Spell
NormalExchange
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6147
Both players reveal their hands and add 1 card from each other's hand to their hand.
Exchange — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 53 · Meta: provisional
- Primary role: Utility · Secondary: Negation/Interaction
Why it scores here
Exchange is a symmetric Normal Spell: both players reveal hands and each takes one card from the other's hand, so raw card count does not change for either side. Its value comes from choice quality, letting the player pick the strongest card from a visible opposing hand, which earns a mid-range resource score rather than card advantage. It does not build a board, act as material, or stop anything on its own. The card's high deck count (174 decks, 2.29 copies on average) confirms it is a reliably played staple across 68 archetypes, but that frequency does not raise the score; the score reflects a generic, soft-interaction card with no combo evidence to lift it.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Normal Spell live in hand across 174 decks at a 2.29 average copy count, though it needs to be drawn and does not search (observed, inferred). |
| Combo & Conversion | 25 | No combos_evidence rows; the card does not build a board by its own text (verified text, no combo observed). |
| Resource Economy | 50 | Symmetric exchange, so net advantage is roughly even, with upside only from picking a better card than the one given (inferred from text). |
| Effect & Interaction | 35 | Soft hand-information and choice effect with no negation, removal, or hand-trap reach (verified text). |
| Material Utility | 10 | Spell card with no material, level, or name value (verified text). |
| Resilience & Flexibility | 35 | Single-use spell that can be stopped by generic spell negation, with no redundant recovery (inferred from text). |
| Deck-Building Efficiency | 80 | Three-copy staple across 68 archetypes with no garnet or lock restriction, so it is cheap and clean to run (observed deck stats). |
Calculation
Weight profile: Utility / no clear role (default), no blend. Intrinsic ≈ 50, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in opening hand across many archetypes, confirmed by 174 decks
- Symmetric hand-choice effect can yield a quality upgrade
- Clean and cheap to run with no garnet or lock cost
Weaknesses
- Zero card advantage on its own; the exchange is one-for-one
- No board presence, no combo starts, and no material value
- Soft interaction that is easy to play around by holding a flexible hand
Counters / choke points
- Generic spell negation such as Called by the Grave style answers is not relevant here; a hand-trap or spell negate blanks it
- Opponents who hold a hand of low-value cards lose little to an exchange
Best use
Utility hand-choice spell that upgrades card quality without changing card count. Decks: Decks with a hand of mixed quality that want to upgrade a weak card, Multi-archetype staple slots, such as Vaylantz, Supreme King, Performapal, Fire Formation, and Lunalight builds. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: both players reveal hands and add 1 card from each other's hand, so card count is symmetric; Normal Spell with no material, level, or negation text; Deck presence: 174 decks, 68 distinct archetypes, avg 2.29 copies
- Observed: Top partners include generic staples, so the card sits in standard lines; Gameplay spread is mostly type 7 (49%) and type 6 (26%)
- Inferred: Accessibility is good because it is a hand-live spell with no searcher dependency; Effect interaction is soft, since it offers choice rather than denial; Resilience is limited to generic spell negation
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, so 3 copies assumed legal no usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only






