Fossil Deck Breakdown

Cards Usage Statistic

Main Deck

Clown Crew Biancaviso
Clown Crew Biancaviso
Clown Crew Biancaviso
LIGHT 7
Clown Crew Biancaviso
  • ATK:

  • 2500

  • DEF:

  • 2500


You can Tribute Summon this card face-up by Tributing 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster. If this card is Tribute Summoned: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Biancaviso" once per turn); ● Draw cards equal to the number of monsters Tributed. ● Negate the effects of face-up cards your opponent controls, equal to the number of monsters Tributed. Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon 1 monster.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Vanity's Ruler
Vanity's Ruler
Vanity's Ruler
LIGHT 8
Vanity's Ruler
  • ATK:

  • 2500

  • DEF:

  • 1600


Cannot be Special Summoned. Your opponent cannot Special Summon monsters.

Poissonniere de Nouvelles
Poissonniere de Nouvelles
Poissonniere de Nouvelles
DARK 18
Poissonniere de Nouvelles
  • ATK:

  • 700

  • DEF:

  • 1700


[ Pendulum Effect ] If you control a Ritual Monster: You can target 1 monster on the field; Special Summon this card, then change that monster's battle position. You can only use this effect of "Poissonniere de Nouvelles" once per turn. [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 Level 1 Ritual Monster or 1 "Recipe" card from your Deck to your hand. ● Banish any number of "Recipe" cards from your GY and Special Summon 1 "Nouvelles" Ritual Monster from your hand with a Level equal to the number banished. You can only use this effect of "Poissonniere de Nouvelles" once per turn. If this card on the field is Tributed and added to the Extra Deck face-up: You can place this card in your Pendulum Zone.

Clown Crew Flair
Clown Crew Flair
Clown Crew Flair
LIGHT 1
Clown Crew Flair
  • ATK:

  • 500

  • DEF:

  • 1000


You can Ritual Summon this card with a "Clown Crew" card. You can reveal this card in your hand; add 1 "Clown Crew" card from your Deck to your hand, except a Ritual Monster, then discard 1 card. You can only use this effect of "Clown Crew Flair" once per turn. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Crew Flair" once per turn); ● Shuffle all Ritual Monsters from the field and the GYs into the Deck. ● Change 1 Effect Monster on the field to face-down Defense Position.

Cyber Angel Benten
Cyber Angel Benten
Cyber Angel Benten
LIGHT 6
Cyber Angel Benten
  • ATK:

  • 1800

  • DEF:

  • 1500


You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Clown Crew Malabarisme
    Clown Crew Malabarisme
    Clown Crew Malabarisme
    Spell Quick
    Clown Crew Malabarisme

      Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish this card and Tribute 1 monster from your hand or field, then target 1 card on the field; return it to the hand. You can only use each effect of "Clown Crew Malabarisme" once per turn.

      Clown Crew Matinee Operatics
      Clown Crew Matinee Operatics
      Clown Crew Matinee Operatics
      Spell Continuous
      Clown Crew Matinee Operatics

        During your Main Phase: You can Special Summon 1 "Clown Crew" monster from your Deck or Extra Deck, ignoring its Summoning conditions, also until the end of the next turn after this effect resolves, you cannot activate the effect of monsters Special Summoned from the Deck or Extra Deck. During the End Phase: You can draw cards equal to the number of different card types of monsters Tributed this turn (Ritual, Fusion, Synchro, Xyz, Pendulum, Link), then you can Set 1 Spell/Trap from your hand. You can only use each effect of "Clown Crew Matinee Operatics" once per turn.

        Clown Crew Rehearsal
        Clown Crew Rehearsal
        Clown Crew Rehearsal
        Spell Normal
        Clown Crew Rehearsal

          Tribute 1 monster from your hand or field; add 1 "Clown Crew Biancaviso" and 1 "Clown Crew" Spell/Trap, except "Clown Crew Rehearsal", from your Deck to your hand. You can banish this card from your GY; Ritual Summon 1 "Clown Crew" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Clown Crew Rehearsal" once per turn.

