Familiar-Possessed Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Fairy Tail - Luna
Fairy Tail - Luna
Fairy Tail - Luna
LIGHT 4
Fairy Tail - Luna
  • ATK:

  • 1850

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.

Fairy Tail - Matchgiru
Fairy Tail - Matchgiru
Fairy Tail - Matchgiru
LIGHT 4
Fairy Tail - Matchgiru
  • ATK:

  • 1850

  • DEF:

  • 1000


If a Spellcaster monster with 1850 original ATK is on the field: You can Special Summon this card from your hand or GY, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is Normal or Special Summoned: You can add 1 "Fairy Tail" Spell/Trap or 1 "Fairy Tale Tails" from your Deck to your hand. You can pay 500 LP; the name of 1 Effect Monster your opponent controls becomes "Prince of Fairies". You can only use each effect of "Fairy Tail - Matchgiru" once per turn.

Fairy Tail - Snow
Fairy Tail - Snow
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.

Familiar-Possessed - Dharc
Familiar-Possessed - Dharc
Familiar-Possessed - Dharc
DARK 4
Familiar-Possessed - Dharc
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.

Familiar-Possessed - Lyna
Familiar-Possessed - Lyna
Familiar-Possessed - Lyna
LIGHT 4
Familiar-Possessed - Lyna
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Lyna the Light Charmer" you control and 1 face-up LIGHT monster you control to the GY. When Summoned this way: You can add 1 Spellcaster monster with 1500 DEF from your Deck to your hand, except "Familiar-Possessed - Lyna". If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Spiritual Art Familiars
Spiritual Art Familiars
Spiritual Art Familiars
WATER 4
Spiritual Art Familiars
  • ATK:

  • 1500

  • DEF:

  • 200


(This card is always treated as a "Familiar-Possessed" card.) If this card is Normal or Special Summoned: You can add 1 "Possessed" Spell/Trap or 1 "Grand Spiritual Art - Ichirin" from your Deck to your hand. You can declare 1 Monster Type and 1 Attribute; this card becomes that Type and Attribute until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck or GY. You can only use each effect of "Spiritual Art Familiars" once per turn.

Dharc the Dark Charmer
Dharc the Dark Charmer
Dharc the Dark Charmer
DARK 3
Dharc the Dark Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.

Eria the Water Charmer
Eria the Water Charmer
Eria the Water Charmer
WATER 3
Eria the Water Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: Target 1 face-up WATER monster your opponent controls; take control of that target while this card is face-up on the field.

Lyna the Light Charmer
Lyna the Light Charmer
Lyna the Light Charmer
LIGHT 3
Lyna the Light Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Awakening of the Possessed
Awakening of the Possessed
Awakening of the Possessed
Spell Continuous
Awakening of the Possessed

    Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Fairy Tail Ball
      Fairy Tail Ball
      Fairy Tail Ball
      Spell Field
      Fairy Tail Ball

        When this card is activated: You can add 1 "Fairy Tail" monster or 1 "Fairy Tale Tails" from your Deck or banishment to your hand. Your "Fairy Tail" monsters can attack directly. Once per turn, if your opponent Special Summons a monster(s) and you control a "Fairy Tail" monster (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies". You can only activate 1 "Fairy Tail Ball" per turn.

        Forbidden Droplet
        Forbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          Harpie's Feather Duster
          Harpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.



            Tag(s):

            Instant Fusion
            Instant Fusion
            Instant Fusion
            Spell Normal
            Instant Fusion

              Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

              Once Upon a Fairy Tail
              Once Upon a Fairy Tail
              Once Upon a Fairy Tail
              Spell Quick
              Once Upon a Fairy Tail

                Special Summon up to 1 LIGHT "Fairy Tail" monster each from your hand, GY, and banishment, with different names, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is banished, or sent to the GY except from the field: You can Set this card, but it cannot be activated unless you control a "Fairy Tail" monster. You can only use each effect of "Once Upon a Fairy Tail" once per turn.

