Numeron Deck Breakdown

Cards Usage Statistic

Main Deck

Numeron Wall
Numeron Wall
Numeron Wall
DARK 1
Numeron Wall
  • ATK:

  • 0

  • DEF:

  • 0


If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Numeron Calling
    Numeron Calling
    Numeron Calling
    Spell Normal
    Numeron Calling

      If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.

      Numeron Network
      Numeron Network
      Numeron Network
      Spell Field
      Numeron Network

        During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).

        Extra Deck

        Number 1: Numeron Gate Ekam
        Number 1: Numeron Gate Ekam
        Number 1: Numeron Gate Ekam
        LIGHT
        Number 1: Numeron Gate Ekam
        • ATK:

        • 1000

        • DEF:

        • 100


        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

        Number 2: Numeron Gate Dve
        Number 2: Numeron Gate Dve
        Number 2: Numeron Gate Dve
        LIGHT
        Number 2: Numeron Gate Dve
        • ATK:

        • 1000

        • DEF:

        • 100


        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

        Number 3: Numeron Gate Trini
        Number 3: Numeron Gate Trini
        Number 3: Numeron Gate Trini
        LIGHT
        Number 3: Numeron Gate Trini
        • ATK:

        • 1000

        • DEF:

        • 100


        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

        Number 4: Numeron Gate Catvari
        Number 4: Numeron Gate Catvari
        Number 4: Numeron Gate Catvari
        LIGHT
        Number 4: Numeron Gate Catvari
        • ATK:

        • 1000

        • DEF:

        • 100


        3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

        Main: 40 Extra: 15

        1 cardDotscaper 1 cardDotscaper
        Dotscaper
        EARTH 1
        Dotscaper
        • ATK:

        • 0

        • DEF:

        • 2100


        If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


        3 cardFire Flint Lady 3 cardFire Flint Lady
        Fire Flint Lady
        FIRE 1
        Fire Flint Lady
        • ATK:

        • 100

        • DEF:

        • 100


        If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


        3 cardInfernoble Knight - Renaud 3 cardInfernoble Knight - Renaud
        Infernoble Knight - Renaud
        FIRE 1
        Infernoble Knight - Renaud
        • ATK:

        • 500

        • DEF:

        • 500


        If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


        3 cardNumeron Wall 3 cardNumeron Wall
        Numeron Wall
        DARK 1
        Numeron Wall
        • ATK:

        • 0

        • DEF:

        • 0


        If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.


        1 cardSnake-Eye Ash
        1 cardSnake-Eye Ash
        Snake-Eye Ash
        FIRE 1
        Snake-Eye Ash
        • ATK:

        • 800

        • DEF:

        • 1000


        If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


        3 cardSnake-Eye Oak 3 cardSnake-Eye Oak
        Snake-Eye Oak
        FIRE 1
        Snake-Eye Oak
        • ATK:

        • 900

        • DEF:

        • 200


        If this card is Normal or Special Summoned: You can target 1 of your Level 1 FIRE monsters that is banished or in your GY; either add it to your hand or Special Summon it. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Oak". You can only use each effect of "Snake-Eye Oak" once per turn.


        1 cardSnake-Eyes Poplar
        1 cardSnake-Eyes Poplar
        Snake-Eyes Poplar
        FIRE 1
        Snake-Eyes Poplar
        • ATK:

        • 700

        • DEF:

        • 200


        If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.


        1 cardBonfire
        1 cardBonfire
        Bonfire
        Spell Normal
        Bonfire

          Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


          1 cardCard Destruction
          1 cardCard Destruction
          Card Destruction
          Spell Normal
          Card Destruction

            Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


            1 cardCrossout Designator
            1 cardCrossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              1 cardFoolish Burial
              1 cardFoolish Burial
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.




                Tag(s):

                2 cardGold Sarcophagus
                2 cardGold Sarcophagus
                Gold Sarcophagus
                Spell Normal
                Gold Sarcophagus

                  Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                  1 cardMonster Reborn
                  1 cardMonster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.




