Ninja Deck Breakdown

Main Deck

Electric Lizard
Electric Lizard
Electric Lizard
EARTH 3
Electric Lizard
  • ATK:

  • 850

  • DEF:

  • 800


A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.

Muka Muka
Muka Muka
Muka Muka
EARTH 2
Muka Muka
  • ATK:

  • 600

  • DEF:

  • 300


This card gains 300 ATK and DEF for each card in your hand.

Shadow Ghoul
Shadow Ghoul
Shadow Ghoul
DARK 5
Shadow Ghoul
  • ATK:

  • 1600

  • DEF:

  • 1300


This card gains 100 ATK for each monster in your Graveyard.

Steel Scorpion
Steel Scorpion
Steel Scorpion
EARTH 1
Steel Scorpion
  • ATK:

  • 250

  • DEF:

  • 300


A non Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 2nd turn after the attack.

The Unhappy Maiden
The Unhappy Maiden
The Unhappy Maiden
LIGHT 1
The Unhappy Maiden
  • ATK:

  • 0

  • DEF:

  • 100


When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.

Armed Ninja
Armed Ninja
Armed Ninja
EARTH 1
Armed Ninja
  • ATK:

  • 300

  • DEF:

  • 300


FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)

Big Eye
Big Eye
Big Eye
DARK 4
Big Eye
  • ATK:

  • 1200

  • DEF:

  • 1000


FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.

Castle of Dark Illusions
Castle of Dark Illusions
Castle of Dark Illusions
DARK 4
Castle of Dark Illusions
  • ATK:

  • 920

  • DEF:

  • 1930


FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field.

Hane-Hane
Hane-Hane
Hane-Hane
EARTH 2
Hane-Hane
  • ATK:

  • 450

  • DEF:

  • 500


FLIP: Select 1 monster on the field and return it to its owner's hand.

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Princess of Tsurugi
Princess of Tsurugi
Princess of Tsurugi
WIND 3
Princess of Tsurugi
  • ATK:

  • 900

  • DEF:

  • 700


FLIP: Inflict 500 damage to your opponent for each Spell and Trap Card on your opponent's side of the field.

Reaper of the Cards
Reaper of the Cards
Reaper of the Cards
DARK 5
Reaper of the Cards
  • ATK:

  • 1380

  • DEF:

  • 1930


FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.

7 Colored Fish
7 Colored Fish
7 Colored Fish
WATER 4
7 Colored Fish
  • ATK:

  • 1800

  • DEF:

  • 800


A rare rainbow fish that has never been caught by mortal man.

Aqua Madoor
Aqua Madoor
Aqua Madoor
WATER 4
Aqua Madoor
  • ATK:

  • 1200

  • DEF:

  • 2000


A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.

Blue-Winged Crown
Blue-Winged Crown
Blue-Winged Crown
WIND 4
Blue-Winged Crown
  • ATK:

  • 1600

  • DEF:

  • 1200


With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight.

Gaia The Fierce Knight
Gaia The Fierce Knight
Gaia The Fierce Knight
EARTH 7
Gaia The Fierce Knight
  • ATK:

  • 2300

  • DEF:

  • 2100


A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.

Giant Soldier of Stone
Giant Soldier of Stone
Giant Soldier of Stone
EARTH 3
Giant Soldier of Stone
  • ATK:

  • 1300

  • DEF:

  • 2000


A giant warrior made of stone. A punch from this creature has earth-shaking results.

Skull Red Bird
Skull Red Bird
Skull Red Bird
WIND 4
Skull Red Bird
  • ATK:

  • 1550

  • DEF:

  • 1200


This monster swoops down and attacks with a rain of knives stored in its wings.

Block Attack
Block Attack
Block Attack
Spell Normal
Block Attack

    Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.

    Dark Hole
    Dark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.

      Fissure
      Fissure
      Fissure
      Spell Normal
      Fissure

        Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).

        Monster Reborn
        Monster Reborn
        Monster Reborn
        Spell Normal
        Monster Reborn

          Target 1 monster in either GY; Special Summon it.



          Tag(s):

          Raigeki
          Raigeki
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.



