Fusion Deck Breakdown

Cards Usage Statistic

Main Deck

Fairy Tail - Luna
Fairy Tail - Luna
Fairy Tail - Luna
LIGHT 4
Fairy Tail - Luna
  • ATK:

  • 1850

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.

Fairy Tail - Rella
Fairy Tail - Rella
Fairy Tail - Rella
LIGHT 4
Fairy Tail - Rella
  • ATK:

  • 1850

  • DEF:

  • 1000


Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell; equip 1 Equip Spell from your hand, Deck, or GY to this card, but return that Equip Spell to the hand during the End Phase.

Fairy Tail - Snow
Fairy Tail - Snow
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.

Fortune Fairy Chee
Fortune Fairy Chee
Fortune Fairy Chee
EARTH 6
Fortune Fairy Chee
  • ATK:

  • 0

  • DEF:

  • 0


When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn.

Fortune Fairy En
Fortune Fairy En
Fortune Fairy En
FIRE 2
Fortune Fairy En
  • ATK:

  • 0

  • DEF:

  • 0


When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn.

Fortune Fairy Hu
Fortune Fairy Hu
Fortune Fairy Hu
WIND 3
Fortune Fairy Hu
  • ATK:

  • 0

  • DEF:

  • 0


When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of "Fortune Fairy Hu" once per turn.

Fortune Fairy Swee
Fortune Fairy Swee
Fortune Fairy Swee
WATER 4
Fortune Fairy Swee
  • ATK:

  • 0

  • DEF:

  • 0


When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn.

Gem-Knight Quartz
Gem-Knight Quartz
Gem-Knight Quartz
EARTH 4
Gem-Knight Quartz
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.

Magician's Valkyria
Magician's Valkyria
Magician's Valkyria
LIGHT 4
Magician's Valkyria
  • ATK:

  • 1600

  • DEF:

  • 1800


Monsters your opponent controls cannot target face-up Spellcaster-Type monsters for attacks, except this one.

Fairy Tail - Sleeper
Fairy Tail - Sleeper
Fairy Tail - Sleeper
LIGHT 4
Fairy Tail - Sleeper
  • ATK:

  • 1850

  • DEF:

  • 1000


FLIP: You can Special Summon 1 monster from your hand. When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.

Fairy Tail Tales
Fairy Tail Tales
Fairy Tail Tales
Spell Continuous
Fairy Tail Tales

    You can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of "Fairy Tail Tales" once per turn. The first time each turn you would take battle or effect damage while you control a Spellcaster monster(s) with 1850 original ATK, you take no damage.

    Glass Slippers
    Glass Slippers
    Glass Slippers
    Spell Equip
    Glass Slippers

      If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn.

      Hidden Springs of the Far East
      Hidden Springs of the Far East
      Hidden Springs of the Far East
      Spell Field
      Hidden Springs of the Far East

        Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. ● The Normal and Special Summons of their monsters cannot be negated. ● If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. ● Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. You can only activate 1 "Hidden Springs of the Far East" per turn.

        Magic Gate of Miracles
        Magic Gate of Miracles
        Magic Gate of Miracles
        Spell Normal
        Magic Gate of Miracles

          If you control 2 or more Spellcaster monsters: Change 1 Attack Position monster your opponent controls to Defense Position, then take control of it, and if you do, it cannot be destroyed by battle.

          One Day of Peace
          One Day of Peace
          One Day of Peace
          Spell Normal
          One Day of Peace

            Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

            Rainbow Veil
            Rainbow Veil
            Rainbow Veil
            Spell Equip
            Rainbow Veil

              If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.

              Scatter Fusion
              Scatter Fusion
              Scatter Fusion
              Spell Continuous
              Scatter Fusion

                During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.

                Secret Sanctuary of the Spellcasters
                Secret Sanctuary of the Spellcasters
                Secret Sanctuary of the Spellcasters
                Spell Continuous
                Secret Sanctuary of the Spellcasters

                  When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card.

                  Secret Village of the Spellcasters
                  Secret Village of the Spellcasters
                  Secret Village of the Spellcasters
                  Spell Field
                  Secret Village of the Spellcasters

                    If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.

                    United We Stand
                    United We Stand
                    United We Stand
                    Spell Equip
                    United We Stand

                      The equipped monster gains 800 ATK/DEF for each face-up monster you control.

                      World Legacy Clash
                      World Legacy Clash
                      World Legacy Clash
                      Spell Quick
                      World Legacy Clash

                        Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.

                        Good Goblin Housekeeping
                        Good Goblin Housekeeping
                        Good Goblin Housekeeping
                        Trap Normal
                        Good Goblin Housekeeping

                          Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.