                    Tag(s):

                    3 cardNumeron Calling 3 cardNumeron Calling
                    Numeron Calling
                    Spell Normal
                    Numeron Calling

                      If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.


                      3 cardNumeron Chaos Ritual 3 cardNumeron Chaos Ritual
                      Numeron Chaos Ritual
                      Spell Normal
                      Numeron Chaos Ritual

                        If a face-up "Number C1: Numeron Chaos Gate Sunya" you control was destroyed by a monster effect this turn: You can target 1 of your "Numeron Network", and 4 of your "Number" Xyz Monsters, that are banished or in your GY; Special Summon 1 "Number C1000: Numerounius" from the Extra Deck that becomes 10,000 ATK/1000 DEF, and if you do, attach all 5 targets to it as material, also you can only Normal or Special Summon once for the rest of this turn.


                        3 cardNumeron Network 3 cardNumeron Network
                        Numeron Network
                        Spell Field
                        Numeron Network

                          During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).


                          3 cardNumeron Storm 3 cardNumeron Storm
                          Numeron Storm
                          Spell Normal
                          Numeron Storm

                            If you control a "Numerounius" monster: Destroy as many Spells/Traps your opponent controls as possible (min. 1), and if you do, inflict 1000 damage to your opponent.


                            1 cardOne for One
                            1 cardOne for One
                            One for One
                            Spell Normal
                            One for One

                              Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                              1 cardReinforcement of the Army
                              1 cardReinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                1 cardTerraforming
                                1 cardTerraforming
                                Terraforming
                                Spell Normal
                                Terraforming

                                  Add 1 Field Spell from your Deck to your hand.




                                  Tag(s):

                                  3 cardDogmatika Punishment 3 cardDogmatika Punishment
                                  Dogmatika Punishment
                                  Trap Normal
                                  Dogmatika Punishment

                                    Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                    3 cardNumber 1: Numeron Gate Ekam 3 cardNumber 1: Numeron Gate Ekam
                                    Number 1: Numeron Gate Ekam
                                    LIGHT
                                    Number 1: Numeron Gate Ekam
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    2 cardNumber 2: Numeron Gate Dve 2 cardNumber 2: Numeron Gate Dve
                                    Number 2: Numeron Gate Dve
                                    LIGHT
                                    Number 2: Numeron Gate Dve
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    2 cardNumber 3: Numeron Gate Trini 2 cardNumber 3: Numeron Gate Trini
                                    Number 3: Numeron Gate Trini
                                    LIGHT
                                    Number 3: Numeron Gate Trini
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    2 cardNumber 4: Numeron Gate Catvari 2 cardNumber 4: Numeron Gate Catvari
                                    Number 4: Numeron Gate Catvari
                                    LIGHT
                                    Number 4: Numeron Gate Catvari
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 100


                                    3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                    3 cardNumber C1000: Numerounius 3 cardNumber C1000: Numerounius
                                    Number C1000: Numerounius
                                    LIGHT
                                    Number C1000: Numerounius
                                    • ATK:

                                    • -1

                                    • DEF:

                                    • -1


                                    5 Level 12 monsters Once per turn (Quick Effect): You can detach 1 material from this card; destroy 1 other monster on the field. At the end of the Battle Phase: Destroy as many other monsters on the field as possible (min. 1), then you can Special Summon 1 monster from your opponent's GY to your field in Defense Position. If this card you control is destroyed by an opponent's card effect while it has material, and is sent to your GY: You can Special Summon 1 "Number iC1000: Numerounius Numerounia" from your Extra Deck, and if you do, attach this card to it as material.


                                    3 cardNumber iC1000: Numerounius Numerounia 3 cardNumber iC1000: Numerounius Numerounia
                                    Number iC1000: Numerounius Numerounia
                                    LIGHT
                                    Number iC1000: Numerounius Numerounia
                                    • ATK:

                                    • -1

                                    • DEF:

                                    • -1


                                    5 Level 13 monsters If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned. ● Monsters your opponent controls must attack this card, if able. ● At the end of your opponent's turn, if this card did not battle, you win the Duel. When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK.



                                    NUMERON Decks in OCG








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