Familiar-Possessed Deck Breakdown

Cards Usage Statistic

Main Deck

Awakening of the Possessed - Nefariouser Archfiend
Awakening of the Possessed - Nefariouser Archfiend
Awakening of the Possessed - Nefariouser Archfiend
EARTH 5
Awakening of the Possessed - Nefariouser Archfiend
  • ATK:

  • 2000

  • DEF:

  • 200


You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn. ● When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects. ● If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.

Familiars of the Spiritual Arts
Familiars of the Spiritual Arts
Familiars of the Spiritual Arts
WATER 4
Familiars of the Spiritual Arts
  • ATK:

  • 1500

  • DEF:

  • 200


(This card is always treated as a "Familiar-Possessed" card.) If this card is Normal or Special Summoned: You can add 1 "Possessed" Spell/Trap or "Grand Spiritual Art - Ichirin" from your Deck to your hand. You can declare 1 Monster Type and 1 Attribute; this card becomes that Type and Attribute until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck or GY. You can only use each effect of "Familiars of the Spiritual Arts" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.

Aussa the Earth Charmer
Aussa the Earth Charmer
Aussa the Earth Charmer
EARTH 3
Aussa the Earth Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: While this card is face-up on the field, take control of 1 EARTH monster your opponent controls.

Dharc the Dark Charmer
Dharc the Dark Charmer
Dharc the Dark Charmer
DARK 3
Dharc the Dark Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.

Eria the Water Charmer
Eria the Water Charmer
Eria the Water Charmer
WATER 3
Eria the Water Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: Target 1 face-up WATER monster your opponent controls; take control of that target while this card is face-up on the field.

Hiita the Fire Charmer
Hiita the Fire Charmer
Hiita the Fire Charmer
FIRE 3
Hiita the Fire Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: Target 1 face-up FIRE monster your opponent controls; take control of that target while this card is face-up on the field.

Lyna the Light Charmer
Lyna the Light Charmer
Lyna the Light Charmer
LIGHT 3
Lyna the Light Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field.

Wynn the Wind Charmer
Wynn the Wind Charmer
Wynn the Wind Charmer
WIND 3
Wynn the Wind Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: While this card is face-up on the field, take control of 1 WIND monster your opponent controls.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Awakening of the Possessed
Awakening of the Possessed
Awakening of the Possessed
Spell Continuous
Awakening of the Possessed

    Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Crossout Designator
      Crossout Designator
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        Grand Spiritual Art - Ichirin
        Grand Spiritual Art - Ichirin
        Grand Spiritual Art - Ichirin
        Spell Field
        Grand Spiritual Art - Ichirin

          Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.

          Spellbook of Knowledge
          Spellbook of Knowledge
          Spellbook of Knowledge
          Spell Normal
          Spellbook of Knowledge

            Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

            Spellbook of Secrets
            Spellbook of Secrets
            Spellbook of Secrets
            Spell Normal
            Spellbook of Secrets

              Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

              Spellbook of the Grand Circle
              Spellbook of the Grand Circle
              Spellbook of the Grand Circle
              Spell Normal
              Spellbook of the Grand Circle

                Add 4 "Charmer" monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Charmer" or "Familiar-Possessed" monsters from your hand or field, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use each effect of "Spellbook of the Grand Circle" once per turn.

                Spirit Charmers
                Spirit Charmers
                Spirit Charmers
                Spell Quick
                Spirit Charmers

                  Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.

                  Possessed Partnerships
                  Possessed Partnerships
                  Possessed Partnerships
                  Trap Normal
                  Possessed Partnerships

                    Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.

                    Extra Deck

                    Charmers of the Grand Circle
                    Charmers of the Grand Circle
                    Charmers of the Grand Circle
                    LIGHT 6
                    Charmers of the Grand Circle
                    • ATK:

                    • 1850

                    • DEF:

                    • 1500


                    2+ "Charmer" or "Familiar-Possessed" monsters If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again. ● This card gains 800 ATK. ● Add 1 "Possessed" Spell/Trap from your Deck to your hand. ● Return 1 card on the field to the hand. ● Special Summon 1 Spellcaster monster from your GY. You can only use this effect of "Charmers of the Grand Circle" once per turn.

