Familiar-Possessed Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Fairy Tail - Luna
Fairy Tail - Luna
Fairy Tail - Luna
LIGHT 4
Fairy Tail - Luna
  • ATK:

  • 1850

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.

Fairy Tail - Matchgiru
Fairy Tail - Matchgiru
Fairy Tail - Matchgiru
LIGHT 4
Fairy Tail - Matchgiru
  • ATK:

  • 1850

  • DEF:

  • 1000


If a Spellcaster monster with 1850 original ATK is on the field: You can Special Summon this card from your hand or GY, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is Normal or Special Summoned: You can add 1 "Fairy Tail" Spell/Trap or 1 "Fairy Tale Tails" from your Deck to your hand. You can pay 500 LP; the name of 1 Effect Monster your opponent controls becomes "Prince of Fairies". You can only use each effect of "Fairy Tail - Matchgiru" once per turn.

Fairy Tail - Snow
Fairy Tail - Snow
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Aussa the Earth Charmer
Aussa the Earth Charmer
Aussa the Earth Charmer
EARTH 3
Aussa the Earth Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: While this card is face-up on the field, take control of 1 EARTH monster your opponent controls.

Eria the Water Charmer
Eria the Water Charmer
Eria the Water Charmer
WATER 3
Eria the Water Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: Target 1 face-up WATER monster your opponent controls; take control of that target while this card is face-up on the field.

Hiita the Fire Charmer
Hiita the Fire Charmer
Hiita the Fire Charmer
FIRE 3
Hiita the Fire Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: Target 1 face-up FIRE monster your opponent controls; take control of that target while this card is face-up on the field.

Lyna the Light Charmer
Lyna the Light Charmer
Lyna the Light Charmer
LIGHT 3
Lyna the Light Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field.

Wynn the Wind Charmer
Wynn the Wind Charmer
Wynn the Wind Charmer
WIND 3
Wynn the Wind Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: While this card is face-up on the field, take control of 1 WIND monster your opponent controls.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Awakening of the Possessed
Awakening of the Possessed
Awakening of the Possessed
Spell Continuous
Awakening of the Possessed

    Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Fairy Tail Ball
      Fairy Tail Ball
      Fairy Tail Ball
      Spell Field
      Fairy Tail Ball

        When this card is activated: You can add 1 "Fairy Tail" monster or 1 "Fairy Tale Tails" from your Deck or banishment to your hand. Your "Fairy Tail" monsters can attack directly. Once per turn, if your opponent Special Summons a monster(s) and you control a "Fairy Tail" monster (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies". You can only activate 1 "Fairy Tail Ball" per turn.

        Instant Fusion
        Instant Fusion
        Instant Fusion
        Spell Normal
        Instant Fusion

          Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

          Lightning Storm
          Lightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



            Tag(s):

            Mistaken Arrest
            Mistaken Arrest
            Mistaken Arrest
            Spell Quick
            Mistaken Arrest

              Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.

              Once Upon a Fairy Tail
              Once Upon a Fairy Tail
              Once Upon a Fairy Tail
              Spell Quick
              Once Upon a Fairy Tail

                Special Summon up to 1 LIGHT "Fairy Tail" monster each from your hand, GY, and banishment, with different names, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is banished, or sent to the GY except from the field: You can Set this card, but it cannot be activated unless you control a "Fairy Tail" monster. You can only use each effect of "Once Upon a Fairy Tail" once per turn.

                Spellbook of Secrets
                Spellbook of Secrets
                Spellbook of Secrets
                Spell Normal
                Spellbook of Secrets

                  Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

                  Spellbook of the Grand Circle
                  Spellbook of the Grand Circle
                  Spellbook of the Grand Circle
                  Spell Normal
                  Spellbook of the Grand Circle

                    Add 4 "Charmer" monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Charmer" or "Familiar-Possessed" monsters from your hand or field, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use each effect of "Spellbook of the Grand Circle" once per turn.

                    Spirit Charmers
                    Spirit Charmers
                    Spirit Charmers
                    Spell Quick
                    Spirit Charmers

                      Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.

