Target up to 5 cards in any GY(s); banish them.


                                                                                                  1 cardSoul Taker 1 cardSoul Taker
                                                                                                  Soul Taker
                                                                                                  Spell Normal
                                                                                                  Soul Taker

                                                                                                    Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.


                                                                                                    1 cardSpider Web 1 cardSpider Web
                                                                                                    Spider Web
                                                                                                    Spell Field
                                                                                                    Spider Web

                                                                                                      If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field.


                                                                                                      1 cardSwords of Revealing Light
                                                                                                      1 cardSwords of Revealing Light
                                                                                                      Swords of Revealing Light
                                                                                                      Spell Normal
                                                                                                      Swords of Revealing Light

                                                                                                        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                                                                                        1 cardThe Dark Door 1 cardThe Dark Door
                                                                                                        The Dark Door
                                                                                                        Spell Continuous
                                                                                                        The Dark Door

                                                                                                          Only 1 monster can attack during each Battle Phase.


                                                                                                          1 cardThe Seal of Orichalcos 1 cardThe Seal of Orichalcos
                                                                                                          The Seal of Orichalcos
                                                                                                          Spell Field
                                                                                                          The Seal of Orichalcos

                                                                                                            All monsters you control gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack. If this card is activated: Destroy all Special Summoned monsters you control. You cannot Special Summon monsters from the Extra Deck. You can only activate "The Seal of Orichalcos" once per Duel.


                                                                                                            1 cardThe Shallow Grave 1 cardThe Shallow Grave
                                                                                                            The Shallow Grave
                                                                                                            Spell Normal
                                                                                                            The Shallow Grave

                                                                                                              Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.


                                                                                                              1 cardToll 1 cardToll
                                                                                                              Toll
                                                                                                              Spell Continuous
                                                                                                              Toll

                                                                                                                Each player must pay 500 Life Points to declare an attack.


                                                                                                                1 cardTribute Doll 1 cardTribute Doll
                                                                                                                Tribute Doll
                                                                                                                Spell Normal
                                                                                                                Tribute Doll

                                                                                                                  Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn.


                                                                                                                  1 cardTribute to the Doomed 1 cardTribute to the Doomed
                                                                                                                  Tribute to the Doomed
                                                                                                                  Spell Normal
                                                                                                                  Tribute to the Doomed

                                                                                                                    Discard 1 card, then target 1 monster on the field; destroy it.


                                                                                                                    1 cardTwin Twisters 1 cardTwin Twisters
                                                                                                                    Twin Twisters
                                                                                                                    Spell Quick
                                                                                                                    Twin Twisters

                                                                                                                      Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                                                                                      1 cardTwo-Man Cell Battle 1 cardTwo-Man Cell Battle
                                                                                                                      Two-Man Cell Battle
                                                                                                                      Spell Continuous
                                                                                                                      Two-Man Cell Battle

                                                                                                                        During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from their hand.


                                                                                                                        1 cardVengeful Bog Spirit 1 cardVengeful Bog Spirit
                                                                                                                        Vengeful Bog Spirit
                                                                                                                        Spell Continuous
                                                                                                                        Vengeful Bog Spirit

                                                                                                                          Monsters cannot attack the turn they are Summoned.




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