                    Crowley, the First Propheseer
                    Crowley, the First Propheseer
                    Crowley, the First Propheseer
                    DARK
                    Crowley, the First Propheseer
                    • ATK:

                    • 1000

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Spellcaster monsters If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.

                    Four Charmers in Profusion
                    Four Charmers in Profusion
                    Four Charmers in Profusion
                    LIGHT
                    Four Charmers in Profusion
                    • ATK:

                    • 1850

                    • LINK-4

                    Link Arrow:

                    Left

                    Right

                    Bottom-Left

                    Bottom-Right


                    2+ monsters Gains 300 ATK for each different Attribute on the field. Once while face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters with the same Attribute but different Types, or 2 monsters with the same Type but different Attributes, in your GY; Special Summon both, but this card, also those monsters, cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon until the end of the next turn. You can only use this effect of "Four Charmers in Profusion" once per turn.

                    S:P Little Knight
                    S:P Little Knight
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                    Selene, Queen of the Master Magicians
                    Selene, Queen of the Master Magicians
                    Selene, Queen of the Master Magicians
                    LIGHT
                    Selene, Queen of the Master Magicians
                    • ATK:

                    • 1850

                    • LINK-3

                    Link Arrow:

                    Bottom-Left

                    Bottom

                    Bottom-Right


                    2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                    Main: 60 Extra: 15

                    1 cardAwakening of the Possessed - Gagigobyte 1 cardAwakening of the Possessed - Gagigobyte
                    Awakening of the Possessed - Gagigobyte
                    WATER 5
                    Awakening of the Possessed - Gagigobyte
                    • ATK:

                    • 2000

                    • DEF:

                    • 200


                    You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower WATER monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Gagigobyte" once per turn. ● When this card is Special Summoned by its effect: You can send 1 random card from your opponent's hand to the GY, then each player draws 1 card. ● If this card is sent from the field to the GY: You can add 1 "Spiritual Water Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.


                    1 cardAwakening of the Possessed - Nefariouser Archfiend 1 cardAwakening of the Possessed - Nefariouser Archfiend
                    Awakening of the Possessed - Nefariouser Archfiend
                    EARTH 5
                    Awakening of the Possessed - Nefariouser Archfiend
                    • ATK:

                    • 2000

                    • DEF:

                    • 200


                    You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn. ● When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects. ● If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.


                    3 cardDark Magician Girl the Magician's Apprentice 3 cardDark Magician Girl the Magician's Apprentice
                    Dark Magician Girl the Magician's Apprentice
                    DARK 6
                    Dark Magician Girl the Magician's Apprentice
                    • ATK:

                    • 2000

                    • DEF:

                    • 1700


                    You can Special Summon this card (from your hand) by discarding 1 card, and if you do, this card's name becomes "Dark Magician Girl". You can only Special Summon "Dark Magician Girl the Magician's Apprentice" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" from your Deck to your hand. You can only use this effect of "Dark Magician Girl the Magician's Apprentice" once per turn. Gains 300 ATK for each monster that mentions "Shining Sarcophagus" in the GYs.


                    2 cardDroll & Lock Bird
                    2 cardDroll & Lock Bird
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    1 cardFamiliars of the Spiritual Arts 1 cardFamiliars of the Spiritual Arts
                    Familiars of the Spiritual Arts
                    WATER 4
                    Familiars of the Spiritual Arts
                    • ATK:

                    • 1500

                    • DEF:

                    • 200


                    (This card is always treated as a "Familiar-Possessed" card.) If this card is Normal or Special Summoned: You can add 1 "Possessed" Spell/Trap or "Grand Spiritual Art - Ichirin" from your Deck to your hand. You can declare 1 Monster Type and 1 Attribute; this card becomes that Type and Attribute until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Spellcaster monster with 1500 DEF from your Deck or GY. You can only use each effect of "Familiars of the Spiritual Arts" once per turn.


