Instructions for playing Code Talker Trap Control

Instructions for playing Code Talker Trap Control

Questions often asked in this deck:
  • Is this an easy deck to play? Yes, as the first card line to appear in the Link era, its combos will not be complicated, but on the contrary, very simple!
  • Is this deck suitable for newbies? Yes, you can create your own great Code Talker deck through this article.
Code Talker is a powerful card line that includes 2,3,4,5 Link monsters with appearances based on their attributes and carries the name " Code Talker " in the name. The line was first introduced in the anime by Fujiki Yusaku in the Yu-Gi-Oh! VRAINS . From its launch until now, the card line has always been used to hire other card lines that have not yet had a chance to climb to the top of the meta, but until now, the card line has had a chance to climb to the top. Meta relies on its own strength. So let's find out with YGO Vietnam why this is so and how to play this deck!

"In this article, the content is edited and synthesized from the original content of the article Code Talker Trap Control by from Yu-Gi-Oh! Guidance Vietnam – How to master Yugioh card game . Thank you Ygoguidance has given us more opportunities and abilities to complete these tutorials!" Article link: https://ygoguidance.com/code-talker-trap-control/




overview

Code Talker is a card line that often synergizes strongly with Cyberse support, but also has some support cards of its own. Decks typically require a mostly pure Cyberse deck to perform well, due to their summoning requirements (usually Cyberse monsters) and effects (usually working best with Cyberse monsters).

The large number of Code Talkers and their tendency to have 'hard' "once per turn" text on their effects also discourages running 3 copies of the 'best' Cyberse monster. As is the case with most Cyberse deck orientations, Code Talker features a very strong use of toolboxes.

For this reason, it is often very difficult and painful to build a good and competitive Code Talker deck because the cards are all worth using - unless you are a Yusaku god then this is too easy but you are not You should accept that truth :))) But don't worry, YGO Vietnam is here to help you with this article!

Abbreviations

Like the previous articles I have written, this section is absolutely indispensable for you. Common abbreviations will be the names of Code Talkers or some hard-to-read card names
  • Graveyard = GY
  • Lifepoint = LP
  • Accesscode Talker = Access
  • Decode Talker = Decode
  • Transcode Talker = Trans
  • Encode Talker = Encode
  • Excode Talker = Excode
  • Powercode Talker = Power
  • Shootingcode Talker = Shtngcode
  • Ash Blossom & Joyous Spring = Ash




Monster "Code"

" Code " monsters are mainly monsters that can search for Cyberse and from there continuously create combos to bring out your strongest Link main monster. Through the effects after being used to summon Link, they will have a certain role in affecting your match. However, those are some of the cards used in this deck, there are some other " Code " cards that are also quite good but will not be mentioned in the article because they basically do not create consistency for the deck. .

Micro Coder (3x)

SR Rarity
Micro Coder
SR Rarity
Micro Coder
Micro Coder
DARK 1
Micro Coder
  • ATK:

  • 300

  • DEF:

  • 0


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


It is a combo opening card and a very strong searcher of the deck. Usually in trap control decks, we will use the Link summoning effect in our hand more to search for the deck's counter traps or powerful spells like Cynet Backdoor , Cynet Mining . When needed, you can use effects on the field to add more monsters to summon Accesscode and OTK opponents.

Code Generator (2-3x)

R Rarity
Code Generator
R Rarity
Code Generator
Code Generator
EARTH 3
Code Generator
  • ATK:

  • 1300

  • DEF:

  • 500


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.


Another starter, although weaker than Micro in not being able to search for magic/traps, but can add materials to the grave, common targets for Generator's effects are Dotscaper for combos, or Sea Achiever , or Simply put, other Cyberse monsters can be called back with Monster Reborn , for example. Another use is to chain with Micro to help Micro's effects avoid Ash.

However, if not, you can still summon Generator to the field and use its effect to bring a Cyberse with a special summoning effect to your hand.

Code Exporter (0-1x)

R Rarity
Code Exporter
R Rarity
Code Exporter
Code Exporter
WIND 5
Code Exporter
  • ATK:

  • 500

  • DEF:

  • 2300


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 Level 4 or lower Cyberse monster in your GY; add it to your hand, or, if this card on the field was used as material, you can Special Summon it instead, but negate its effects. You can only use each effect of "Code Exporter" once per turn.


It is a Recycler card for the deck, but compared to the recycling cards of other meta lines, Exporter is weaker and is a level 5 that is difficult to summon to use the effect of recalling a monster from the grave. . In addition, other Cyberse monsters in trap control decks usually do not have too much value when added back to the hand, maybe Micro or Generator to use for the next turn.

Code Radiator (1-2x)

R Rarity
Code Radiator
R Rarity
Code Radiator
Code Radiator
WATER 4
Code Radiator
  • ATK:

  • 1600

  • DEF:

  • 800


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn.


Radiator's effect cannot be used to search as much as other Codes, but on the contrary it can completely reduce the ATK of enemy monsters and neutralize their effects. Guaranteed a great OTK for you.



Cyberse monsters support

   

Cyberse Gadget (2-3x)

UR Rarity
Cyberse Gadget
UR Rarity
Cyberse Gadget
Cyberse Gadget
LIGHT 4
Cyberse Gadget
  • ATK:

  • 1400

  • DEF:

  • 300


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.


Another starter (starting card) of the deck that also extends combos. If you go first, then 1 Gadget = 1 link of any 3, maybe Heatsoul to draw cards for free or go later, it will be 1 card like Accesscode to OTK.
A strong card, but it will be very bad if you get hit with opp's Maxx "C" , then starters like Micro or Generator will be stronger, so just playing 2 Gadgets in the deck is fine.

Lady Debug (3x)

SR Rarity
Lady Debug
SR Rarity
Lady Debug
Lady Debug
LIGHT 4
Lady Debug
  • ATK:

  • 1700

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


One of the most popular searchers in Cyberse decks. Every time we summon Lady Debug , it allows us to pick up Micro, Generator or Backup Secretary to start the combo.

Dotscaper (1-2x)

SR Rarity
Dotscaper
SR Rarity
Dotscaper
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


Is a strong spammer (card capable of self-summoning from the grave) in the deck. Easily sent to the grave thanks to the Generator, as long as you have the Generator in your hand, when you use Link to any Code Talker , you will have 1 more free monster on the field to continue comboing with, or like holding it in your hand and using it for your opponent. Psy-Framelord Omega grabs his hand and hits it, and we have 1 free monster in our hand.

