Instructions for playing Runick

Instructions for playing Runick

Tactical Masters launches, giving players 3 decks with 3 unique gameplay styles never seen before. In this article, I will share with you the Runick deck with a strategy that only revolves around magic cards.




Deck overview

Tactical Masters – Yu-Gi-Oh! TRADING CARD GAME

Runick is one of three archetypes released in the Tactical Masters box. The deck has a very unique gameplay compared to the other decks. Runick's gameplay and way of winning rely on the ability to mill (remove cards on top of the top deck), planing the opponent's deck resources. until they don't have anything left to play with.

 

Deck overview:

  • Main monster card type: Fusion.
  • Main type of card in main deck: Spell card.
  • It's almost like the strategy doesn't have a battle phase.
  • Magic cards can be activated from the hand during your opponent's turn.
  • Monsters from the extra deck can be summoned without fusion effects.
  • Can restore grave resources and draw a lot of cards.
  • There are many effects that banish cards.



Core deck

 

Runick Tip (Key)

Runick Tip
Runick Tip
Runick Tip
Spell Quick
Runick Tip

    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


    In each current archetype of the game, having a searcher support is extremely important to help the deck have more connection between the cards in the deck and maintain the stability of the deck.

    Runick Tip helps you get 1 Runick card from your deck into your hand, then remove 1 card from your opponent's top deck.

     

    Talking about Runick cards, the Runick cards in the main deck are all spell cards. Each archetype's quick-play spell card carries two effects:

    • The unique effect of that card and the accompanying effect of removing cards from the opponent's top deck.
    • This effect allows you to special summon 1 Runick monster from the extra deck to the extra monster zone.

    You can only activate 1 card of the same name in the same turn.

     

    Due to providing 2 effects in the same card, Runick quick-play spell cards are rarely discarded when drawn to the hand. You can flexibly use these cards to summon 1 Runick monster from the extra deck in case you cannot use their own effects, as well as help your field have 1 more turret monster.

     

    One important thing when you use Runick cards is that you must skip your next battle phase. This makes it difficult for the deck to use strong cards related to the battle phase such as Borrelsword Dragon, Zeus because you are forced to skip nearly 90% of the game's battle phase.

    Runick Fountain (Key)

    Runick Fountain
    Runick Fountain
    Runick Fountain
    Spell Field
    Runick Fountain

      You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


      Runick Fountain is an environmental spell card of the archetype, this card allows you to use Runick's quick-play spell cards right from your hand during your opponent's turn without having to place them face down on the field first.

      The remaining effect of Runick Fountain can be activated when you activate Runick's quick-play spell card, you can return up to 3 Runick quick-play spell cards from the grave (with target) to the bottom deck, then draw return the corresponding number of articles.

       

      Overall, Runick Fountain is an extremely important card for Runick. First, this is an environment spell card, which gives you an empty slot for other trap spells because the environment spell card belongs to a different zone outside the spell/trap cards zone.

      The advantage when Runick players can activate quick-play spells from their hand even during the opponent's turn helps the player no longer fear that previously set up cards will be destroyed by the opponent's back row hate.

      Runick Fountain 's trigger effect helps the deck always have a stable resource source. Drawing up to 3 cards can increase the chance of strong staples and you don't have to worry about drawing back the cards that have been drawn. returns, and this withdrawal ability is something very few decks can do.

      Furthermore, cards drawn by Runick Fountain can be used that turn thanks to Runick Fountain 's effect, and with each different Runick Fountain activated, you can reactivate the card's trigger effect. this article again.

      Hugin the Runick Wings (Key)

      Hugin the Runick Wings Hugin the Runick Wings
      Hugin the Runick Wings
      LIGHT 2
      Hugin the Runick Wings
      • ATK:

      • 0

      • DEF:

      • 0


      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


      When Hugin is summoned from the extra deck, you can discard 1 card from your hand (cost) to add 1 Runick environmental spell from the deck to your hand. Runick Fountain is Hugin's only target currently.

      Hugin can protect your other cards from being destroyed by card effects by removing this monster from the field. Hugin is an extremely necessary protection for your Runick Fountain .

      However, to be able to protect other cards, Hugin needs to be a monster that is not affected by those spending effects. Or more easily understood, Hugin will not be able to protect your monsters from Raigeki because she herself will also be destroyed by Raigeki .

      When Hugin is on the field and destroyed, this monster will automatically trigger effects and return to the extra deck. This is a mandatory trigger effect, so you will not be able to chain Hugin to protect your Runick Fountain .

      Runick Allure (Key)

      Runick Allure Runick Allure
      Runick Allure
      Spell Continuous
      Runick Allure

        Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".


        Runick Allure can increase the number of cards your opponent discards each turn by a significant amount. Every time a player activates a quick-play spell card, the player's opponent with Runick Allure must discard 1 card from their top deck.

        Because there is no limit to the number of times an effect can be used per turn or in a chain, Runick Allure can trigger and remove a fair number of cards thanks to other Runick cards. Furthermore, this card can also trigger effects even when the opponent uses quick-play spells. In return, you can only get 1 Runick Allure on your side of the field.

        Runick Allure is also a card with a mandatory effect, so you cannot use this card to chain after Runick Fountain .

        Munin the Runick Wings (Key)

        Munin the Runick Wings Munin the Runick Wings
        Munin the Runick Wings
        LIGHT 3
        Munin the Runick Wings
        • ATK:

        • 0

        • DEF:

        • 2000


        2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


        When Munin is summoned from the extra deck, by discarding 1 card in your hand (cost), you can add 1 Runick permanent spell card from the deck to your hand. Currently, Runick Allure is Munin 's only target.

        When a card or effect is activated that targets Runick cards or your face-down cards, you can remove Munin from the field to negate the activation and destroy them. This effect can be used to protect your cards from danger from cards that Hugin cannot protect such as Cosmic Cyclone , however that effect must have a target for Munin to be able to protect it. Okay.

        At each end phase, you will gain 1000LP, a relative amount of LP that helps you survive through the opponent's battle phase.

        Runick Freezing Curses, Runick Flashing Fire and Runick Destruction (Key)

        Runick Freezing Curses
        Runick Freezing Curses
        Runick Freezing Curses
        Spell Quick
        Runick Freezing Curses

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


          Runick Flashing Fire Runick Flashing Fire
          Runick Flashing Fire
          Spell Quick
          Runick Flashing Fire

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


            Runick Destruction
            Runick Destruction
            Runick Destruction
            Spell Quick
            Runick Destruction

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


              Destruction , Freezing Curses and Flashing Fire are Runick's disruptions. These cards carry very common effects such as disabling monster effects and destroying monsters/spells/traps.

              All 3 of these cards have targets and they can only target the opponent's cards, the limitation of only activating 1 card of the same name is not something too strange.

              Runick Smiting Storm, Runick Golden Droplet and Runick Dispelling (Key)

              Runick Smiting Storm Runick Smiting Storm
              Runick Smiting Storm
              Spell Quick
              Runick Smiting Storm

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                Runick Golden Droplet Runick Golden Droplet
                Runick Golden Droplet
                Spell Quick
                Runick Golden Droplet

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                  Runick Dispelling Runick Dispelling
                  Runick Dispelling
                  Spell Quick
                  Runick Dispelling

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                    Besides popular disruptions such as Destruction , Freezing Curses and Flashing Fire , Runick also has other cards with other unique effects that support Runick's gameplay.