          Concours de Cuisine (Culinary Confrontation)
          Concours de Cuisine (Culinary Confrontation)
          Concours de Cuisine (Culinary Confrontation)
          Spell Quick
          Concours de Cuisine (Culinary Confrontation)

            Choose 1 "Nouvelles" Pendulum Monster and 1 "Patissciel" Pendulum Monster from your hand, Deck, and/or Extra Deck, and Special Summon both monsters, 1 to each field, also this turn, you cannot use monsters as material for a Fusion, Synchro, Xyz, or Link Summon, except "Nouvelles" and "Patissciel" monsters. During your Main Phase: You can banish this card from your GY, then target 1 face-up monster on the field; it gains 200 ATK for each "Recipe" card in the GYs. You can only use each effect of "Concours de Cuisine (Culinary Confrontation)" once per turn.

            Crossout Designator
            Crossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



              Tag(s):

              Illusion Gate
              Illusion Gate
              Illusion Gate
              Spell Normal
              Illusion Gate

                Pay half your LP; destroy as many monsters your opponent controls as possible, then you can Special Summon 1 monster from your opponent's GY to your field, ignoring its Summoning conditions. You can only apply this effect of "Illusion Gate" once per Duel.

                Mystical Space Typhoon
                Mystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.

                  Preparation of Rites
                  Preparation of Rites
                  Preparation of Rites
                  Spell Normal
                  Preparation of Rites

                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

                    Radiant Typhoon Vision
                    Radiant Typhoon Vision
                    Radiant Typhoon Vision
                    Spell Quick
                    Radiant Typhoon Vision

                      If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.

                      Runick Allure
                      Runick Allure
                      Runick Allure
                      Spell Continuous
                      Runick Allure

                        Each time a Quick-Play Spell Card activates: Banish the top card of your opponent's Deck. You can only control 1 "Runick Allure".

                        Runick Destruction
                        Runick Destruction
                        Runick Destruction
                        Spell Quick
                        Runick Destruction

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

                          Runick Flashing Fire
                          Runick Flashing Fire
                          Runick Flashing Fire
                          Spell Quick
                          Runick Flashing Fire

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

                            Runick Fountain
                            Runick Fountain
                            Runick Fountain
                            Spell Field
                            Runick Fountain

                              You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

                              Runick Freezing Curses
                              Runick Freezing Curses
                              Runick Freezing Curses
                              Spell Quick
                              Runick Freezing Curses

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                                Runick Golden Droplet
                                Runick Golden Droplet
                                Runick Golden Droplet
                                Spell Quick
                                Runick Golden Droplet

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                                  Runick Slumber
                                  Runick Slumber
                                  Runick Slumber
                                  Spell Quick
                                  Runick Slumber

                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                                    Runick Tip
                                    Runick Tip
                                    Runick Tip
                                    Spell Quick
                                    Runick Tip

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                                      Spell Card "Monster Reborn"
                                      Spell Card "Monster Reborn"
                                      Spell Card "Monster Reborn"
                                      Spell Quick
                                      Spell Card "Monster Reborn"

                                        Target 1 monster in either GY; Special Summon it to your field, but for the rest of this turn, it cannot attack and neither player can activate its effects. You can only activate 1 "Spell Card "Monster Reborn"" per turn.

                                        Super Polymerization
                                        Super Polymerization
                                        Super Polymerization
                                        Spell Quick
                                        Super Polymerization

                                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                                          Tag(s):

                                          Triple Tactics Talent
                                          Triple Tactics Talent
                                          Triple Tactics Talent
                                          Spell Normal
                                          Triple Tactics Talent

                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                            Tag(s):

                                            Clown Crew New Face
                                            Clown Crew New Face
                                            Clown Crew New Face
                                            Trap Continuous
                                            Clown Crew New Face

                                              During the Standby Phase: You can shuffle 3 "Clown Crew" cards from your GY and/or banishment into the Deck, then draw 1 card. If you Tribute Summon a monster: You can target other Spells/Traps on the field up to the number of monsters Tributed for its Tribute Summon; destroy them. If this card is sent to the GY, except from the field: You can place it face-up on your field. You can only use each effect of "Clown Crew New Face" once per turn.