                Possessed Destiny
                Possessed Destiny
                Possessed Destiny
                Spell Normal
                Possessed Destiny

                  Target 1 face-up monster on the field; Special Summon 1 "Charmer" or "Familiar-Possessed" monster with the same Attribute from your hand, Deck, or GY in face-up Attack Position or face-down Defense Position, then you can change that target to face-down Defense Position. You can banish this card from your GY, then target 1 monster you control; change its battle position. You can only use each effect of "Possessed Destiny" once per turn.

                  Spellbook of Knowledge
                  Spellbook of Knowledge
                  Spellbook of Knowledge
                  Spell Normal
                  Spellbook of Knowledge

                    Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                    Spellbook of Secrets
                    Spellbook of Secrets
                    Spellbook of Secrets
                    Spell Normal
                    Spellbook of Secrets

                      Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

                      Spellbook of the Grand Circle
                      Spellbook of the Grand Circle
                      Spellbook of the Grand Circle
                      Spell Normal
                      Spellbook of the Grand Circle

                        Add 4 "Charmer" monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Charmer" or "Familiar-Possessed" monsters from your hand or field, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use each effect of "Spellbook of the Grand Circle" once per turn.

                        Spirit Charmers
                        Spirit Charmers
                        Spirit Charmers
                        Spell Quick
                        Spirit Charmers

                          Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.

                          Tails of the Fairy Tails
                          Tails of the Fairy Tails
                          Tails of the Fairy Tails
                          Spell Equip
                          Tails of the Fairy Tails

                            The equipped monster gains 1000 ATK. Once per turn, during your Main Phase: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or "Prince of Fairies" your opponent controls as material. If this card is in your GY: You can equip this card to 1 "Fairy Tail" monster on the field, then immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster with 1850 ATK. You can only use this effect of "Tails of the Fairy Tails" once per turn.

                            Triple Tactics Talent
                            Triple Tactics Talent
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                              Tag(s):

                              Possessed Partnerships
                              Possessed Partnerships
                              Possessed Partnerships
                              Trap Normal
                              Possessed Partnerships

                                Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.

                                Extra Deck

                                Charmers of the Grand Circle
                                Charmers of the Grand Circle
                                Charmers of the Grand Circle
                                LIGHT 6
                                Charmers of the Grand Circle
                                • ATK:

                                • 1850

                                • DEF:

                                • 1500


                                2+ "Charmer" or "Familiar-Possessed" monsters If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again. ● This card gains 800 ATK. ● Add 1 "Possessed" Spell/Trap from your Deck to your hand. ● Return 1 card on the field to the hand. ● Special Summon 1 Spellcaster monster from your GY. You can only use this effect of "Charmers of the Grand Circle" once per turn.

                                Garura, Wings of Resonant Life
                                Garura, Wings of Resonant Life
                                Garura, Wings of Resonant Life
                                DARK 6
                                Garura, Wings of Resonant Life
                                • ATK:

                                • 1500

                                • DEF:

                                • 2400


                                2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                Magistus Chorozo
                                Magistus Chorozo
                                Magistus Chorozo
                                DARK 4
                                Magistus Chorozo
                                • ATK:

                                • 1000

                                • DEF:

                                • 2800


                                1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.

                                Mudragon of the Swamp
                                Mudragon of the Swamp
                                Mudragon of the Swamp
                                WATER 4
                                Mudragon of the Swamp
                                • ATK:

                                • 1900

                                • DEF:

                                • 1600


                                2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                Teller of Fairy Tails
                                Teller of Fairy Tails
                                Teller of Fairy Tails
                                EARTH 4
                                Teller of Fairy Tails
                                • ATK:

                                • 1850

                                • DEF:

                                • 1000


                                1 LIGHT "Fairy Tail" monster + 1 Spellcaster monster "Fairy Tail" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Teller of Fairy Tails" once per turn. If this card is Fusion Summoned using "Prince of Fairies" as material: You can destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Fairy Tail" card from your hand or GY; negate the activation, and if you do, destroy that card.

