Kaiju Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

N Rarity
Witchcrafter Edel
N Rarity
Witchcrafter Edel
N Rarity
Witchcrafter Edel
LIGHT 5
Witchcrafter Edel
  • ATK:

  • 2000

  • DEF:

  • 2300


(Quick Effect): You can discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your hand, except "Witchcrafter Edel". You can Tribute this card, then target 1 Spellcaster monster in your GY, except "Witchcrafter Edel"; Special Summon it. You can only use each effect of "Witchcrafter Edel" once per turn.

R Rarity
Witchcrafter Genni
R Rarity
Witchcrafter Genni
R Rarity
Witchcrafter Genni
WIND 1
Witchcrafter Genni
  • ATK:

  • 300

  • DEF:

  • 500


During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.

UR Rarity
Witchcrafter Golem Aruru
UR Rarity
Witchcrafter Golem Aruru
UR Rarity
Witchcrafter Golem Aruru
LIGHT 8
Witchcrafter Golem Aruru
  • ATK:

  • 2800

  • DEF:

  • 0


When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand.

SR Rarity
Witchcrafter Haine
SR Rarity
Witchcrafter Haine
SR Rarity
Witchcrafter Haine
DARK 7
Witchcrafter Haine
  • ATK:

  • 2400

  • DEF:

  • 1000


Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.

SR Rarity
Witchcrafter Madame Verre
SR Rarity
Witchcrafter Madame Verre
SR Rarity
Witchcrafter Madame Verre
LIGHT 8
Witchcrafter Madame Verre
  • ATK:

  • 1000

  • DEF:

  • 2800


During damage calculation, if your Spellcaster monster battles an opponent's monster (Quick Effect): You can reveal any number of Spells with different names in your hand, and if you do, your battling monster gains 1000 ATK/DEF for each card revealed, until the end of this turn. (Quick Effect): You can discard 1 Spell; negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. You can only use each effect of "Witchcrafter Madame Verre" once per turn.

N Rarity
Witchcrafter Pittore
N Rarity
Witchcrafter Pittore
N Rarity
Witchcrafter Pittore
WATER 3
Witchcrafter Pittore
  • ATK:

  • 1000

  • DEF:

  • 1500


During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Pittore". You can banish this card from your GY; draw 1 card, then send 1 "Witchcrafter" card from your hand to the GY, or, if you have none, banish your entire hand. You can only use each effect of "Witchcrafter Pittore" once per turn.

N Rarity
Witchcrafter Potterie
N Rarity
Witchcrafter Potterie
N Rarity
Witchcrafter Potterie
EARTH 2
Witchcrafter Potterie
  • ATK:

  • 0

  • DEF:

  • 2000


During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Potterie". If you have no cards in your hand: You can banish this card from your GY, then target 1 "Witchcrafter" card in your GY; add it to your hand. You can only use each effect of "Witchcrafter Potterie" once per turn.

R Rarity
Witchcrafter Schmietta
R Rarity
Witchcrafter Schmietta
R Rarity
Witchcrafter Schmietta
FIRE 4
Witchcrafter Schmietta
  • ATK:

  • 1800

  • DEF:

  • 600


During the Main Phase (Quick Effect): You can Tribute this card, then discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Schmietta". You can banish this card from your GY; send 1 "Witchcrafter" card from your Deck to the GY, except "Witchcrafter Schmietta". You can only use each effect of "Witchcrafter Schmietta" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      N Rarity
      Magician's Left Hand
      N Rarity
      Magician's Left Hand
      N Rarity
      Magician's Left Hand
      Spell Continuous
      Magician's Left Hand

        Negate the effect of your opponent's first Trap Card or effect that resolves each turn while you control a Spellcaster monster, and if you do, destroy that card.

        SR Rarity
        Reasoning
        SR Rarity
        Reasoning
        SR Rarity
        Reasoning
        Spell Normal
        Reasoning

          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          Spell Quick
          Super Polymerization

            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



            Tag(s):

            UR Rarity
            Triple Tactics Talent
            UR Rarity
            Triple Tactics Talent
            UR Rarity
            Triple Tactics Talent
            Spell Normal
            Triple Tactics Talent

              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



              Tag(s):

              SR Rarity
              Verre Magic - Lacrima of Light
              SR Rarity
              Verre Magic - Lacrima of Light
              SR Rarity
              Verre Magic - Lacrima of Light
              Spell Quick
              Verre Magic - Lacrima of Light

                (This card is always treated as a "Magistus" and "Witchcrafter" card.) Activate 1 of these effects (but you can only use each effect of "Verre Magic - Lacrima of Light" once per turn); ● If you control a "Magistus" or "Witchcrafter" monster: Send 1 Spellcaster monster or 1 Spell from your Deck to the GY. ● When your opponent activates a card or effect: Special Summon 1 "Magistus" or "Witchcrafter" monster from your hand or Deck.