                                              Clown Crew Soiree Operations
                                              Clown Crew Soiree Operations
                                              Clown Crew Soiree Operations
                                              Trap Normal
                                              Clown Crew Soiree Operations

                                                Activate 1 of these effects (but you can only use each of these effects of "Clown Crew Soiree Operations" once per turn, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck); ● Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions. ● Add 1 "Clown Crew" monster from your Deck to your hand. During the Main Phase: You can banish this card from your GY; immediately after this effect resolves, Tribute Summon 1 "Clown Crew" monster face-up.

                                                Dominus Purge
                                                Dominus Purge
                                                Dominus Purge
                                                Trap Normal
                                                Dominus Purge

                                                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                                                  Dominus Spark
                                                  Dominus Spark
                                                  Dominus Spark
                                                  Trap Normal
                                                  Dominus Spark

                                                    During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.

                                                    Grisaille Prison
                                                    Grisaille Prison
                                                    Grisaille Prison
                                                    Trap Normal
                                                    Grisaille Prison

                                                      If you control a face-up monster that was Tribute, Ritual, or Fusion Summoned: Until the end of your opponent's next turn, neither player can Synchro or Xyz Summon, Synchro and Xyz Monsters cannot attack, also their effects are negated.

                                                      Extra Deck

                                                      Clown Crew Diabolo
                                                      Clown Crew Diabolo
                                                      Clown Crew Diabolo
                                                      LIGHT 5
                                                      Clown Crew Diabolo
                                                      • ATK:

                                                      • 200

                                                      • DEF:

                                                      • 1800


                                                      2 monsters with the same Attribute but different Types If your Tribute Summoned monster attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Diabolo" once per turn); ● Return all Fusion Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Trap from your Deck.

                                                      Extox Hydra
                                                      Extox Hydra
                                                      Extox Hydra
                                                      WATER 4
                                                      Extox Hydra
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 2000


                                                      2+ monsters you control, Special Summoned from the Extra Deck Monsters your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link) as any material used for this card's Fusion Summon lose ATK equal to their own original ATK. When this card inflicts 1000 or more battle damage to your opponent: You can draw 1 card for every 1000 damage you inflicted.

                                                      Garura, Wings of Resonant Life
                                                      Garura, Wings of Resonant Life
                                                      Garura, Wings of Resonant Life
                                                      DARK 6
                                                      Garura, Wings of Resonant Life
                                                      • ATK:

                                                      • 1500

                                                      • DEF:

                                                      • 2400


                                                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                                      Hugin the Runick Wings
                                                      Hugin the Runick Wings
                                                      Hugin the Runick Wings
                                                      LIGHT 2
                                                      Hugin the Runick Wings
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                                      Nerva the Power Patron of Creation
                                                      Nerva the Power Patron of Creation
                                                      Nerva the Power Patron of Creation
                                                      EARTH 10
                                                      Nerva the Power Patron of Creation
                                                      • ATK:

                                                      • 3300

                                                      • DEF:

                                                      • 3300


                                                      3 "Artmage" monsters Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) in Defense Position by Tributing 3 monsters with different Types. You can only Special Summon "Nerva the Power Patron of Creation(s)" once per turn. While a card is in the Field Zone, this card cannot be destroyed by card effects. Once per turn, when you activate an "Artmage" monster's effect (Quick Effect): You can make the activated effect become "Destroy all cards your opponent controls".

                                                      Sea Monster of Theseus
                                                      Sea Monster of Theseus
                                                      Sea Monster of Theseus
                                                      WATER 5
                                                      Sea Monster of Theseus
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 1800


                                                      2 Tuners

                                                      Secreterion Dragon
                                                      Secreterion Dragon
                                                      Secreterion Dragon
                                                      LIGHT 8
                                                      Secreterion Dragon
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 1500


                                                      1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.