Special summon options from hand

N Rarity
Scrypton
N Rarity
Scrypton
Scrypton
WATER 5
Scrypton
  • ATK:

  • 1500

  • DEF:

  • 1500


You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn.


R Rarity
Cross Debug
R Rarity
Cross Debug
Cross Debug
DARK 2
Cross Debug
  • ATK:

  • 900

  • DEF:

  • 600


If you control 2 or more Link Monsters: You can Special Summon this card from your hand. During damage calculation, if your Link Monster battles an opponent's Link Monster (Quick Effect): You can banish this card from your GY, then target 1 Link Monster in your GY; your battling monster cannot be destroyed by that battle, also, until the end of this turn, it gains ATK equal to the target's ATK. You can only use each effect of "Cross Debug" once per turn.


R Rarity
Mathmech Addition
R Rarity
Mathmech Addition
Mathmech Addition
FIRE 4
Mathmech Addition
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.


N Rarity
Backup Secretary
N Rarity
Backup Secretary
Backup Secretary
LIGHT 3
Backup Secretary
  • ATK:

  • 1200

  • DEF:

  • 800


If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.


R Rarity
Link Infra-Flier
R Rarity
Link Infra-Flier
Link Infra-Flier
WIND 2
Link Infra-Flier
  • ATK:

  • 0

  • DEF:

  • 1800


You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way.


SR Rarity
Cyberse Converter
SR Rarity
Cyberse Converter
Cyberse Converter
LIGHT 2
Cyberse Converter
  • ATK:

  • 1000

  • DEF:

  • 1000


If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.


R Rarity
Gatchiri @Ignister
R Rarity
Gatchiri @Ignister
Gatchiri @Ignister
EARTH 8
Gatchiri @Ignister
  • ATK:

  • 0

  • DEF:

  • 3000


The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.


All of these cards have the ability to "jump" from the hand - that is, special summon. It's pretty good to start summoning Link quickly, but you shouldn't have too many copies of them in your deck because they will become dumbbells anyway, so it's best to play 1-2 copies of them, depending on your preferences.

Linkslayer (2x)

SR Rarity
Linkslayer
SR Rarity
Linkslayer
Linkslayer
EARTH 5
Linkslayer
  • ATK:

  • 2000

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.


Linkslayer itself is a very good combo starter card, but as a 5-star monster, it's best to only use 2 copies because you don't want too many heavy weights in your hand, right?

Firewall Guardian and Sea Archiver (1x)

R Rarity
Firewall Guardian
R Rarity
Firewall Guardian
Firewall Guardian
DARK 4
Firewall Guardian
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.


SR Rarity
Sea Archiver
SR Rarity
Sea Archiver
Sea Archiver
WATER 3
Sea Archiver
  • ATK:

  • 300

  • DEF:

  • 2100


If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn.


Both of these cards have the effect of summoning from the grave to the field quite well, but it seems that Sea Archiver is a bit better because it can be summoned from the hand. As for Link Guardian , with its second effect, we can quickly get to OTK, but if so, it might be better to use Radiator, so I don't recommend having this card in your deck. very



Handtraps

  

Maxx "C" and Ash Blossom & Joyous Spring (2-3x)

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


In essence, Code Talker control is a deck that doesn't need to play too many handtraps. Maybe it's just that handtraps are never weak like Maxx "C" or Ash. Personally, using 3 Ash is enough, the deck is afraid of Maxx "C" , so Ash helps me get through that situation. If needed, you can play 2-3 more Maxx “C” (Noobduelist, 2021)



Magic - Trap

  

Cynet Mining (1-2x)

UR Rarity
Cynet Mining
UR Rarity
Cynet Mining
Cynet Mining
Spell Normal
Cynet Mining

    Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


    One card can search all cyberse monsters in your deck. But the cost is quite high + most of the monsters in the deck know how to add to each other, so Mining is not as strong in the deck as other cyberse decks. Play 1-2 copies as targets for Micro Coder search when the deck runs out of Cynet spells/traps.

    Spool Code and Scapegoat (Scapegoat and its alternatives)

    R Rarity
    Spool Code
    R Rarity
    Spool Code
    Spool Code
    Spell Quick
    Spool Code

      When an opponent's monster declares a direct attack, while you have 3 or more Cyberse monsters in your GY: Negate the attack, then, you can Special Summon up to 3 "Spool Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.


      UR Rarity
      Scapegoat
      UR Rarity
      Scapegoat
      Scapegoat
      Spell Quick
      Scapegoat

        Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


        Winning Condition, the second of the deck, will usually be used during the opponent's turn to defend or at the End Phase to have 4 tokens on the field to OTK the opponent the next turn. However, the sad thing is that it has been Limited (Limit 1), so you can only use 1 card of it in the deck.

        However, Code Talker also has an alternate version of Scapegoat in the deck. Spool Code has the same capabilities as Scapegoat but only up to 3 Tokens. However, that amount is enough for defense and use for the next turn.

        Pot of Desires (3x)

        SR Rarity
        Pot of Desires
        SR Rarity
        Pot of Desires
        Pot of Desires
        Spell Normal
        Pot of Desires

          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




          Tag(s):

          The monsters in the deck do not have much recycling effect if banished, especially face-down banishes. However, with such an expensive price, it gives you 2 necessary draws, so perhaps it is also something worth considering.

          Monster Reborn and Harpie's Feather Duster (Each card should be 1x)

          UR Rarity
          Monster Reborn
          UR Rarity
          Monster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            UR Rarity
            Harpie's Feather Duster
            UR Rarity
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              Both of these cards are Limited (Limit 1). As for their uses, it's pretty obvious, right? So I won't explain them much.

              Cynet Codec and Cynet Optimization (Code Talker support leaves)

              SR Rarity
              Cynet Codec
              SR Rarity
              Cynet Codec
              Cynet Codec
              Spell Continuous
              Cynet Codec

                If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.


                R Rarity
                Cynet Optimization
                R Rarity
                Cynet Optimization
                Cynet Optimization
                Spell Continuous
                Cynet Optimization

                  If your "Code Talker" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Cyberse monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You can only use this effect of "Cynet Optimization" once per turn.