                      Super Polymerization
                      Super Polymerization
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                        Tag(s):

                        Tails of the Fairy Tails
                        Tails of the Fairy Tails
                        Tails of the Fairy Tails
                        Spell Equip
                        Tails of the Fairy Tails

                          The equipped monster gains 1000 ATK. Once per turn, during your Main Phase: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or "Prince of Fairies" your opponent controls as material. If this card is in your GY: You can equip this card to 1 "Fairy Tail" monster on the field, then immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster with 1850 ATK. You can only use this effect of "Tails of the Fairy Tails" once per turn.

                          Possessed Partnerships
                          Possessed Partnerships
                          Possessed Partnerships
                          Trap Normal
                          Possessed Partnerships

                            Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.

                            Solemn Accusation
                            Solemn Accusation
                            Solemn Accusation
                            Trap Counter
                            Solemn Accusation

                              You can activate this card the turn it was Set, by revealing 1 other face-down Trap you control. When a Spell/Trap Card is activated: You can activate 1 of these effects; ● Pay 1500 LP; negate the activation, and if you do, destroy it, and if you do that, neither player can activate cards, or the effects of cards, with the same original name as that destroyed card for the rest of this turn. ● Pay 3000 LP; negate the activation, and if you do, banish it, then your opponent banishes all cards from their hand and Deck with the same original name as that banished card.

                              Extra Deck

                              Charmers of the Grand Circle
                              Charmers of the Grand Circle
                              Charmers of the Grand Circle
                              LIGHT 6
                              Charmers of the Grand Circle
                              • ATK:

                              • 1850

                              • DEF:

                              • 1500


                              2+ "Charmer" or "Familiar-Possessed" monsters If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again. ● This card gains 800 ATK. ● Add 1 "Possessed" Spell/Trap from your Deck to your hand. ● Return 1 card on the field to the hand. ● Special Summon 1 Spellcaster monster from your GY. You can only use this effect of "Charmers of the Grand Circle" once per turn.

                              Garura, Wings of Resonant Life
                              Garura, Wings of Resonant Life
                              Garura, Wings of Resonant Life
                              DARK 6
                              Garura, Wings of Resonant Life
                              • ATK:

                              • 1500

                              • DEF:

                              • 2400


                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                              Mudragon of the Swamp
                              Mudragon of the Swamp
                              Mudragon of the Swamp
                              WATER 4
                              Mudragon of the Swamp
                              • ATK:

                              • 1900

                              • DEF:

                              • 1600


                              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                              Teller of Fairy Tails
                              Teller of Fairy Tails
                              Teller of Fairy Tails
                              EARTH 4
                              Teller of Fairy Tails
                              • ATK:

                              • 1850

                              • DEF:

                              • 1000


                              1 LIGHT "Fairy Tail" monster + 1 Spellcaster monster "Fairy Tail" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Teller of Fairy Tails" once per turn. If this card is Fusion Summoned using "Prince of Fairies" as material: You can destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Fairy Tail" card from your hand or GY; negate the activation, and if you do, destroy that card.

                              Weaver of Fairy Tails
                              Weaver of Fairy Tails
                              Weaver of Fairy Tails
                              EARTH 4
                              Weaver of Fairy Tails
                              • ATK:

                              • 1850

                              • DEF:

                              • 1000


                              1 "Fairy Tail" monster + 1 Spellcaster monster All "Prince of Fairies" on the field become Spellcaster monsters. During your Main Phase: You can Special Summon 1 "Fairy Tail" monster from your Deck or banishment. You can only use this effect of "Weaver of Fairy Tails" once per turn. If you Normal or Special Summon a non-EARTH "Fairy Tail" monster, while this card is in your Monster Zone (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies".

                              Accesscode Talker
                              Accesscode Talker
                              Accesscode Talker
                              DARK
                              Accesscode Talker
                              • ATK:

                              • 2300

                              • LINK-4

                              Link Arrow:

                              Top

                              Left

                              Right

                              Bottom


                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                              Tag(s):

                              I:P Masquerena
                              I:P Masquerena
                              I:P Masquerena
                              DARK
                              I:P Masquerena
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                              Lyna the Light Charmer, Lustrous
                              Lyna the Light Charmer, Lustrous
                              Lyna the Light Charmer, Lustrous
                              LIGHT
                              Lyna the Light Charmer, Lustrous
                              • ATK:

                              • 1850

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.

