EARTH
4Gem-Turtle
Archetype:
Gem-
ATK:
0
DEF:
2000
View:
2891
FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
Gem-Turtle — Power Evaluation
Final Score: 56 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 58 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Material body
Why it scores here
Gem-Turtle's value is its flip effect, which turns a set body into a search for Gem-Knight Fusion, and that search is the reason it is played. Its 0/2000 body and lack of interaction add nothing to the score, since ATK/DEF and rarity are not scoring inputs. With no combo evidence, conversion is text-only and held near the middle; the 17-deck spread confirms the role is practical, which supports accessibility and deck fit rather than raising the power estimate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Flip effect needs the card set and then flipped, so access is slower than a normal summon; it is in 17 of 17 sampled decks, which shows the route is live in practice (deck stat, inference on timing). |
| Combo & Conversion | 40 | No combo boards are supplied and the text only adds one card to hand, so any conversion depends on Gem-Knight Fusion, which is not in evidence (inferred). |
| Resource Economy | 60 | The text adds one card from Deck to hand while the monster stays on the field, a search with no body lost (verified from text, inferred as advantage). |
| Effect & Interaction | 15 | The text has no negation, removal, or disruption, so opponent interaction is absent (verified from text). |
| Material Utility | 45 | Level 4 EARTH Rock is a usable level and attribute, but no material or Fusion-summon text is supplied to confirm a clean material role (verified stats, inferred use). |
| Resilience & Flexibility | 40 | Its single effect needs a flip, and no multi-zone or multi-turn text is supplied, so flexibility is limited (inferred from text). |
| Deck-Building Efficiency | 70 | Average 1.94 copies per deck with 3 copies in 7 decks shows it runs as a normal, low-cost slot with no garnet or restriction in evidence (observed deck stat; no banlist token, assumed 3 copies). |
Calculation
Weight profile: Searcher/Tutor primary, no secondary blend (single-role weights). Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent, meta unknown)
Strengths
- Flip-effect search reliably fetches Gem-Knight Fusion, its core partner
- Present in 17 of 17 sampled decks across 7 archetype IDs, so the role is practical
- Low copy cost: normal 1-3 copy slot with no restriction in evidence
Weaknesses
- Requires set-then-flip timing, slower than a normal summon
- No interaction and a 0-ATK body that contributes little beyond the search
- Value depends on Gem-Knight Fusion access, which is not evidenced here
Counters / choke points
- Not evidenced: no interaction or hand-trap data supplied for this card
Best use
Searcher for Gem-Knight Fusion, with a Level 4 Earth body as a secondary material. Decks: Gem-Knights (archetype IDs 240, 607, 436), Fusion, Hole, Adamancipator, Magnet Warriors. Suggested copies: 2.
Evidence & gaps
- Verified: Flip Effect Monster, Level 4 EARTH Rock, 0 ATK / 2000 DEF (card data); FLIP text: add 1 Gem-Knight Fusion from Deck to hand (card text); Present in 17 of 17 sampled decks (deck stat); Gem-Knight Fusion co-occurs in 17 of 17 decks (deck stat)
- Observed: Average 1.94 copies per deck, max 3, 3 copies in 7 decks (deck stat); Spread across 7 archetype IDs, most in gameplay type 4 (9 of 17 decks)
- Inferred: Searcher role: value depends on set-then-flip timing and Gem-Knight Fusion access; Level 4 Rock body as a usable material based on level and race only, no material text supplied
- Data gaps: no combos supplied, combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) no usage statistics (StatisticsCard), archetype inclusion inferred from deck sample only no Gem-Knight Fusion card text in evidence no material or Fusion-summon text supplied for Gem-Turtle flip timing and set-to-flip requirements not evidenced in combo boards