                          Waboku
                          Waboku
                          Waboku
                          Trap Normal
                          Waboku

                            You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                            Extra Deck

                            Empress Judge
                            Empress Judge
                            Empress Judge
                            EARTH 6
                            Empress Judge
                            • ATK:

                            • 2100

                            • DEF:

                            • 1700


                            "Queen's Double" + "Hibikime"

                            Gem-Knight Seraphinite
                            Gem-Knight Seraphinite
                            Gem-Knight Seraphinite
                            EARTH 5
                            Gem-Knight Seraphinite
                            • ATK:

                            • 2300

                            • DEF:

                            • 1400


                            1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

                            Performage Trapeze Magician
                            Performage Trapeze Magician
                            Performage Trapeze Magician
                            LIGHT
                            Performage Trapeze Magician
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            2 Level 4 Spellcaster-Type monsters You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from the Deck.

                            Magician of Hope
                            Magician of Hope
                            Magician of Hope
                            LIGHT8
                            Magician of Hope
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            [ Pendulum Effect ] Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card. [ Monster Effect ] 2 Level 4 monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 1 material from this card; Special Summon 1 Level 7 or lower Pendulum Monster from your hand in Defense Position, but negate its effects, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Magician of Hope" once per turn. If this card is Pendulum Summoned: You can target 1 Pendulum Monster in your GY; attach it to this card as material.

                            Main: 41 Extra: 10

                            3 cardFairy Tail - Luna 3 cardFairy Tail - Luna
                            Fairy Tail - Luna
                            LIGHT 4
                            Fairy Tail - Luna
                            • ATK:

                            • 1850

                            • DEF:

                            • 1000


                            When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


                            3 cardFairy Tail - Rella 3 cardFairy Tail - Rella
                            Fairy Tail - Rella
                            LIGHT 4
                            Fairy Tail - Rella
                            • ATK:

                            • 1850

                            • DEF:

                            • 1000


                            Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell; equip 1 Equip Spell from your hand, Deck, or GY to this card, but return that Equip Spell to the hand during the End Phase.


                            1 cardFairy Tail - Snow
                            1 cardFairy Tail - Snow
                            Fairy Tail - Snow
                            LIGHT 4
                            Fairy Tail - Snow
                            • ATK:

                            • 1850

                            • DEF:

                            • 1000


                            If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


                            1 cardFortune Fairy Chee 1 cardFortune Fairy Chee
                            Fortune Fairy Chee
                            EARTH 6
                            Fortune Fairy Chee
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can make each player draw 1 card. You can only use each effect of "Fortune Fairy Chee" once per turn.


                            1 cardFortune Fairy En 1 cardFortune Fairy En
                            Fortune Fairy En
                            FIRE 2
                            Fortune Fairy En
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn.


                            1 cardFortune Fairy Hu 1 cardFortune Fairy Hu
                            Fortune Fairy Hu
                            WIND 3
                            Fortune Fairy Hu
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 of your banished Spellcaster monsters; add it to your hand. You can only use each effect of "Fortune Fairy Hu" once per turn.


                            1 cardFortune Fairy Swee 1 cardFortune Fairy Swee
                            Fortune Fairy Swee
                            WATER 4
                            Fortune Fairy Swee
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 other face-up monster on the field; banish it until the Standby Phase of your next turn. You can only use each effect of "Fortune Fairy Swee" once per turn.


                            3 cardGem-Knight Quartz 3 cardGem-Knight Quartz
                            Gem-Knight Quartz
                            EARTH 4
                            Gem-Knight Quartz
                            • ATK:

                            • 1500

                            • DEF:

                            • 1500


                            If your opponent controls a monster: You can discard this card; Set 1 "Fusion" Continuous Spell directly from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. If this card is used as material for a Fusion Summon, and sent to the GY or banished: You can add 1 "Gem-Knight" monster from your GY to your hand, except "Gem-Knight Quartz". You can only use each effect of "Gem-Knight Quartz" once per turn.


                            3 cardMagician's Valkyria 3 cardMagician's Valkyria
                            Magician's Valkyria
                            LIGHT 4
                            Magician's Valkyria
                            • ATK:

                            • 1600

                            • DEF:

                            • 1800


                            Monsters your opponent controls cannot target face-up Spellcaster-Type monsters for attacks, except this one.


                            3 cardFairy Tail - Sleeper 3 cardFairy Tail - Sleeper
                            Fairy Tail - Sleeper
                            LIGHT 4
                            Fairy Tail - Sleeper
                            • ATK:

                            • 1850

                            • DEF:

                            • 1000


                            FLIP: You can Special Summon 1 monster from your hand. When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.


                            1 cardFairy Tail Tales 1 cardFairy Tail Tales
                            Fairy Tail Tales
                            Spell Continuous
                            Fairy Tail Tales

                              You can reveal 1 Spellcaster monster in your hand with 1850 ATK and a different name than the monsters you control; immediately after this effect resolves, Normal Summon/Set it. You can only use this effect of "Fairy Tail Tales" once per turn. The first time each turn you would take battle or effect damage while you control a Spellcaster monster(s) with 1850 original ATK, you take no damage.


                              1 cardGlass Slippers 1 cardGlass Slippers
                              Glass Slippers
                              Spell Equip
                              Glass Slippers

                                If this card is equipped to a Fairy monster, it gains 1000 ATK. If this card is equipped to a non-Fairy monster, it cannot attack, also it loses 1000 ATK. If this card is sent to the GY because the equipped monster is destroyed: You can target 1 "Prinzessin" you control; equip this card to that target. You can only use this effect of "Glass Slippers" once per turn.