                  These are all cards that are good to use to support Code Talkers , but usually in this control deck they are not used much because they are not too necessary. For that reason, I will only briefly discuss these cards.
                  • Codec is used to add songs (also quite necessary so only use 1-2x if you like)
                  • Optimization is used to ensure more OTK, in addition to speeding up the summoning of Link to continue in Main Phase 2 to prepare for the next turn. (play 1x)

                  Cynet Backdoor (1-2x)

                  N Rarity
                  Cynet Backdoor
                  N Rarity
                  Cynet Backdoor
                  Cynet Backdoor
                  Spell Quick
                  Cynet Backdoor

                    Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn.


                    Mostly used during your opponent's turn where you can instantly search for 1 Cyberse and provide a direct attack.

                    Note: It's best not to use Accesscode because you want to keep its high ATK to attack the opponent's other monsters (if banished, Accesscode's increased ATK will be lost)

                    Cynet Conflict (1x)

                    R Rarity
                    Cynet Conflict
                    R Rarity
                    Cynet Conflict
                    Cynet Conflict
                    Trap Counter
                    Cynet Conflict

                      When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.


                      A powerful Counter Trap card of the deck, easy activation conditions, strong effects (disable, banish and prohibit the opponent from doing anything or using the effect of another copy) and more importantly, it can be searched easily through Micro.

                      Control Pitfalls

                      UR Rarity
                      Solemn Judgment
                      UR Rarity
                      Solemn Judgment
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                        Tag(s):

                        UR Rarity
                        Infinite Impermanence
                        UR Rarity
                        Infinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          UR Rarity
                          Solemn Strike
                          UR Rarity
                          Solemn Strike
                          Solemn Strike
                          Trap Counter
                          Solemn Strike

                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                            Tag(s):

                            UR Rarity
                            Crackdown
                            UR Rarity
                            Crackdown
                            Crackdown
                            Trap Continuous
                            Crackdown

                              Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                              Tag(s):

                              R Rarity
                              Compulsory Evacuation Device
                              R Rarity
                              Compulsory Evacuation Device
                              Compulsory Evacuation Device
                              Trap Normal
                              Compulsory Evacuation Device

                                Target 1 monster on the field; return that target to the hand.


                                UR Rarity
                                Imperial Order
                                UR Rarity
                                Imperial Order
                                Imperial Order
                                Trap Continuous
                                Imperial Order

                                  Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


                                  Yes, as the name of the Code Talker Trap contro l deck suggests. We will play lots of traps and get drunk with our opponents all the time in the game. The trap cards mentioned above are, in my opinion, the strongest cards in the current meta. Regarding the odds, you can play as you like, even just put them in the deck until the ancestors say enough (Noobduelist, 2021)



                                  Extra Deck

                                     

                                  Seamless Link 1

                                  UR Rarity
                                  Linkuriboh
                                  UR Rarity
                                  Linkuriboh
                                  Linkuriboh
                                  DARK
                                  Linkuriboh
                                  • ATK:

                                  • 300

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                  SR Rarity
                                  Link Spider
                                  SR Rarity
                                  Link Spider
                                  Link Spider
                                  EARTH
                                  Link Spider
                                  • ATK:

                                  • 1000

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                  UR Rarity
                                  Salamangreat Almiraj
                                  UR Rarity
                                  Salamangreat Almiraj
                                  Salamangreat Almiraj
                                  FIRE
                                  Salamangreat Almiraj
                                  • ATK:

                                  • 0

                                  • LINK-1

                                  Link Arrow:

                                  Bottom-Right


                                  1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                  SR Rarity
                                  Linguriboh
                                  SR Rarity
                                  Linguriboh
                                  Linguriboh
                                  DARK
                                  Linguriboh
                                  • ATK:

                                  • 300

                                  • LINK-1

                                  Link Arrow:

                                  Bottom-Left


                                  1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                  There really isn't much to explain about the Link 1 deck of the deck. Linku , Lingu , and Link Spider are mostly summoned from ScapeGoat 's Tokens, turning Tokens into effect monsters to meet the Link summoning conditions of higher Link monsters in the Extra Deck. Almiraj is often used in combination with Accesscode because it knows how to protect Accesscode from being destroyed by opponents when landing.

                                  Seamless Link 2

                                  SR Rarity
                                  Code Talker Inverted
                                  SR Rarity
                                  Code Talker Inverted
                                  Code Talker Inverted
                                  LIGHT
                                  Code Talker Inverted
                                  • ATK:

                                  • 1300

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.


                                  SR Rarity
                                  Splash Mage
                                  SR Rarity
                                  Splash Mage
                                  Splash Mage
                                  WATER
                                  Splash Mage
                                  • ATK:

                                  • 1100

                                  • LINK-2

                                  Link Arrow:

                                  Top-Right

                                  Bottom-Right


                                  2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                  SR Rarity
                                  Security Dragon
                                  SR Rarity
                                  Security Dragon
                                  Security Dragon
                                  LIGHT
                                  Security Dragon
                                  • ATK:

                                  • 1100

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Bottom


                                  2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                                  R Rarity
                                  Code Talker
                                  R Rarity
                                  Code Talker
                                  Code Talker
                                  DARK
                                  Code Talker
                                  • ATK:

                                  • 1300

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Bottom


                                  2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                                  Link 2 monsters are all used as a stepping stone to step up to Link 3. However, each monster has its own strong effect. Let's find out what those effects are!!!
                                  • As for Code Talker and Code Talker Inverted , both are very convenient to use and pair with " Code Talkers " due to having the same name as well as being compatible with the magic/trap cards named after them. But the good thing is that Inverted will be a bit better, helping you get to Link 3 quickly (Note that Inverted 's summoning conditions will be different from Code Talker ). You can play up to 2 copies of each card or 2 cards, 1 copy of each card.
                                  • Spash Mage is like a mobile Monster Reborn of the deck, with effects similar to Inverted , and thanks to Splash Mage , the deck has the ability to combo with just 1 card, few resources and set game control traps. Play 2 copies because you will need it in turns 1 and 3 of the game.
                                  • Security is an easy to summon Link 2, its effect can be pushed to the hand and is very easy to activate because most of the deck's Link monsters have link arrows pointing downwards. Play 1 of the Extra Deck as a situation card.

