Spell
NormalDe-Spell
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4673
Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)
De-Spell — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 49 · Deck: 50 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Utility
Why it scores here
De-Spell is a one-for-one Normal Spell that destroys one opponent face-up Spell, and it does not destroy a Set Spell/Trap (the Set target is only revealed). Its reach is narrow, so it cannot answer most of the field, and it converts into little beyond a single trade. The 72-deck sample, 24 archetypes and high partner overlap with staples show it is a practical, portable tech card, but that frequency lifts only accessibility and deck fit, not its intrinsic power. Its high deckbuilding cleanliness and modest 1-3 copy slot cost keep it from scoring lower.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Normal Spell live in hand and run in 72/72 decks at 1.82 average copies, with no searcher or starter data to confirm extra routes (observed). |
| Combo & Conversion | 20 | Text-only card that does nothing on its own; the combos evidence is empty, so no board conversion can be shown (inferred). |
| Resource Economy | 40 | Trades one card for one face-up opponent Spell with no refuel or advantage gain, so it is roughly even at best (inferred). |
| Effect & Interaction | 40 | Destroys only face-up Spells and merely reveals Set Spell/Traps, so opponent interaction is narrow and situational (verified). |
| Material Utility | 5 | A Spell with no material, level or attribute value, so it contributes nothing as material (verified). |
| Resilience & Flexibility | 35 | A Spell that is easily negated and has no recursion or multi-zone reach, though the 24-archetype spread gives some redundancy across homes (inferred). |
| Deck-Building Efficiency | 75 | Clean one-slot card with no garnet or lock and 1-3 copies per deck, so it is cheap to run (observed). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Utility. Intrinsic ≈ 49, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, clean one-slot removal for face-up Spells, with no garnet cost
- Broad homing: 24 archetypes and 72 decks use it, showing it is portable across homes
- Staple partner overlap (Monster Reborn, Pot of Greed, Raigeki) confirms it is played in established shells
Weaknesses
- Only destroys face-up Spells; Set Spell/Traps are revealed, not destroyed
- Creates no advantage and does nothing on its own, so the trade is roughly even
- Itself a Spell that negation can answer, and it has no recursion
Counters / choke points
- Negation of the De-Spell itself (any Spell negate)
- Floodgate or hand traps that make the opponent's Spells irrelevant
- Decks that rarely field face-up Spells, which leave it with no target
Best use
Narrow Spell-removal tech in Spell-heavy homes. Decks: Hole, Greed, Archfiend.
Evidence & gaps
- Verified: Destroys one face-up Spell; reveals a Set Spell/Trap without destroying it (card text); Not a material or body: a Spell card with no level or attribute (card text); 72 recent decks run it, 58% in gameplay 6, 24 distinct archetypes (decks_evidence)
- Observed: Avg 1.82 copies per deck, 27 decks at 3 copies, 40 at 1 copy (decks_evidence); Co-occurs with Monster Reborn, Swords of Revealing Light and Pot of Greed in 57, 57 and 45 decks (decks_evidence)
- Inferred: Narrow reach makes it a situational rather than general interaction piece; Trade is roughly even, with no advantage gain; Access is reliable as a Normal Spell in hand, but no searcher or starter route is recorded
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