                    Golden Droplet can remove 4 of the opponent's top deck cards, but in return they will be able to draw 1 additional card from before, this card can be used in combination with Dispelling .

                    Dispelling will force the opponent to discard 1 random card from their hand to the grave and discard 2 top deck cards. This is a quick-play spell card with Runick's activation conditions. Unlike other spell cards, Dispelling can only activate the above effect if the opponent takes the action of taking a card from the deck to the hand (other than draw phase).

                    Unlike the remaining Runick cards, Smiting Storm is a spell card that only has the effect of removing cards from the opponent's top deck without any accompanying side effects. This card will remove the largest number of cards. The top deck card is equal to the number of cards your opponent controls on the field. Smiting Storm does not require the player to discard an exact number of cards, but instead an arbitrary number. This is an advantage when this card always has a chance to successfully resolve the effect because the effect does not require a prior number of cards to be discarded.

                    Compared to Destruction , Freezing Curses , Flashing Fire , Golden Droplet , Dispelling and Smiting Storm are relatively passive and depend too much on the opponent. However, they are not completely discarded because each of these cards also has the effect of summoning a Runick monster from the extra deck, so these cards can always be activated.

                    Runick Slumber (Key)

                    Runick Slumber
                    Runick Slumber
                    Runick Slumber
                    Spell Quick
                    Runick Slumber

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                      Runick Slumber is a different card because this card can affect monsters on both fields. By targeting 1 face-up monster on the field, this monster will not be destroyed once, however that monster will not be able to attack this turn, subsequently eliminating 3 of your opponent's top decks.

                      Runick Slumber can protect your floodgate monsters from destruction or the ability to make the opponent's monsters unable to attack is also a good way to play to prevent them from being able to summon Zeus (target monster). xyz).

                      Geri the Runick Fangs and Freki the Runick Fangs (Key)

                      Geri the Runick Fangs Geri the Runick Fangs
                      Geri the Runick Fangs
                      DARK 4
                      Geri the Runick Fangs
                      • ATK:

                      • 0

                      • DEF:

                      • 1000


                      2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                      Freki the Runick Fangs Freki the Runick Fangs
                      Freki the Runick Fangs
                      DARK 5
                      Freki the Runick Fangs
                      • ATK:

                      • 2000

                      • DEF:

                      • 0


                      2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                      Geri and Freki act as two defensive monsters of the deck as well as help Runick recover an additional amount of resources.



                      Staple

                      Bringing a new and different gameplay compared to most decks in the game, Runick's gameplay revolves around the act of continuously using spells. This also helps your deck building open up more strategic directions.

                      Lựa chọn cho lần triệu hồi thường

                      Vanity's Fiend Vanity's Fiend
                      Vanity's Fiend
                      DARK 6
                      Vanity's Fiend
                      • ATK:

                      • 2400

                      • DEF:

                      • 1200


                      Cannot be Special Summoned. Neither player can Special Summon monsters.




                      Tag(s):

                      Ipiria Ipiria
                      Ipiria
                      EARTH 2
                      Ipiria
                      • ATK:

                      • 500

                      • DEF:

                      • 500


                      If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


                      Majesty's Fiend Majesty's Fiend
                      Majesty's Fiend
                      LIGHT 6
                      Majesty's Fiend
                      • ATK:

                      • 2400

                      • DEF:

                      • 1000


                      Cannot be Special Summoned. Neither player can activate monster effects.




                      Tag(s):

                      Inspector Boarder
                      Inspector Boarder
                      Inspector Boarder
                      LIGHT 4
                      Inspector Boarder
                      • ATK:

                      • 2000

                      • DEF:

                      • 2000


                      Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


                      Because there is no need to use a normal summon during the turn, Ipiria can be used in Runick as a deck thinning card. By normal summoning Ipiria , you can draw 1 additional card from the deck.

                      An advantage of this monster is that Ipiria will not become the target of negations (negating/disabling effects) coming from Ash Blossom , Effect Veiler , Infinite Impermanence . Of course, the above cards can be used against Ipiria , but disabling Ipiria 's ability doesn't bring much effect to the other side, so your ability to summon and use it successfully is not effective. Ipiria 's response is almost absolute.

                      Inspector Boarder will be a monster that causes a lot of discomfort to the opponent with 2000 attack power as well as the limited ability to activate Inspector Boarder 's monster effects.

                      Vanity's Fiend or Majesty's Fiend can be summoned by sacrificing summoned Runick monsters from the extra deck. At the same time, this sacrifice also helps empty your extra monster zone so that other Runick monsters can be summoned to the field (the effect of the Runick spell only allows you to summon Runick monsters from the extra deck to the extra monster). zone).

                      Mystic Mine

                      Metaverse Metaverse
                      Metaverse
                      Trap Normal
                      Metaverse

                        Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                        Tag(s):

                        Demise of the Land Demise of the Land
                        Demise of the Land
                        Spell Quick
                        Demise of the Land

                          Activate only when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.


                          Terraforming
                          Terraforming
                          Terraforming
                          Spell Normal
                          Terraforming

                            Add 1 Field Spell from your Deck to your hand.




                            Tag(s):

                            Mystic Mine
                            Mystic Mine
                            Mystic Mine
                            Spell Field
                            Mystic Mine

                              If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.


                              Mystic Mine is well known for the discomfort this card brings and will be even more annoying when used with Runick.

                              Các lá bài hand trap

                              Dimension Shifter
                              Dimension Shifter
                              Dimension Shifter
                              DARK 6
                              Dimension Shifter
                              • ATK:

                              • 1200

                              • DEF:

                              • 2200


                              If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                              Called by the Grave
                              Called by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                Infinite Impermanence Infinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
                                  Ash Blossom & Joyous Spring
                                  FIRE 3
                                  Ash Blossom & Joyous Spring
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                  Runick can probably be played without hand traps so you probably don't need to add them to your deck.

                                  Các floodgate

                                  Amano-Iwato
                                  Amano-Iwato
                                  Amano-Iwato
                                  EARTH 4
                                  Amano-Iwato
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1200


                                  Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.


                                  Dimensional Fissure Dimensional Fissure
                                  Dimensional Fissure
                                  Spell Continuous
                                  Dimensional Fissure

                                    Any monster sent to the Graveyard is banished instead.


                                    Macro Cosmos Macro Cosmos
                                    Macro Cosmos
                                    Trap Continuous
                                    Macro Cosmos

                                      When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                      Skill Drain
                                      Skill Drain
                                      Skill Drain
                                      Trap Continuous
                                      Skill Drain

                                        Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                        Add a few other options that you might be interested in.

                                        Các floodgate

                                        Gozen Match
                                        Gozen Match
                                        Gozen Match
                                        Trap Continuous
                                        Gozen Match

                                          Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                          There Can Be Only One
                                          There Can Be Only One
                                          There Can Be Only One
                                          Trap Continuous
                                          There Can Be Only One

                                            Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                            Rivalry of Warlords
                                            Rivalry of Warlords
                                            Rivalry of Warlords
                                            Trap Continuous
                                            Rivalry of Warlords

                                              Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                              Summon Limit Summon Limit
                                              Summon Limit
                                              Trap Continuous
                                              Summon Limit

                                                Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                                Similar to hand traps, these floodgate cards do not have too much to say about them. Depending on the play style of the current meta decks, you can choose the appropriate floodgates for your deck.

