Ninja Deck Breakdown

Main Deck

Solemn Judgment
Solemn Judgment
Solemn Judgment
Trap Counter
Solemn Judgment

    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



    Tag(s):

    Main: 55 Extra: 15

    1 cardBlack Luster Soldier - Envoy of the Beginning
    1 cardBlack Luster Soldier - Envoy of the Beginning
    Black Luster Soldier - Envoy of the Beginning
    LIGHT 8
    Black Luster Soldier - Envoy of the Beginning
    • ATK:

    • 3000

    • DEF:

    • 2500


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


    3 cardBlade Knight 3 cardBlade Knight
    Blade Knight
    LIGHT 4
    Blade Knight
    • ATK:

    • 1600

    • DEF:

    • 1000


    Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.


    1 cardBreaker the Magical Warrior
    1 cardBreaker the Magical Warrior
    Breaker the Magical Warrior
    DARK 4
    Breaker the Magical Warrior
    • ATK:

    • 1600

    • DEF:

    • 1000


    If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


    1 cardD.D. Warrior Lady
    1 cardD.D. Warrior Lady
    D.D. Warrior Lady
    LIGHT 4
    D.D. Warrior Lady
    • ATK:

    • 1500

    • DEF:

    • 1600


    After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


    1 cardDon Zaloog 1 cardDon Zaloog
    Don Zaloog
    DARK 4
    Don Zaloog
    • ATK:

    • 1400

    • DEF:

    • 1500


    When this card inflicts battle damage to your opponent: You can activate 1 of these effects; ● Discard 1 random card from their hand. ● Send the top 2 cards of their Deck to the GY.


    1 cardExiled Force
    1 cardExiled Force
    Exiled Force
    EARTH 4
    Exiled Force
    • ATK:

    • 1000

    • DEF:

    • 1000


    You can Tribute this card to target 1 monster on the field; destroy that target.


    2 cardKycoo the Ghost Destroyer 2 cardKycoo the Ghost Destroyer
    Kycoo the Ghost Destroyer
    DARK 4
    Kycoo the Ghost Destroyer
    • ATK:

    • 1800

    • DEF:

    • 700


    When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


    1 cardMobius the Frost Monarch 1 cardMobius the Frost Monarch
    Mobius the Frost Monarch
    WATER 6
    Mobius the Frost Monarch
    • ATK:

    • 2400

    • DEF:

    • 1000


    When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.


    1 cardMystic Swordsman LV2 1 cardMystic Swordsman LV2
    Mystic Swordsman LV2
    EARTH 2
    Mystic Swordsman LV2
    • ATK:

    • 900

    • DEF:

    • 0


    At the start of the Damage Step, if this card attacked a face-down Defense Position monster: Destroy that monster. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.


    1 cardNinja Grandmaster Sasuke 1 cardNinja Grandmaster Sasuke
    Ninja Grandmaster Sasuke
    LIGHT 4
    Ninja Grandmaster Sasuke
    • ATK:

    • 1800

    • DEF:

    • 1000


    At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.


    1 cardTribe-Infecting Virus
    1 cardTribe-Infecting Virus
    Tribe-Infecting Virus
    WATER 4
    Tribe-Infecting Virus
    • ATK:

    • 1600

    • DEF:

    • 1000


    Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


    1 cardMagician of Faith 1 cardMagician of Faith
    Magician of Faith
    LIGHT 1
    Magician of Faith
    • ATK:

    • 300

    • DEF:

    • 400


    FLIP: Target 1 Spell in your GY; add that target to your hand.


    1 cardMorphing Jar
    1 cardMorphing Jar
    Morphing Jar
    EARTH 2
    Morphing Jar
    • ATK:

    • 700

    • DEF:

    • 600


    FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


    3 cardBook of Moon 3 cardBook of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      1 cardDelinquent Duo
      1 cardDelinquent Duo
      Delinquent Duo
      Spell Normal
      Delinquent Duo

        Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


        1 cardGraceful Charity
        1 cardGraceful Charity
        Graceful Charity
        Spell Normal
        Graceful Charity

          Draw 3 cards, then discard 2 cards.


          1 cardHeavy Storm
          1 cardHeavy Storm
          Heavy Storm
          Spell Normal
          Heavy Storm

            Destroy all Spell and Trap Cards on the field.


            1 cardMystical Space Typhoon
            1 cardMystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.


              2 cardNobleman of Crossout
              2 cardNobleman of Crossout
              Nobleman of Crossout
              Spell Normal
              Nobleman of Crossout

                Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                1 cardPot of Greed
                1 cardPot of Greed
                Pot of Greed
                Spell Normal
                Pot of Greed

                  Draw 2 cards.




                  Tag(s):

                  1 cardPremature Burial
                  1 cardPremature Burial
                  Premature Burial
                  Spell Equip
                  Premature Burial

                    Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.


                    2 cardReinforcement of the Army
                    2 cardReinforcement of the Army
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                      1 cardShrink 1 cardShrink
                      Shrink
                      Spell Quick
                      Shrink

                        Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.