                                  Decode Talker Heatsoul and Transcode Talker (Seamless Link 3)

                                  UR Rarity
                                  Decode Talker Heatsoul
                                  UR Rarity
                                  Decode Talker Heatsoul
                                  Decode Talker Heatsoul
                                  FIRE
                                  Decode Talker Heatsoul
                                  • ATK:

                                  • 2300

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Bottom-Left

                                  Bottom-Right


                                  2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                                  SR Rarity
                                  Transcode Talker
                                  SR Rarity
                                  Transcode Talker
                                  Transcode Talker
                                  EARTH
                                  Transcode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-3

                                  Link Arrow:

                                  Top

                                  Right

                                  Bottom


                                  2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                  Most of the deck's Link 3s are Code Talkers . However, we will not use them all here. Why? Normally, what you want is to quickly summon your Link 4 faster than stopping at Code Talker Link 3, simply because with their current ATK, even if you increase ATK, you still want to Use more Link 4 monsters to attack to be sure. Here are the 2 Link 3 monsters needed for the deck.
                                  • Transcode Talker is the main beatdown of the deck, easy to summon, knows how to pull monsters, increases attack, counters targeted card effects, a pretty strong 3 link. It is recommended to play 2 copies.
                                  • Decode Talker Heatsoul , known as a hybrid of Decode Talker and Heatleo . That's why it brings an extremely great effect, increasing attack and giving extremely strong draws. Normally, on turn 1, you will go to Heatsoul , draw 1 card and set a trap. During the opponent's Draw Phase, use Heatsoul to draw, so ez +2. When needed, it can turn into Transcode if LP is 2000 or less. However, it is recommended to play a copy because it is only needed at the beginning of the game.

                                  Firewall Dragon and Accesscode Talker (Seamless Link 4)

                                  UR Rarity
                                  Firewall Dragon
                                  UR Rarity
                                  Firewall Dragon
                                  Firewall Dragon
                                  LIGHT
                                  Firewall Dragon
                                  • ATK:

                                  • 2500

                                  • LINK-4

                                  Link Arrow:

                                  Left

                                  Top

                                  Right

                                  Bottom


                                  2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                  UR Rarity
                                  Accesscode Talker
                                  UR Rarity
                                  Accesscode Talker
                                  Accesscode Talker
                                  DARK
                                  Accesscode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Bottom

                                  Right


                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                  Tag(s):

                                  In fact, Link 4 is not used much in the deck, mainly Cyberse staples. Here are two typical examples of Link 4 staple monsters for this deck.
                                  • Accesscode is the main force of the deck. When summoned properly, it will only have 5k3 ATK. Shooting cards cannot be disabled, and can fight extremely hard because the ATK is large and easy to summon. Because of those advantages and the fact that it is a Code Talker , consistent with the deck, it is recommended to play up to 2 copies of this card.
                                  • The once Link 4 monument has now had its limit released but its effect has been fixed. That's enough for Code Talker because Firewall has become a situational card, used when you need to deal with your opponent's field when there are too many monsters. Should play 1 or 2.



                                  Some sample Decks

                                    

                                  Sample deck 1

                                  Need 26 UR

                                  UR Rarity
                                  Cyberse Gadget2 card
                                  UR Rarity
                                  Accesscode Talker2 card
                                  UR Rarity
                                  Decode Talker Heatsoul1 card
                                  UR Rarity
                                  Firewall Dragon1 card
                                  UR Rarity
                                  Linkuriboh1 card
                                  UR Rarity
                                  Salamangreat Almiraj1 card
                                  UR Rarity
                                  Ash Blossom & Joyous Spring3 card
                                  UR Rarity
                                  Cynet Mining2 card
                                  UR Rarity
                                  Harpie's Feather Duster1 card
                                  UR Rarity
                                  Monster Reborn1 card
                                  UR Rarity
                                  Crackdown2 card
                                  UR Rarity
                                  Imperial Order1 card
                                  UR Rarity
                                  Infinite Impermanence2 card
                                  UR Rarity
                                  Solemn Judgment3 card
                                  UR Rarity
                                  Solemn Strike3 card

                                  Main: 40 Extra: 15

                                  N Rarity
                                  1 cardBackup Secretary
                                  N Rarity
                                  1 cardBackup Secretary
                                  Backup Secretary
                                  LIGHT 3
                                  Backup Secretary
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 800


                                  If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.


                                  R Rarity
                                  2 cardCode Generator
                                  R Rarity
                                  2 cardCode Generator
                                  Code Generator
                                  EARTH 3
                                  Code Generator
                                  • ATK:

                                  • 1300

                                  • DEF:

                                  • 500


                                  If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.


                                  SR Rarity
                                  1 cardCyberse Converter
                                  SR Rarity
                                  1 cardCyberse Converter
                                  Cyberse Converter
                                  LIGHT 2
                                  Cyberse Converter
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1000


                                  If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.


                                  UR Rarity
                                  2 cardCyberse Gadget
                                  UR Rarity
                                  2 cardCyberse Gadget
                                  Cyberse Gadget
                                  LIGHT 4
                                  Cyberse Gadget
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 300


                                  When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.


                                  SR Rarity
                                  2 cardDotscaper
                                  SR Rarity
                                  2 cardDotscaper
                                  Dotscaper
                                  EARTH 1
                                  Dotscaper
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 2100


                                  If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


                                  SR Rarity
                                  3 cardLady Debug
                                  SR Rarity
                                  3 cardLady Debug
                                  Lady Debug
                                  LIGHT 4
                                  Lady Debug
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 1400


                                  If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


                                  SR Rarity
                                  3 cardMicro Coder
                                  SR Rarity
                                  3 cardMicro Coder
                                  Micro Coder
                                  DARK 1
                                  Micro Coder
                                  • ATK:

                                  • 300

                                  • DEF:

                                  • 0


                                  If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


                                  UR Rarity
                                  3 cardAsh Blossom & Joyous Spring
                                  UR Rarity
                                  3 cardAsh Blossom & Joyous Spring
                                  Ash Blossom & Joyous Spring
                                  FIRE 3
                                  Ash Blossom & Joyous Spring
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                  UR Rarity
                                  2 cardCynet Mining
                                  UR Rarity
                                  2 cardCynet Mining
                                  Cynet Mining
                                  Spell Normal
                                  Cynet Mining

                                    Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                    UR Rarity
                                    1 cardHarpie's Feather Duster
                                    UR Rarity
                                    1 cardHarpie's Feather Duster
                                    Harpie's Feather Duster
                                    Spell Normal
                                    Harpie's Feather Duster

                                      Destroy all Spell and Trap Cards your opponent controls.




                                      Tag(s):

                                      UR Rarity
                                      1 cardMonster Reborn
                                      UR Rarity
                                      1 cardMonster Reborn
                                      Monster Reborn
                                      Spell Normal
                                      Monster Reborn

                                        Target 1 monster in either GY; Special Summon it.