                    1 cardGandora-G the Dragon of Destruction 1 cardGandora-G the Dragon of Destruction
                    Gandora-G the Dragon of Destruction
                    DARK 8
                    Gandora-G the Dragon of Destruction
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    Gains 300 ATK for each banished card. You can only use each of the following effects of "Gandora-G the Dragon of Destruction" once per turn. If you control "Shining Sarcophagus": You can Special Summon this card from your hand. You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster that mentions "Shining Sarcophagus" from your Deck, and increase its Level by the number of cards destroyed by this effect.


                    1 cardHapi, Guidance of Horus 1 cardHapi, Guidance of Horus
                    Hapi, Guidance of Horus
                    WIND 8
                    Hapi, Guidance of Horus
                    • ATK:

                    • 2400

                    • DEF:

                    • 1600


                    If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


                    3 cardImsety, Glory of Horus 3 cardImsety, Glory of Horus
                    Imsety, Glory of Horus
                    DARK 8
                    Imsety, Glory of Horus
                    • ATK:

                    • 3000

                    • DEF:

                    • 1800


                    If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                    1 cardJowgen the Spiritualist
                    1 cardJowgen the Spiritualist
                    Jowgen the Spiritualist
                    LIGHT 3
                    Jowgen the Spiritualist
                    • ATK:

                    • 200

                    • DEF:

                    • 1300


                    You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


                    1 cardMagicians' Souls 1 cardMagicians' Souls
                    Magicians' Souls
                    DARK 1
                    Magicians' Souls
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                    1 cardMaxx "C"
                    1 cardMaxx "C"
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                    Mulcharmy Fuwalos
                    WIND 4
                    Mulcharmy Fuwalos
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    3 cardNibiru, the Primal Being 3 cardNibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    3 cardSpellbook Magician of Prophecy 3 cardSpellbook Magician of Prophecy
                    Spellbook Magician of Prophecy
                    WATER 2
                    Spellbook Magician of Prophecy
                    • ATK:

                    • 500

                    • DEF:

                    • 400


                    If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                    1 cardAussa the Earth Charmer 1 cardAussa the Earth Charmer
                    Aussa the Earth Charmer
                    EARTH 3
                    Aussa the Earth Charmer
                    • ATK:

                    • 500

                    • DEF:

                    • 1500


                    FLIP: While this card is face-up on the field, take control of 1 EARTH monster your opponent controls.


                    1 cardDharc the Dark Charmer 1 cardDharc the Dark Charmer
                    Dharc the Dark Charmer
                    DARK 3
                    Dharc the Dark Charmer
                    • ATK:

                    • 500

                    • DEF:

                    • 1500


                    FLIP: Take control of 1 DARK monster your opponent controls, while this card remains face-up on the field.


                    1 cardEria the Water Charmer 1 cardEria the Water Charmer
                    Eria the Water Charmer
                    WATER 3
                    Eria the Water Charmer
                    • ATK:

                    • 500

                    • DEF:

                    • 1500


                    FLIP: Target 1 face-up WATER monster your opponent controls; take control of that target while this card is face-up on the field.


                    1 cardHiita the Fire Charmer 1 cardHiita the Fire Charmer
                    Hiita the Fire Charmer
                    FIRE 3
                    Hiita the Fire Charmer
                    • ATK:

                    • 500

                    • DEF:

                    • 1500


                    FLIP: Target 1 face-up FIRE monster your opponent controls; take control of that target while this card is face-up on the field.


                    1 cardLyna the Light Charmer 1 cardLyna the Light Charmer
                    Lyna the Light Charmer
                    LIGHT 3
                    Lyna the Light Charmer
                    • ATK:

                    • 500

                    • DEF:

                    • 1500


                    FLIP: Take control of 1 LIGHT monster your opponent controls, while this card is face-up on the field.