                N Rarity
                Witchcrafter Bystreet
                N Rarity
                Witchcrafter Bystreet
                N Rarity
                Witchcrafter Bystreet
                Spell Continuous
                Witchcrafter Bystreet

                  The first time each "Witchcrafter" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed. You can only use 1 of the following effects of "Witchcrafter Bystreet" per turn, and only once that turn. ● If a "Witchcrafter" monster you control would discard to activate an effect, you can send this card from your field to the GY instead. ● During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can place this card face-up in your Spell & Trap Zone.

                  N Rarity
                  Witchcrafter Collaboration
                  N Rarity
                  Witchcrafter Collaboration
                  N Rarity
                  Witchcrafter Collaboration
                  Spell Normal
                  Witchcrafter Collaboration

                    Target 1 "Witchcrafter" monster you control; it can make a second attack during each Battle Phase this turn, also, if it attacks this turn, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Collaboration" effect per turn, and only once that turn.

                    UR Rarity
                    Witchcrafter Confusion Confession
                    UR Rarity
                    Witchcrafter Confusion Confession
                    UR Rarity
                    Witchcrafter Confusion Confession
                    Spell Normal
                    Witchcrafter Confusion Confession

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a "Witchcrafter" monster. During your End Phase, if you control a "Witchcrafter" monster while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Confusion Confession" effect per turn, and only once that turn.

                      SR Rarity
                      Witchcrafter Creation
                      SR Rarity
                      Witchcrafter Creation
                      SR Rarity
                      Witchcrafter Creation
                      Spell Normal
                      Witchcrafter Creation

                        Add 1 "Witchcrafter" monster from your Deck to your hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Creation" effect per turn, and only once that turn.

                        N Rarity
                        Witchcrafter Draping
                        N Rarity
                        Witchcrafter Draping
                        N Rarity
                        Witchcrafter Draping
                        Spell Quick
                        Witchcrafter Draping

                          Target Spells/Traps your opponent controls, up to the number of "Witchcrafter" monsters you control; return those targeted cards to the hand. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Draping" effect per turn, and only once that turn.

                          N Rarity
                          Witchcrafter Holiday
                          N Rarity
                          Witchcrafter Holiday
                          N Rarity
                          Witchcrafter Holiday
                          Spell Normal
                          Witchcrafter Holiday

                            Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.

                            N Rarity
                            Witchcrafter Unveiling
                            N Rarity
                            Witchcrafter Unveiling
                            N Rarity
                            Witchcrafter Unveiling
                            Spell Quick
                            Witchcrafter Unveiling

                              Special Summon 1 "Witchcrafter" monster from your hand, and if you do, your opponent cannot activate cards or effects in response to the activation of your Spellcaster monster effects for the rest of this turn. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Unveiling" effect per turn, and only once that turn.

                              R Rarity
                              Witchcrafter Masterpiece
                              R Rarity
                              Witchcrafter Masterpiece
                              R Rarity
                              Witchcrafter Masterpiece
                              Trap Normal
                              Witchcrafter Masterpiece

                                If you control a "Witchcrafter" monster: Target 1 Spell in either GY; add 1 card with the same name from your Deck to your hand. During either player's turn, except the turn this card was sent to the GY: You can banish this card and any number of Spells from your GY; Special Summon 1 "Witchcrafter" monster from your Deck whose Level equals the number of Spells banished to activate this effect. You can only use each effect of "Witchcrafter Masterpiece" once per turn.

                                R Rarity
                                Witchcrafter Patronus
                                R Rarity
                                Witchcrafter Patronus
                                R Rarity
                                Witchcrafter Patronus
                                Trap Continuous
                                Witchcrafter Patronus

                                  You can target 1 of your Spellcaster monsters that is banished or in your GY; shuffle it into the Deck, and if you do, add 1 "Witchcrafter" Spell from your Deck to your hand. If this card is in your GY, except the turn it was sent there: You can banish this card, then target any number of your banished "Witchcrafter" Spells with different names; add them to your hand. You can only use each effect of "Witchcrafter Patronus" once per turn.

