Ninja Deck Breakdown

Cards Usage Statistic

Main Deck

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

D.D. Assailant
D.D. Assailant
D.D. Assailant
EARTH 4
D.D. Assailant
  • ATK:

  • 1700

  • DEF:

  • 1600


After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Don Zaloog
Don Zaloog
Don Zaloog
DARK 4
Don Zaloog
  • ATK:

  • 1400

  • DEF:

  • 1500


When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.

Exiled Force
Exiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.

Kuriboh
Kuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.

Neko Mane King
Neko Mane King
Neko Mane King
EARTH 1
Neko Mane King
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.

Ninja Grandmaster Sasuke
Ninja Grandmaster Sasuke
Ninja Grandmaster Sasuke
LIGHT 4
Ninja Grandmaster Sasuke
  • ATK:

  • 1800

  • DEF:

  • 1000


At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Strike Ninja
Strike Ninja
Strike Ninja
DARK 4
Strike Ninja
  • ATK:

  • 1700

  • DEF:

  • 1200


(Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.

Magical Merchant
Magical Merchant
Magical Merchant
LIGHT 1
Magical Merchant
  • ATK:

  • 200

  • DEF:

  • 700


FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.

Cold Wave
Cold Wave
Cold Wave
Spell Normal
Cold Wave

    This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.

    Heavy Storm
    Heavy Storm
    Heavy Storm
    Spell Normal
    Heavy Storm

      Destroy all Spell and Trap Cards on the field.

      Nobleman of Crossout
      Nobleman of Crossout
      Nobleman of Crossout
      Spell Normal
      Nobleman of Crossout

        Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

        Pot of Greed
        Pot of Greed
        Pot of Greed
        Spell Normal
        Pot of Greed

          Draw 2 cards.



          Tag(s):

          Snatch Steal
          Snatch Steal
          Snatch Steal
          Spell Equip
          Snatch Steal

            Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

            Extra Deck

            Bickuribox
            Bickuribox
            Bickuribox
            DARK 7
            Bickuribox
            • ATK:

            • 2300

            • DEF:

            • 2000


            "Crass Clown" + "Dream Clown"

            Cyber Saurus
            Cyber Saurus
            Cyber Saurus
            EARTH 5
            Cyber Saurus
            • ATK:

            • 1800

            • DEF:

            • 1400


            "Blast Juggler" + "Two-Headed King Rex"

            Empress Judge
            Empress Judge
            Empress Judge
            EARTH 6
            Empress Judge
            • ATK:

            • 2100

            • DEF:

            • 1700


            "Queen's Double" + "Hibikime"

            Flame Swordsman
            Flame Swordsman
            Flame Swordsman
            FIRE 5
            Flame Swordsman
            • ATK:

            • 1800

            • DEF:

            • 1600


            "Flame Manipulator" + "Masaki the Legendary Swordsman"

            Humanoid Worm Drake
            Humanoid Worm Drake
            Humanoid Worm Drake
            WATER 7
            Humanoid Worm Drake
            • ATK:

            • 2200

            • DEF:

            • 2000


            "Worm Drake" + "Humanoid Slime"

            Kwagar Hercules
            Kwagar Hercules
            Kwagar Hercules
            EARTH 6
            Kwagar Hercules
            • ATK:

            • 1900

            • DEF:

            • 1700


            "Kuwagata α" + "Hercules Beetle"

            Metal Dragon
            Metal Dragon
            Metal Dragon
            WIND 6
            Metal Dragon
            • ATK:

            • 1850

            • DEF:

            • 1700


            "Steel Ogre Grotto #1" + "Lesser Dragon"

            Rabid Horseman
            Rabid Horseman
            Rabid Horseman
            EARTH 6
            Rabid Horseman
            • ATK:

            • 2000

            • DEF:

            • 1700


            "Battle Ox" + "Mystic Horseman"

            Super Robolady
            Super Robolady
            Super Robolady
            EARTH 6
            Super Robolady
            • ATK:

            • 1200

            • DEF:

            • 500


            "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.

            Super Roboyarou
            Super Roboyarou
            Super Roboyarou
            EARTH 6
            Super Roboyarou
            • ATK:

            • 1200

            • DEF:

            • 500


            "Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.

            Thousand Dragon
            Thousand Dragon
            Thousand Dragon
            WIND 7
            Thousand Dragon
            • ATK:

            • 2400

            • DEF:

            • 2000


            "Time Wizard" + "Baby Dragon"

            Warrior of Tradition
            Warrior of Tradition
            Warrior of Tradition
            EARTH 6
            Warrior of Tradition
            • ATK:

            • 1900

            • DEF:

            • 1700


            "Sonic Maid" + "Beautiful Headhuntress"

            Main: 55 Extra: 14

            1 cardBreaker the Magical Warrior
            1 cardBreaker the Magical Warrior
            Breaker the Magical Warrior
            DARK 4
            Breaker the Magical Warrior
            • ATK:

            • 1600

            • DEF:

            • 1000


            If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


            3 cardChaos Sorcerer 3 cardChaos Sorcerer
            Chaos Sorcerer
            DARK 6
            Chaos Sorcerer
            • ATK:

            • 2300

            • DEF:

            • 2000


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


            3 cardCyber Dragon 3 cardCyber Dragon
            Cyber Dragon
            LIGHT 5
            Cyber Dragon
            • ATK:

            • 2100

            • DEF:

            • 1600


            If only your opponent controls a monster, you can Special Summon this card (from your hand).