                              S:P Little Knight
                              S:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                              Selene, Queen of the Master Magicians
                              Selene, Queen of the Master Magicians
                              Selene, Queen of the Master Magicians
                              LIGHT
                              Selene, Queen of the Master Magicians
                              • ATK:

                              • 1850

                              • LINK-3

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                              Fairy Tail - Wiccat
                              Fairy Tail - Wiccat
                              Fairy Tail - Wiccat
                              DARK
                              Fairy Tail - Wiccat
                              • ATK:

                              • 1850

                              • DEF:

                              • 1000


                              2 Level 4 Spellcaster monsters Each "Fairy Tail" monster you control whose original Attribute is LIGHT, is unaffected by your opponent's activated effects. You can only use each of the following effects of "Fairy Tail - Wiccat" once per turn. You can detach up to 2 materials from this card; send "Fairy Tail" cards from your Deck to the GY, equal to the number detached. If this card is in your GY (Quick Effect): You can target 1 "Fairy Tail" monster you control whose original Attribute is LIGHT; Special Summon this card, and if you do, send that monster to the GY.

                              Main: 41 Extra: 10

                              1 cardAussa the Earth Channeler 1 cardAussa the Earth Channeler
                              Aussa the Earth Channeler
                              EARTH 5
                              Aussa the Earth Channeler
                              • ATK:

                              • 1850

                              • DEF:

                              • 1500


                              (This card is always treated as a "Charmer" card.) You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.


                              1 cardAwakening of the Possessed - Gagigobyte 1 cardAwakening of the Possessed - Gagigobyte
                              Awakening of the Possessed - Gagigobyte
                              WATER 5
                              Awakening of the Possessed - Gagigobyte
                              • ATK:

                              • 2000

                              • DEF:

                              • 200


                              You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn. ● When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card. ● If this card is sent from the field to the GY: You can add 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.


                              1 cardAwakening of the Possessed - Greater Inari Fire 1 cardAwakening of the Possessed - Greater Inari Fire
                              Awakening of the Possessed - Greater Inari Fire
                              FIRE 5
                              Awakening of the Possessed - Greater Inari Fire
                              • ATK:

                              • 2000

                              • DEF:

                              • 200


                              You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn. ● When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice). ● If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.


                              1 cardAwakening of the Possessed - Nefariouser Archfiend 1 cardAwakening of the Possessed - Nefariouser Archfiend
                              Awakening of the Possessed - Nefariouser Archfiend
                              EARTH 5
                              Awakening of the Possessed - Nefariouser Archfiend
                              • ATK:

                              • 2000

                              • DEF:

                              • 200


                              You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn. ● When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects. ● If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.


                              1 cardAwakening of the Possessed - Rasenryu 1 cardAwakening of the Possessed - Rasenryu
                              Awakening of the Possessed - Rasenryu
                              WIND 5
                              Awakening of the Possessed - Rasenryu
                              • ATK:

                              • 2000

                              • DEF:

                              • 200


                              You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WIND monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Rasenryu" once per turn. ● When this card is Special Summoned by its effect: You can return 1 card your opponent controls to the hand. ● If this card is sent from the field to the GY: You can add 1 "Spiritual Wind Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.


                              1 cardDuamutef, Blessing of Horus 1 cardDuamutef, Blessing of Horus
                              Duamutef, Blessing of Horus
                              WATER 8
                              Duamutef, Blessing of Horus
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


                              1 cardEria the Water Channeler 1 cardEria the Water Channeler
                              Eria the Water Channeler
                              WATER 5
                              Eria the Water Channeler
                              • ATK:

                              • 1850

                              • DEF:

                              • 1500


                              (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.