                                Weaver of Fairy Tails
                                Weaver of Fairy Tails
                                Weaver of Fairy Tails
                                EARTH 4
                                Weaver of Fairy Tails
                                • ATK:

                                • 1850

                                • DEF:

                                • 1000


                                1 "Fairy Tail" monster + 1 Spellcaster monster All "Prince of Fairies" on the field become Spellcaster monsters. During your Main Phase: You can Special Summon 1 "Fairy Tail" monster from your Deck or banishment. You can only use this effect of "Weaver of Fairy Tails" once per turn. If you Normal or Special Summon a non-EARTH "Fairy Tail" monster, while this card is in your Monster Zone (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies".

                                Charmer Quartet in Bloom
                                Charmer Quartet in Bloom
                                Charmer Quartet in Bloom
                                LIGHT
                                Charmer Quartet in Bloom
                                • ATK:

                                • 1850

                                • LINK-4

                                Link Arrow:

                                Left

                                Right

                                Bottom-Left

                                Bottom-Right


                                2+ monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.

                                Crowley, the First Propheseer
                                Crowley, the First Propheseer
                                Crowley, the First Propheseer
                                DARK
                                Crowley, the First Propheseer
                                • ATK:

                                • 1000

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 Spellcaster monsters If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.

                                Dharc the Dark Charmer, Gloomy
                                Dharc the Dark Charmer, Gloomy
                                Dharc the Dark Charmer, Gloomy
                                DARK
                                Dharc the Dark Charmer, Gloomy
                                • ATK:

                                • 1850

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                                Lyna the Light Charmer, Lustrous
                                Lyna the Light Charmer, Lustrous
                                Lyna the Light Charmer, Lustrous
                                LIGHT
                                Lyna the Light Charmer, Lustrous
                                • ATK:

                                • 1850

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.

                                Selene, Queen of the Master Magicians
                                Selene, Queen of the Master Magicians
                                Selene, Queen of the Master Magicians
                                LIGHT
                                Selene, Queen of the Master Magicians
                                • ATK:

                                • 1850

                                • LINK-3

                                Link Arrow:

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                                Fairy Tail - Wiccat
                                Fairy Tail - Wiccat
                                Fairy Tail - Wiccat
                                DARK
                                Fairy Tail - Wiccat
                                • ATK:

                                • 1850

                                • DEF:

                                • 1000


                                2 Level 4 Spellcaster monsters Each "Fairy Tail" monster you control whose original Attribute is LIGHT, is unaffected by your opponent's activated effects. You can only use each of the following effects of "Fairy Tail - Wiccat" once per turn. You can detach up to 2 materials from this card; send "Fairy Tail" cards from your Deck to the GY, equal to the number detached. If this card is in your GY (Quick Effect): You can target 1 "Fairy Tail" monster you control whose original Attribute is LIGHT; Special Summon this card, and if you do, send that monster to the GY.

                                Main: 59 Extra: 14

                                1 cardCosmo Queen the Queen of Prayers 1 cardCosmo Queen the Queen of Prayers
                                Cosmo Queen the Queen of Prayers
                                DARK 8
                                Cosmo Queen the Queen of Prayers
                                • ATK:

                                • 2900

                                • DEF:

                                • 2450


                                If a Field Spell Card is activated: You can Special Summon this card from your hand in Defense Position. You can target 1 face-up card in the Field Zone, then activate the appropriate effect, based on which player controls that card; ● You: Destroy it, and if you do, add 1 Field Spell from your Deck to your hand with a different name. ● Your opponent: Negate its effects (until the end of this turn), and if you do, add 1 Field Spell from your Deck to your hand. You can only use each effect of "Cosmo Queen the Queen of Prayers" once per turn.