                                                Hỗ trợ làm mỏng deck

                                                Reasoning
                                                Reasoning
                                                Reasoning
                                                Spell Normal
                                                Reasoning

                                                  Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                  Upstart Goblin
                                                  Upstart Goblin
                                                  Upstart Goblin
                                                  Spell Normal
                                                  Upstart Goblin

                                                    Draw 1 card, then your opponent gains 1000 LP.


                                                    Pot of Desires
                                                    Pot of Desires
                                                    Pot of Desires
                                                    Spell Normal
                                                    Pot of Desires

                                                      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                      Tag(s):

                                                      One Day of Peace
                                                      One Day of Peace
                                                      One Day of Peace
                                                      Spell Normal
                                                      One Day of Peace

                                                        Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                                        One Day of Peace can help your Dispelling reach its activation condition and you won't take damage until your next turn.

                                                        Upstart Goblin is not too strange for decks with less than 40 cards.

                                                        Reasoning helps you send dozens of spells to the grave and dig up monsters like Ipiria , Inspector Boarder , and Jowgen .

                                                        Một số lựa chọn khác

                                                        Triple Tactics Talent Triple Tactics Talent
                                                        Triple Tactics Talent
                                                        Spell Normal
                                                        Triple Tactics Talent

                                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                          Tag(s):

                                                          Super Polymerization
                                                          Super Polymerization
                                                          Super Polymerization
                                                          Spell Quick
                                                          Super Polymerization

                                                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                            Tag(s):

                                                            D.D. Dynamite
                                                            D.D. Dynamite
                                                            D.D. Dynamite
                                                            Trap Normal
                                                            D.D. Dynamite

                                                              Inflict 300 damage to your opponent for each of their removed from play cards.


                                                              Forbidden Chalice Forbidden Chalice
                                                              Forbidden Chalice
                                                              Spell Quick
                                                              Forbidden Chalice

                                                                Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                                                 



                                                                Engine

                                                                Runick cards do not have any summoning limits when they are used, which gives players many ways to mix and match their decks to their own style. I would like to introduce to you a few small engines to install into the deck.

                                                                Spellbook

                                                                Spellbook of Wisdom Spellbook of Wisdom
                                                                Spellbook of Wisdom
                                                                Spell Quick
                                                                Spellbook of Wisdom

                                                                  Target 1 Spellcaster monster on the field, then activate 1 of these effects; ● That face-up monster is unaffected by other Spell effects this turn. ● That face-up monster is unaffected by Trap effects this turn.


                                                                  Spellbook of Knowledge
                                                                  Spellbook of Knowledge
                                                                  Spellbook of Knowledge
                                                                  Spell Normal
                                                                  Spellbook of Knowledge

                                                                    Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                                                    Spellbook Magician of Prophecy Spellbook Magician of Prophecy
                                                                    Spellbook Magician of Prophecy
                                                                    WATER 2
                                                                    Spellbook Magician of Prophecy
                                                                    • ATK:

                                                                    • 500

                                                                    • DEF:

                                                                    • 400


                                                                    If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                                                                    Spellbook of Secrets Spellbook of Secrets
                                                                    Spellbook of Secrets
                                                                    Spell Normal
                                                                    Spellbook of Secrets

                                                                      Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                                                      The common Spellbook trio of Blue Boy , Secrets , Knowledge and other Spellbook cards can also be played in Runick.

                                                                      Các lá bài Spellbook

                                                                      Crowley, the First Propheseer Crowley, the First Propheseer
                                                                      Crowley, the First Propheseer
                                                                      DARK
                                                                      Crowley, the First Propheseer
                                                                      • ATK:

                                                                      • 1000

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 Spellcaster monsters If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.


                                                                      Jowgen the Spiritualist Jowgen the Spiritualist
                                                                      Jowgen the Spiritualist
                                                                      LIGHT 3
                                                                      Jowgen the Spiritualist
                                                                      • ATK:

                                                                      • 200

                                                                      • DEF:

                                                                      • 1300


                                                                      You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


                                                                      Spellbook of Judgment Spellbook of Judgment
                                                                      Spellbook of Judgment
                                                                      Spell Quick
                                                                      Spellbook of Judgment

                                                                        During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Deck to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn.


                                                                        Spellbook of the Master Spellbook of the Master
                                                                        Spellbook of the Master
                                                                        Spell Normal
                                                                        Spellbook of the Master

                                                                          If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.


                                                                          In TCG's October 2022 list, Spellbook of Judgment went from being banned to being used at a maximum of 1, which is a good sign for Spellbook. Runick also benefits from Spellbook of Judgment because the number of spell cards used in 1 turn of Runick is not small.

                                                                          Các quái thú Spright

                                                                          Spright Red Spright Red
                                                                          Spright Red
                                                                          FIRE 2
                                                                          Spright Red
                                                                          • ATK:

                                                                          • 1200

                                                                          • DEF:

                                                                          • 1800


                                                                          If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.


                                                                          Spright Jet
                                                                          Spright Jet
                                                                          Spright Jet
                                                                          DARK 2
                                                                          Spright Jet
                                                                          • ATK:

                                                                          • 1300

                                                                          • DEF:

                                                                          • 700


                                                                          If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.


                                                                          Spright Blue
                                                                          Spright Blue
                                                                          Spright Blue
                                                                          DARK 2
                                                                          Spright Blue
                                                                          • ATK:

                                                                          • 1100

                                                                          • DEF:

                                                                          • 1000


                                                                          If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


                                                                          Spright Carrot Spright Carrot
                                                                          Spright Carrot
                                                                          FIRE 2
                                                                          Spright Carrot
                                                                          • ATK:

                                                                          • 1000

                                                                          • DEF:

                                                                          • 1900


                                                                          If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.


                                                                          Hugin is a level 2 Runick monster, so it can help Spright monsters freely jump onto the field and perform combos.

                                                                          Các hỗ trợ Spight

                                                                          Spright Smashers Spright Smashers
                                                                          Spright Smashers
                                                                          Spell Quick
                                                                          Spright Smashers

                                                                            Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects; ● Special Summon 1 "Springans" monster from your Deck. ● Special Summon 1 "Therion" monster from your GY. ● Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls. You can only activate 1 "Spright Smashers" per turn.


                                                                            Spright Starter
                                                                            Spright Starter
                                                                            Spright Starter
                                                                            Spell Quick
                                                                            Spright Starter

                                                                              Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.


                                                                              Gigantic Spright Gigantic Spright
                                                                              Gigantic Spright
                                                                              DARK
                                                                              Gigantic Spright
                                                                              • ATK:

                                                                              • 1600

                                                                              • DEF:

                                                                              • 1600


                                                                              2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                              Spright Elf
                                                                              Spright Elf
                                                                              Spright Elf
                                                                              FIRE
                                                                              Spright Elf
                                                                              • ATK:

                                                                              • 1400

                                                                              • LINK-2

                                                                              Link Arrow:

                                                                              Bottom-Left

                                                                              Bottom-Right


                                                                              2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                              Using the Spright engine helps your strategy have more disruptions from Red , Carrot , Smasher and many other gameplays like I:P/Knightmare Unicorn ,... thanks to the very smooth combo ability from Spright.