                    1 cardWynn the Wind Charmer 1 cardWynn the Wind Charmer
                    Wynn the Wind Charmer
                    WIND 3
                    Wynn the Wind Charmer
                    • ATK:

                    • 500

                    • DEF:

                    • 1500


                    FLIP: While this card is face-up on the field, take control of 1 WIND monster your opponent controls.


                    1 cardBlue-Eyes White Dragon 1 cardBlue-Eyes White Dragon
                    Blue-Eyes White Dragon
                    LIGHT 8
                    Blue-Eyes White Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.


                    2 cardAsh Blossom & Joyous Spring
                    2 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    1 cardAwakening of the Possessed 1 cardAwakening of the Possessed
                    Awakening of the Possessed
                    Spell Continuous
                    Awakening of the Possessed

                      Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.


                      1 cardCalled by the Grave
                      1 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        1 cardCrossout Designator
                        1 cardCrossout Designator
                        Crossout Designator
                        Spell Quick
                        Crossout Designator

                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                          Tag(s):

                          1 cardGrand Spiritual Art - Ichirin 1 cardGrand Spiritual Art - Ichirin
                          Grand Spiritual Art - Ichirin
                          Spell Field
                          Grand Spiritual Art - Ichirin

                            Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.


                            1 cardKing's Sarcophagus 1 cardKing's Sarcophagus
                            King's Sarcophagus
                            Spell Continuous
                            King's Sarcophagus

                              "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                              1 cardMausoleum of White 1 cardMausoleum of White
                              Mausoleum of White
                              Spell Field
                              Mausoleum of White

                                During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the GY, and if you do, the targeted monster gains ATK/DEF equal to the Level of the monster sent to the GY x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your GY; add 1 "Burst Stream of Destruction" from your Deck to your hand.


                                2 cardPossessed Resonance 2 cardPossessed Resonance
                                Possessed Resonance
                                Spell Normal
                                Possessed Resonance

                                  Target 1 face-up monster on the field; Special Summon 1 "Charmer" or "Familiar-Possessed" monster with the same Attribute from your hand, Deck, or GY in Attack Position or face-down Defense Position, then you can change the targeted monster to face-down Defense Position. You can banish this card from your GY, then target 1 monster you control; change its battle position. You can only use each effect of "Possessed Resonance" once per turn.


                                  2 cardShining Sarcophagus 2 cardShining Sarcophagus
                                  Shining Sarcophagus
                                  Spell Continuous
                                  Shining Sarcophagus

                                    Cannot be destroyed by monster effects. You can only use each of the following effects of "Shining Sarcophagus" once per turn. During your Main Phase: You can add 1 card that mentions "Shining Sarcophagus" from your Deck to your hand, except "Shining Sarcophagus". If your opponent Special Summons a monster(s) from the GY (except during the Damage Step): You can discard 1 Spell, then target 1 of those monsters; send it to the GY.


                                    1 cardSpellbook of Fate 1 cardSpellbook of Fate
                                    Spellbook of Fate
                                    Spell Quick
                                    Spellbook of Fate

                                      If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls.


                                      1 cardSpellbook of Judgment 1 cardSpellbook of Judgment
                                      Spellbook of Judgment
                                      Spell Quick
                                      Spellbook of Judgment

                                        During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Deck to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn.


                                        1 cardSpellbook of Knowledge 1 cardSpellbook of Knowledge
                                        Spellbook of Knowledge
                                        Spell Normal
                                        Spellbook of Knowledge

                                          Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                          3 cardSpellbook of Secrets 3 cardSpellbook of Secrets
                                          Spellbook of Secrets
                                          Spell Normal
                                          Spellbook of Secrets

                                            Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


                                            3 cardSpellbook of the Grand Circle 3 cardSpellbook of the Grand Circle
                                            Spellbook of the Grand Circle
                                            Spell Normal
                                            Spellbook of the Grand Circle

                                              Add 4 "Charmer" monsters with different Attributes from your Deck, GY, and/or banishment to your hand, then shuffle 2 cards from your hand into the Deck. You can banish this card from your GY; Fusion Summon 1 Fusion Monster from your Extra Deck, using "Charmer" or "Familiar-Possessed" monsters from your hand or field, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. You can only use each effect of "Spellbook of the Grand Circle" once per turn.