                        2 cardSmashing Ground 2 cardSmashing Ground
                        Smashing Ground
                        Spell Normal
                        Smashing Ground

                          Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                          1 cardSnatch Steal
                          1 cardSnatch Steal
                          Snatch Steal
                          Spell Equip
                          Snatch Steal

                            Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                            1 cardCall of the Haunted
                            1 cardCall of the Haunted
                            Call of the Haunted
                            Trap Continuous
                            Call of the Haunted

                              Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                              3 cardDust Tornado 3 cardDust Tornado
                              Dust Tornado
                              Trap Normal
                              Dust Tornado

                                Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                2 cardLegacy of Yata-Garasu 2 cardLegacy of Yata-Garasu
                                Legacy of Yata-Garasu
                                Trap Normal
                                Legacy of Yata-Garasu

                                  Activate 1 of these effects: ● Draw 1 card. ● Activate only if your opponent controls a face-up Spirit monster. Draw 2 cards.


                                  2 cardMind Crush 2 cardMind Crush
                                  Mind Crush
                                  Trap Normal
                                  Mind Crush

                                    Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                    1 cardMirror Force
                                    1 cardMirror Force
                                    Mirror Force
                                    Trap Normal
                                    Mirror Force

                                      When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                      1 cardRing of Destruction
                                      1 cardRing of Destruction
                                      Ring of Destruction
                                      Trap Normal
                                      Ring of Destruction

                                        During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                        3 cardSakuretsu Armor 3 cardSakuretsu Armor
                                        Sakuretsu Armor
                                        Trap Normal
                                        Sakuretsu Armor

                                          When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                          3 cardSolemn Judgment
                                          3 cardSolemn Judgment
                                          Solemn Judgment
                                          Trap Counter
                                          Solemn Judgment

                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                            1 cardTorrential Tribute
                                            1 cardTorrential Tribute
                                            Torrential Tribute
                                            Trap Normal
                                            Torrential Tribute

                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                              3 cardTrap Dustshoot
                                              3 cardTrap Dustshoot
                                              Trap Dustshoot
                                              Trap Normal
                                              Trap Dustshoot

                                                Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                2 cardXing Zhen Hu 2 cardXing Zhen Hu
                                                Xing Zhen Hu
                                                Trap Continuous
                                                Xing Zhen Hu

                                                  Activate by selecting 2 Set Spell or Trap Cards on the field. The selected Spell or Trap Cards cannot be activated.


                                                  1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                  Dark Balter the Terrible
                                                  DARK 5
                                                  Dark Balter the Terrible
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1200


                                                  "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                  1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                  Dark Blade the Dragon Knight
                                                  DARK 6
                                                  Dark Blade the Dragon Knight
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 1500


                                                  "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                  1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                                  Darkfire Dragon
                                                  DARK 4
                                                  Darkfire Dragon
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 1250


                                                  "Firegrass" + "Petit Dragon"


                                                  1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                  Fiend Skull Dragon
                                                  WIND 5
                                                  Fiend Skull Dragon
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1200


                                                  "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                  1 cardGatling Dragon 1 cardGatling Dragon
                                                  Gatling Dragon
                                                  DARK 8
                                                  Gatling Dragon
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 1200


                                                  "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                  1 cardKing Dragun 1 cardKing Dragun
                                                  King Dragun
                                                  DARK 7
                                                  King Dragun
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1100


                                                  "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                  1 cardMaster of Oz 1 cardMaster of Oz
                                                  Master of Oz
                                                  EARTH 9
                                                  Master of Oz
                                                  • ATK:

                                                  • 4200

                                                  • DEF:

                                                  • 3700


                                                  "Big Koala" + "Des Kangaroo"


                                                  1 cardOjama King 1 cardOjama King
                                                  Ojama King
                                                  LIGHT 6
                                                  Ojama King
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 3000


                                                  "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                  1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                  Reaper on the Nightmare
                                                  DARK 5
                                                  Reaper on the Nightmare
                                                  • ATK:

                                                  • 800

                                                  • DEF:

                                                  • 600


                                                  "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                  1 cardRyu Senshi 1 cardRyu Senshi
                                                  Ryu Senshi
                                                  EARTH 6
                                                  Ryu Senshi
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 1200


                                                  "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                  1 cardSt. Joan 1 cardSt. Joan
                                                  St. Joan
                                                  LIGHT 7
                                                  St. Joan
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2000


                                                  "The Forgiving Maiden" + "Darklord Marie"


                                                  1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                  The Last Warrior from Another Planet
                                                  EARTH 7
                                                  The Last Warrior from Another Planet
                                                  • ATK:

                                                  • 2350

                                                  • DEF:

                                                  • 2300


                                                  "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                  3 cardThousand-Eyes Restrict 3 cardThousand-Eyes Restrict
                                                  Thousand-Eyes Restrict
                                                  DARK 1
                                                  Thousand-Eyes Restrict
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                  tcg
                                                  Ninja
                                                  5







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