Familiar-Possessed Deck Breakdown
Cards Usage Statistic
Main Deck
x1 in 60%
x1 in 60%

EARTH
5Aussa the Earth Channeler
ATK:
1850
DEF:
1500
(This card is always treated as a "Charmer" card.) You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.
x1 in 60%
x1 in 60%

WIND
1Droll & Lock Bird
ATK:
0
DEF:
0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
x1 in 60%
x1 in 60%

WATER
5Eria the Water Channeler
ATK:
1850
DEF:
1500
(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.
x1 in 60%
x1 in 60%

FIRE
5Hiita the Fire Channeler
ATK:
1850
DEF:
1500
(This card is always treated as a "Charmer" card.) You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Hiita the Fire Channeler" once per turn.
x1 in 60%
x1 in 60%

DARK
5K9-66a Jokul
ATK:
2000
DEF:
1900
If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.
x3 in 60%
x3 in 60%

WIND
4Mulcharmy Fuwalos
ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
x1 in 60%
x1 in 60%

WIND
5Wynn the Wind Channeler
ATK:
1850
DEF:
1500
(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.
x3 in 60%
x3 in 60%

Spell
NormalSpellbook of the Grand Circle
Add 4 "Charmer" monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Charmer" or "Familiar-Possessed" monsters from your hand or field, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use each effect of "Spellbook of the Grand Circle" once per turn.
x1 in 60%
x1 in 60%

Trap
NormalPossessed Partnerships
Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.
Extra Deck
x1 in 60%
x1 in 60%

LIGHT
6Charmers of the Grand Circle
ATK:
1850
DEF:
1500
2+ "Charmer" or "Familiar-Possessed" monsters If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again. ● This card gains 800 ATK. ● Add 1 "Possessed" Spell/Trap from your Deck to your hand. ● Return 1 card on the field to the hand. ● Special Summon 1 Spellcaster monster from your GY. You can only use this effect of "Charmers of the Grand Circle" once per turn.
x1 in 60%
x1 in 60%

WIND
K9-17 "Ripper"
ATK:
2300
DEF:
1800
2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.
Main: 52 Extra: 15



EARTH
5Aussa the Earth Channeler
ATK:
1850
DEF:
1500
(This card is always treated as a "Charmer" card.) You can discard this card and 1 EARTH monster; add 1 EARTH monster from your Deck to your hand with 1850 or less ATK, whose original Type is the same as one of the discarded monsters, also you cannot activate non-EARTH monster effects for the rest of this turn. When your EARTH monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Aussa the Earth Channeler" once per turn.



WATER
5Eria the Water Channeler
ATK:
1850
DEF:
1500
(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.



LIGHT
4Fairy Tail - Luna
ATK:
1850
DEF:
1000
When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.



LIGHT
4Fairy Tail - Matchgiru
ATK:
1850
DEF:
1000
If a Spellcaster monster with 1850 original ATK is on the field: You can Special Summon this card from your hand or GY, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is Normal or Special Summoned: You can add 1 "Fairy Tail" Spell/Trap or 1 "Fairy Tale Tails" from your Deck to your hand. You can pay 500 LP; the name of 1 Effect Monster your opponent controls becomes "Prince of Fairies". You can only use each effect of "Fairy Tail - Matchgiru" once per turn.



LIGHT
4Fairy Tail - Snow
ATK:
1850
DEF:
1000
If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.



FIRE
5Hiita the Fire Channeler
ATK:
1850
DEF:
1500
(This card is always treated as a "Charmer" card.) You can discard this card and 1 other FIRE monster; add 1 FIRE monster from your Deck to your hand with higher ATK than the other discarded monster, also you cannot activate non-FIRE monster effects for the rest of this turn. When your FIRE monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Hiita the Fire Channeler" once per turn.



WATER
4Spiritual Art Familiars
ATK:
1500
DEF:
200
(This card is always treated as a "Familiar-Possessed" card.) If this card is Normal or Special Summoned: You can add 1 "Possessed" Spell/Trap or 1 "Grand Spiritual Art - Ichirin" from your Deck to your hand. You can declare 1 Monster Type and 1 Attribute; this card becomes that Type and Attribute until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck or GY. You can only use each effect of "Spiritual Art Familiars" once per turn.



WIND
5Wynn the Wind Channeler
ATK:
1850
DEF:
1500
(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.



Spell
ContinuousAwakening of the Possessed
Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.



Spell
FieldFairy Tail Ball
When this card is activated: You can add 1 "Fairy Tail" monster or 1 "Fairy Tale Tails" from your Deck or banishment to your hand. Your "Fairy Tail" monsters can attack directly. Once per turn, if your opponent Special Summons a monster(s) and you control a "Fairy Tail" monster (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies". You can only activate 1 "Fairy Tail Ball" per turn.



Spell
QuickForbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



Spell
FieldGrand Spiritual Art - Ichirin
Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.