                                                                              Các quái thú Fairy

                                                                              Diviner of the Herald Diviner of the Herald
                                                                              Diviner of the Herald
                                                                              LIGHT 2
                                                                              Diviner of the Herald
                                                                              • ATK:

                                                                              • 500

                                                                              • DEF:

                                                                              • 300


                                                                              If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


                                                                              Forbidden Droplet Forbidden Droplet
                                                                              Forbidden Droplet
                                                                              Spell Quick
                                                                              Forbidden Droplet

                                                                                Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                                                Tag(s):

                                                                                Barrier Statue of the Heavens Barrier Statue of the Heavens
                                                                                Barrier Statue of the Heavens
                                                                                LIGHT 4
                                                                                Barrier Statue of the Heavens
                                                                                • ATK:

                                                                                • 1000

                                                                                • DEF:

                                                                                • 1000


                                                                                No monsters can be Special Summoned, except for LIGHT monsters.




                                                                                Tag(s):

                                                                                Condemned Witch Condemned Witch
                                                                                Condemned Witch
                                                                                DARK 4
                                                                                Condemned Witch
                                                                                • ATK:

                                                                                • 100

                                                                                • DEF:

                                                                                • 2000


                                                                                When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.


                                                                                Condemned Witch is not a bad choice for a normal summon. This monster can take strong staples like Forbidden Chalice and Forbidden Droplet from the deck to the hand. During the opponent's turn, Condemned Witch can help you summon the Barrier Statue of the Heavens , preventing the player from special summoning other LIGHT-type monsters.

                                                                                Exchange of the Spirit

                                                                                Mudora the Sword Oracle
                                                                                Mudora the Sword Oracle
                                                                                Mudora the Sword Oracle
                                                                                EARTH 4
                                                                                Mudora the Sword Oracle
                                                                                • ATK:

                                                                                • 1500

                                                                                • DEF:

                                                                                • 1800


                                                                                You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


                                                                                Agido the Ancient Sentinel
                                                                                Agido the Ancient Sentinel
                                                                                Agido the Ancient Sentinel
                                                                                EARTH 4
                                                                                Agido the Ancient Sentinel
                                                                                • ATK:

                                                                                • 1500

                                                                                • DEF:

                                                                                • 1300


                                                                                If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn.


                                                                                Kelbek the Ancient Vanguard
                                                                                Kelbek the Ancient Vanguard
                                                                                Kelbek the Ancient Vanguard
                                                                                EARTH 4
                                                                                Kelbek the Ancient Vanguard
                                                                                • ATK:

                                                                                • 1500

                                                                                • DEF:

                                                                                • 1800


                                                                                If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.


                                                                                Keldo the Sacred Protector
                                                                                Keldo the Sacred Protector
                                                                                Keldo the Sacred Protector
                                                                                EARTH 4
                                                                                Keldo the Sacred Protector
                                                                                • ATK:

                                                                                • 1200

                                                                                • DEF:

                                                                                • 1600


                                                                                You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


                                                                                EARTH Fairy monsters will help you destroy your opponent's deck faster.

                                                                                Sky Striker

                                                                                Sky Striker Mobilize - Engage!
                                                                                Sky Striker Mobilize - Engage!
                                                                                Sky Striker Mobilize - Engage!
                                                                                Spell Normal
                                                                                Sky Striker Mobilize - Engage!

                                                                                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                                                  Sky Striker Ace - Kagari Sky Striker Ace - Kagari
                                                                                  Sky Striker Ace - Kagari
                                                                                  FIRE
                                                                                  Sky Striker Ace - Kagari
                                                                                  • ATK:

                                                                                  • 1500

                                                                                  • LINK-1

                                                                                  Link Arrow:

                                                                                  Top-Left


                                                                                  1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                                                  Sky Striker Ace - Raye Sky Striker Ace - Raye
                                                                                  Sky Striker Ace - Raye
                                                                                  DARK 4
                                                                                  Sky Striker Ace - Raye
                                                                                  • ATK:

                                                                                  • 1500

                                                                                  • DEF:

                                                                                  • 1500


                                                                                  (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


                                                                                  Sky Striker Ace - Shizuku Sky Striker Ace - Shizuku
                                                                                  Sky Striker Ace - Shizuku
                                                                                  WATER
                                                                                  Sky Striker Ace - Shizuku
                                                                                  • ATK:

                                                                                  • 1500

                                                                                  • LINK-1

                                                                                  Link Arrow:

                                                                                  Top-Right


                                                                                  1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                                                                  Sky Striker is also a deck with a playstyle that uses many spells that have appeared in the meta for a very long time.

                                                                                  Sky Striker

                                                                                  Sky Striker Mecha - Widow Anchor Sky Striker Mecha - Widow Anchor
                                                                                  Sky Striker Mecha - Widow Anchor
                                                                                  Spell Quick
                                                                                  Sky Striker Mecha - Widow Anchor

                                                                                    If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                                                    Sky Striker Mecha - Shark Cannon Sky Striker Mecha - Shark Cannon
                                                                                    Sky Striker Mecha - Shark Cannon
                                                                                    Spell Quick
                                                                                    Sky Striker Mecha - Shark Cannon

                                                                                      If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                                                                                      Sky Striker Mecha Modules - Multirole Sky Striker Mecha Modules - Multirole
                                                                                      Sky Striker Mecha Modules - Multirole
                                                                                      Spell Continuous
                                                                                      Sky Striker Mecha Modules - Multirole

                                                                                        Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.


                                                                                        Sky Striker Maneuver - Afterburners! Sky Striker Maneuver - Afterburners!
                                                                                        Sky Striker Maneuver - Afterburners!
                                                                                        Spell Normal
                                                                                        Sky Striker Maneuver - Afterburners!

                                                                                          If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                                                                          Sky Striker's gameplay requires no monsters in the main monster zone to activate magic. It can be played with Runick when the deck can play with a very small number of monsters.

                                                                                          Magical Musket

                                                                                          Magical Musketeer Starfire Magical Musketeer Starfire
                                                                                          Magical Musketeer Starfire
                                                                                          LIGHT 4
                                                                                          Magical Musketeer Starfire
                                                                                          • ATK:

                                                                                          • 1300

                                                                                          • DEF:

                                                                                          • 1700


                                                                                          During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Magical Musket" monster from your Deck in Defense Position, except "Magical Musketeer Starfire". You can only use this effect of "Magical Musketeer Starfire" once per turn.


                                                                                          Magical Musketeer Max Magical Musketeer Max
                                                                                          Magical Musketeer Max
                                                                                          LIGHT
                                                                                          Magical Musketeer Max
                                                                                          • ATK:

                                                                                          • 1000

                                                                                          • LINK-1

                                                                                          Link Arrow:

                                                                                          Bottom


                                                                                          1 Level 8 or lower "Magical Musket" monster If this card is Link Summoned: You can activate 1 of these effects; ● Add "Magical Musket" Spells/Traps with different names from your Deck to your hand, up to the number of monsters your opponent controls. ● Special Summon "Magical Musket" monsters with different names from your Deck, up to the number of Spells/Traps your opponent controls. You can only use this effect of "Magical Musketeer Max" once per turn. During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand.


                                                                                          Magical Musketeer Caspar Magical Musketeer Caspar
                                                                                          Magical Musketeer Caspar
                                                                                          LIGHT 3
                                                                                          Magical Musketeer Caspar
                                                                                          • ATK:

                                                                                          • 1200

                                                                                          • DEF:

                                                                                          • 2000


                                                                                          During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.


