Gem-Turtle
EARTH 4

Gem-Turtle

  • Archetype:
  • Gem-

  • ATK:
  • 0

  • DEF:
  • 2000

  • View:
  • 2891




FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
56± 8/ 100
Power Score
Intrinsic 54
Deck 58

Gem-Turtle — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 58 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Material body

Why it scores here

Gem-Turtle's value is its flip effect, which turns a set body into a search for Gem-Knight Fusion, and that search is the reason it is played. Its 0/2000 body and lack of interaction add nothing to the score, since ATK/DEF and rarity are not scoring inputs. With no combo evidence, conversion is text-only and held near the middle; the 17-deck spread confirms the role is practical, which supports accessibility and deck fit rather than raising the power estimate.

Axis scores

Axis Score Evidence
Accessibility 60 Flip effect needs the card set and then flipped, so access is slower than a normal summon; it is in 17 of 17 sampled decks, which shows the route is live in practice (deck stat, inference on timing).
Combo & Conversion 40 No combo boards are supplied and the text only adds one card to hand, so any conversion depends on Gem-Knight Fusion, which is not in evidence (inferred).
Resource Economy 60 The text adds one card from Deck to hand while the monster stays on the field, a search with no body lost (verified from text, inferred as advantage).
Effect & Interaction 15 The text has no negation, removal, or disruption, so opponent interaction is absent (verified from text).
Material Utility 45 Level 4 EARTH Rock is a usable level and attribute, but no material or Fusion-summon text is supplied to confirm a clean material role (verified stats, inferred use).
Resilience & Flexibility 40 Its single effect needs a flip, and no multi-zone or multi-turn text is supplied, so flexibility is limited (inferred from text).
Deck-Building Efficiency 70 Average 1.94 copies per deck with 3 copies in 7 decks shows it runs as a normal, low-cost slot with no garnet or restriction in evidence (observed deck stat; no banlist token, assumed 3 copies).

Calculation

Weight profile: Searcher/Tutor primary, no secondary blend (single-role weights). Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent, meta unknown)

Strengths

  • Flip-effect search reliably fetches Gem-Knight Fusion, its core partner
  • Present in 17 of 17 sampled decks across 7 archetype IDs, so the role is practical
  • Low copy cost: normal 1-3 copy slot with no restriction in evidence

Weaknesses

  • Requires set-then-flip timing, slower than a normal summon
  • No interaction and a 0-ATK body that contributes little beyond the search
  • Value depends on Gem-Knight Fusion access, which is not evidenced here

Counters / choke points

  • Not evidenced: no interaction or hand-trap data supplied for this card

Best use

Searcher for Gem-Knight Fusion, with a Level 4 Earth body as a secondary material. Decks: Gem-Knights (archetype IDs 240, 607, 436), Fusion, Hole, Adamancipator, Magnet Warriors. Suggested copies: 2.

Evidence & gaps

  • Verified: Flip Effect Monster, Level 4 EARTH Rock, 0 ATK / 2000 DEF (card data); FLIP text: add 1 Gem-Knight Fusion from Deck to hand (card text); Present in 17 of 17 sampled decks (deck stat); Gem-Knight Fusion co-occurs in 17 of 17 decks (deck stat)
  • Observed: Average 1.94 copies per deck, max 3, 3 copies in 7 decks (deck stat); Spread across 7 archetype IDs, most in gameplay type 4 (9 of 17 decks)
  • Inferred: Searcher role: value depends on set-then-flip timing and Gem-Knight Fusion access; Level 4 Rock body as a usable material based on level and race only, no material text supplied
  • Data gaps: no combos supplied, combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), archetype inclusion inferred from deck sample only no Gem-Knight Fusion card text in evidence no material or Fusion-summon text supplied for Gem-Turtle flip timing and set-to-flip requirements not evidenced in combo boards











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