Numeron Deck Breakdown

Cards Usage Statistic

Main Deck

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Pot of Prosperity
    Pot of Prosperity
    Pot of Prosperity
    Spell Normal
    Pot of Prosperity

      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



      Tag(s):

      Terraforming
      Terraforming
      Terraforming
      Spell Normal
      Terraforming

        Add 1 Field Spell from your Deck to your hand.



        Tag(s):

        Infinite Impermanence
        Infinite Impermanence
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

          Skill Drain
          Skill Drain
          Skill Drain
          Trap Continuous
          Skill Drain

            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

            There Can Be Only One
            There Can Be Only One
            There Can Be Only One
            Trap Continuous
            There Can Be Only One

              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

              Extra Deck

              Number 100: Numeron Dragon
              Number 100: Numeron Dragon
              Number 100: Numeron Dragon
              LIGHT
              Number 100: Numeron Dragon
              • ATK:

              • 0

              • DEF:

              • 0


              2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.

              Number 38: Hope Harbinger Dragon Titanic Galaxy
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              LIGHT
              Number 38: Hope Harbinger Dragon Titanic Galaxy
              • ATK:

              • 3000

              • DEF:

              • 2500


              2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.

              Number 97: Draglubion
              Number 97: Draglubion
              Number 97: Draglubion
              DARK
              Number 97: Draglubion
              • ATK:

              • 3000

              • DEF:

              • 3000


              2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.

              Main: 60 Extra: 16

              1 cardAlpha, the Master of Beasts 1 cardAlpha, the Master of Beasts
              Alpha, the Master of Beasts
              EARTH 8
              Alpha, the Master of Beasts
              • ATK:

              • 3000

              • DEF:

              • 2500


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn.


              2 cardDanger! Bigfoot! 2 cardDanger! Bigfoot!
              Danger! Bigfoot!
              DARK 8
              Danger! Bigfoot!
              • ATK:

              • 3000

              • DEF:

              • 0


              You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.


              2 cardDanger! Thunderbird! 2 cardDanger! Thunderbird!
              Danger! Thunderbird!
              DARK 8
              Danger! Thunderbird!
              • ATK:

              • 2800

              • DEF:

              • 2400


              You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.


              1 cardDimension Shifter
              1 cardDimension Shifter
              Dimension Shifter
              DARK 6
              Dimension Shifter
              • ATK:

              • 1200

              • DEF:

              • 2200


              If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


              1 cardDogoran, the Mad Flame Kaiju 1 cardDogoran, the Mad Flame Kaiju
              Dogoran, the Mad Flame Kaiju
              FIRE 8
              Dogoran, the Mad Flame Kaiju
              • ATK:

              • 3000

              • DEF:

              • 1200


              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


              2 cardEater of Millions 2 cardEater of Millions
              Eater of Millions
              DARK 1
              Eater of Millions
              • ATK:

              • -1

              • DEF:

              • -1


              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 or more cards from your hand, field, and/or Extra Deck, face-down. This card gains 100 ATK/DEF for each face-down banished card. This card cannot be Tributed, nor used as material for a Fusion, Synchro, or Xyz Summon. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down.


              1 cardGadarla, the Mystery Dust Kaiju 1 cardGadarla, the Mystery Dust Kaiju
              Gadarla, the Mystery Dust Kaiju
              WIND 8
              Gadarla, the Mystery Dust Kaiju
              • ATK:

              • 2700

              • DEF:

              • 1600


              You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


              1 cardGameciel, the Sea Turtle Kaiju 1 cardGameciel, the Sea Turtle Kaiju
              Gameciel, the Sea Turtle Kaiju
              WATER 8
              Gameciel, the Sea Turtle Kaiju
              • ATK:

              • 2200

              • DEF:

              • 3000


              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


              3 cardGizmek Orochi, the Serpentron Sky Slasher 3 cardGizmek Orochi, the Serpentron Sky Slasher
              Gizmek Orochi, the Serpentron Sky Slasher
              DARK 8
              Gizmek Orochi, the Serpentron Sky Slasher
              • ATK:

              • 2450

              • DEF:

              • 2450


              If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.