                              1 cardFairy Tail - Luna 1 cardFairy Tail - Luna
                              Fairy Tail - Luna
                              LIGHT 4
                              Fairy Tail - Luna
                              • ATK:

                              • 1850

                              • DEF:

                              • 1000


                              When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


                              1 cardFamiliar-Possessed - Aussa 1 cardFamiliar-Possessed - Aussa
                              Familiar-Possessed - Aussa
                              EARTH 4
                              Familiar-Possessed - Aussa
                              • ATK:

                              • 1850

                              • DEF:

                              • 1500


                              You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                              1 cardFamiliar-Possessed - Eria 1 cardFamiliar-Possessed - Eria
                              Familiar-Possessed - Eria
                              WATER 4
                              Familiar-Possessed - Eria
                              • ATK:

                              • 1850

                              • DEF:

                              • 1500


                              You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                              1 cardFamiliar-Possessed - Hiita 1 cardFamiliar-Possessed - Hiita
                              Familiar-Possessed - Hiita
                              FIRE 4
                              Familiar-Possessed - Hiita
                              • ATK:

                              • 1850

                              • DEF:

                              • 1500


                              You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                              1 cardFamiliar-Possessed - Wynn 1 cardFamiliar-Possessed - Wynn
                              Familiar-Possessed - Wynn
                              WIND 4
                              Familiar-Possessed - Wynn
                              • ATK:

                              • 1850

                              • DEF:

                              • 1500


                              You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                              1 cardHapi, Guidance of Horus 1 cardHapi, Guidance of Horus
                              Hapi, Guidance of Horus
                              WIND 8
                              Hapi, Guidance of Horus
                              • ATK:

                              • 2400

                              • DEF:

                              • 1600


                              If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


                              1 cardHiita the Fire Channeler 1 cardHiita the Fire Channeler
                              Hiita the Fire Channeler
                              FIRE 5
                              Hiita the Fire Channeler
                              • ATK:

                              • 1850

                              • DEF:

                              • 1500


                              (This card is always treated as a "Charmer" card.) You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Hiita the Fire Channeler" once per turn.


                              1 cardImsety, Glory of Horus 1 cardImsety, Glory of Horus
                              Imsety, Glory of Horus
                              DARK 8
                              Imsety, Glory of Horus
                              • ATK:

                              • 3000

                              • DEF:

                              • 1800


                              If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                              1 cardInari Fire 1 cardInari Fire
                              Inari Fire
                              FIRE 4
                              Inari Fire
                              • ATK:

                              • 1500

                              • DEF:

                              • 200


                              You can only control 1 "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard.


                              1 cardJigabyte 1 cardJigabyte
                              Jigabyte
                              WATER 4
                              Jigabyte
                              • ATK:

                              • 1500

                              • DEF:

                              • 200


                              You can only control 1 "Jigabyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigabyte".


                              1 cardLord of the Heavenly Prison 1 cardLord of the Heavenly Prison
                              Lord of the Heavenly Prison
                              DARK 10
                              Lord of the Heavenly Prison
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                              1 cardNefarious Archfiend Eater of Nefariousness 1 cardNefarious Archfiend Eater of Nefariousness
                              Nefarious Archfiend Eater of Nefariousness
                              EARTH 4
                              Nefarious Archfiend Eater of Nefariousness
                              • ATK:

                              • 1500

                              • DEF:

                              • 200


                              You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.


                              1 cardQebehsenuef, Protection of Horus 1 cardQebehsenuef, Protection of Horus
                              Qebehsenuef, Protection of Horus
                              EARTH 8
                              Qebehsenuef, Protection of Horus
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.


                              1 cardRanryu 1 cardRanryu
                              Ranryu
                              WIND 4
                              Ranryu
                              • ATK:

                              • 1500

                              • DEF:

                              • 200


                              You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK/200 DEF in your GY, except "Ranryu"; Special Summon it.