                                        Tag(s):

                                        SR Rarity
                                        2 cardPot of Desires
                                        SR Rarity
                                        2 cardPot of Desires
                                        Pot of Desires
                                        Spell Normal
                                        Pot of Desires

                                          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                          Tag(s):

                                          R Rarity
                                          2 cardSpool Code
                                          R Rarity
                                          2 cardSpool Code
                                          Spool Code
                                          Spell Quick
                                          Spool Code

                                            When an opponent's monster declares a direct attack, while you have 3 or more Cyberse monsters in your GY: Negate the attack, then, you can Special Summon up to 3 "Spool Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.


                                            R Rarity
                                            3 cardCompulsory Evacuation Device
                                            R Rarity
                                            3 cardCompulsory Evacuation Device
                                            Compulsory Evacuation Device
                                            Trap Normal
                                            Compulsory Evacuation Device

                                              Target 1 monster on the field; return that target to the hand.


                                              UR Rarity
                                              2 cardCrackdown
                                              UR Rarity
                                              2 cardCrackdown
                                              Crackdown
                                              Trap Continuous
                                              Crackdown

                                                Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                                Tag(s):

                                                R Rarity
                                                1 cardCynet Conflict
                                                R Rarity
                                                1 cardCynet Conflict
                                                Cynet Conflict
                                                Trap Counter
                                                Cynet Conflict

                                                  When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.


                                                  UR Rarity
                                                  1 cardImperial Order
                                                  UR Rarity
                                                  1 cardImperial Order
                                                  Imperial Order
                                                  Trap Continuous
                                                  Imperial Order

                                                    Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


                                                    UR Rarity
                                                    2 cardInfinite Impermanence
                                                    UR Rarity
                                                    2 cardInfinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      UR Rarity
                                                      3 cardSolemn Judgment
                                                      UR Rarity
                                                      3 cardSolemn Judgment
                                                      Solemn Judgment
                                                      Trap Counter
                                                      Solemn Judgment

                                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                        Tag(s):

                                                        UR Rarity
                                                        3 cardSolemn Strike
                                                        UR Rarity
                                                        3 cardSolemn Strike
                                                        Solemn Strike
                                                        Trap Counter
                                                        Solemn Strike

                                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                          Tag(s):

                                                          UR Rarity
                                                          2 cardAccesscode Talker
                                                          UR Rarity
                                                          2 cardAccesscode Talker
                                                          Accesscode Talker
                                                          DARK
                                                          Accesscode Talker
                                                          • ATK:

                                                          • 2300

                                                          • LINK-4

                                                          Link Arrow:

                                                          Top

                                                          Left

                                                          Right

                                                          Bottom


                                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                          Tag(s):

                                                          R Rarity
                                                          2 cardCode Talker
                                                          R Rarity
                                                          2 cardCode Talker
                                                          Code Talker
                                                          DARK
                                                          Code Talker
                                                          • ATK:

                                                          • 1300

                                                          • LINK-2

                                                          Link Arrow:

                                                          Top

                                                          Bottom


                                                          2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                                                          UR Rarity
                                                          1 cardDecode Talker Heatsoul
                                                          UR Rarity
                                                          1 cardDecode Talker Heatsoul
                                                          Decode Talker Heatsoul
                                                          FIRE
                                                          Decode Talker Heatsoul
                                                          • ATK:

                                                          • 2300

                                                          • LINK-3

                                                          Link Arrow:

                                                          Top

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                                                          UR Rarity
                                                          1 cardFirewall Dragon
                                                          UR Rarity
                                                          1 cardFirewall Dragon
                                                          Firewall Dragon
                                                          LIGHT
                                                          Firewall Dragon
                                                          • ATK:

                                                          • 2500

                                                          • LINK-4

                                                          Link Arrow:

                                                          Top

                                                          Left

                                                          Right

                                                          Bottom


                                                          2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                                          SR Rarity
                                                          1 cardLinguriboh
                                                          SR Rarity
                                                          1 cardLinguriboh
                                                          Linguriboh
                                                          DARK
                                                          Linguriboh
                                                          • ATK:

                                                          • 300

                                                          • LINK-1

                                                          Link Arrow:

                                                          Bottom-Left


                                                          1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                                          SR Rarity
                                                          1 cardLink Spider
                                                          SR Rarity
                                                          1 cardLink Spider
                                                          Link Spider
                                                          EARTH
                                                          Link Spider
                                                          • ATK:

                                                          • 1000

                                                          • LINK-1

                                                          Link Arrow:

                                                          Bottom


                                                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                          UR Rarity
                                                          1 cardLinkuriboh
                                                          UR Rarity
                                                          1 cardLinkuriboh
                                                          Linkuriboh
                                                          DARK
                                                          Linkuriboh
                                                          • ATK:

                                                          • 300

                                                          • LINK-1

                                                          Link Arrow:

                                                          Bottom


                                                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                          UR Rarity
                                                          1 cardSalamangreat Almiraj
                                                          UR Rarity
                                                          1 cardSalamangreat Almiraj
                                                          Salamangreat Almiraj
                                                          FIRE
                                                          Salamangreat Almiraj
                                                          • ATK:

                                                          • 0

                                                          • LINK-1

                                                          Link Arrow:

                                                          Bottom-Right


                                                          1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                          SR Rarity
                                                          1 cardSecurity Dragon
                                                          SR Rarity
                                                          1 cardSecurity Dragon
                                                          Security Dragon
                                                          LIGHT
                                                          Security Dragon
                                                          • ATK:

                                                          • 1100

                                                          • LINK-2

                                                          Link Arrow:

                                                          Top

                                                          Bottom


                                                          2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                                                          SR Rarity
                                                          2 cardSplash Mage
                                                          SR Rarity
                                                          2 cardSplash Mage
                                                          Splash Mage
                                                          WATER
                                                          Splash Mage
                                                          • ATK:

                                                          • 1100

                                                          • LINK-2

                                                          Link Arrow:

                                                          Top-Right

                                                          Bottom-Right


                                                          2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                                          SR Rarity
                                                          2 cardTranscode Talker
                                                          SR Rarity
                                                          2 cardTranscode Talker
                                                          Transcode Talker
                                                          EARTH
                                                          Transcode Talker
                                                          • ATK:

                                                          • 2300

                                                          • LINK-3

                                                          Link Arrow:

                                                          Top

                                                          Right

                                                          Bottom


                                                          2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                                          (Decklist inspired by Noobduelist - YGOGUIDANCE )

                                                          Sample deck 2

                                                          Need 24 UR

                                                          UR Rarity
                                                          Cyberse Gadget2 card
                                                          UR Rarity
                                                          Accesscode Talker2 card
                                                          UR Rarity
                                                          Decode Talker Heatsoul1 card
                                                          UR Rarity
                                                          Firewall Dragon1 card
                                                          UR Rarity
                                                          Linkuriboh1 card
                                                          UR Rarity
                                                          Salamangreat Almiraj1 card
                                                          UR Rarity
                                                          Ash Blossom & Joyous Spring3 card
                                                          UR Rarity
                                                          Cynet Mining2 card
                                                          UR Rarity
                                                          Harpie's Feather Duster1 card
                                                          UR Rarity
                                                          Monster Reborn1 card
                                                          UR Rarity
                                                          Imperial Order1 card
                                                          UR Rarity
                                                          Infinite Impermanence2 card
                                                          UR Rarity
                                                          Solemn Judgment3 card
                                                          UR Rarity
                                                          Solemn Strike3 card

                                                          Main: 40 Extra: 15

                                                          R Rarity
                                                          2 cardCode Generator
                                                          R Rarity
                                                          2 cardCode Generator
                                                          Code Generator
                                                          EARTH 3
                                                          Code Generator
                                                          • ATK:

                                                          • 1300

                                                          • DEF:

                                                          • 500


                                                          If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.


                                                          R Rarity
                                                          1 cardCode Radiator
                                                          R Rarity
                                                          1 cardCode Radiator
                                                          Code Radiator
                                                          WATER 4
                                                          Code Radiator
                                                          • ATK:

                                                          • 1600

                                                          • DEF:

                                                          • 800


                                                          If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can target 1 face-up monster your opponent controls; change its ATK 0, also negate its effects. If this card on the field was used as material, you can target 2 monsters, instead. You can only use each effect of "Code Radiator" once per turn.


                                                          SR Rarity
                                                          2 cardCyberse Converter
                                                          SR Rarity
                                                          2 cardCyberse Converter
                                                          Cyberse Converter
                                                          LIGHT 2
                                                          Cyberse Converter
                                                          • ATK:

                                                          • 1000

                                                          • DEF:

                                                          • 1000


                                                          If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.


                                                          UR Rarity
                                                          2 cardCyberse Gadget
                                                          UR Rarity
                                                          2 cardCyberse Gadget
                                                          Cyberse Gadget
                                                          LIGHT 4
                                                          Cyberse Gadget
                                                          • ATK:

                                                          • 1400

                                                          • DEF:

                                                          • 300


                                                          When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.


                                                          SR Rarity
                                                          1 cardDotscaper
                                                          SR Rarity
                                                          1 cardDotscaper
                                                          Dotscaper
                                                          EARTH 1
                                                          Dotscaper
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 2100


                                                          If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


                                                          SR Rarity
                                                          3 cardLady Debug
                                                          SR Rarity
                                                          3 cardLady Debug
                                                          Lady Debug
                                                          LIGHT 4
                                                          Lady Debug
                                                          • ATK:

                                                          • 1700

                                                          • DEF:

                                                          • 1400


                                                          If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


                                                          SR Rarity
                                                          3 cardMicro Coder
                                                          SR Rarity
                                                          3 cardMicro Coder
                                                          Micro Coder
                                                          DARK 1
                                                          Micro Coder
                                                          • ATK:

                                                          • 300

                                                          • DEF:

                                                          • 0


                                                          If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


                                                          UR Rarity
                                                          3 cardAsh Blossom & Joyous Spring
                                                          UR Rarity
                                                          3 cardAsh Blossom & Joyous Spring
                                                          Ash Blossom & Joyous Spring
                                                          FIRE 3
                                                          Ash Blossom & Joyous Spring
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 1800


                                                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                          UR Rarity
                                                          2 cardCynet Mining
                                                          UR Rarity
                                                          2 cardCynet Mining
                                                          Cynet Mining
                                                          Spell Normal
                                                          Cynet Mining

                                                            Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                                            UR Rarity
                                                            1 cardHarpie's Feather Duster
                                                            UR Rarity
                                                            1 cardHarpie's Feather Duster
                                                            Harpie's Feather Duster
                                                            Spell Normal
                                                            Harpie's Feather Duster

                                                              Destroy all Spell and Trap Cards your opponent controls.




                                                              Tag(s):

                                                              UR Rarity
                                                              1 cardMonster Reborn
                                                              UR Rarity
                                                              1 cardMonster Reborn
                                                              Monster Reborn
                                                              Spell Normal
                                                              Monster Reborn

                                                                Target 1 monster in either GY; Special Summon it.




                                                                Tag(s):

                                                                R Rarity
                                                                3 cardSpool Code
                                                                R Rarity
                                                                3 cardSpool Code
                                                                Spool Code
                                                                Spell Quick
                                                                Spool Code

                                                                  When an opponent's monster declares a direct attack, while you have 3 or more Cyberse monsters in your GY: Negate the attack, then, you can Special Summon up to 3 "Spool Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon.


                                                                  R Rarity
                                                                  1 cardCynet Conflict
                                                                  R Rarity
                                                                  1 cardCynet Conflict
                                                                  Cynet Conflict
                                                                  Trap Counter
                                                                  Cynet Conflict

                                                                    When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.


                                                                    SR Rarity
                                                                    3 cardDrowning Mirror Force
                                                                    SR Rarity
                                                                    3 cardDrowning Mirror Force
                                                                    Drowning Mirror Force
                                                                    Trap Normal
                                                                    Drowning Mirror Force

                                                                      When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                                                                      UR Rarity
                                                                      1 cardImperial Order
                                                                      UR Rarity
                                                                      1 cardImperial Order
                                                                      Imperial Order
                                                                      Trap Continuous
                                                                      Imperial Order

                                                                        Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.