              2 cardGlife the Phantom Bird 2 cardGlife the Phantom Bird
              Glife the Phantom Bird
              WIND 4
              Glife the Phantom Bird
              • ATK:

              • 1500

              • DEF:

              • 1500


              You can discard this card; add 1 "Golden Castle of Stromberg" from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 card in your opponent's Spell & Trap Zone; destroy it. You can only use this effect of "Glife the Phantom Bird" once per turn.


              3 cardGren Maju Da Eiza 3 cardGren Maju Da Eiza
              Gren Maju Da Eiza
              FIRE 3
              Gren Maju Da Eiza
              • ATK:

              • -1

              • DEF:

              • -1


              This card's ATK/DEF are each equal to the number of your banished cards x 400.


              1 cardHelios - The Primordial Sun 1 cardHelios - The Primordial Sun
              Helios - The Primordial Sun
              LIGHT 4
              Helios - The Primordial Sun
              • ATK:

              • -1

              • DEF:

              • -1


              This card's ATK and DEF are each equal to the number of removed from play monsters x 100.


              1 cardHexe Trude 1 cardHexe Trude
              Hexe Trude
              DARK 8
              Hexe Trude
              • ATK:

              • 2600

              • DEF:

              • 2100


              If "Golden Castle of Stromberg" is in a Field Zone, you can Normal Summon this card without Tributing. Once per turn, if "Golden Castle of Stromberg" is in a Field Zone: You can target 1 card on the field, except this one; destroy it, and if you do, this card can make up to 2 attacks on monsters during each Battle Phase this turn. When this card destroys a monster by battle: You can target 1 face-up monster you control; it gains 400 ATK.


              1 cardLava Golem 1 cardLava Golem
              Lava Golem
              FIRE 8
              Lava Golem
              • ATK:

              • 3000

              • DEF:

              • 2500


              Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


              1 cardMarshmallon 1 cardMarshmallon
              Marshmallon
              LIGHT 3
              Marshmallon
              • ATK:

              • 300

              • DEF:

              • 500


              Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.


              1 cardNecroface
              1 cardNecroface
              Necroface
              DARK 4
              Necroface
              • ATK:

              • 1200

              • DEF:

              • 1800


              If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).


              1 cardBlackwing - Sharnga the Waning Moon 1 cardBlackwing - Sharnga the Waning Moon
              Blackwing - Sharnga the Waning Moon
              DARK 2
              Blackwing - Sharnga the Waning Moon
              • ATK:

              • 500

              • DEF:

              • 500


              If a monster with 2000 or more ATK is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Sharnga the Waning Moon" once per turn this way. If you control a "Blackwing" Synchro Monster (Quick Effect): You can banish this card from your GY, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Blackwing - Sharnga the Waning Moon" once per Duel.


              1 cardRingowurm, the Dragon Guarding the Hundred Apples 1 cardRingowurm, the Dragon Guarding the Hundred Apples
              Ringowurm, the Dragon Guarding the Hundred Apples
              LIGHT 2
              Ringowurm, the Dragon Guarding the Hundred Apples
              • ATK:

              • 100

              • DEF:

              • 1100


              If a face-up non-Effect Monster is on the field: You can Special Summon this card from your hand. During your Main Phase, if you Synchro Summoned this turn: You can banish this card from your GY; Special Summon 1 "Hundred Apples Token" (Wyrm/LIGHT/Level 2/ATK 100/DEF 100). The player who Summoned it can treat it as a Tuner for a Synchro Summon. You can only use each effect of "Ringowurm, the Dragon Guarding the Hundred Apples" once per turn.


              2 cardCalled by the Grave
              2 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                1 cardCard Destruction
                1 cardCard Destruction
                Card Destruction
                Spell Normal
                Card Destruction

                  Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                  1 cardChange of Heart
                  1 cardChange of Heart
                  Change of Heart
                  Spell Normal
                  Change of Heart

                    Target 1 monster your opponent controls; take control of it until the End Phase.


                    3 cardGolden Castle of Stromberg 3 cardGolden Castle of Stromberg
                    Golden Castle of Stromberg
                    Spell Field
                    Golden Castle of Stromberg

                      Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck face-down (this is not optional), or this card is destroyed. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). You can only use this effect of "Golden Castle of Stromberg" once per turn. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field.