Spell
QuickOnce Upon a Fairy Tail
Special Summon up to 1 LIGHT "Fairy Tail" monster each from your hand, GY, and banishment, with different names, also you cannot Special Summon for the rest of this turn, except Spellcaster monsters. If this card is banished, or sent to the GY except from the field: You can Set this card, but it cannot be activated unless you control a "Fairy Tail" monster. You can only use each effect of "Once Upon a Fairy Tail" once per turn.



Spell
NormalPossessed Destiny
Target 1 face-up monster on the field; Special Summon 1 "Charmer" or "Familiar-Possessed" monster with the same Attribute from your hand, Deck, or GY in face-up Attack Position or face-down Defense Position, then you can change that target to face-down Defense Position. You can banish this card from your GY, then target 1 monster you control; change its battle position. You can only use each effect of "Possessed Destiny" once per turn.



Spell
NormalSpellbook of the Grand Circle
Add 4 "Charmer" monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Charmer" or "Familiar-Possessed" monsters from your hand or field, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use each effect of "Spellbook of the Grand Circle" once per turn.



Spell
QuickSpirit Charmers
Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.



Spell
NormalSuccumbing-Song Morganite
For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.



Spell
EquipTails of the Fairy Tails
The equipped monster gains 1000 ATK. Once per turn, during your Main Phase: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand, field, and/or "Prince of Fairies" your opponent controls as material. If this card is in your GY: You can equip this card to 1 "Fairy Tail" monster on the field, then immediately after this effect resolves, you can Normal Summon 1 Spellcaster monster with 1850 ATK. You can only use this effect of "Tails of the Fairy Tails" once per turn.



Spell
NormalTime-Tearing Morganite
For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.



Trap
NormalPossessed Partnerships
Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.



Trap
ContinuousUnpossessed
"Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.



LIGHT
6Charmers of the Grand Circle
ATK:
1850
DEF:
1500
2+ "Charmer" or "Familiar-Possessed" monsters If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again. ● This card gains 800 ATK. ● Add 1 "Possessed" Spell/Trap from your Deck to your hand. ● Return 1 card on the field to the hand. ● Special Summon 1 Spellcaster monster from your GY. You can only use this effect of "Charmers of the Grand Circle" once per turn.



DARK
6Garura, Wings of Resonant Life
ATK:
1500
DEF:
2400
2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.



WATER
4Mudragon of the Swamp
ATK:
1900
DEF:
1600
2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.



EARTH
4Teller of Fairy Tails
ATK:
1850
DEF:
1000
1 LIGHT "Fairy Tail" monster + 1 Spellcaster monster "Fairy Tail" monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Teller of Fairy Tails" once per turn. If this card is Fusion Summoned using "Prince of Fairies" as material: You can destroy as many cards your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each card destroyed. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Fairy Tail" card from your hand or GY; negate the activation, and if you do, destroy that card.



EARTH
4Weaver of Fairy Tails
ATK:
1850
DEF:
1000
1 "Fairy Tail" monster + 1 Spellcaster monster All "Prince of Fairies" on the field become Spellcaster monsters. During your Main Phase: You can Special Summon 1 "Fairy Tail" monster from your Deck or banishment. You can only use this effect of "Weaver of Fairy Tails" once per turn. If you Normal or Special Summon a non-EARTH "Fairy Tail" monster, while this card is in your Monster Zone (except during the Damage Step): You can target 1 Effect Monster your opponent controls; negate its effects, also its name becomes "Prince of Fairies".



EARTHAussa the Earth Charmer, Immovable
ATK:
1850
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.



LIGHTCharmer Quartet in Bloom
ATK:
1850
LINK-4
Link Arrow:
Left
Right
Bottom-Left
Bottom-Right
2+ monsters Gains 300 ATK for each different Attribute on the field. Once, while this card is face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters in your GY with the same Attribute but different Types, or with the same Type but different Attributes; Special Summon both, also until the end of the next turn, this card and the Special Summoned monsters cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. You can only use this effect of "Charmer Quartet in Bloom" once per turn.



DARKCrowley, the First Propheseer
ATK:
1000
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Spellcaster monsters If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.



DARKDharc the Dark Charmer, Gloomy
ATK:
1850
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.



WATEREria the Water Charmer, Gentle
ATK:
1850
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.



FIREHiita the Fire Charmer, Ablaze
ATK:
1850
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.



LIGHTLyna the Light Charmer, Lustrous
ATK:
1850
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.



LIGHTSelene, Queen of the Master Magicians
ATK:
1850
LINK-3
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.



WINDWynn the Wind Charmer, Verdant
ATK:
1850
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.



DARK
Fairy Tail - Wiccat
ATK:
1850
DEF:
1000
2 Level 4 Spellcaster monsters Each "Fairy Tail" monster you control whose original Attribute is LIGHT, is unaffected by your opponent's activated effects. You can only use each of the following effects of "Fairy Tail - Wiccat" once per turn. You can detach up to 2 materials from this card; send "Fairy Tail" cards from your Deck to the GY, equal to the number detached. If this card is in your GY (Quick Effect): You can target 1 "Fairy Tail" monster you control whose original Attribute is LIGHT; Special Summon this card, and if you do, send that monster to the GY.