                              1 cardSpellbook Magician of Prophecy 1 cardSpellbook Magician of Prophecy
                              Spellbook Magician of Prophecy
                              WATER 2
                              Spellbook Magician of Prophecy
                              • ATK:

                              • 500

                              • DEF:

                              • 400


                              If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                              1 cardWynn the Wind Channeler 1 cardWynn the Wind Channeler
                              Wynn the Wind Channeler
                              WIND 5
                              Wynn the Wind Channeler
                              • ATK:

                              • 1850

                              • DEF:

                              • 1500


                              (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


                              1 cardAussa the Earth Charmer 1 cardAussa the Earth Charmer
                              Aussa the Earth Charmer
                              EARTH 3
                              Aussa the Earth Charmer
                              • ATK:

                              • 500

                              • DEF:

                              • 1500


                              FLIP: While this card is face-up on the field, take control of 1 EARTH monster your opponent controls.


                              1 cardEria the Water Charmer 1 cardEria the Water Charmer
                              Eria the Water Charmer
                              WATER 3
                              Eria the Water Charmer
                              • ATK:

                              • 500

                              • DEF:

                              • 1500


                              FLIP: Target 1 face-up WATER monster your opponent controls; take control of that target while this card is face-up on the field.


                              1 cardHiita the Fire Charmer 1 cardHiita the Fire Charmer
                              Hiita the Fire Charmer
                              FIRE 3
                              Hiita the Fire Charmer
                              • ATK:

                              • 500

                              • DEF:

                              • 1500


                              FLIP: Target 1 face-up FIRE monster your opponent controls; take control of that target while this card is face-up on the field.


                              2 cardWynn the Wind Charmer 2 cardWynn the Wind Charmer
                              Wynn the Wind Charmer
                              WIND 3
                              Wynn the Wind Charmer
                              • ATK:

                              • 500

                              • DEF:

                              • 1500


                              FLIP: While this card is face-up on the field, take control of 1 WIND monster your opponent controls.


                              1 cardAwakening of the Possessed 1 cardAwakening of the Possessed
                              Awakening of the Possessed
                              Spell Continuous
                              Awakening of the Possessed

                                Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.


                                1 cardDark Ruler No More 1 cardDark Ruler No More
                                Dark Ruler No More
                                Spell Normal
                                Dark Ruler No More

                                  Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                  Tag(s):

                                  1 cardGrand Spiritual Art - Ichirin 1 cardGrand Spiritual Art - Ichirin
                                  Grand Spiritual Art - Ichirin
                                  Spell Field
                                  Grand Spiritual Art - Ichirin

                                    Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.


                                    1 cardKing's Sarcophagus 1 cardKing's Sarcophagus
                                    King's Sarcophagus
                                    Spell Continuous
                                    King's Sarcophagus

                                      "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                                      1 cardMagicalized Fusion 1 cardMagicalized Fusion
                                      Magicalized Fusion
                                      Spell Normal
                                      Magicalized Fusion

                                        Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY. You can only activate 1 "Magicalized Fusion" per turn.


                                        1 cardSol and Luna 1 cardSol and Luna
                                        Sol and Luna
                                        Spell Quick
                                        Sol and Luna

                                          Target 1 monster you control and 1 monster your opponent controls; apply the following effect on each monster, depending on its battle position. ● Face-up: Change it to face-down Defense Position. ● Face-down: Change it to face-up Defense Position. You can only activate 1 "Sol and Luna" per turn.


                                          1 cardSpellbook of Knowledge 1 cardSpellbook of Knowledge
                                          Spellbook of Knowledge
                                          Spell Normal
                                          Spellbook of Knowledge

                                            Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                            1 cardSpellbook of Secrets 1 cardSpellbook of Secrets
                                            Spellbook of Secrets
                                            Spell Normal
                                            Spellbook of Secrets

                                              Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                              1 cardSpellbook of the Grand Circle 1 cardSpellbook of the Grand Circle
                                              Spellbook of the Grand Circle
                                              Spell Normal
                                              Spellbook of the Grand Circle

                                                Add 4 "Charmer" monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Charmer" or "Familiar-Possessed" monsters from your hand or field, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use each effect of "Spellbook of the Grand Circle" once per turn.