                      3 cardLightning Storm
                      3 cardLightning Storm
                      Lightning Storm
                      Spell Normal
                      Lightning Storm

                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                        Tag(s):

                        1 cardPot of Extravagance
                        1 cardPot of Extravagance
                        Pot of Extravagance
                        Spell Normal
                        Pot of Extravagance

                          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                          Tag(s):

                          1 cardPot of Prosperity
                          1 cardPot of Prosperity
                          Pot of Prosperity
                          Spell Normal
                          Pot of Prosperity

                            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                            Tag(s):

                            3 cardSmall World 3 cardSmall World
                            Small World
                            Spell Normal
                            Small World

                              Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                              1 cardTerraforming
                              1 cardTerraforming
                              Terraforming
                              Spell Normal
                              Terraforming

                                Add 1 Field Spell from your Deck to your hand.




                                Tag(s):

                                3 cardTrade-In 3 cardTrade-In
                                Trade-In
                                Spell Normal
                                Trade-In

                                  Discard 1 Level 8 monster; draw 2 cards.


                                  3 cardTriple Tactics Talent
                                  3 cardTriple Tactics Talent
                                  Triple Tactics Talent
                                  Spell Normal
                                  Triple Tactics Talent

                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                    Tag(s):

                                    2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                    Triple Tactics Thrust
                                    Spell Normal
                                    Triple Tactics Thrust

                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                      1 cardAnti-Spell Fragrance
                                      1 cardAnti-Spell Fragrance
                                      Anti-Spell Fragrance
                                      Trap Continuous
                                      Anti-Spell Fragrance

                                        Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                        2 cardDestructive Daruma Karma Cannon 2 cardDestructive Daruma Karma Cannon
                                        Destructive Daruma Karma Cannon
                                        Trap Normal
                                        Destructive Daruma Karma Cannon

                                          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                          1 cardDifferent Dimension Ground 1 cardDifferent Dimension Ground
                                          Different Dimension Ground
                                          Trap Normal
                                          Different Dimension Ground

                                            This turn, any monster sent to the GY is banished instead.


                                            1 cardDimensional Barrier 1 cardDimensional Barrier
                                            Dimensional Barrier
                                            Trap Normal
                                            Dimensional Barrier

                                              Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                              1 cardInfinite Impermanence 1 cardInfinite Impermanence
                                              Infinite Impermanence
                                              Trap Normal
                                              Infinite Impermanence

                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                1 cardMacro Cosmos 1 cardMacro Cosmos
                                                Macro Cosmos
                                                Trap Continuous
                                                Macro Cosmos

                                                  When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                                  1 cardSkill Drain
                                                  1 cardSkill Drain
                                                  Skill Drain
                                                  Trap Continuous
                                                  Skill Drain

                                                    Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                    1 cardThere Can Be Only One
                                                    1 cardThere Can Be Only One
                                                    There Can Be Only One
                                                    Trap Continuous
                                                    There Can Be Only One

                                                      Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                      1 cardWaking the Dragon 1 cardWaking the Dragon
                                                      Waking the Dragon
                                                      Trap Normal
                                                      Waking the Dragon

                                                        If this Set card in its owner's control has left the field because of an opponent's effect, and is now in the GY or banished: You can Special Summon 1 monster from your Deck or Extra Deck.


                                                        1 cardBlackwing Full Armor Master 1 cardBlackwing Full Armor Master
                                                        Blackwing Full Armor Master
                                                        DARK 10
                                                        Blackwing Full Armor Master
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 3000


                                                        1 "Blackwing" Tuner + 1+ non-Tuner monsters Unaffected by other cards' effects. Each time a monster your opponent controls activates its effect, place 1 Wedge Counter on that opponent's monster (max. 1) after that effect resolves. Once per turn: You can target 1 monster your opponent controls with a Wedge Counter; take control of it. Once per turn, during your End Phase: You can destroy all monsters on the field that have a Wedge Counter.


                                                        1 cardRuddy Rose Dragon 1 cardRuddy Rose Dragon
                                                        Ruddy Rose Dragon
                                                        FIRE 10
                                                        Ruddy Rose Dragon
                                                        • ATK:

                                                        • 3200

                                                        • DEF:

                                                        • 2400


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY.