            2 cardD.D. Assailant 2 cardD.D. Assailant
            D.D. Assailant
            EARTH 4
            D.D. Assailant
            • ATK:

            • 1700

            • DEF:

            • 1600


            After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.


            1 cardD.D. Warrior Lady
            1 cardD.D. Warrior Lady
            D.D. Warrior Lady
            LIGHT 4
            D.D. Warrior Lady
            • ATK:

            • 1500

            • DEF:

            • 1600


            After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


            2 cardDon Zaloog 2 cardDon Zaloog
            Don Zaloog
            DARK 4
            Don Zaloog
            • ATK:

            • 1400

            • DEF:

            • 1500


            When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.


            1 cardExiled Force
            1 cardExiled Force
            Exiled Force
            EARTH 4
            Exiled Force
            • ATK:

            • 1000

            • DEF:

            • 1000


            You can Tribute this card to target 1 monster on the field; destroy that target.


            2 cardGranmarg the Rock Monarch 2 cardGranmarg the Rock Monarch
            Granmarg the Rock Monarch
            EARTH 6
            Granmarg the Rock Monarch
            • ATK:

            • 2400

            • DEF:

            • 1000


            If this card is Tribute Summoned: Target 1 Set card on the field; destroy that target.


            3 cardKuriboh 3 cardKuriboh
            Kuriboh
            DARK 1
            Kuriboh
            • ATK:

            • 300

            • DEF:

            • 200


            During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


            2 cardNeko Mane King 2 cardNeko Mane King
            Neko Mane King
            EARTH 1
            Neko Mane King
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's turn, when this card in your possession is sent to your Graveyard by an opponent's card effect: It becomes the End Phase of this turn.


            3 cardNewdoria 3 cardNewdoria
            Newdoria
            DARK 4
            Newdoria
            • ATK:

            • 1200

            • DEF:

            • 800


            If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.


            2 cardNinja Grandmaster Sasuke 2 cardNinja Grandmaster Sasuke
            Ninja Grandmaster Sasuke
            LIGHT 4
            Ninja Grandmaster Sasuke
            • ATK:

            • 1800

            • DEF:

            • 1000


            At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.


            1 cardSangan
            1 cardSangan
            Sangan
            DARK 3
            Sangan
            • ATK:

            • 1000

            • DEF:

            • 600


            If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


            1 cardSpirit Reaper 1 cardSpirit Reaper
            Spirit Reaper
            DARK 3
            Spirit Reaper
            • ATK:

            • 300

            • DEF:

            • 200


            Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


            1 cardStrike Ninja 1 cardStrike Ninja
            Strike Ninja
            DARK 4
            Strike Ninja
            • ATK:

            • 1700

            • DEF:

            • 1200


            (Quick Effect): You can banish 2 DARK monsters from your GY; banish this face-up card until the End Phase. You can only use this effect of "Strike Ninja" once per turn.


            3 cardMagical Merchant 3 cardMagical Merchant
            Magical Merchant
            LIGHT 1
            Magical Merchant
            • ATK:

            • 200

            • DEF:

            • 700


            FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.


            2 cardMagician of Faith 2 cardMagician of Faith
            Magician of Faith
            LIGHT 1
            Magician of Faith
            • ATK:

            • 300

            • DEF:

            • 400


            FLIP: Target 1 Spell in your GY; add that target to your hand.


            1 cardNight Assailant
            1 cardNight Assailant
            Night Assailant
            DARK 3
            Night Assailant
            • ATK:

            • 200

            • DEF:

            • 500


            FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


            2 cardBrain Control 2 cardBrain Control
            Brain Control
            Spell Normal
            Brain Control

              Pay 800 LP, then target 1 face-up monster your opponent controls that can be Normal Summoned/Set; take control of that target until the End Phase.


              1 cardCard Destruction
              1 cardCard Destruction
              Card Destruction
              Spell Normal
              Card Destruction

                Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                3 cardCold Wave
                3 cardCold Wave
                Cold Wave
                Spell Normal
                Cold Wave

                  This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.


                  1 cardConfiscation
                  1 cardConfiscation
                  Confiscation
                  Spell Normal
                  Confiscation

                    Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.


                    1 cardDark Hole
                    1 cardDark Hole
                    Dark Hole
                    Spell Normal
                    Dark Hole

                      Destroy all monsters on the field.


                      2 cardDimension Fusion
                      2 cardDimension Fusion
                      Dimension Fusion
                      Spell Normal
                      Dimension Fusion

                        Pay 2000 Life Points. Both players Special Summon as many of their removed from play monsters as possible.