                                                      Linkuriboh
                                                      Linkuriboh
                                                      Linkuriboh
                                                      DARK
                                                      Linkuriboh
                                                      • ATK:

                                                      • 300

                                                      • LINK-1

                                                      Link Arrow:

                                                      Bottom


                                                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                                                      Patissciel Couverture
                                                      Patissciel Couverture
                                                      Patissciel Couverture
                                                      DARK 51
                                                      Patissciel Couverture
                                                      • ATK:

                                                      • 1700

                                                      • DEF:

                                                      • 700


                                                      [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use this effect of "Patissciel Couverture" once per turn. [ Monster Effect ] 2 Pendulum Monsters If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

                                                      Clown Crew Meteor
                                                      Clown Crew Meteor
                                                      Clown Crew Meteor
                                                      LIGHT 6
                                                      Clown Crew Meteor
                                                      • ATK:

                                                      • 600

                                                      • DEF:

                                                      • 1300


                                                      1 Tuner + 1+ non-Tuners Your opponent cannot activate cards or effects when you Tribute Summon a monster. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Meteor" once per turn); ● Return all Synchro Monsters from the field and the GYs to the Extra Deck. ● You can target 1 "Clown Crew" card in your GY, except "Clown Crew Meteor"; add it to your hand.

                                                      Clown Crew Fiends
                                                      Clown Crew Fiends
                                                      Clown Crew Fiends
                                                      LIGHT
                                                      Clown Crew Fiends
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 2000


                                                      2 Level 3 monsters Tribute Summoned monsters you control gain 1000 ATK. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Fiends" once per turn); ● Return all Xyz Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Spell from your Deck.

                                                      Main: 55 Extra: 15

                                                      3 cardClown Crew Biancaviso 3 cardClown Crew Biancaviso
                                                      Clown Crew Biancaviso
                                                      LIGHT 7
                                                      Clown Crew Biancaviso
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2500


                                                      You can Tribute Summon this card face-up by Tributing 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster. If this card is Tribute Summoned: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Biancaviso" once per turn); ● Draw cards equal to the number of monsters Tributed. ● Negate the effects of face-up cards your opponent controls, equal to the number of monsters Tributed. Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Tribute Summon 1 monster.


                                                      1 cardDiabellze the Original Sinkeeper 1 cardDiabellze the Original Sinkeeper
                                                      Diabellze the Original Sinkeeper
                                                      LIGHT 7
                                                      Diabellze the Original Sinkeeper
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      If a "Sinful Spoils" card is in either player's GY, you can Special Summon this card (from your hand). You can only Special Summon "Diabellze the Original Sinkeeper" once per turn this way. Your opponent must Set Spell/Trap Cards before activating them. If a Spell/Trap becomes Set on the field, while this card is in the Monster Zone (except during the Damage Step): You can target 1 card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Diabellze the Original Sinkeeper" once per turn.


                                                      1 cardHecahands Godos 1 cardHecahands Godos
                                                      Hecahands Godos
                                                      DARK 7
                                                      Hecahands Godos
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 2000


                                                      If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Hecahands Godos" once per turn. If a card(s) is added to your opponent's hand (except during the Draw Phase or Damage Step): You can Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 monster in your opponent's GY; Special Summon it to your field, but banish it when it leaves the field.


                                                      2 cardImpcantation Talismandra 2 cardImpcantation Talismandra
                                                      Impcantation Talismandra
                                                      DARK 6
                                                      Impcantation Talismandra
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Talismandra". If this card is Special Summoned from the Deck: You can add 1 Ritual Monster from your Deck to your hand. You can only use 1 "Impcantation Talismandra" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.


                                                      3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                                                      Nibiru, the Primal Being
                                                      LIGHT 11
                                                      Nibiru, the Primal Being
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 600


                                                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                      1 cardThe Winged Dragon of Ra 1 cardThe Winged Dragon of Ra
                                                      The Winged Dragon of Ra
                                                      DIVINE 10
                                                      The Winged Dragon of Ra
                                                      • ATK:

                                                      • -1

                                                      • DEF:

                                                      • -1


                                                      Cannot be Special Summoned. Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, other cards and effects cannot be activated. When this card is Normal Summoned: You can pay LP so that you only have 100 left; this card gains ATK/DEF equal to the amount of LP paid. You can pay 1000 LP, then target 1 monster on the field; destroy that target.