                                              3 cardSpirit Charmers 3 cardSpirit Charmers
                                              Spirit Charmers
                                              Spell Quick
                                              Spirit Charmers

                                                Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                                                1 cardThe Gaze of Timaeus 1 cardThe Gaze of Timaeus
                                                The Gaze of Timaeus
                                                Spell Quick
                                                The Gaze of Timaeus

                                                  Target 1 "Dark Magician" or "Dark Magician Girl" you control or in your GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions it as material, by shuffling that monster into the Deck, but banish it during the End Phase of the next turn. (This is treated as a Special Summon with "The Eye of Timaeus".) You can only activate 1 "The Gaze of Timaeus" per turn.


                                                  1 cardPossessed Partnerships 1 cardPossessed Partnerships
                                                  Possessed Partnerships
                                                  Trap Normal
                                                  Possessed Partnerships

                                                    Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                                                    1 cardSpiritual Water Art - Aoi 1 cardSpiritual Water Art - Aoi
                                                    Spiritual Water Art - Aoi
                                                    Trap Normal
                                                    Spiritual Water Art - Aoi

                                                      Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the Graveyard.


                                                      1 cardUnpossessed 1 cardUnpossessed
                                                      Unpossessed
                                                      Trap Continuous
                                                      Unpossessed

                                                        "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.


                                                        2 cardCharmers of the Grand Circle 2 cardCharmers of the Grand Circle
                                                        Charmers of the Grand Circle
                                                        LIGHT 6
                                                        Charmers of the Grand Circle
                                                        • ATK:

                                                        • 1850

                                                        • DEF:

                                                        • 1500


                                                        2+ "Charmer" or "Familiar-Possessed" monsters If this card is Fusion Summoned: You can activate this effect; for each different original Attribute used for its Fusion Summon (max. 4), you can apply 1 effect from this list. You can choose the same effect more than once. Resolve each effect before choosing again. ● This card gains 800 ATK. ● Add 1 "Possessed" Spell/Trap from your Deck to your hand. ● Return 1 card on the field to the hand. ● Special Summon 1 Spellcaster monster from your GY. You can only use this effect of "Charmers of the Grand Circle" once per turn.


                                                        1 cardDark Magician of Destruction 1 cardDark Magician of Destruction
                                                        Dark Magician of Destruction
                                                        DARK 8
                                                        Dark Magician of Destruction
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2600


                                                        "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by banishing 1 Level 6 or higher DARK Spellcaster monster you control during the turn a Spell Card or effect was activated. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand. This card's name becomes "Dark Magician" while on the field or in the GY.


                                                        1 cardMagistus Chorozo 1 cardMagistus Chorozo
                                                        Magistus Chorozo
                                                        DARK 4
                                                        Magistus Chorozo
                                                        • ATK:

                                                        • 1000

                                                        • DEF:

                                                        • 2800


                                                        1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                                        1 cardRed-Eyes Dark Dragoon
                                                        1 cardRed-Eyes Dark Dragoon
                                                        Red-Eyes Dark Dragoon
                                                        DARK 8
                                                        Red-Eyes Dark Dragoon
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                        1 cardCrowley, the First Propheseer 1 cardCrowley, the First Propheseer
                                                        Crowley, the First Propheseer
                                                        DARK
                                                        Crowley, the First Propheseer
                                                        • ATK:

                                                        • 1000

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 Spellcaster monsters If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.