                                                                                          Magical Musket - Cross-Domination Magical Musket - Cross-Domination
                                                                                          Magical Musket - Cross-Domination
                                                                                          Spell Quick
                                                                                          Magical Musket - Cross-Domination

                                                                                            If you control a "Magical Musket" monster: Target 1 face-up monster on the field; until the end of this turn, change its ATK/DEF to 0, also it has its effects negated. You can only activate 1 "Magical Musket - Cross-Domination" per turn.


                                                                                            Magical Musket is an archetype with the playstyle of activating spells/traps from the hand like Runick.

                                                                                            Các quái thú tuner

                                                                                            Charge of the Light Brigade Charge of the Light Brigade
                                                                                            Charge of the Light Brigade
                                                                                            Spell Normal
                                                                                            Charge of the Light Brigade

                                                                                              Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                                                                                              The Fabled Abanc The Fabled Abanc
                                                                                              The Fabled Abanc
                                                                                              LIGHT 2
                                                                                              The Fabled Abanc
                                                                                              • ATK:

                                                                                              • 1000

                                                                                              • DEF:

                                                                                              • 600


                                                                                              If this card is in your GY: You can discard 1 "Fabled" monster, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "The Fabled Abanc" once per turn.


                                                                                              The Fabled Cerburrel The Fabled Cerburrel
                                                                                              The Fabled Cerburrel
                                                                                              LIGHT 2
                                                                                              The Fabled Cerburrel
                                                                                              • ATK:

                                                                                              • 1000

                                                                                              • DEF:

                                                                                              • 400


                                                                                              If this card is discarded to the Graveyard: Special Summon it.


                                                                                              Raiden, Hand of the Lightsworn Raiden, Hand of the Lightsworn
                                                                                              Raiden, Hand of the Lightsworn
                                                                                              LIGHT 4
                                                                                              Raiden, Hand of the Lightsworn
                                                                                              • ATK:

                                                                                              • 1700

                                                                                              • DEF:

                                                                                              • 1000


                                                                                              During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


                                                                                              Hugin and Munin 's effects require a cost of discarding 1 card in hand. Fabled monsters can take advantage of this to trigger the effects of Fabled monsters with additional materials for synchro/xyz/link summoning.

                                                                                              Rose Dragon

                                                                                              Basal Rose Shoot Basal Rose Shoot
                                                                                              Basal Rose Shoot
                                                                                              Spell Quick
                                                                                              Basal Rose Shoot

                                                                                                Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon", or 1 monster that mentions it, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn.


                                                                                                Roxrose Dragon Roxrose Dragon
                                                                                                Roxrose Dragon
                                                                                                DARK 3
                                                                                                Roxrose Dragon
                                                                                                • ATK:

                                                                                                • 1600

                                                                                                • DEF:

                                                                                                • 1200


                                                                                                If this card is Normal or Special Summoned: You can add 1 card that mentions "Black Rose Dragon" from your Deck to your hand, except "Roxrose Dragon". While this card is in your GY, if a face-up "Rose Dragon" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of "Roxrose Dragon" once per turn.


                                                                                                Red Rose Dragon
                                                                                                Red Rose Dragon
                                                                                                Red Rose Dragon
                                                                                                DARK 3
                                                                                                Red Rose Dragon
                                                                                                • ATK:

                                                                                                • 1000

                                                                                                • DEF:

                                                                                                • 1800


                                                                                                If this card is sent to the GY as Synchro Material: You can Special Summon 1 "Rose Dragon" monster from your hand or Deck, except "Red Rose Dragon", then, if it was sent for the Synchro Summon of "Black Rose Dragon" or a Plant Synchro Monster, you can also add 1 "Frozen Rose" or 1 "Blooming of the Darkest Rose" from your Deck to your hand. You can only use this effect of "Red Rose Dragon" once per turn.


                                                                                                Black Rose Dragon Black Rose Dragon
                                                                                                Black Rose Dragon
                                                                                                FIRE 7
                                                                                                Black Rose Dragon
                                                                                                • ATK:

                                                                                                • 2400

                                                                                                • DEF:

                                                                                                • 1800


                                                                                                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                                                                Rose Dragon monsters are used to perform combos to create synchro monsters.

                                                                                                Gale Dorga engine

                                                                                                Magicians' Souls Magicians' Souls
                                                                                                Magicians' Souls
                                                                                                DARK 1
                                                                                                Magicians' Souls
                                                                                                • ATK:

                                                                                                • 0

                                                                                                • DEF:

                                                                                                • 0


                                                                                                You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                                                                                                Illusion of Chaos Illusion of Chaos
                                                                                                Illusion of Chaos
                                                                                                DARK 7
                                                                                                Illusion of Chaos
                                                                                                • ATK:

                                                                                                • 2100

                                                                                                • DEF:

                                                                                                • 2500


                                                                                                You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                                                                                                Herald of the Arc Light Herald of the Arc Light
                                                                                                Herald of the Arc Light
                                                                                                LIGHT 4
                                                                                                Herald of the Arc Light
                                                                                                • ATK:

                                                                                                • 600

                                                                                                • DEF:

                                                                                                • 1000


                                                                                                1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                                                                                Tearlaments Kitkallos
                                                                                                Tearlaments Kitkallos
                                                                                                Tearlaments Kitkallos
                                                                                                DARK 5
                                                                                                Tearlaments Kitkallos
                                                                                                • ATK:

                                                                                                • 2300

                                                                                                • DEF:

                                                                                                • 1200


                                                                                                1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                                                                                Gale Dogra Gale Dogra
                                                                                                Gale Dogra
                                                                                                EARTH 2
                                                                                                Gale Dogra
                                                                                                • ATK:

                                                                                                • 650

                                                                                                • DEF:

                                                                                                • 600


                                                                                                You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard.


                                                                                                Use the Gale Dorga effect to send Kitkallos from the extra deck to the grave to gain more grave resources more quickly.

                                                                                                Magicians' Souls and Illusion of Chaos act as an engine to help you filter the cards in your hand.



                                                                                                Extra deck

                                                                                                 

                                                                                                Các quái thú link

                                                                                                Gravity Controller Gravity Controller
                                                                                                Gravity Controller
                                                                                                DARK
                                                                                                Gravity Controller
                                                                                                • ATK:

                                                                                                • 1000

                                                                                                • LINK-1

                                                                                                Link Arrow:

                                                                                                Bottom-Left


                                                                                                1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                                                                                                Lyna the Light Charmer, Lustrous Lyna the Light Charmer, Lustrous
                                                                                                Lyna the Light Charmer, Lustrous
                                                                                                LIGHT
                                                                                                Lyna the Light Charmer, Lustrous
                                                                                                • ATK:

                                                                                                • 1850

                                                                                                • LINK-2

                                                                                                Link Arrow:

                                                                                                Bottom-Left

                                                                                                Bottom-Right


                                                                                                2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                                                                                Dharc the Dark Charmer, Gloomy Dharc the Dark Charmer, Gloomy
                                                                                                Dharc the Dark Charmer, Gloomy
                                                                                                DARK
                                                                                                Dharc the Dark Charmer, Gloomy
                                                                                                • ATK:

                                                                                                • 1850

                                                                                                • LINK-2

                                                                                                Link Arrow:

                                                                                                Bottom-Left

                                                                                                Bottom-Right


                                                                                                2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                                                Linkuriboh Linkuriboh
                                                                                                Linkuriboh
                                                                                                DARK
                                                                                                Linkuriboh
                                                                                                • ATK:

                                                                                                • 300

                                                                                                • LINK-1

                                                                                                Link Arrow:

                                                                                                Bottom


                                                                                                1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                                                Salamangreat Almiraj Salamangreat Almiraj
                                                                                                Salamangreat Almiraj
                                                                                                FIRE
                                                                                                Salamangreat Almiraj
                                                                                                • ATK:

                                                                                                • 0

                                                                                                • LINK-1

                                                                                                Link Arrow:

                                                                                                Bottom-Right


                                                                                                1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                                                 

                                                                                                Các quái thú link

                                                                                                Knightmare Phoenix Knightmare Phoenix
                                                                                                Knightmare Phoenix
                                                                                                FIRE
                                                                                                Knightmare Phoenix
                                                                                                • ATK:

                                                                                                • 1900

                                                                                                • LINK-2

                                                                                                Link Arrow:

                                                                                                Top

                                                                                                Right


                                                                                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                                Knightmare Unicorn Knightmare Unicorn
                                                                                                Knightmare Unicorn
                                                                                                DARK
                                                                                                Knightmare Unicorn
                                                                                                • ATK:

                                                                                                • 2200

                                                                                                • LINK-3

                                                                                                Link Arrow:

                                                                                                Left

                                                                                                Bottom

                                                                                                Right


                                                                                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                                Selene, Queen of the Master Magicians Selene, Queen of the Master Magicians
                                                                                                Selene, Queen of the Master Magicians
                                                                                                LIGHT
                                                                                                Selene, Queen of the Master Magicians
                                                                                                • ATK:

                                                                                                • 1850

                                                                                                • LINK-3

                                                                                                Link Arrow:

                                                                                                Bottom-Left

                                                                                                Bottom

                                                                                                Bottom-Right


                                                                                                2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                                                Accesscode Talker Accesscode Talker
                                                                                                Accesscode Talker
                                                                                                DARK
                                                                                                Accesscode Talker
                                                                                                • ATK:

                                                                                                • 2300

                                                                                                • LINK-4

                                                                                                Link Arrow:

                                                                                                Top

                                                                                                Left

                                                                                                Bottom

                                                                                                Right


                                                                                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                                Tag(s):

                                                                                                 

                                                                                                Mục tiêu của Super Polymerization

                                                                                                Starving Venom Fusion Dragon Starving Venom Fusion Dragon
                                                                                                Starving Venom Fusion Dragon
                                                                                                DARK 8
                                                                                                Starving Venom Fusion Dragon
                                                                                                • ATK:

                                                                                                • 2800

                                                                                                • DEF:

                                                                                                • 2000


                                                                                                2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                                                                Garura, Wings of Resonant Life Garura, Wings of Resonant Life
                                                                                                Garura, Wings of Resonant Life
                                                                                                DARK 6
                                                                                                Garura, Wings of Resonant Life
                                                                                                • ATK:

                                                                                                • 1500

                                                                                                • DEF:

                                                                                                • 2400


                                                                                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                                Mudragon of the Swamp Mudragon of the Swamp
                                                                                                Mudragon of the Swamp
                                                                                                WATER 4
                                                                                                Mudragon of the Swamp
                                                                                                • ATK:

                                                                                                • 1900

                                                                                                • DEF:

                                                                                                • 1600


                                                                                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                                                Predaplant Dragostapelia Predaplant Dragostapelia
                                                                                                Predaplant Dragostapelia
                                                                                                DARK 8
                                                                                                Predaplant Dragostapelia
                                                                                                • ATK:

                                                                                                • 2700

                                                                                                • DEF:

                                                                                                • 1900


                                                                                                1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                                                 

                                                                                                Các quái thú synchro

                                                                                                Coral Dragon Coral Dragon
                                                                                                Coral Dragon
                                                                                                WATER 6
                                                                                                Coral Dragon
                                                                                                • ATK:

                                                                                                • 2400

                                                                                                • DEF:

                                                                                                • 500


                                                                                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                                                                                Stardust Charge Warrior Stardust Charge Warrior
                                                                                                Stardust Charge Warrior
                                                                                                WIND 6
                                                                                                Stardust Charge Warrior
                                                                                                • ATK:

                                                                                                • 2000

                                                                                                • DEF:

                                                                                                • 1300


                                                                                                1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                                                                Cupid Pitch Cupid Pitch
                                                                                                Cupid Pitch
                                                                                                LIGHT 4
                                                                                                Cupid Pitch
                                                                                                • ATK:

                                                                                                • 0

                                                                                                • DEF:

                                                                                                • 600


                                                                                                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                                                                                                T.G. Hyper Librarian
                                                                                                T.G. Hyper Librarian
                                                                                                T.G. Hyper Librarian
                                                                                                DARK 5
                                                                                                T.G. Hyper Librarian
                                                                                                • ATK:

                                                                                                • 2400

                                                                                                • DEF:

                                                                                                • 1800


                                                                                                1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                                                                 

                                                                                                Các quái thú synchro

                                                                                                Draco Berserker of the Tenyi
                                                                                                Draco Berserker of the Tenyi
                                                                                                Draco Berserker of the Tenyi
                                                                                                DARK 8
                                                                                                Draco Berserker of the Tenyi
                                                                                                • ATK:

                                                                                                • 3000

                                                                                                • DEF:

                                                                                                • 0


                                                                                                1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                                                                                Baronne de Fleur Baronne de Fleur
                                                                                                Baronne de Fleur
                                                                                                WIND 10
                                                                                                Baronne de Fleur
                                                                                                • ATK:

                                                                                                • 3000

                                                                                                • DEF:

                                                                                                • 2400


                                                                                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                                                                Psychic End Punisher Psychic End Punisher
                                                                                                Psychic End Punisher
                                                                                                LIGHT 11
                                                                                                Psychic End Punisher
                                                                                                • ATK:

                                                                                                • 3500

                                                                                                • DEF:

                                                                                                • 3500


                                                                                                1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                                                                Swordsoul Supreme Sovereign - Chengying Swordsoul Supreme Sovereign - Chengying
                                                                                                Swordsoul Supreme Sovereign - Chengying
                                                                                                WATER 10
                                                                                                Swordsoul Supreme Sovereign - Chengying
                                                                                                • ATK:

                                                                                                • 3000

                                                                                                • DEF:

                                                                                                • 3000


                                                                                                1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                                                                 



                                                                                                Sample deck

                                                                                                Some sample decks for you to refer to and experience:

                                                                                                • Runick ft Raiden, Fabled uses Lightsworn cards to add resources to the grave so Runick Fountain can optimize the card drawing effect. The deck also plays additional Fabled monsters to be able to combo synchro summons.
                                                                                                • Runick ft Condemned Witch 's gameplay revolves around the effect of Condemned Witch, taking Forbidden cards into hand and summoning Barrier Statue of the Heavens .
                                                                                                • Runick ft Spellbook with familiar Spellbook cards along with the return of two other familiar cards, Spellbook of Judgment and Jowgen .
                                                                                                • Runick ft Spright mainly takes advantage of level 2 of Hugin to help the deck have more disruption.
                                                                                                • Runick ft Magical Musket will make you forget the rules of using spells/traps.
                                                                                                • Pure Runick , simply enjoy the pure gameplay of the deck.