                                                      3 cardThe Winged Dragon of Ra - Sphere Mode 3 cardThe Winged Dragon of Ra - Sphere Mode
                                                      The Winged Dragon of Ra - Sphere Mode
                                                      DIVINE 10
                                                      The Winged Dragon of Ra - Sphere Mode
                                                      • ATK:

                                                      • -1

                                                      • DEF:

                                                      • -1


                                                      Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                                                      3 cardClown Crew Flair 3 cardClown Crew Flair
                                                      Clown Crew Flair
                                                      LIGHT 1
                                                      Clown Crew Flair
                                                      • ATK:

                                                      • 500

                                                      • DEF:

                                                      • 1000


                                                      You can Ritual Summon this card with a "Clown Crew" card. You can reveal this card in your hand; add 1 "Clown Crew" card from your Deck to your hand, except a Ritual Monster, then discard 1 card. You can only use this effect of "Clown Crew Flair" once per turn. If this card is Tributed: You can activate 1 of these effects (but you can only use each of these effects of "Clown Crew Flair" once per turn); ● Shuffle all Ritual Monsters from the field and the GYs into the Deck. ● Change 1 Effect Monster on the field to face-down Defense Position.


                                                      3 cardImpcantation Chalislime 3 cardImpcantation Chalislime
                                                      Impcantation Chalislime
                                                      DARK 7
                                                      Impcantation Chalislime
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1800


                                                      You can Ritual Summon this card with "Impcantation Inception". You can reveal this card in your hand; discard 1 card, and if you do, Special Summon 1 "Impcantation" monster from your Deck, also, during the End Phase, lose 2500 LP if you did not Special Summon a Ritual Monster this turn after you resolved this effect. You can send 1 "Impcantation" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; destroy it. You can only use 1 "Impcantation Chalislime" effect per turn, and only once that turn.


                                                      1 cardSauravis, the Ancient and Ascended 1 cardSauravis, the Ancient and Ascended
                                                      Sauravis, the Ancient and Ascended
                                                      LIGHT 7
                                                      Sauravis, the Ancient and Ascended
                                                      • ATK:

                                                      • 2600

                                                      • DEF:

                                                      • 2800


                                                      You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


                                                      3 cardChaotic Elements 3 cardChaotic Elements
                                                      Chaotic Elements
                                                      Spell Normal
                                                      Chaotic Elements

                                                        Add 1 Level 5 or higher monster (LIGHT or DARK, Pyro or Aqua) from your Deck or GY to your hand, then if you have 3 or more Pyro and/or Aqua monsters in your GY, you can destroy 1 card on the field. If your opponent controls a monster (LIGHT or DARK, Pyro or Aqua): You can banish this card from your GY, then target 1 monster your opponent controls; take control of it until the End Phase. You can only use each effect of "Chaotic Elements" once per turn.


                                                        3 cardClown Crew Malabarisme 3 cardClown Crew Malabarisme
                                                        Clown Crew Malabarisme
                                                        Spell Quick
                                                        Clown Crew Malabarisme

                                                          Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish this card and Tribute 1 monster from your hand or field, then target 1 card on the field; return it to the hand. You can only use each effect of "Clown Crew Malabarisme" once per turn.


                                                          1 cardClown Crew Matinee Operatics 1 cardClown Crew Matinee Operatics
                                                          Clown Crew Matinee Operatics
                                                          Spell Continuous
                                                          Clown Crew Matinee Operatics

                                                            During your Main Phase: You can Special Summon 1 "Clown Crew" monster from your Deck or Extra Deck, ignoring its Summoning conditions, also until the end of the next turn after this effect resolves, you cannot activate the effect of monsters Special Summoned from the Deck or Extra Deck. During the End Phase: You can draw cards equal to the number of different card types of monsters Tributed this turn (Ritual, Fusion, Synchro, Xyz, Pendulum, Link), then you can Set 1 Spell/Trap from your hand. You can only use each effect of "Clown Crew Matinee Operatics" once per turn.


                                                            3 cardClown Crew Rehearsal 3 cardClown Crew Rehearsal
                                                            Clown Crew Rehearsal
                                                            Spell Normal
                                                            Clown Crew Rehearsal

                                                              Tribute 1 monster from your hand or field; add 1 "Clown Crew Biancaviso" and 1 "Clown Crew" Spell/Trap, except "Clown Crew Rehearsal", from your Deck to your hand. You can banish this card from your GY; Ritual Summon 1 "Clown Crew" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only use each effect of "Clown Crew Rehearsal" once per turn.