                                                        2 cardFour Charmers in Profusion 2 cardFour Charmers in Profusion
                                                        Four Charmers in Profusion
                                                        LIGHT
                                                        Four Charmers in Profusion
                                                        • ATK:

                                                        • 1850

                                                        • LINK-4

                                                        Link Arrow:

                                                        Left

                                                        Right

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2+ monsters Gains 300 ATK for each different Attribute on the field. Once while face-up on the field, during the Main Phase (Quick Effect): You can target 2 monsters with the same Attribute but different Types, or 2 monsters with the same Type but different Attributes, in your GY; Special Summon both, but this card, also those monsters, cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon until the end of the next turn. You can only use this effect of "Four Charmers in Profusion" once per turn.


                                                        1 cardI:P Masquerena 1 cardI:P Masquerena
                                                        I:P Masquerena
                                                        DARK
                                                        I:P Masquerena
                                                        • ATK:

                                                        • 800

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                        1 cardMiasma Necromancer 1 cardMiasma Necromancer
                                                        Miasma Necromancer
                                                        DARK
                                                        Miasma Necromancer
                                                        • ATK:

                                                        • 1800

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Right


                                                        2 monsters, including a DARK Spellcaster monster If this card is Link Summoned: You can add 1 Level 5 or higher DARK Spellcaster monster from your GY to your hand, but you cannot activate cards, or the effects of cards, with its name for the rest of this turn. You can send 1 Spell/Trap from your hand or field to the GY; immediately after this effect resolves, Normal Summon 1 Spellcaster monster. You can only use each effect of "Miasma Necromancer" once per turn.


                                                        1 cardS:P Little Knight
                                                        1 cardS:P Little Knight
                                                        S:P Little Knight
                                                        DARK
                                                        S:P Little Knight
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Right


                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                        1 cardSelene, Queen of the Master Magicians 1 cardSelene, Queen of the Master Magicians
                                                        Selene, Queen of the Master Magicians
                                                        LIGHT
                                                        Selene, Queen of the Master Magicians
                                                        • ATK:

                                                        • 1850

                                                        • LINK-3

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom

                                                        Bottom-Right


                                                        2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                        1 cardSpirit with Eyes of Blue 1 cardSpirit with Eyes of Blue
                                                        Spirit with Eyes of Blue
                                                        LIGHT
                                                        Spirit with Eyes of Blue
                                                        • ATK:

                                                        • 300

                                                        • LINK-1

                                                        Link Arrow:

                                                        Bottom-Left


                                                        1 Level 4 or lower Dragon or Spellcaster monster You cannot Special Summon, except Dragon monsters. You can only use each of the following effects of "Spirit with Eyes of Blue" once per turn. If this card is Link Summoned: You can take 1 "Mausoleum of White" from your Deck and either add it to your hand or send it to the GY. You can Tribute this card; Special Summon 1 "Blue-Eyes" monster from your hand or GY, but if you Special Summoned an Effect Monster from your GY by this effect, it cannot attack and its effects are negated.


                                                        1 cardArms of Genex Return Zero 1 cardArms of Genex Return Zero
                                                        Arms of Genex Return Zero
                                                        DARK 10
                                                        Arms of Genex Return Zero
                                                        • ATK:

                                                        • 3100

                                                        • DEF:

                                                        • 2950


                                                        1 DARK Tuner + 1+ non-Tuner monsters When your opponent activates a monster effect (Quick Effect): You can banish 1 monster from your GY with the same Attribute; negate the activation, and if you do, destroy that monster. (You can only banish each Attribute once per turn to activate this effect of "Arms of Genex Return Zero".) Once per turn: You can target up to 6 of your "Genex" monsters with different Attributes that are banished and/or in your GY; shuffle them into the Deck, then you can destroy up to that many cards in the Spell & Trap Zones.


                                                        1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy 1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                        LIGHT
                                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                                        ocg
                                                        Familiar-Possessed
                                                        5







                                                        https://metaduelist.com/
                                                        Top