                                                1 cardSpirit Charmers 1 cardSpirit Charmers
                                                Spirit Charmers
                                                Spell Quick
                                                Spirit Charmers

                                                  Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                                                  1 cardAngel Statue - Azurune 1 cardAngel Statue - Azurune
                                                  Angel Statue - Azurune
                                                  Trap Continuous
                                                  Angel Statue - Azurune

                                                    Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                                                    1 cardPossessed Partnerships 1 cardPossessed Partnerships
                                                    Possessed Partnerships
                                                    Trap Normal
                                                    Possessed Partnerships

                                                      Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                                                      1 cardUnpossessed 1 cardUnpossessed
                                                      Unpossessed
                                                      Trap Continuous
                                                      Unpossessed

                                                        "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.


                                                        1 cardCharmers of the Grand Circle 1 cardCharmers of the Grand Circle
                                                        Charmers of the Grand Circle
                                                        LIGHT 6
                                                        Charmers of the Grand Circle
                                                        • ATK:

                                                        • 1850

                                                        • DEF:

                                                        • 1500


                                                        2+ "Charmer" or "Familiar-Possessed" monsters If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again. ● This card gains 800 ATK. ● Add 1 "Possessed" Spell/Trap from your Deck to your hand. ● Return 1 card on the field to the hand. ● Special Summon 1 Spellcaster monster from your GY. You can only use this effect of "Charmers of the Grand Circle" once per turn.


                                                        1 cardQuintet Magician 1 cardQuintet Magician
                                                        Quintet Magician
                                                        DARK 12
                                                        Quintet Magician
                                                        • ATK:

                                                        • 4500

                                                        • DEF:

                                                        • 4500


                                                        5 Spellcaster monsters Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.


                                                        1 cardAccesscode Talker 1 cardAccesscode Talker
                                                        Accesscode Talker
                                                        DARK
                                                        Accesscode Talker
                                                        • ATK:

                                                        • 2300

                                                        • LINK-4

                                                        Link Arrow:

                                                        Top

                                                        Left

                                                        Right

                                                        Bottom


                                                        2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                        Tag(s):

                                                        1 cardAussa the Earth Charmer, Immovable 1 cardAussa the Earth Charmer, Immovable
                                                        Aussa the Earth Charmer, Immovable
                                                        EARTH
                                                        Aussa the Earth Charmer, Immovable
                                                        • ATK:

                                                        • 1850

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                                        1 cardEria the Water Charmer, Gentle 1 cardEria the Water Charmer, Gentle
                                                        Eria the Water Charmer, Gentle
                                                        WATER
                                                        Eria the Water Charmer, Gentle
                                                        • ATK:

                                                        • 1850

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                                        1 cardHiita the Fire Charmer, Ablaze 1 cardHiita the Fire Charmer, Ablaze
                                                        Hiita the Fire Charmer, Ablaze
                                                        FIRE
                                                        Hiita the Fire Charmer, Ablaze
                                                        • ATK:

                                                        • 1850

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                        1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                        Selene, Queen of the Master Magicians
                                                        LIGHT
                                                        Selene, Queen of the Master Magicians
                                                        • ATK:

                                                        • 1850

                                                        • LINK-3

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom

                                                        Bottom-Right


                                                        2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                        1 cardSilhouhatte Rabbit 1 cardSilhouhatte Rabbit
                                                        Silhouhatte Rabbit
                                                        LIGHT
                                                        Silhouhatte Rabbit
                                                        • ATK:

                                                        • 1500

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                        1 cardWynn the Wind Charmer, Verdant 1 cardWynn the Wind Charmer, Verdant
                                                        Wynn the Wind Charmer, Verdant
                                                        WIND
                                                        Wynn the Wind Charmer, Verdant
                                                        • ATK:

                                                        • 1850

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.


                                                        1 cardThe Zombie Vampire 1 cardThe Zombie Vampire
                                                        The Zombie Vampire
                                                        DARK
                                                        The Zombie Vampire
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2800


                                                        2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                                        ocg
                                                        Familiar-Possessed
                                                        5







                                                        https://metaduelist.com/
                                                        Toparrow_upward