                                2 cardHidden Springs of the Far East 2 cardHidden Springs of the Far East
                                Hidden Springs of the Far East
                                Spell Field
                                Hidden Springs of the Far East

                                  Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. ● The Normal and Special Summons of their monsters cannot be negated. ● If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special Summons a monster, that activation cannot be negated. ● Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. You can only activate 1 "Hidden Springs of the Far East" per turn.


                                  1 cardMagic Gate of Miracles 1 cardMagic Gate of Miracles
                                  Magic Gate of Miracles
                                  Spell Normal
                                  Magic Gate of Miracles

                                    If you control 2 or more Spellcaster monsters: Change 1 Attack Position monster your opponent controls to Defense Position, then take control of it, and if you do, it cannot be destroyed by battle.


                                    1 cardOne Day of Peace
                                    1 cardOne Day of Peace
                                    One Day of Peace
                                    Spell Normal
                                    One Day of Peace

                                      Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                      1 cardRainbow Veil 1 cardRainbow Veil
                                      Rainbow Veil
                                      Spell Equip
                                      Rainbow Veil

                                        If the equipped monster battles an opponent's monster, while that monster is on the field its effect(s) is negated during the Battle Phase only.


                                        1 cardScatter Fusion 1 cardScatter Fusion
                                        Scatter Fusion
                                        Spell Continuous
                                        Scatter Fusion

                                          During your Main Phase, if your opponent controls a monster: You can Fusion Summon 1 non-Rock "Gem-Knight" monster from your Extra Deck, using monsters from your Deck as material, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Gem-Knight" monsters. You can only use this effect of "Scatter Fusion" once per turn. When this card leaves the field, destroy all monsters Summoned by this card's effect.


                                          2 cardSecret Sanctuary of the Spellcasters 2 cardSecret Sanctuary of the Spellcasters
                                          Secret Sanctuary of the Spellcasters
                                          Spell Continuous
                                          Secret Sanctuary of the Spellcasters

                                            When a monster(s) (except a Spellcaster-Type monster) is Normal or Special Summoned to your opponent's side of the field while you control another face-up Spell Card and your opponent does not control any face-up Spell Cards: That monster cannot attack or activate its effects this turn. (This applies even if this card leaves the field.) If you do not control any Spellcaster-Type monsters, destroy this card.


                                            2 cardSecret Village of the Spellcasters
                                            2 cardSecret Village of the Spellcasters
                                            Secret Village of the Spellcasters
                                            Spell Field
                                            Secret Village of the Spellcasters

                                              If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                              1 cardUnited We Stand
                                              1 cardUnited We Stand
                                              United We Stand
                                              Spell Equip
                                              United We Stand

                                                The equipped monster gains 800 ATK/DEF for each face-up monster you control.


                                                2 cardWorld Legacy Clash 2 cardWorld Legacy Clash
                                                World Legacy Clash
                                                Spell Quick
                                                World Legacy Clash

                                                  Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.


                                                  3 cardGood Goblin Housekeeping
                                                  3 cardGood Goblin Housekeeping
                                                  Good Goblin Housekeeping
                                                  Trap Normal
                                                  Good Goblin Housekeeping

                                                    Draw cards equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, then select 1 card from your hand and return it to the bottom of your Deck.


                                                    3 cardWaboku 3 cardWaboku
                                                    Waboku
                                                    Trap Normal
                                                    Waboku

                                                      You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                      3 cardEmpress Judge 3 cardEmpress Judge
                                                      Empress Judge
                                                      EARTH 6
                                                      Empress Judge
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 1700


                                                      "Queen's Double" + "Hibikime"


                                                      3 cardGem-Knight Seraphinite 3 cardGem-Knight Seraphinite
                                                      Gem-Knight Seraphinite
                                                      EARTH 5
                                                      Gem-Knight Seraphinite
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 1400


                                                      1 "Gem-Knight" monster + 1 LIGHT monster Must first be Fusion Summoned with the above Fusion Materials. During your Main Phase, you can Normal Summon/Set 1 monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                                      3 cardPerformage Trapeze Magician 3 cardPerformage Trapeze Magician
                                                      Performage Trapeze Magician
                                                      LIGHT
                                                      Performage Trapeze Magician
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      2 Level 4 Spellcaster-Type monsters You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from the Deck.


                                                      1 cardMagician of Hope 1 cardMagician of Hope
                                                      Magician of Hope
                                                      LIGHT8
                                                      Magician of Hope
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      [ Pendulum Effect ] Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card. [ Monster Effect ] 2 Level 4 monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 1 material from this card; Special Summon 1 Level 7 or lower Pendulum Monster from your hand in Defense Position, but negate its effects, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Magician of Hope" once per turn. If this card is Pendulum Summoned: You can target 1 Pendulum Monster in your GY; attach it to this card as material.


                                                      tcg
                                                      Fusion
                                                      5







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