            Tag(s):

            Share the Pain
            Share the Pain
            Share the Pain
            Spell Normal
            Share the Pain

              Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).

              Shield & Sword
              Shield & Sword
              Shield & Sword
              Spell Normal
              Shield & Sword

                Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.

                Stim-Pack
                Stim-Pack
                Stim-Pack
                Spell Equip
                Stim-Pack

                  The equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK.

                  Swords of Revealing Light
                  Swords of Revealing Light
                  Swords of Revealing Light
                  Spell Normal
                  Swords of Revealing Light

                    After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

                    Tremendous Fire
                    Tremendous Fire
                    Tremendous Fire
                    Spell Normal
                    Tremendous Fire

                      Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.

                      Solemn Judgment
                      Solemn Judgment
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                        Tag(s):

                        Main: 49

                        1 cardElectric Lizard 1 cardElectric Lizard
                        Electric Lizard
                        EARTH 3
                        Electric Lizard
                        • ATK:

                        • 850

                        • DEF:

                        • 800


                        A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.


                        2 cardMuka Muka 2 cardMuka Muka
                        Muka Muka
                        EARTH 2
                        Muka Muka
                        • ATK:

                        • 600

                        • DEF:

                        • 300


                        This card gains 300 ATK and DEF for each card in your hand.


                        2 cardShadow Ghoul 2 cardShadow Ghoul
                        Shadow Ghoul
                        DARK 5
                        Shadow Ghoul
                        • ATK:

                        • 1600

                        • DEF:

                        • 1300


                        This card gains 100 ATK for each monster in your Graveyard.


                        3 cardSteel Scorpion 3 cardSteel Scorpion
                        Steel Scorpion
                        EARTH 1
                        Steel Scorpion
                        • ATK:

                        • 250

                        • DEF:

                        • 300


                        A non Machine-Type Monster attacking "Steel Scorpion" will be destroyed at the End Phase of your opponent's 2nd turn after the attack.


                        3 cardThe Unhappy Maiden 3 cardThe Unhappy Maiden
                        The Unhappy Maiden
                        LIGHT 1
                        The Unhappy Maiden
                        • ATK:

                        • 0

                        • DEF:

                        • 100


                        When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately.


                        2 cardArmed Ninja 2 cardArmed Ninja
                        Armed Ninja
                        EARTH 1
                        Armed Ninja
                        • ATK:

                        • 300

                        • DEF:

                        • 300


                        FLIP: Target 1 Spell Card on the field; destroy that target. (If the target is Set, reveal it, and destroy it if it is a Spell Card. Otherwise, return it to its original position.)


                        1 cardBig Eye 1 cardBig Eye
                        Big Eye
                        DARK 4
                        Big Eye
                        • ATK:

                        • 1200

                        • DEF:

                        • 1000


                        FLIP: Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order.


                        2 cardCastle of Dark Illusions 2 cardCastle of Dark Illusions
                        Castle of Dark Illusions
                        DARK 4
                        Castle of Dark Illusions
                        • ATK:

                        • 920

                        • DEF:

                        • 1930


                        FLIP: All Zombie-Type monsters gain 200 ATK and DEF. During each of your next 4 Standby Phases, each of those Zombie-Type monsters gains 200 more ATK and DEF. These effects last as long as this card is face-up on the field.


                        2 cardHane-Hane 2 cardHane-Hane
                        Hane-Hane
                        EARTH 2
                        Hane-Hane
                        • ATK:

                        • 450

                        • DEF:

                        • 500


                        FLIP: Select 1 monster on the field and return it to its owner's hand.


                        2 cardMagician of Faith 2 cardMagician of Faith
                        Magician of Faith
                        LIGHT 1
                        Magician of Faith
                        • ATK:

                        • 300

                        • DEF:

                        • 400


                        FLIP: Target 1 Spell in your GY; add that target to your hand.


                        1 cardPrincess of Tsurugi 1 cardPrincess of Tsurugi
                        Princess of Tsurugi
                        WIND 3
                        Princess of Tsurugi
                        • ATK:

                        • 900

                        • DEF:

                        • 700


                        FLIP: Inflict 500 damage to your opponent for each Spell and Trap Card on your opponent's side of the field.