                                                                        UR Rarity
                                                                        2 cardInfinite Impermanence
                                                                        UR Rarity
                                                                        2 cardInfinite Impermanence
                                                                        Infinite Impermanence
                                                                        Trap Normal
                                                                        Infinite Impermanence

                                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                          SR Rarity
                                                                          3 cardMirror Force
                                                                          SR Rarity
                                                                          3 cardMirror Force
                                                                          Mirror Force
                                                                          Trap Normal
                                                                          Mirror Force

                                                                            When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                            UR Rarity
                                                                            3 cardSolemn Judgment
                                                                            UR Rarity
                                                                            3 cardSolemn Judgment
                                                                            Solemn Judgment
                                                                            Trap Counter
                                                                            Solemn Judgment

                                                                              When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                              Tag(s):

                                                                              UR Rarity
                                                                              3 cardSolemn Strike
                                                                              UR Rarity
                                                                              3 cardSolemn Strike
                                                                              Solemn Strike
                                                                              Trap Counter
                                                                              Solemn Strike

                                                                                When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                Tag(s):

                                                                                UR Rarity
                                                                                2 cardAccesscode Talker
                                                                                UR Rarity
                                                                                2 cardAccesscode Talker
                                                                                Accesscode Talker
                                                                                DARK
                                                                                Accesscode Talker
                                                                                • ATK:

                                                                                • 2300

                                                                                • LINK-4

                                                                                Link Arrow:

                                                                                Top

                                                                                Left

                                                                                Right

                                                                                Bottom


                                                                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                Tag(s):

                                                                                R Rarity
                                                                                1 cardCode Talker
                                                                                R Rarity
                                                                                1 cardCode Talker
                                                                                Code Talker
                                                                                DARK
                                                                                Code Talker
                                                                                • ATK:

                                                                                • 1300

                                                                                • LINK-2

                                                                                Link Arrow:

                                                                                Top

                                                                                Bottom


                                                                                2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                                                                                SR Rarity
                                                                                1 cardCode Talker Inverted
                                                                                SR Rarity
                                                                                1 cardCode Talker Inverted
                                                                                Code Talker Inverted
                                                                                LIGHT
                                                                                Code Talker Inverted
                                                                                • ATK:

                                                                                • 1300

                                                                                • LINK-2

                                                                                Link Arrow:

                                                                                Left

                                                                                Right


                                                                                2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.


                                                                                UR Rarity
                                                                                1 cardDecode Talker Heatsoul
                                                                                UR Rarity
                                                                                1 cardDecode Talker Heatsoul
                                                                                Decode Talker Heatsoul
                                                                                FIRE
                                                                                Decode Talker Heatsoul
                                                                                • ATK:

                                                                                • 2300

                                                                                • LINK-3

                                                                                Link Arrow:

                                                                                Top

                                                                                Bottom-Left

                                                                                Bottom-Right


                                                                                2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                                                                                UR Rarity
                                                                                1 cardFirewall Dragon
                                                                                UR Rarity
                                                                                1 cardFirewall Dragon
                                                                                Firewall Dragon
                                                                                LIGHT
                                                                                Firewall Dragon
                                                                                • ATK:

                                                                                • 2500

                                                                                • LINK-4

                                                                                Link Arrow:

                                                                                Top

                                                                                Left

                                                                                Right

                                                                                Bottom


                                                                                2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                                                                SR Rarity
                                                                                1 cardLinguriboh
                                                                                SR Rarity
                                                                                1 cardLinguriboh
                                                                                Linguriboh
                                                                                DARK
                                                                                Linguriboh
                                                                                • ATK:

                                                                                • 300

                                                                                • LINK-1

                                                                                Link Arrow:

                                                                                Bottom-Left


                                                                                1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                                                                SR Rarity
                                                                                1 cardLink Spider
                                                                                SR Rarity
                                                                                1 cardLink Spider
                                                                                Link Spider
                                                                                EARTH
                                                                                Link Spider
                                                                                • ATK:

                                                                                • 1000

                                                                                • LINK-1

                                                                                Link Arrow:

                                                                                Bottom


                                                                                1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                                UR Rarity
                                                                                1 cardLinkuriboh
                                                                                UR Rarity
                                                                                1 cardLinkuriboh
                                                                                Linkuriboh
                                                                                DARK
                                                                                Linkuriboh
                                                                                • ATK:

                                                                                • 300

                                                                                • LINK-1

                                                                                Link Arrow:

                                                                                Bottom


                                                                                1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                                UR Rarity
                                                                                1 cardSalamangreat Almiraj
                                                                                UR Rarity
                                                                                1 cardSalamangreat Almiraj
                                                                                Salamangreat Almiraj
                                                                                FIRE
                                                                                Salamangreat Almiraj
                                                                                • ATK:

                                                                                • 0

                                                                                • LINK-1

                                                                                Link Arrow:

                                                                                Bottom-Right


                                                                                1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                                SR Rarity
                                                                                1 cardSecurity Dragon
                                                                                SR Rarity
                                                                                1 cardSecurity Dragon
                                                                                Security Dragon
                                                                                LIGHT
                                                                                Security Dragon
                                                                                • ATK:

                                                                                • 1100

                                                                                • LINK-2

                                                                                Link Arrow:

                                                                                Top

                                                                                Bottom


                                                                                2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                                                                                SR Rarity
                                                                                2 cardSplash Mage
                                                                                SR Rarity
                                                                                2 cardSplash Mage
                                                                                Splash Mage
                                                                                WATER
                                                                                Splash Mage
                                                                                • ATK:

                                                                                • 1100

                                                                                • LINK-2

                                                                                Link Arrow:

                                                                                Top-Right

                                                                                Bottom-Right


                                                                                2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                                                                SR Rarity
                                                                                2 cardTranscode Talker
                                                                                SR Rarity
                                                                                2 cardTranscode Talker
                                                                                Transcode Talker
                                                                                EARTH
                                                                                Transcode Talker
                                                                                • ATK:

                                                                                • 2300

                                                                                • LINK-3

                                                                                Link Arrow:

                                                                                Top

                                                                                Right

                                                                                Bottom


                                                                                2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                                                                (Decklist of wreckittim03 - YGO Vietnam )



                                                                                Gameplay and some tips to note

                                                                                El Dorado: The Best Set of 2021? - YGOPRODECK

                                                                                Overview of gameplay

                                                                                Basically like any other trap control deck, we will play around the traps, but Code Talker has the advantage that monsters can search for each other, has its own great counter trap, Heatsoul gives free draw. and well, switching state from control to OTK is extremely fast with Transcode + Accesscode (Noobduelist, 2021)

                                                                                Strength:

                                                                                • Excellent stability.
                                                                                • Easily OTK opponents.
                                                                                • You can play many powerful traps. If used correctly, 99% of you will win the game.
                                                                                • Collect many resources thanks to Heatsoul + the search and mill capabilities of Micro and Generator.
                                                                                Weakness:
                                                                                • The deck does not have the goods to break the field strongly, and when faced with hard combo decks, it often dies.
                                                                                • The deck is quite bloody (loses LP), so if you encounter long bets, you will suffer losses and easily die.
                                                                                • Requires a certain meta understanding, good use of traps and optimal handling of opponents.