                                                              2 cardEnemy Controller
                                                              2 cardEnemy Controller
                                                              Enemy Controller
                                                              Spell Quick
                                                              Enemy Controller

                                                                Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                                1 cardForbidden Lance 1 cardForbidden Lance
                                                                Forbidden Lance
                                                                Spell Quick
                                                                Forbidden Lance

                                                                  Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                                                  3 cardPreparation of Rites 3 cardPreparation of Rites
                                                                  Preparation of Rites
                                                                  Spell Normal
                                                                  Preparation of Rites

                                                                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                                                    3 cardSpellbound 3 cardSpellbound
                                                                    Spellbound
                                                                    Spell Quick
                                                                    Spellbound

                                                                      All face-up monsters your opponent currently controls cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn.


                                                                      2 cardTwin Twisters 2 cardTwin Twisters
                                                                      Twin Twisters
                                                                      Spell Quick
                                                                      Twin Twisters

                                                                        Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                                        3 cardUltimate Slayer 3 cardUltimate Slayer
                                                                        Ultimate Slayer
                                                                        Spell Normal
                                                                        Ultimate Slayer

                                                                          Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                                          1 cardClown Crew Finale 1 cardClown Crew Finale
                                                                          Clown Crew Finale
                                                                          Trap Normal
                                                                          Clown Crew Finale

                                                                            If you control a Tribute Summoned monster: Discard any number of cards, then target that many face-up cards on the field; destroy them. You can banish this card from your GY, and Tribute 1 Ritual, Fusion, Synchro, Xyz, Pendulum, or Link Monster from your hand or field; add 1 "Clown Crew" monster with a different original Level/Rank/Link Rating from your Deck or GY to your hand. You can only use each effect of "Clown Crew Finale" once per turn.


                                                                            1 cardClown Crew New Face 1 cardClown Crew New Face
                                                                            Clown Crew New Face
                                                                            Trap Continuous
                                                                            Clown Crew New Face

                                                                              During the Standby Phase: You can shuffle 3 "Clown Crew" cards from your GY and/or banishment into the Deck, then draw 1 card. If you Tribute Summon a monster: You can target other Spells/Traps on the field up to the number of monsters Tributed for its Tribute Summon; destroy them. If this card is sent to the GY, except from the field: You can place it face-up on your field. You can only use each effect of "Clown Crew New Face" once per turn.


                                                                              2 cardClown Crew Soiree Operations 2 cardClown Crew Soiree Operations
                                                                              Clown Crew Soiree Operations
                                                                              Trap Normal
                                                                              Clown Crew Soiree Operations

                                                                                Activate 1 of these effects (but you can only use each of these effects of "Clown Crew Soiree Operations" once per turn, also until the end of the next turn after this card resolves, you cannot activate the effects of monsters Special Summoned from the Deck or Extra Deck); ● Special Summon up to 2 "Clown Crew" monsters from your Deck and/or Extra Deck, ignoring their Summoning conditions. ● Add 1 "Clown Crew" monster from your Deck to your hand. During the Main Phase: You can banish this card from your GY; immediately after this effect resolves, Tribute Summon 1 "Clown Crew" monster face-up.


                                                                                3 cardGravity Collapse 3 cardGravity Collapse
                                                                                Gravity Collapse
                                                                                Trap Counter
                                                                                Gravity Collapse

                                                                                  Activate by sending 1 face-up Synchro Monster you control to the Graveyard when your opponent Summons a monster. Negate the Summon and destroy that card. Your opponent cannot Summon a monster until the End Phase of this turn.


                                                                                  3 cardSinful Spoils Subdual 3 cardSinful Spoils Subdual
                                                                                  Sinful Spoils Subdual
                                                                                  Trap Normal
                                                                                  Sinful Spoils Subdual

                                                                                    Take 1 Level 5 or higher Illusion monster from your Deck and either add it to your hand or Special Summon it, but if you Special Summon it with this effect, you cannot activate its effects during the Main Phase this turn. You can banish this card from your GY, then target 1 face-down card you control; return it to the hand, then you can Set 1 Spell/Trap from your hand. You can only use 1 "Sinful Spoils Subdual" effect per turn, and only once that turn.


