Mementomictlan
Spell Field

Mementomictlan

  • Archetype:
  • Memento

  • View:
  • 4566




If your "Memento" monster battles, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; Special Summon 1 "Memento" monster with a lower Level from your hand or GY. You can only use this effect of "Mementomictlan" once per turn. Once per turn, during your End Phase: You can target 1 "Memento" Spell/Trap in your GY; Set it.




 
 
AI Power Analysis
Recovery / RecursionConfidence: MediumEvaluated Oct 9, 2026
46± 6/ 100
Power Score
Intrinsic 45
Deck 52

Mementomictlan — Power Evaluation

Final Score: 46 ± 6 · Confidence: Medium

  • Intrinsic: 45 · Deck: 52 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Extender

Why it scores here

Mementomictlan is a Memento-locked Field Spell whose value is recursion: it can Special Summon a lower-Level Memento monster when a monster you control is destroyed, and once per turn it sets a Memento Spell/Trap from the GY. The combo evidence shows it on all 7 recorded boards (100% appearance) but with no starter, searched, material or payoff role, and the average board index is only 34.9, so the card reads as a supporting piece rather than a converter. Its battle-step lock on opposing Spell/Trap activations is soft interaction, not negation. High deck inclusion (400 of 400, always one copy, 100% with the Memento partners) confirms it is a staple of the Memento engine, not a strong card on its own, so that inclusion did not raise the score.

Axis scores

Axis Score Evidence
Accessibility 60 Runs one copy in all 400 sampled decks and is live from hand as a Field Spell, but no searcher or starter route is recorded (starter role 0%, searched-for role 0%) (observed).
Combo & Conversion 35 Recorded boards show board 0 and disruption 0 with only 1.14 average starters, and the average power index is 34.9 across 7 boards (observed).
Resource Economy 45 The GY-to-set effect is a reuse of Memento Spell/Trap rather than card advantage, and the summon effect gives a body without drawing or refueling (verified from text, observed in resource sub-scores of 7 to 8).
Effect & Interaction 35 The Damage Step lock on opposing Spell/Trap activations only applies after a Memento monster battles and is not a negation or removal effect (verified).
Material Utility 15 The card is not a monster and provides no material, level or attribute value (verified).
Resilience & Flexibility 45 Both recursion effects are once per turn, and the field-zone position and the archetype lock limit how often it can be used across turns (inferred).
Deck-Building Efficiency 55 One copy in a single Field Zone slot with no garnet or brick cost, but it restricts the deck to Memento monsters for its effects to work (inferred, with a 100%-consistent deck signal).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 45, Deck ≈ 52, Meta = provisional. Modifiers: Archetype-locked effects (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recursion: summons a lower-Level Memento monster on destruction and sets a Memento Spell/Trap from the GY once per turn
  • Present on every recorded board in the sample (7 of 7) and in all 400 sampled decks
  • Single copy with no garnet or brick cost

Weaknesses

  • Archetype-locked: no effect outside Memento monsters
  • No starter, searched, material or payoff role recorded in the combo sample
  • Battle lock is soft and only applies after a Memento monster battles

Best use

Recovery / Recursion staple. Decks: Memento (Memento-engine decks). Suggested copies: 1.

Evidence & gaps

  • Verified: Text: opponent cannot activate Spell/Trap cards after a Memento monster battles until the end of the Damage Step; Text: Special Summon a lower-Level Memento monster on destruction, once per turn; Text: once per turn End Phase, set a Memento Spell/Trap from the GY; Single copy in all 400 sampled decks
  • Observed: Appears on 7 of 7 recorded boards with 0% starter, searched, material or payoff roles; Average power index 34.9 with board and disruption sub-scores at 0; Co-appears with Memento partners in 100% of decks
  • Inferred: Recursion is the primary role because the role is driven by summon and set effects, not interaction; Accessibility is moderate: a Field Spell that is in every deck but has no recorded searcher; Archetype lock limits generic portability to about 45
  • Data gaps: no banlist token — assumed 3 copies (unlimited) no recorded searcher or starter route for this card in combo data no counter or hand trap data for this card in the evidence pack only 7 combos recorded, which is a thin sample











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