                                                                                Some tips and notes

                                                                                • Cyberse Gadget 1-card combo card. Start by normal summoning Gadget, Link into Linguriboh , summoning Token, going to Splash Mage , summoning Gadget again, going to Heatsoul to draw turn 1 or Transcode then Accesscode to OTK.
                                                                                • If you have Debug in your hand, you can normal summon Debug , add Micro , link Micro + Debug to Code Talker , then you will have 1 free counter trap search with Micro + in your hand and have 4 cards left to control.
                                                                                • Remember to chain if the Generator and Micro are the same materials for Link. If the first turn is, I will want to chain Link 1 Micro chain Link 2 Generator so that Micro does not get hit by Ash or negate to search for counter traps. On turn 2, I will do the opposite. again to send Dotscape to the grave and combo.
                                                                                • Deciding when to OTK is also very important, because this is a trap control deck (mostly 1 for 1 cards), so think carefully about how to communicate honestly with your opponent. Once resources are controlled, OTK is considered.
                                                                                • ScapeGoat and Spool Code are strong cards that give you the combo Accesscode 5k3 ATK + Security Dragon , but you can't always use it in the opponent's End Phase to get all 3-4 Tokens, you will encounter many situations where the opponent overcomes you. If you get a backrow, they will save you 1 turn. So don't be too greedy about Accesscode OTK.



                                                                                Combo 1

                                                                                UR Rarity
                                                                                Decode Talker Heatsoul
                                                                                UR Rarity
                                                                                Decode Talker Heatsoul
                                                                                Decode Talker Heatsoul
                                                                                FIRE
                                                                                Decode Talker Heatsoul
                                                                                • ATK:

                                                                                • 2300

                                                                                • LINK-3

                                                                                Link Arrow:

                                                                                Top

                                                                                Bottom-Left

                                                                                Bottom-Right


                                                                                2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                                                                                SR Rarity
                                                                                Transcode Talker
                                                                                SR Rarity
                                                                                Transcode Talker
                                                                                Transcode Talker
                                                                                EARTH
                                                                                Transcode Talker
                                                                                • ATK:

                                                                                • 2300

                                                                                • LINK-3

                                                                                Link Arrow:

                                                                                Top

                                                                                Right

                                                                                Bottom


                                                                                2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                                                                SR Rarity
                                                                                Splash Mage
                                                                                SR Rarity
                                                                                Splash Mage
                                                                                Splash Mage
                                                                                WATER
                                                                                Splash Mage
                                                                                • ATK:

                                                                                • 1100

                                                                                • LINK-2

                                                                                Link Arrow:

                                                                                Top-Right

                                                                                Bottom-Right


                                                                                2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                                                                UR Rarity
                                                                                Cyberse Gadget
                                                                                UR Rarity
                                                                                Cyberse Gadget
                                                                                Cyberse Gadget
                                                                                LIGHT 4
                                                                                Cyberse Gadget
                                                                                • ATK:

                                                                                • 1400

                                                                                • DEF:

                                                                                • 300


                                                                                When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.


                                                                                UR Rarity
                                                                                Accesscode Talker
                                                                                UR Rarity
                                                                                Accesscode Talker
                                                                                Accesscode Talker
                                                                                DARK
                                                                                Accesscode Talker
                                                                                • ATK:

                                                                                • 2300

                                                                                • LINK-4

                                                                                Link Arrow:

                                                                                Top

                                                                                Left

                                                                                Bottom

                                                                                Right


                                                                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                Tag(s):

                                                                                SR Rarity
                                                                                Linguriboh
                                                                                SR Rarity
                                                                                Linguriboh
                                                                                Linguriboh
                                                                                DARK
                                                                                Linguriboh
                                                                                • ATK:

                                                                                • 300

                                                                                • LINK-1

                                                                                Link Arrow:

                                                                                Bottom-Left


                                                                                1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                                                                Cyberse Gadget 1-card combo card. Start by normal summoning Gadget, Link into Linguriboh , summoning Token, going to Splash Mage , summoning Gadget again, going to Heatsoul to draw turn 1 or Transcode then Accesscode to OTK.

                                                                                Combo 2

                                                                                SR Rarity
                                                                                Micro Coder
                                                                                SR Rarity
                                                                                Micro Coder
                                                                                Micro Coder
                                                                                DARK 1
                                                                                Micro Coder
                                                                                • ATK:

                                                                                • 300

                                                                                • DEF:

                                                                                • 0


                                                                                If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


                                                                                R Rarity
                                                                                Cynet Conflict
                                                                                R Rarity
                                                                                Cynet Conflict
                                                                                Cynet Conflict
                                                                                Trap Counter
                                                                                Cynet Conflict

                                                                                  When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.


                                                                                  R Rarity
                                                                                  Code Talker
                                                                                  R Rarity
                                                                                  Code Talker
                                                                                  Code Talker
                                                                                  DARK
                                                                                  Code Talker
                                                                                  • ATK:

                                                                                  • 1300

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Bottom


                                                                                  2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                                                                                  SR Rarity
                                                                                  Lady Debug
                                                                                  SR Rarity
                                                                                  Lady Debug
                                                                                  Lady Debug
                                                                                  LIGHT 4
                                                                                  Lady Debug
                                                                                  • ATK:

                                                                                  • 1700

                                                                                  • DEF:

                                                                                  • 1400


                                                                                  If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


                                                                                  If you have Debug in your hand, you can normal summon Debug , add Micro , link Micro + Debug to Code Talker , then you will have 1 free counter trap search with Micro + in your hand and have 4 cards left to control.



                                                                                  Final thoughts

                                                                                  If you want a deck with easy combo play or simply flexibility in any situation, the Cyberse line would be the best place to start. That's why I introduce you to this article. Thanks to Noobduelist from YGOGUIDANCE for compiling an extremely useful article about the Code Talker Trap Control deck. Thanks to that, we can share with newbies how to play more easily in an extremely difficult and complicated meta. Hope you like this article and can support YGO Vietnam in the future!!!




                                                                                  Companion unit:

                                                                                  - Yu-Gi-Oh! Guidance Vietnam





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