Hane-Hane
EARTH 2

Hane-Hane

  • ATK:
  • 450

  • DEF:
  • 500

  • View:
  • 3314




FLIP: Select 1 monster on the field and return it to its owner's hand.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 8, 2026
57± 8/ 100
Power Score
Intrinsic 56
Deck 57

Hane-Hane — Power Evaluation

Final Score: 57 ± 8 · Confidence: Medium

  • Intrinsic: 56 · Deck: 57 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Utility

Why it scores here

Hane-Hane is a Level 2 Flip Effect body whose only verified effect is to return one monster on the field to its owner's hand, which is a tempo answer rather than card advantage or a board-building engine. Its score comes mainly from being easy to access and cheap to run: it appears in 60 of 60 sampled decks with an average of 1.93 copies, and it has no garnet or lock cost. The 450 ATK and 500 DEF earn nothing, and the deck count confirms that it is a reliable generic staple rather than proof of strength; the missing combo data keeps the conversion and resilience axes low.

Axis scores

Axis Score Evidence
Accessibility 70 Present in 60 of 60 sampled decks, averaging 1.93 copies and spread across 18 archetypes, so it is reliably accessible from hand (observed); the lack of combo data prevents confirming starter or searched rates (data gap).
Combo & Conversion 35 Its text only returns one monster to hand, with no body or follow-up it builds on its own, and there are no recorded boards to confirm a conversion path (inferred).
Resource Economy 35 Bouncing one monster is a tempo trade with no card advantage, refuel, or recovery in its text (verified).
Effect & Interaction 50 Its flip effect can return any monster on the field, which is soft, situational interaction that is easy to disrupt by flipping at the wrong moment (verified).
Material Utility 50 It is a Level 2 Beast, a usable low-level material, and it stays a material body even when its effect is negated (inferred).
Resilience & Flexibility 35 The 450 ATK body and flip-timing requirement make it fragile, and a single negate on its flip effect ends its value (inferred).
Deck-Building Efficiency 75 It has no garnet or lock restriction, and its three legal copies are cheap to run in most gameplay types (observed).

Calculation

Weight profile: Primary role Board breaker / Going-second; no secondary blend applied. Intrinsic ≈ 56, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live from hand in 60 of 60 sampled decks
  • Free to run: no garnet or lock cost, up to 3 copies
  • Flexible answer that can return any monster on the field
  • Usable as a Level 2 material body

Weaknesses

  • Bounce is tempo only, with no card advantage
  • Flip-timing requirement makes its effect fiddly to use
  • 450 ATK / 500 DEF body is weak to attacks
  • No recorded combo or board data to confirm conversion

Counters / choke points

  • Flip effect can be negated or punished by responding during the flip
  • Opponent monster in the same zone can be pressured or removed before it flips

Best use

Going-second tempo answer that returns a monster to hand. Decks: Greed, Hole, Dark Magician. Suggested copies: 2.

Evidence & gaps

  • Verified: Flip effect returns one monster on the field to its owner's hand; Level 2 EARTH Beast, 450 ATK / 500 DEF; Legal in TCG, OCG, MasterDuel, DuelLinks
  • Observed: Appears in 60 of 60 sampled decks; Average 1.93 copies per deck, mode 2; Spans 18 distinct archetypes; 40 of 60 decks are gameplay type 6
  • Inferred: Acts as a tempo answer rather than a card-advantage piece; Level 2 body is a usable low-level material even when negated; Flip timing makes it vulnerable to responses
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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