                                                                                                Dưới đây là deck list của 1 deck Runick Spright tại YCS Utrecht 2022

                                                                                                Main: 40 Extra: 15

                                                                                                1 cardCapshell 1 cardCapshell
                                                                                                Capshell
                                                                                                DARK 2
                                                                                                Capshell
                                                                                                • ATK:

                                                                                                • 0

                                                                                                • DEF:

                                                                                                • 0


                                                                                                You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. ● If this card is Tributed: You can draw 1 card. ● If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card. ● If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.


                                                                                                1 cardIpiria 1 cardIpiria
                                                                                                Ipiria
                                                                                                EARTH 2
                                                                                                Ipiria
                                                                                                • ATK:

                                                                                                • 500

                                                                                                • DEF:

                                                                                                • 500


                                                                                                If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


                                                                                                3 cardLava Golem 3 cardLava Golem
                                                                                                Lava Golem
                                                                                                FIRE 8
                                                                                                Lava Golem
                                                                                                • ATK:

                                                                                                • 3000

                                                                                                • DEF:

                                                                                                • 2500


                                                                                                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                                                                                2 cardSpright Blue
                                                                                                2 cardSpright Blue
                                                                                                Spright Blue
                                                                                                DARK 2
                                                                                                Spright Blue
                                                                                                • ATK:

                                                                                                • 1100

                                                                                                • DEF:

                                                                                                • 1000


                                                                                                If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


                                                                                                1 cardSpright Carrot 1 cardSpright Carrot
                                                                                                Spright Carrot
                                                                                                FIRE 2
                                                                                                Spright Carrot
                                                                                                • ATK:

                                                                                                • 1000

                                                                                                • DEF:

                                                                                                • 1900


                                                                                                If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.


                                                                                                2 cardSpright Jet
                                                                                                2 cardSpright Jet
                                                                                                Spright Jet
                                                                                                DARK 2
                                                                                                Spright Jet
                                                                                                • ATK:

                                                                                                • 1300

                                                                                                • DEF:

                                                                                                • 700


                                                                                                If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.


                                                                                                1 cardSpright Red 1 cardSpright Red
                                                                                                Spright Red
                                                                                                FIRE 2
                                                                                                Spright Red
                                                                                                • ATK:

                                                                                                • 1200

                                                                                                • DEF:

                                                                                                • 1800


                                                                                                If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.


                                                                                                1 cardWind-Up Kitten 1 cardWind-Up Kitten
                                                                                                Wind-Up Kitten
                                                                                                EARTH 2
                                                                                                Wind-Up Kitten
                                                                                                • ATK:

                                                                                                • 800

                                                                                                • DEF:

                                                                                                • 500


                                                                                                You can target 1 monster your opponent controls; return that target to the hand. This effect can only be used once while this card is face-up on the field.


                                                                                                2 cardForbidden Droplet 2 cardForbidden Droplet
                                                                                                Forbidden Droplet
                                                                                                Spell Quick
                                                                                                Forbidden Droplet

                                                                                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                                                                  Tag(s):

                                                                                                  1 cardMetalfoes Fusion 1 cardMetalfoes Fusion
                                                                                                  Metalfoes Fusion
                                                                                                  Spell Normal
                                                                                                  Metalfoes Fusion

                                                                                                    Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


                                                                                                    3 cardRunick Destruction
                                                                                                    3 cardRunick Destruction
                                                                                                    Runick Destruction
                                                                                                    Spell Quick
                                                                                                    Runick Destruction

                                                                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                                                                      1 cardRunick Dispelling 1 cardRunick Dispelling
                                                                                                      Runick Dispelling
                                                                                                      Spell Quick
                                                                                                      Runick Dispelling

                                                                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                                                                                        3 cardRunick Flashing Fire 3 cardRunick Flashing Fire
                                                                                                        Runick Flashing Fire
                                                                                                        Spell Quick
                                                                                                        Runick Flashing Fire

                                                                                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                                                                          2 cardRunick Fountain
                                                                                                          2 cardRunick Fountain
                                                                                                          Runick Fountain
                                                                                                          Spell Field
                                                                                                          Runick Fountain

                                                                                                            You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                                                                            3 cardRunick Freezing Curses
                                                                                                            3 cardRunick Freezing Curses
                                                                                                            Runick Freezing Curses
                                                                                                            Spell Quick
                                                                                                            Runick Freezing Curses

                                                                                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                                                                              3 cardRunick Slumber
                                                                                                              3 cardRunick Slumber
                                                                                                              Runick Slumber
                                                                                                              Spell Quick
                                                                                                              Runick Slumber

                                                                                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                                                                                1 cardRunick Smiting Storm 1 cardRunick Smiting Storm
                                                                                                                Runick Smiting Storm
                                                                                                                Spell Quick
                                                                                                                Runick Smiting Storm

                                                                                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                                                                                  3 cardRunick Tip
                                                                                                                  3 cardRunick Tip
                                                                                                                  Runick Tip
                                                                                                                  Spell Quick
                                                                                                                  Runick Tip

                                                                                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                                                                                    1 cardSpright Smashers 1 cardSpright Smashers
                                                                                                                    Spright Smashers
                                                                                                                    Spell Quick
                                                                                                                    Spright Smashers

                                                                                                                      Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects; ● Special Summon 1 "Springans" monster from your Deck. ● Special Summon 1 "Therion" monster from your GY. ● Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls. You can only activate 1 "Spright Smashers" per turn.


                                                                                                                      2 cardSpright Starter
                                                                                                                      2 cardSpright Starter
                                                                                                                      Spright Starter
                                                                                                                      Spell Quick
                                                                                                                      Spright Starter

                                                                                                                        Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.


                                                                                                                        3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                                                                                        Infinite Impermanence
                                                                                                                        Trap Normal
                                                                                                                        Infinite Impermanence

                                                                                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                                                          1 cardGeri the Runick Fangs 1 cardGeri the Runick Fangs
                                                                                                                          Geri the Runick Fangs
                                                                                                                          DARK 4
                                                                                                                          Geri the Runick Fangs
                                                                                                                          • ATK:

                                                                                                                          • 0

                                                                                                                          • DEF:

                                                                                                                          • 1000


                                                                                                                          2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                                                                          3 cardHugin the Runick Wings 3 cardHugin the Runick Wings
                                                                                                                          Hugin the Runick Wings
                                                                                                                          LIGHT 2
                                                                                                                          Hugin the Runick Wings
                                                                                                                          • ATK:

                                                                                                                          • 0

                                                                                                                          • DEF:

                                                                                                                          • 0


                                                                                                                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                                                          1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                                                                                          Dharc the Dark Charmer, Gloomy
                                                                                                                          DARK
                                                                                                                          Dharc the Dark Charmer, Gloomy
                                                                                                                          • ATK:

                                                                                                                          • 1850

                                                                                                                          • LINK-2

                                                                                                                          Link Arrow:

                                                                                                                          Bottom-Left

                                                                                                                          Bottom-Right


                                                                                                                          2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                                                                          1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                                                                          I:P Masquerena
                                                                                                                          DARK
                                                                                                                          I:P Masquerena
                                                                                                                          • ATK:

                                                                                                                          • 800

                                                                                                                          • LINK-2

                                                                                                                          Link Arrow:

                                                                                                                          Bottom-Left

                                                                                                                          Bottom-Right


                                                                                                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                                                                          1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                                                                          Knightmare Unicorn
                                                                                                                          DARK
                                                                                                                          Knightmare Unicorn
                                                                                                                          • ATK:

                                                                                                                          • 2200

                                                                                                                          • LINK-3

                                                                                                                          Link Arrow:

                                                                                                                          Left

                                                                                                                          Right

                                                                                                                          Bottom


                                                                                                                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                                                          1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                                                                                                                          Mekk-Knight Crusadia Avramax
                                                                                                                          LIGHT
                                                                                                                          Mekk-Knight Crusadia Avramax
                                                                                                                          • ATK:

                                                                                                                          • 3000

                                                                                                                          • LINK-4

                                                                                                                          Link Arrow:

                                                                                                                          Left

                                                                                                                          Right

                                                                                                                          Bottom-Left

                                                                                                                          Bottom-Right


                                                                                                                          2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                                                                                                          3 cardSpright Elf
                                                                                                                          3 cardSpright Elf
                                                                                                                          Spright Elf
                                                                                                                          FIRE
                                                                                                                          Spright Elf
                                                                                                                          • ATK:

                                                                                                                          • 1400

                                                                                                                          • LINK-2

                                                                                                                          Link Arrow:

                                                                                                                          Bottom-Left

                                                                                                                          Bottom-Right


                                                                                                                          2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                                                                          2 cardGigantic Spright 2 cardGigantic Spright
                                                                                                                          Gigantic Spright
                                                                                                                          DARK
                                                                                                                          Gigantic Spright
                                                                                                                          • ATK:

                                                                                                                          • 1600

                                                                                                                          • DEF:

                                                                                                                          • 1600


                                                                                                                          2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                                                                          1 cardNumber 65: Djinn Buster 1 cardNumber 65: Djinn Buster
                                                                                                                          Number 65: Djinn Buster
                                                                                                                          DARK
                                                                                                                          Number 65: Djinn Buster
                                                                                                                          • ATK:

                                                                                                                          • 1300

                                                                                                                          • DEF:

                                                                                                                          • 0


                                                                                                                          2 Level 2 DARK monsters During either player's turn, when an effect of an opponent's monster is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent.


                                                                                                                          1 cardOnibimaru Soul Sweeper 1 cardOnibimaru Soul Sweeper
                                                                                                                          Onibimaru Soul Sweeper
                                                                                                                          DARK
                                                                                                                          Onibimaru Soul Sweeper
                                                                                                                          • ATK:

                                                                                                                          • 1900

                                                                                                                          • DEF:

                                                                                                                          • 1600


                                                                                                                          2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.


                                                                                                                          Deck profile here .



                                                                                                                          How to overcome it

                                                                                                                           

                                                                                                                          Các cách anti Runick

                                                                                                                          Imperial Iron Wall Imperial Iron Wall
                                                                                                                          Imperial Iron Wall
                                                                                                                          Trap Continuous
                                                                                                                          Imperial Iron Wall

                                                                                                                            Neither player can banish cards.


                                                                                                                            Cosmic Cyclone Cosmic Cyclone
                                                                                                                            Cosmic Cyclone
                                                                                                                            Spell Quick
                                                                                                                            Cosmic Cyclone

                                                                                                                              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                                                                                              Anti-Spell Fragrance
                                                                                                                              Anti-Spell Fragrance
                                                                                                                              Anti-Spell Fragrance
                                                                                                                              Trap Continuous
                                                                                                                              Anti-Spell Fragrance

                                                                                                                                Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                                                                                                                Spell Canceller Spell Canceller
                                                                                                                                Spell Canceller
                                                                                                                                WIND 5
                                                                                                                                Spell Canceller
                                                                                                                                • ATK:

                                                                                                                                • 1800

                                                                                                                                • DEF:

                                                                                                                                • 1600


                                                                                                                                Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.


                                                                                                                                Although it has an extremely annoying gameplay, Runick only shows one way to play: using magic cards and eliminating as many of the opponent's cards as possible. The main goal when confronting Runick is Runick Fountain , the second most important card in the strategy. Encouraging the opponent to use Runick Fountain can make it impossible for them to recover resources and slow down their strategy greatly.

                                                                                                                                Ghost Bell or Ash Blossom can block 1 use of the resource recovery effect from Runick Fountain 's grave. Ghost Ogre and Cosmic Cyclone can also solve this problem and be more thorough.

                                                                                                                                Anti-Spell Fragrance is always a fear of spell-heavy decks.

                                                                                                                                Eradicator Epidemic Virus can destroy a series of spells/traps for up to 3 turns. This card is only suitable for decks with DARK monsters and is relatively difficult to use because the sacrifice requirement of this card is a monster with ATK on par with a boss. Released in the same box as Runick, Labrynth is a deck that can make good use of the Eradicator Epidemic Virus .

                                                                                                                                Các cách anti Runick

                                                                                                                                Chaos Hunter Chaos Hunter
                                                                                                                                Chaos Hunter
                                                                                                                                DARK 7
                                                                                                                                Chaos Hunter
                                                                                                                                • ATK:

                                                                                                                                • 2500

                                                                                                                                • DEF:

                                                                                                                                • 1600


                                                                                                                                When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.


                                                                                                                                Ghost Belle & Haunted Mansion Ghost Belle & Haunted Mansion
                                                                                                                                Ghost Belle & Haunted Mansion
                                                                                                                                EARTH 3
                                                                                                                                Ghost Belle & Haunted Mansion
                                                                                                                                • ATK:

                                                                                                                                • 0

                                                                                                                                • DEF:

                                                                                                                                • 1800


                                                                                                                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                                                                                                                Eradicator Epidemic Virus
                                                                                                                                Eradicator Epidemic Virus
                                                                                                                                Eradicator Epidemic Virus
                                                                                                                                Trap Normal
                                                                                                                                Eradicator Epidemic Virus

                                                                                                                                  Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                                                                                                                  Ghost Ogre & Snow Rabbit Ghost Ogre & Snow Rabbit
                                                                                                                                  Ghost Ogre & Snow Rabbit
                                                                                                                                  LIGHT 3
                                                                                                                                  Ghost Ogre & Snow Rabbit
                                                                                                                                  • ATK:

                                                                                                                                  • 0

                                                                                                                                  • DEF:

                                                                                                                                  • 1800


                                                                                                                                  When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                                                                                                                  Spell Canceller is a well-known monster because of the annoying ability it brings, but is rarely used because there is no optimal summoning method. Recently, this monster was reused in several Tearalaments deck lists, being able to revive Spell Canceller from the grave thanks to Number 60: Dugares the Timeless (a rank 4 generic monster). It is predicted that in the future at TCG this monster may appear in many other decks because the EARTH Fairy monsters of Exchange of the Spirits speed up the deck mining process even more than at present.

                                                                                                                                  Besides focusing on breaking spell cards, you can also deal with Runick through your deck's winning ways. Chaos Hunter and Imperial Iron Wall are almost two cards that make Runick unable to breathe when most Runick cards, especially Runick Destruction , need to be discarded before they can be activated.



                                                                                                                                  Epilogue

                                                                                                                                  Epilogue

                                                                                                                                  Thank you for reading the article, I hope you have interesting experiences with this unique deck Runick.




                                                                                                                                  Companion unit:

                                                                                                                                  - Yu-Gi-Oh! Guidance Vietnam





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