DARK
4Necroface
ATK:
1200
DEF:
1800
View:
7030
If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).
Necroface — Power Evaluation
Final Score: 59 ± 5 · Confidence: Medium
- Intrinsic: 62 · Deck: 60 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Utility, Disruption
Why it scores here
Necroface is a versatile tech card that recycles banished cards and provides situational disruption against banish-heavy metagames. Its strength lies in its accessibility across 88 distinct archetypes, clean deckbuilding profile (runs 2–3 copies with no brick risk), and multi-turn resilience via its banish effect. However, the card generates zero winning combos on its own, contributes minimal resource advantage without a full banish zone, and delivers only soft interaction. Its 1200 ATK and weak material utility do not contribute meaningfully to the score—the power comes from its role as meta-specific tech and recycling utility.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Normal Summon is a reliable trigger, appearing in 400 decks across 88 distinct archetypes with an average of 2.14 copies per deck, confirming easy inclusion. (verified) |
| Combo & Conversion | 28 | Zero combo appearances in the database and no inherent combo engine—the card shuffles banished cards and forces mild mill but generates no winning board extension on its own. (observed) |
| Resource Economy | 58 | The card shuffles all banished cards into the deck (net-zero to slight +1 depending on banish zone state) and forces both players to banish 5 from deck top, making it roughly even in most scenarios without strong refuel. (inferred) |
| Effect & Interaction | 42 | The banish-zone shuffle and mutual mill provide soft disruption against banish-heavy decks (notably Tearlaments and Thunder Dragon per the Thunder Dragon guide), but neither effect is a hard negate or removal. (verified) |
| Material Utility | 51 | As a Level-4 DARK Zombie with no Tuner status or link arrows, it is a generic (if weak) Link/XYZ/Synchro body with 1200 ATK, appearing alongside many generic Link summons in partner lists. (inferred) |
| Resilience & Flexibility | 62 | The card's Normal Summon effect is once-per-turn, but its banish effect triggers whenever it is banished, providing multi-turn utility in decks running self-banish engines like Gold Sarcophagus. It survives negation as a material body. (verified) |
| Deck-Building Efficiency | 78 | No self-lock or archetype restriction; runs cleanly in 88 diverse homes at an average of 2.14 copies, indicating minimal garnet risk and high splashability. (verified) |
Calculation
Weight profile: Primary role: Recovery/Recursion. Intrinsic ≈ 62, Deck ≈ 60, Meta = provisional. Modifiers: Meta-dependent utility (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Appears in 88 distinct archetypes—highly splashable and adaptable
- Clean deckbuilding profile (no brick, no archetype lock, redundancy tolerated)
- Multi-turn potential via banish effect in self-banish engines
- Recycling mechanic effectively counters banish-removal strategies
- Low opportunity cost as a tech filler piece
Weaknesses
- Zero combo synergy—does not enable winning lines or extend boards
- Soft interaction only—mill is situational and can backfire against certain decks
- Weak material utility (low ATK, no Tuner, generic Level-4)
- Resource economy is net-zero in most scenarios without a full banish zone
- Meta-dependent: strongest against Tearlaments and banish-reliant decks, diluted elsewhere
Counters / choke points
- Deck strategies that do not rely on banish mechanics are unaffected by Necroface's disruption
- Negation of the Normal Summon blocks recycling; negation when banished blocks mutual mill
- Opponent's own milling via the banish effect can sometimes benefit their strategy
Best use
Tech/Filler piece providing meta-game disruption and banish-zone recycling. Decks: D/D/D, Thunder Dragon, Tearlaments, Eldlich, Metaphys.
Evidence & gaps
- Verified: Card text provided: Normal Summon shuffles all banished cards into deck, gains 100 ATK per card shuffled; when banished, each player banishes 5 from deck top; Appears in 400 decks (100% of sample) across 88 distinct archetypes; Average 2.14 copies per deck; range 1–3; Top partners include self-banish engines (Gold Sarcophagus, Foolish Burial) and banish-interaction cards (Dimension Shifter, Dimensional Fissure); Metaphys inclusion: 100% at 2 copies typical (usage_statistics); Thunder Dragon guide confirms tech role vs Tearlaments and banish-heavy decks
- Observed: 0 combos in the database—card generates no recorded winning lines or board extensions; 72.5% of decks are TCG format (gameplay type 7); 24.5% OCG (type 4); Only 1 guide mention (Thunder Dragon); niche presence in broader guides
- Inferred: Primary role is Recovery/Recursion based on card text (shuffles banished resources back into circulation); Secondary role is Disruption based on mutual mill effect and meta-targeted utility; Generic Level-4 DARK Zombie body is usable as material for Link/XYZ/Synchro (unspecialized and weak); Multi-turn resilience via banish effect in decks running Sarcophagus, Foolish, or Shifter; Meta-dependency: card shines in banish-dominated formats (Tearlaments era), less relevant in other metas
- Data gaps: No combos supplied—combo conversion is text-only inference with zero empirical evidence Only 1 statistical archetype provided (Metaphys); other 87 archetypes inferred from deck sample alone Guides limited to 1 mention; broader guide consensus on tech value is unknown Current metagame context is absent; card's meta power cannot be assessed against live competitive formats No ruling clarifications provided for edge cases (e.g., handling of banished cards of different types)