                                                                                    3 cardClown Crew Diabolo 3 cardClown Crew Diabolo
                                                                                    Clown Crew Diabolo
                                                                                    LIGHT 5
                                                                                    Clown Crew Diabolo
                                                                                    • ATK:

                                                                                    • 200

                                                                                    • DEF:

                                                                                    • 1800


                                                                                    2 monsters with the same Attribute but different Types If your Tribute Summoned monster attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Diabolo" once per turn); ● Return all Fusion Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Trap from your Deck.


                                                                                    1 cardFossil Machine Skull Wagon 1 cardFossil Machine Skull Wagon
                                                                                    Fossil Machine Skull Wagon
                                                                                    EARTH 6
                                                                                    Fossil Machine Skull Wagon
                                                                                    • ATK:

                                                                                    • 1700

                                                                                    • DEF:

                                                                                    • 1500


                                                                                    1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                                                                    1 cardFossil Warrior Skull Knight 1 cardFossil Warrior Skull Knight
                                                                                    Fossil Warrior Skull Knight
                                                                                    EARTH 6
                                                                                    Fossil Warrior Skull Knight
                                                                                    • ATK:

                                                                                    • 2400

                                                                                    • DEF:

                                                                                    • 1100


                                                                                    1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                                                                    3 cardClown Crew Meteor 3 cardClown Crew Meteor
                                                                                    Clown Crew Meteor
                                                                                    LIGHT 6
                                                                                    Clown Crew Meteor
                                                                                    • ATK:

                                                                                    • 600

                                                                                    • DEF:

                                                                                    • 1300


                                                                                    1 Tuner + 1+ non-Tuners Your opponent cannot activate cards or effects when you Tribute Summon a monster. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Meteor" once per turn); ● Return all Synchro Monsters from the field and the GYs to the Extra Deck. ● You can target 1 "Clown Crew" card in your GY, except "Clown Crew Meteor"; add it to your hand.


                                                                                    1 cardEnigmaster Packbit 1 cardEnigmaster Packbit
                                                                                    Enigmaster Packbit
                                                                                    WATER 8
                                                                                    Enigmaster Packbit
                                                                                    • ATK:

                                                                                    • 2900

                                                                                    • DEF:

                                                                                    • 2500


                                                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                                                                    1 cardWind Pegasus @Ignister 1 cardWind Pegasus @Ignister
                                                                                    Wind Pegasus @Ignister
                                                                                    WIND 7
                                                                                    Wind Pegasus @Ignister
                                                                                    • ATK:

                                                                                    • 2300

                                                                                    • DEF:

                                                                                    • 1500


                                                                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                                                                    3 cardClown Crew Fiends 3 cardClown Crew Fiends
                                                                                    Clown Crew Fiends
                                                                                    LIGHT
                                                                                    Clown Crew Fiends
                                                                                    • ATK:

                                                                                    • 0

                                                                                    • DEF:

                                                                                    • 2000


                                                                                    2 Level 3 monsters Tribute Summoned monsters you control gain 1000 ATK. If this card is Tributed: You can activate 1 of these effects (but you can only use each effect of "Clown Crew Fiends" once per turn); ● Return all Xyz Monsters from the field and the GYs to the Extra Deck. ● Set 1 "Clown Crew" Spell from your Deck.


                                                                                    2 cardVallon, the Super Psy Skyblaster 2 cardVallon, the Super Psy Skyblaster
                                                                                    Vallon, the Super Psy Skyblaster
                                                                                    DARK
                                                                                    Vallon, the Super Psy Skyblaster
                                                                                    • ATK:

                                                                                    • 2500

                                                                                    • DEF:

                                                                                    • 2200


                                                                                    2 Level 5 monsters During the Main Phase (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 face-down card on the field; destroy it. You can only use each effect of "Vallon, the Super Psy Skyblaster" once per turn.


                                                                                    ocg
                                                                                    Fossil
                                                                                    5







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