                                                        1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                                                        Swordsoul Supreme Sovereign - Chengying
                                                        WATER 10
                                                        Swordsoul Supreme Sovereign - Chengying
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 3000


                                                        1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                        1 cardDingirsu, the Orcust of the Evening Star 1 cardDingirsu, the Orcust of the Evening Star
                                                        Dingirsu, the Orcust of the Evening Star
                                                        DARK
                                                        Dingirsu, the Orcust of the Evening Star
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 2100


                                                        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                                        1 cardNumber 1: Infection Buzzking 1 cardNumber 1: Infection Buzzking
                                                        Number 1: Infection Buzzking
                                                        DARK
                                                        Number 1: Infection Buzzking
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        2+ Level 8 monsters Once per turn, during your Standby Phase: You can attach 1 card from your opponent's GY to this card as material. You can only use each of the following effects of "Number 1: Infection Buzzking" once per turn. If this card is Xyz Summoned: You can look at your opponent's Extra Deck and send 1 card from it to the GY. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then if you destroyed a face-up monster, inflict damage to your opponent equal to half the ATK it had on the field.


                                                        1 cardNumber 100: Numeron Dragon 1 cardNumber 100: Numeron Dragon
                                                        Number 100: Numeron Dragon
                                                        LIGHT
                                                        Number 100: Numeron Dragon
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


                                                        1 cardNumber 23: Lancelot, Dark Knight of the Underworld 1 cardNumber 23: Lancelot, Dark Knight of the Underworld
                                                        Number 23: Lancelot, Dark Knight of the Underworld
                                                        DARK
                                                        Number 23: Lancelot, Dark Knight of the Underworld
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1500


                                                        2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.


                                                        1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                        LIGHT
                                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                                        1 cardNumber 68: Sanaphond the Sky Prison 1 cardNumber 68: Sanaphond the Sky Prison
                                                        Number 68: Sanaphond the Sky Prison
                                                        DARK
                                                        Number 68: Sanaphond the Sky Prison
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 2700


                                                        2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


                                                        1 cardNumber 77: The Seven Sins 1 cardNumber 77: The Seven Sins
                                                        Number 77: The Seven Sins
                                                        DARK
                                                        Number 77: The Seven Sins
                                                        • ATK:

                                                        • 4000

                                                        • DEF:

                                                        • 3000


                                                        2 Level 12 monsters You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.


                                                        1 cardNumber 84: Pain Gainer 1 cardNumber 84: Pain Gainer
                                                        Number 84: Pain Gainer
                                                        DARK
                                                        Number 84: Pain Gainer
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        2 Level 11 monsters You can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more Xyz Materials as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has Xyz Material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's.


                                                        1 cardNumber 92: Heart-eartH Dragon 1 cardNumber 92: Heart-eartH Dragon
                                                        Number 92: Heart-eartH Dragon
                                                        DARK
                                                        Number 92: Heart-eartH Dragon
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        3 Level 9 monsters This card cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's End Phase: You can detach 1 Xyz Material from this card; banish all cards your opponent currently controls that were Normal or Special Summoned, or were Set, this turn. If this card is destroyed while it has Xyz Material: You can Special Summon this card from the Graveyard. When you do: It gains 1000 ATK for every card currently banished.


                                                        1 cardNumber 97: Draglubion 1 cardNumber 97: Draglubion
                                                        Number 97: Draglubion
                                                        DARK
                                                        Number 97: Draglubion
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 3000


                                                        2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.


                                                        1 cardNumber F0: Utopic Draco Future 1 cardNumber F0: Utopic Draco Future
                                                        Number F0: Utopic Draco Future
                                                        LIGHT
                                                        Number F0: Utopic Draco Future
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2000


                                                        3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                                                        1 cardNumber F0: Utopic Future 1 cardNumber F0: Utopic Future
                                                        Number F0: Utopic Future
                                                        LIGHT
                                                        Number F0: Utopic Future
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                                                        1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                                                        The Zombie Vampire
                                                        DARK
                                                        The Zombie Vampire
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2800


                                                        2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.



                                                        NUMERON Decks in OCG








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