                        1 cardHeavy Storm
                        1 cardHeavy Storm
                        Heavy Storm
                        Spell Normal
                        Heavy Storm

                          Destroy all Spell and Trap Cards on the field.


                          2 cardNobleman of Crossout
                          2 cardNobleman of Crossout
                          Nobleman of Crossout
                          Spell Normal
                          Nobleman of Crossout

                            Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                            1 cardPot of Avarice 1 cardPot of Avarice
                            Pot of Avarice
                            Spell Normal
                            Pot of Avarice

                              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                              Tag(s):

                              1 cardPot of Greed
                              1 cardPot of Greed
                              Pot of Greed
                              Spell Normal
                              Pot of Greed

                                Draw 2 cards.




                                Tag(s):

                                1 cardReinforcement of the Army
                                1 cardReinforcement of the Army
                                Reinforcement of the Army
                                Spell Normal
                                Reinforcement of the Army

                                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                  1 cardSnatch Steal
                                  1 cardSnatch Steal
                                  Snatch Steal
                                  Spell Equip
                                  Snatch Steal

                                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                    1 cardMind Crush 1 cardMind Crush
                                    Mind Crush
                                    Trap Normal
                                    Mind Crush

                                      Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                      3 cardTrap Dustshoot
                                      3 cardTrap Dustshoot
                                      Trap Dustshoot
                                      Trap Normal
                                      Trap Dustshoot

                                        Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                        1 cardBickuribox 1 cardBickuribox
                                        Bickuribox
                                        DARK 7
                                        Bickuribox
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 2000


                                        "Crass Clown" + "Dream Clown"


                                        1 cardCyber End Dragon 1 cardCyber End Dragon
                                        Cyber End Dragon
                                        LIGHT 10
                                        Cyber End Dragon
                                        • ATK:

                                        • 4000

                                        • DEF:

                                        • 2800


                                        "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.


                                        1 cardCyber Saurus 1 cardCyber Saurus
                                        Cyber Saurus
                                        EARTH 5
                                        Cyber Saurus
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 1400


                                        "Blast Juggler" + "Two-Headed King Rex"


                                        1 cardCyber Twin Dragon 1 cardCyber Twin Dragon
                                        Cyber Twin Dragon
                                        LIGHT 8
                                        Cyber Twin Dragon
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2100


                                        "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.


                                        1 cardEmpress Judge 1 cardEmpress Judge
                                        Empress Judge
                                        EARTH 6
                                        Empress Judge
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 1700


                                        "Queen's Double" + "Hibikime"


                                        1 cardFlame Swordsman 1 cardFlame Swordsman
                                        Flame Swordsman
                                        FIRE 5
                                        Flame Swordsman
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 1600


                                        "Flame Manipulator" + "Masaki the Legendary Swordsman"


                                        1 cardHumanoid Worm Drake 1 cardHumanoid Worm Drake
                                        Humanoid Worm Drake
                                        WATER 7
                                        Humanoid Worm Drake
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 2000


                                        "Worm Drake" + "Humanoid Slime"


                                        1 cardKwagar Hercules 1 cardKwagar Hercules
                                        Kwagar Hercules
                                        EARTH 6
                                        Kwagar Hercules
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1700


                                        "Kuwagata α" + "Hercules Beetle"


                                        1 cardMetal Dragon 1 cardMetal Dragon
                                        Metal Dragon
                                        WIND 6
                                        Metal Dragon
                                        • ATK:

                                        • 1850

                                        • DEF:

                                        • 1700


                                        "Steel Ogre Grotto #1" + "Lesser Dragon"


                                        1 cardRabid Horseman 1 cardRabid Horseman
                                        Rabid Horseman
                                        EARTH 6
                                        Rabid Horseman
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1700


                                        "Battle Ox" + "Mystic Horseman"


                                        1 cardSuper Robolady 1 cardSuper Robolady
                                        Super Robolady
                                        EARTH 6
                                        Super Robolady
                                        • ATK:

                                        • 1200

                                        • DEF:

                                        • 500


                                        "Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.


                                        1 cardSuper Roboyarou 1 cardSuper Roboyarou
                                        Super Roboyarou
                                        EARTH 6
                                        Super Roboyarou
                                        • ATK:

                                        • 1200

                                        • DEF:

                                        • 500


                                        "Roboyarou" + "Robolady" You can Special Summon "Super Robolady" by returning this card from the field to the Extra Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.


                                        1 cardThousand Dragon 1 cardThousand Dragon
                                        Thousand Dragon
                                        WIND 7
                                        Thousand Dragon
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 2000


                                        "Time Wizard" + "Baby Dragon"


                                        1 cardWarrior of Tradition 1 cardWarrior of Tradition
                                        Warrior of Tradition
                                        EARTH 6
                                        Warrior of Tradition
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1700


                                        "Sonic Maid" + "Beautiful Headhuntress"



                                        NINJA Decks in TCG








                                        https://metaduelist.com/
                                        Top