                        1 cardReaper of the Cards 1 cardReaper of the Cards
                        Reaper of the Cards
                        DARK 5
                        Reaper of the Cards
                        • ATK:

                        • 1380

                        • DEF:

                        • 1930


                        FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.


                        2 card7 Colored Fish 2 card7 Colored Fish
                        7 Colored Fish
                        WATER 4
                        7 Colored Fish
                        • ATK:

                        • 1800

                        • DEF:

                        • 800


                        A rare rainbow fish that has never been caught by mortal man.


                        1 cardAqua Madoor 1 cardAqua Madoor
                        Aqua Madoor
                        WATER 4
                        Aqua Madoor
                        • ATK:

                        • 1200

                        • DEF:

                        • 2000


                        A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.


                        1 cardBlue-Winged Crown 1 cardBlue-Winged Crown
                        Blue-Winged Crown
                        WIND 4
                        Blue-Winged Crown
                        • ATK:

                        • 1600

                        • DEF:

                        • 1200


                        With hair shaped like a crown and a body encased in bluish white flames, this bird is a formidable sight.


                        2 cardGaia The Fierce Knight 2 cardGaia The Fierce Knight
                        Gaia The Fierce Knight
                        EARTH 7
                        Gaia The Fierce Knight
                        • ATK:

                        • 2300

                        • DEF:

                        • 2100


                        A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.


                        2 cardGiant Soldier of Stone 2 cardGiant Soldier of Stone
                        Giant Soldier of Stone
                        EARTH 3
                        Giant Soldier of Stone
                        • ATK:

                        • 1300

                        • DEF:

                        • 2000


                        A giant warrior made of stone. A punch from this creature has earth-shaking results.


                        2 cardSkull Red Bird 2 cardSkull Red Bird
                        Skull Red Bird
                        WIND 4
                        Skull Red Bird
                        • ATK:

                        • 1550

                        • DEF:

                        • 1200


                        This monster swoops down and attacks with a rain of knives stored in its wings.


                        1 cardBlock Attack 1 cardBlock Attack
                        Block Attack
                        Spell Normal
                        Block Attack

                          Target 1 face-up Attack Position monster your opponent controls; change that target to face-up Defense Position.


                          1 cardDark Hole
                          1 cardDark Hole
                          Dark Hole
                          Spell Normal
                          Dark Hole

                            Destroy all monsters on the field.


                            2 cardFissure 2 cardFissure
                            Fissure
                            Spell Normal
                            Fissure

                              Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).


                              1 cardMonster Reborn
                              1 cardMonster Reborn
                              Monster Reborn
                              Spell Normal
                              Monster Reborn

                                Target 1 monster in either GY; Special Summon it.




                                Tag(s):

                                1 cardRaigeki
                                1 cardRaigeki
                                Raigeki
                                Spell Normal
                                Raigeki

                                  Destroy all monsters your opponent controls.




                                  Tag(s):

                                  3 cardShare the Pain 3 cardShare the Pain
                                  Share the Pain
                                  Spell Normal
                                  Share the Pain

                                    Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).


                                    1 cardShield & Sword 1 cardShield & Sword
                                    Shield & Sword
                                    Spell Normal
                                    Shield & Sword

                                      Switch the original ATK and DEF of all face-up monsters currently on the field, until the end of this turn.


                                      1 cardStim-Pack 1 cardStim-Pack
                                      Stim-Pack
                                      Spell Equip
                                      Stim-Pack

                                        The equipped monster gains 700 ATK. During each of your Standby Phases, the equipped monster loses 200 ATK.


                                        2 cardSwords of Revealing Light
                                        2 cardSwords of Revealing Light
                                        Swords of Revealing Light
                                        Spell Normal
                                        Swords of Revealing Light

                                          After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                          3 cardTremendous Fire 3 cardTremendous Fire
                                          Tremendous Fire
                                          Spell Normal
                                          Tremendous Fire

                                            Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.


                                            1 cardSolemn Judgment 1 cardSolemn Judgment
                                            Solemn Judgment
                                            Trap Counter
                                            Solemn Judgment

                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                              Tag(s):


                                              NINJA Decks in TCG








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