Scrypton
WATER 5

Scrypton

  • ATK:
  • 1500

  • DEF:
  • 1500

  • View:
  • 4096




You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Jun 15, 2026
59± 6/ 100
Power Score
Intrinsic 58
Deck 59

Scrypton — Power Evaluation

Final Score: 59 ± 6 · Confidence: Medium

  • Intrinsic: 57.7 · Deck: 58.6 · Meta: provisional
  • Primary role: Extender · Secondary: Material body, Recovery/Recursion

Why it scores here

Scrypton converts an available Cyberse in the GY into a free Level 5 WATER Cyberse body, and when that body is used as Link material for a Cyberse monster it shuffles a banished monster back into the Deck. It is a compact, lock-free one-of extender that shows up in 235 recent decks across 44 archetypes, so its value is real and repeatable rather than theoretical. Its 1500 ATK/DEF earns nothing here: the score comes from the free summon, the GY-material trigger, and how cheaply it slots into any Cyberse deck. The absence of any combo evidence and the GY setup requirement keep it in the upper-50s instead of higher.

Axis scores

Axis Score Evidence
Accessibility 48 Self-Special Summons from hand by banishing a Cyberse from the GY (except itself), but the setup requirement and its near-universal 1-of status (224/235 decks run exactly 1) make it draw- and setup-dependent (verified).
Combo & Conversion 50 No combo evidence exists and the text shows it only adds one extra Cyberse body toward a Link play, not a full board on its own (inferred).
Resource Economy 50 Trading a GY Cyberse for a field body is roughly card-neutral, and the GY-material trigger can shuffle a banished monster back for a small refuel (inferred).
Effect & Interaction 35 Its only interaction is returning a banished monster to the Deck, which is soft and only situationally relevant against banish-based lines (inferred).
Material Utility 62 A Level 5 WATER Cyberse is clean generic Link material for Cyberse plays and its own second effect fires when used as that material (verified).
Resilience & Flexibility 55 It functions from hand (self-summon) and from GY (as Link material) with two separate once-per-turn effects, but each is a single use that one negate can end (inferred).
Deck-Building Efficiency 65 It is a near-free one-of with no locks or archetype restriction, though it can sit dead when drawn without a banished Cyberse to pay for it (observed).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 57.7, Deck ≈ 58.6, Meta = provisional. Modifiers: Compact splashable one-of (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free Special Summon from hand with no Normal Summon needed, turning a GY Cyberse into an on-field body
  • Second effect shuffles a banished monster back into the Deck when it is used as Link material for a Cyberse monster, recovering banished resources
  • Fully generic Cyberse support with no archetype lock, seen in 44 distinct archetypes
  • Extremely cheap to run at 1 copy in 224 of 235 decks

Weaknesses

  • Requires a Cyberse monster already in the GY to summon itself, so it is dead early without setup
  • Not reachable via Cynet Mining, which only adds Level 4 or lower Cyberse monsters
  • Only played as a 1-of, so its redundancy within a single deck is minimal
  • 1500 ATK/DEF body contributes no combat or defensive pressure
  • Each effect is once per turn and neither effect negates or removes an opponent's board

Counters / choke points

  • Negating the Special Summon with cards like Solemn Strike or Infinite Impermanence leaves it as a dead hand card
  • Ash Blossom & Joyous Spring or Called by the Grave can stop the GY-material shuffle trigger
  • Grave-denial effects that prevent a Cyberse from sitting in the GY turn off the banish cost and strand the card in hand
  • Punishing the otherwise small body with removal before it can be used as Link material

Best use

One-of extender and Cyberse Link material with banished-recycle value. Decks: Code Talker, Cyberse, Mathmech, Marincess, Crusadia. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: you can banish 1 Cyberse monster from your GY, except Scrypton, to Special Summon this card from your hand.; Card text: if this card is sent to the GY as material for the Link Summon of a Cyberse monster, you can target 1 banished monster and shuffle it into the Deck.; Card text: each effect of Scrypton is once per turn.; 235 recent decks run Scrypton, all in the main deck, at an average of 1.07 copies (224 decks run exactly 1).; It appears across 44 distinct archetypes, with top partners Cynet Mining (79.6%) and Accesscode Talker (60%).; Three guides feature it as Cyberse support/staple (Marincess, Code Talker Trap Control, Code Talker pure).
  • Observed: Inclusion is spread over Code Talker, Cyberse, Mathmech, Crusadia, Marincess, Knightmare and Firewall, indicating a generic Cyberse extender rather than an archetype core piece.; The copies-per-deck distribution (224 at 1, 6 at 2, 5 at 3) shows it is treated as a compact one-of rather than a required multi-copy engine card.
  • Inferred: From text alone it adds one extra Cyberse body toward a Link play and does not build a full board on its own.; Cynet Mining cannot search Scrypton because Scrypton is Level 5 and Cynet Mining only adds Level 4 or lower Cyberse monsters, so it is largely a draw-dependent card.; The GY-material trigger is soft interaction that can also strip an opponent's banished resource back into their Deck.; Its banish cost can be fed by the very Cyberse it later recycles, giving a small self-contained loop.
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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