DARK
4Newdoria
ATK:
1200
DEF:
800
View:
3284
If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
Newdoria — Power Evaluation
Final Score: 52 ± 6 · Confidence: Medium
- Intrinsic: 56 · Deck: 50 · Meta: provisional
- Primary role: Material body · Secondary: Removal
Why it scores here
Newdoria is a defensive body with a modest removal effect that only triggers when destroyed by battle—a narrow, reactive interaction with no combo lineage. While it is searchable via Sangan and included across 25 archetypes as a generic tech, the effect's value is capped at 1-for-1 resource exchange and requires the opponent to attack. The low ATK (1200) and lack of synergistic depth mean the card relies entirely on being a cheap, flexible Fiend body that may absorb an attack profitably; there is no combo power or proactive value.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 65 | Sangan-searchable Level 4 Fiend body included in 62 decks across 25 archetypes (verified). |
| Combo & Conversion | 15 | Zero combos recorded; the effect is a single 1-for-1 removal triggered only on destruction (verified). |
| Resource Economy | 48 | Trade one body for one opponent's monster destruction, roughly even resource trade when it triggers (inferred). |
| Effect & Interaction | 45 | Removes target monster but only when destroyed by battle, a purely defensive and reactive effect (verified). |
| Material Utility | 62 | Clean Level 4 Fiend material for Synchro/Fusion/XYZ plays and Sangan fetches, serviceable even when effect negated (verified + inferred). |
| Resilience & Flexibility | 35 | Single-trigger 1-shot effect with no protection or recursion, only activates under opponent's attack (verified). |
| Deck-Building Efficiency | 72 | Generic 1200 ATK body with no deck lock or garnet risk, 1–2 copy tech across diverse homes (observed). |
Calculation
Weight profile: 0.7 Material body + 0.3 Removal. Intrinsic ≈ 56, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Searchable via Sangan (and potential other Fiend searchers)
- Generic Level 4 body with flexible use cases across multiple archetypes
- Removal effect provides defensive value against aggressive opponents
- Playable in 25+ distinct archetypes as a tech inclusion
Weaknesses
- Very narrow effect trigger—requires opponent to attack into it
- Purely 1-for-1 resource trade at best; no net card advantage
- Completely reactive and defensive; cannot initiate offense
- No protection, recursion, or multi-turn presence
- Zero combo integration despite wide deck inclusion
Counters / choke points
- Decks that avoid attacking (control, stall strategies)
- Banish and return-to-hand removal that bypasses destruction
- Opponent-controlled destruction effects that trigger instead
- Board states that do not require attacking into the monster
Best use
Defensive tech / Searchable body. Decks: Greed, Ninja, Book Of, D/D/D, Egyptian God, Mask.
Evidence & gaps
- Verified: Card text: 'If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.'; Sangan-searchable (Level 4, 1200 ATK Fiend matching Sangan's fetchable range); Appears in 62 decks with 1.71 average copies per deck; Included across 25 distinct archetypes; Zero combos recorded across database
- Observed: Top deck partners are generic staples (Pot of Greed, Sangan, Heavy Storm, Graceful Charity); Cross-archetype inclusion suggests generic tech role, not synergy-driven; Average copies (1.71) indicate 1–2 copy slot typical; 58.1% appear in gameplay type 6; distributed across other types; Not ranked as a top-card in any format
- Inferred: Sangan searchability makes it an accessible opener/hand inclusion; Battle-triggered removal is inherently defensive, not proactive; 1-for-1 destruction trades roughly even resources when it triggers; Fiend type may synergize with Fiend tribal decks (not verified in partners); Generic body allows material use even when effect is negated or irrelevant
- Data gaps: No combos supplied—combo conversion is text-only inference No guides supplied—no human context on strategic role No banlist data supplied—assumed unlimited (3 copies) No usage statistics (StatisticsCard)—archetype inclusion inferred from 62-deck sample only No top-card ranking—card not in meta-tracked Top lists