                                2 cardDroll & Lock Bird
                                2 cardDroll & Lock Bird
                                Droll & Lock Bird
                                WIND 1
                                Droll & Lock Bird
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                3 cardFairy Tail - Luna 3 cardFairy Tail - Luna
                                Fairy Tail - Luna
                                LIGHT 4
                                Fairy Tail - Luna
                                • ATK:

                                • 1850

                                • DEF:

                                • 1000


                                When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


                                2 cardFairy Tail - Matchgiru 2 cardFairy Tail - Matchgiru
                                Fairy Tail - Matchgiru
                                LIGHT 4
                                Fairy Tail - Matchgiru
                                • ATK:

                                • 1850

                                • DEF:

                                • 1000


                                If a Spellcaster monster with 1850 original ATK is on the field: You can Special Summon this card from your hand or GY, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is Normal or Special Summoned: You can add 1 "Fairy Tail" Spell/Trap or 1 "Fairy Tale Tails" from your Deck to your hand. You can pay 500 LP; the name of 1 Effect Monster your opponent controls becomes "Prince of Fairies". You can only use each effect of "Fairy Tail - Matchgiru" once per turn.


                                1 cardFairy Tail - Snow
                                1 cardFairy Tail - Snow
                                Fairy Tail - Snow
                                LIGHT 4
                                Fairy Tail - Snow
                                • ATK:

                                • 1850

                                • DEF:

                                • 1000


                                If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


                                1 cardFamiliar-Possessed - Dharc 1 cardFamiliar-Possessed - Dharc
                                Familiar-Possessed - Dharc
                                DARK 4
                                Familiar-Possessed - Dharc
                                • ATK:

                                • 1850

                                • DEF:

                                • 1500


                                You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Dharc the Dark Charmer" you control and 1 face-up DARK monster you control to the Graveyard. When you do: You can add 1 Level 3 or 4 LIGHT Spellcaster-Type monster from your Deck to your hand. If this card was Special Summoned by this effect and attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.


                                3 cardGameciel, the Sea Turtle Kaiju 3 cardGameciel, the Sea Turtle Kaiju
                                Gameciel, the Sea Turtle Kaiju
                                WATER 8
                                Gameciel, the Sea Turtle Kaiju
                                • ATK:

                                • 2200

                                • DEF:

                                • 3000


                                You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                                1 cardGenia of the Ring 1 cardGenia of the Ring
                                Genia of the Ring
                                EARTH 4
                                Genia of the Ring
                                • ATK:

                                • 1850

                                • DEF:

                                • 1850


                                If this card is in your hand: You can target 1 face-up monster on the field; Special Summon this card, also that target becomes a Spellcaster monster. The next time that target would be destroyed by card effect this turn, it is not destroyed, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Spellcaster monsters. If this card is Tributed, or banished, to activate a Spellcaster monster's effect: You can add this card to your hand. You can only use each effect of "Genia of the Ring" once per turn.


                                3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                                Mulcharmy Fuwalos
                                WIND 4
                                Mulcharmy Fuwalos
                                • ATK:

                                • 100

                                • DEF:

                                • 600


                                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                1 cardSpiritual Art Familiars 1 cardSpiritual Art Familiars
                                Spiritual Art Familiars
                                WATER 4
                                Spiritual Art Familiars
                                • ATK:

                                • 1500

                                • DEF:

                                • 200


                                (This card is always treated as a "Familiar-Possessed" card.) If this card is Normal or Special Summoned: You can add 1 "Possessed" Spell/Trap or 1 "Grand Spiritual Art - Ichirin" from your Deck to your hand. You can declare 1 Monster Type and 1 Attribute; this card becomes that Type and Attribute until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck or GY. You can only use each effect of "Spiritual Art Familiars" once per turn.


                                1 cardDharc the Dark Charmer 1 cardDharc the Dark Charmer
                                Dharc the Dark Charmer
                                DARK 3
                                Dharc the Dark Charmer
                                • ATK:

                                • 500

                                • DEF:

                                • 1500


                                FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.


                                1 cardEria the Water Charmer 1 cardEria the Water Charmer
                                Eria the Water Charmer
                                WATER 3
                                Eria the Water Charmer
                                • ATK:

                                • 500

                                • DEF:

                                • 1500


                                FLIP: Target 1 face-up WATER monster your opponent controls; take control of that target while this card is face-up on the field.


                                1 cardLyna the Light Charmer 1 cardLyna the Light Charmer
                                Lyna the Light Charmer
                                LIGHT 3
                                Lyna the Light Charmer
                                • ATK:

                                • 500

                                • DEF:

                                • 1500


                                FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field.


