Capshell
DARK 2

Capshell

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 4147




You can only use 1 of the following effects of "Capshell" per turn, and only once that turn. ● If this card is Tributed: You can draw 1 card. ● If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card. ● If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card.




 
 
AI Power Analysis
Material body / NormalConfidence: MediumEvaluated Oct 8, 2026
64± 8/ 100
Power Score
Intrinsic 64
Deck 64

Capshell — Power Evaluation

Final Score: 64 ± 8 · Confidence: Medium

  • Intrinsic: 64 · Deck: 64 · Meta: provisional
  • Primary role: Material body / Normal · Secondary: Utility

Why it scores here

Capshell is a Level 2 DARK Fiend whose value is its body plus a single draw of 1 card when it is Tributed, used as Fusion/Synchro/Link material, or detached from an Xyz. It is a clean generic material that converts into a card, so material_utility and resource_economy carry the score. It has no interaction, and its draws share one once-per-turn limit with its other two effects. High deck inclusion (400 of 400 sampled decks, 58 archetypes) and a high board power index confirm it is a reliable staple, but per guardrail 3 that does not add points by itself; the combo sample of 3 boards with no recorded role is too thin to raise the combo score.

Axis scores

Axis Score Evidence
Accessibility 65 Run in all 400 sampled decks at about 1.2 copies, but no starter or searcher role is recorded in combos, so it is usually a hand or field body rather than a searched route (observed/inferred).
Combo & Conversion 45 Appears in all 3 recorded combos (avg power index 93.7), but combo role is empty and it converts into a board only with help from other starters (observed, partly speculation).
Resource Economy 60 Each trigger draws 1 card once per turn, so the body is recycled into a card when it is used as material or tributed; no refuel or repeated advantage is recorded (verified text, inferred value).
Effect & Interaction 5 Has no negation, removal or hand-trap effect; the card text contains only draw effects (verified).
Material Utility 75 A Level 2 DARK Fiend is a generic material for Synchro, Fusion and Link summons, and its material trigger still draws when it is used (verified text; the material role count of 0 is a data gap, so this is inferred).
Resilience & Flexibility 50 Shares one once-per-turn limit across three effects and has no protection or recursion, so one interruption can stop its draw (verified text, inferred).
Deck-Building Efficiency 85 Single-copy staple with no garnet or lock, and the 1.22 average copies per deck shows it is cheap to run (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 64, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Clean Level 2 generic material body that still draws a card when used as material or tributed
  • Single-copy inclusion in every sampled deck with no garnet cost
  • Draws from several triggers (Tribute, Fusion/Synchro/Link material, Xyz detach) so it is never fully dead in a deck that uses it

Weaknesses

  • Draw is limited to one use per turn across three effects
  • No interaction, negation or board impact on its own
  • Value depends on the surrounding Spright and Runick engine; the combo sample of 3 boards is too thin to measure its role precisely

Counters / choke points

  • Ash Blossom & Joyous Spring and similar hand traps stop the card in hand before it is used
  • Monster removal or banishing prevents the Tribute and material trigger from happening

Best use

Level 2 material body that converts into a draw when used for Synchro, Fusion or Link summons. Decks: Spright, Runick, Dracotail, Dogmatika. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: one of three once-per-turn draw effects, on Tribute, on Fusion/Synchro/Link material, or on Xyz detach; Appears in 400 of 400 sampled decks at 1.22 average copies; Present in all 3 recorded combos; No negation or removal text
  • Observed: Run in 400 of 400 sampled decks across 58 archetypes; Avg power index 93.7 across boards it appears in; Average 1.22 copies per deck, no garnet pattern
  • Inferred: Card works as a generic Level 2 material body that converts into a draw; Accessibility is mainly from the staple status of Spright/Runick builds; Score mapping from the weighted axes to intrinsic and deck power
  • Data gaps: no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard) for archetype inclusion; inclusion inferred from the 400-deck sample only combo data has 3 boards and records no combo role, so the material and starter shares are unknown no searcher or search-route evidence for accessibility no rulings data











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