                                1 cardWynn the Wind Charmer 1 cardWynn the Wind Charmer
                                Wynn the Wind Charmer
                                WIND 3
                                Wynn the Wind Charmer
                                • ATK:

                                • 500

                                • DEF:

                                • 1500


                                FLIP: While this card is face-up on the field, take control of 1 WIND monster your opponent controls.


                                3 cardAsh Blossom & Joyous Spring
                                3 cardAsh Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                                Ghost Belle & Haunted Mansion
                                EARTH 3
                                Ghost Belle & Haunted Mansion
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                1 cardAwakening of the Possessed 1 cardAwakening of the Possessed
                                Awakening of the Possessed
                                Spell Continuous
                                Awakening of the Possessed

                                  Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.


                                  1 cardCalled by the Grave
                                  1 cardCalled by the Grave
                                  Called by the Grave
                                  Spell Quick
                                  Called by the Grave

                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                    Tag(s):

                                    2 cardFairy Tail Ball 2 cardFairy Tail Ball
                                    Fairy Tail Ball
                                    Spell Field
                                    Fairy Tail Ball

                                      When this card is activated: You can add 1 "Fairy Tail" monster or 1 "Fairy Tale Tails" from your Deck or banishment to your hand. Your "Fairy Tail" monsters can attack directly. Once per turn, if your opponent Special Summons a monster(s) and you control a "Fairy Tail" monster (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies". You can only activate 1 "Fairy Tail Ball" per turn.


                                      3 cardForbidden Droplet 3 cardForbidden Droplet
                                      Forbidden Droplet
                                      Spell Quick
                                      Forbidden Droplet

                                        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                        Tag(s):

                                        1 cardHarpie's Feather Duster
                                        1 cardHarpie's Feather Duster
                                        Harpie's Feather Duster
                                        Spell Normal
                                        Harpie's Feather Duster

                                          Destroy all Spell and Trap Cards your opponent controls.




                                          Tag(s):

                                          1 cardInstant Fusion
                                          1 cardInstant Fusion
                                          Instant Fusion
                                          Spell Normal
                                          Instant Fusion

                                            Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                            1 cardLightning Storm 1 cardLightning Storm
                                            Lightning Storm
                                            Spell Normal
                                            Lightning Storm

                                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                              Tag(s):

                                              1 cardOnce Upon a Fairy Tail 1 cardOnce Upon a Fairy Tail
                                              Once Upon a Fairy Tail
                                              Spell Quick
                                              Once Upon a Fairy Tail

                                                Special Summon up to 1 LIGHT "Fairy Tail" monster each from your hand, GY, and banishment, with different names, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is banished, or sent to the GY except from the field: You can Set this card, but it cannot be activated unless you control a "Fairy Tail" monster. You can only use each effect of "Once Upon a Fairy Tail" once per turn.


                                                2 cardPossessed Destiny 2 cardPossessed Destiny
                                                Possessed Destiny
                                                Spell Normal
                                                Possessed Destiny

                                                  Target 1 face-up monster on the field; Special Summon 1 "Charmer" or "Familiar-Possessed" monster with the same Attribute from your hand, Deck, or GY in face-up Attack Position or face-down Defense Position, then you can change that target to face-down Defense Position. You can banish this card from your GY, then target 1 monster you control; change its battle position. You can only use each effect of "Possessed Destiny" once per turn.


                                                  1 cardSecret Village of the Spellcasters
                                                  1 cardSecret Village of the Spellcasters
                                                  Secret Village of the Spellcasters
                                                  Spell Field
                                                  Secret Village of the Spellcasters

                                                    If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                                    1 cardSpellbook of Knowledge 1 cardSpellbook of Knowledge
                                                    Spellbook of Knowledge
                                                    Spell Normal
                                                    Spellbook of Knowledge

                                                      Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                                      2 cardSpellbook of Secrets 2 cardSpellbook of Secrets
                                                      Spellbook of Secrets
                                                      Spell Normal
                                                      Spellbook of Secrets

                                                        Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                                        2 cardSpellbook of the Grand Circle 2 cardSpellbook of the Grand Circle
                                                        Spellbook of the Grand Circle
                                                        Spell Normal
                                                        Spellbook of the Grand Circle

                                                          Add 4 "Charmer" monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Charmer" or "Familiar-Possessed" monsters from your hand or field, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use each effect of "Spellbook of the Grand Circle" once per turn.


                                                          3 cardSpirit Charmers 3 cardSpirit Charmers
                                                          Spirit Charmers
                                                          Spell Quick
                                                          Spirit Charmers

                                                            Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                                                            3 cardSuper Polymerization
                                                            3 cardSuper Polymerization
                                                            Super Polymerization
                                                            Spell Quick
                                                            Super Polymerization

                                                              Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                              Tag(s):

                                                              1 cardTails of the Fairy Tails 1 cardTails of the Fairy Tails
                                                              Tails of the Fairy Tails
                                                              Spell Equip
                                                              Tails of the Fairy Tails

                                                                The equipped monster gains 1000 ATK. Once per turn, during your Main Phase: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or "Prince of Fairies" your opponent controls as material. If this card is in your GY: You can equip this card to 1 "Fairy Tail" monster on the field, then immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster with 1850 ATK. You can only use this effect of "Tails of the Fairy Tails" once per turn.


                                                                1 cardTriple Tactics Talent
                                                                1 cardTriple Tactics Talent
                                                                Triple Tactics Talent
                                                                Spell Normal
                                                                Triple Tactics Talent

                                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                  Tag(s):

                                                                  2 cardTriple Tactics Thrust 2 cardTriple Tactics Thrust
                                                                  Triple Tactics Thrust
                                                                  Spell Normal
                                                                  Triple Tactics Thrust

                                                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                    1 cardPossessed Partnerships 1 cardPossessed Partnerships
                                                                    Possessed Partnerships
                                                                    Trap Normal
                                                                    Possessed Partnerships

                                                                      Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                                                                      1 cardRivalry of Warlords
                                                                      1 cardRivalry of Warlords
                                                                      Rivalry of Warlords
                                                                      Trap Continuous
                                                                      Rivalry of Warlords

                                                                        Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                        1 cardSolemn Judgment
                                                                        1 cardSolemn Judgment
                                                                        Solemn Judgment
                                                                        Trap Counter
                                                                        Solemn Judgment

                                                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                          Tag(s):

                                                                          2 cardCharmers of the Grand Circle 2 cardCharmers of the Grand Circle
                                                                          Charmers of the Grand Circle
                                                                          LIGHT 6
                                                                          Charmers of the Grand Circle
                                                                          • ATK:

                                                                          • 1850

                                                                          • DEF:

                                                                          • 1500


                                                                          2+ "Charmer" or "Familiar-Possessed" monsters If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again. ● This card gains 800 ATK. ● Add 1 "Possessed" Spell/Trap from your Deck to your hand. ● Return 1 card on the field to the hand. ● Special Summon 1 Spellcaster monster from your GY. You can only use this effect of "Charmers of the Grand Circle" once per turn.


                                                                          1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                                          Garura, Wings of Resonant Life
                                                                          DARK 6
                                                                          Garura, Wings of Resonant Life
                                                                          • ATK:

                                                                          • 1500

                                                                          • DEF:

                                                                          • 2400


                                                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                          1 cardMagistus Chorozo 1 cardMagistus Chorozo
                                                                          Magistus Chorozo
                                                                          DARK 4
                                                                          Magistus Chorozo
                                                                          • ATK:

                                                                          • 1000

                                                                          • DEF:

                                                                          • 2800


                                                                          1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                                                          1 cardMudragon of the Swamp 1 cardMudragon of the Swamp
                                                                          Mudragon of the Swamp
                                                                          WATER 4
                                                                          Mudragon of the Swamp
                                                                          • ATK:

                                                                          • 1900

                                                                          • DEF:

                                                                          • 1600


                                                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                          2 cardTeller of Fairy Tails 2 cardTeller of Fairy Tails
                                                                          Teller of Fairy Tails
                                                                          EARTH 4
                                                                          Teller of Fairy Tails
                                                                          • ATK:

                                                                          • 1850

                                                                          • DEF:

                                                                          • 1000


                                                                          1 LIGHT "Fairy Tail" monster + 1 Spellcaster monster "Fairy Tail" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Teller of Fairy Tails" once per turn. If this card is Fusion Summoned using "Prince of Fairies" as material: You can destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Fairy Tail" card from your hand or GY; negate the activation, and if you do, destroy that card.


                                                                          1 cardWeaver of Fairy Tails 1 cardWeaver of Fairy Tails
                                                                          Weaver of Fairy Tails
                                                                          EARTH 4
                                                                          Weaver of Fairy Tails
                                                                          • ATK:

                                                                          • 1850

                                                                          • DEF:

                                                                          • 1000


                                                                          1 "Fairy Tail" monster + 1 Spellcaster monster All "Prince of Fairies" on the field become Spellcaster monsters. During your Main Phase: You can Special Summon 1 "Fairy Tail" monster from your Deck or banishment. You can only use this effect of "Weaver of Fairy Tails" once per turn. If you Normal or Special Summon a non-EARTH "Fairy Tail" monster, while this card is in your Monster Zone (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies".


                                                                          1 cardCharmer Quartet in Bloom 1 cardCharmer Quartet in Bloom
                                                                          Charmer Quartet in Bloom
                                                                          LIGHT
                                                                          Charmer Quartet in Bloom
                                                                          • ATK:

                                                                          • 1850

                                                                          • LINK-4

                                                                          Link Arrow:

                                                                          Left

                                                                          Right

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2+ monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.


                                                                          1 cardCrowley, the First Propheseer 1 cardCrowley, the First Propheseer
                                                                          Crowley, the First Propheseer
                                                                          DARK
                                                                          Crowley, the First Propheseer
                                                                          • ATK:

                                                                          • 1000

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 Spellcaster monsters If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.


                                                                          1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                                          Dharc the Dark Charmer, Gloomy
                                                                          DARK
                                                                          Dharc the Dark Charmer, Gloomy
                                                                          • ATK:

                                                                          • 1850

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                          1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                                          Selene, Queen of the Master Magicians
                                                                          LIGHT
                                                                          Selene, Queen of the Master Magicians
                                                                          • ATK:

                                                                          • 1850

                                                                          • LINK-3

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom

                                                                          Bottom-Right


                                                                          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                          1 cardSummon Sorceress
                                                                          1 cardSummon Sorceress
                                                                          Summon Sorceress
                                                                          DARK
                                                                          Summon Sorceress
                                                                          • ATK:

                                                                          • 2400

                                                                          • LINK-3

                                                                          Link Arrow:

                                                                          Top

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2+ monsters with the same Type, except Tokens If this card is Link Summoned: You can Special Summon 1 monster from your hand in Defense Position, to your opponent's zone this card points to. You can target 1 face-up monster this card points to; Special Summon 1 monster from your Deck in Defense Position, with the same Type as that monster, to a zone this card points to, but negate its effects. You can only use this effect of "Summon Sorceress" once per turn.


                                                                          1 cardFairy Tail - Wiccat 1 cardFairy Tail - Wiccat
                                                                          Fairy Tail - Wiccat
                                                                          DARK
                                                                          Fairy Tail - Wiccat
                                                                          • ATK:

                                                                          • 1850

                                                                          • DEF:

                                                                          • 1000


                                                                          2 Level 4 Spellcaster monsters Each "Fairy Tail" monster you control whose original Attribute is LIGHT, is unaffected by your opponent's activated effects. You can only use each of the following effects of "Fairy Tail - Wiccat" once per turn. You can detach up to 2 materials from this card; send "Fairy Tail" cards from your Deck to the GY, equal to the number detached. If this card is in your GY (Quick Effect): You can target 1 "Fairy Tail" monster you control whose original Attribute is LIGHT; Special Summon this card, and if you do, send that monster to the GY.


                                                                          ocg
                                                                          Familiar-Possessed
                                                                          5







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