                                  Extra Deck

                                  UR Rarity
                                  Garura, Wings of Resonant Life
                                  UR Rarity
                                  Garura, Wings of Resonant Life
                                  UR Rarity
                                  Garura, Wings of Resonant Life
                                  DARK 6
                                  Garura, Wings of Resonant Life
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2400


                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                  SR Rarity
                                  Khaos Starsource Dragon
                                  SR Rarity
                                  Khaos Starsource Dragon
                                  SR Rarity
                                  Khaos Starsource Dragon
                                  LIGHT 8
                                  Khaos Starsource Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2500


                                  1 LIGHT or DARK Dragon monster + 1 Dragon monster If this card is Fusion Summoned: You can target cards your opponent controls, up to the number of LIGHT and DARK monsters used as this card's material; destroy them. If this card is banished: You can target 1 Level 4 LIGHT or DARK Dragon monster you control; its Level becomes 8. You can only use each effect of "Khaos Starsource Dragon" once per turn.

                                  SR Rarity
                                  Mudragon of the Swamp
                                  SR Rarity
                                  Mudragon of the Swamp
                                  SR Rarity
                                  Mudragon of the Swamp
                                  WATER 4
                                  Mudragon of the Swamp
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1600


                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                  SR Rarity
                                  Starving Venom Fusion Dragon
                                  SR Rarity
                                  Starving Venom Fusion Dragon
                                  SR Rarity
                                  Starving Venom Fusion Dragon
                                  DARK 8
                                  Starving Venom Fusion Dragon
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2000


                                  2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.

                                  UR Rarity
                                  Witchcrafter Vice-Madame
                                  UR Rarity
                                  Witchcrafter Vice-Madame
                                  UR Rarity
                                  Witchcrafter Vice-Madame
                                  DARK 8
                                  Witchcrafter Vice-Madame
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 2800


                                  1 "Witchcrafter" monster + 1 Spellcaster monster When a Spell Card or effect, or a non-Fusion Spellcaster monster effect, is activated (Quick Effect): You can activate 1 of these effects (but you can only use each effect of "Witchcrafter Vice-Madame" once per turn). ● Destroy 1 card on the field. ● Special Summon 1 Level 6 or lower "Witchcrafter" monster from your hand or Deck. ● Add 1 "Witchcrafter" Spell/Trap from your GY to your hand.

                                  UR Rarity
                                  Accesscode Talker
                                  UR Rarity
                                  Accesscode Talker
                                  UR Rarity
                                  Accesscode Talker
                                  DARK
                                  Accesscode Talker
                                  • ATK:

                                  • 2300

                                  • LINK-4

                                  Link Arrow:

                                  Top

                                  Left

                                  Right

                                  Bottom


                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                  Tag(s):

                                  SR Rarity
                                  Artemis, the Magistus Moon Maiden
                                  SR Rarity
                                  Artemis, the Magistus Moon Maiden
                                  SR Rarity
                                  Artemis, the Magistus Moon Maiden
                                  LIGHT
                                  Artemis, the Magistus Moon Maiden
                                  • ATK:

                                  • 800

                                  • LINK-1

                                  Link Arrow:

                                  Top


                                  1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.

                                  SR Rarity
                                  Dharc the Dark Charmer, Gloomy
                                  SR Rarity
                                  Dharc the Dark Charmer, Gloomy
                                  SR Rarity
                                  Dharc the Dark Charmer, Gloomy
                                  DARK
                                  Dharc the Dark Charmer, Gloomy
                                  • ATK:

                                  • 1850

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                                  SR Rarity
                                  Eria the Water Charmer, Gentle
                                  SR Rarity
                                  Eria the Water Charmer, Gentle
                                  SR Rarity
                                  Eria the Water Charmer, Gentle
                                  WATER
                                  Eria the Water Charmer, Gentle
                                  • ATK:

                                  • 1850

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.

                                  SR Rarity
                                  Hiita the Fire Charmer, Ablaze
                                  SR Rarity
                                  Hiita the Fire Charmer, Ablaze
                                  SR Rarity
                                  Hiita the Fire Charmer, Ablaze
                                  FIRE
                                  Hiita the Fire Charmer, Ablaze
                                  • ATK:

                                  • 1850

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                                  UR Rarity
                                  I:P Masquerena
                                  UR Rarity
                                  I:P Masquerena
                                  UR Rarity
                                  I:P Masquerena
                                  DARK
                                  I:P Masquerena
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                  SR Rarity
                                  Lyna the Light Charmer, Lustrous
                                  SR Rarity
                                  Lyna the Light Charmer, Lustrous
                                  SR Rarity
                                  Lyna the Light Charmer, Lustrous
                                  LIGHT
                                  Lyna the Light Charmer, Lustrous
                                  • ATK:

                                  • 1850

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.

                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  UR Rarity
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                  UR Rarity
                                  Selene, Queen of the Master Magicians
                                  UR Rarity
                                  Selene, Queen of the Master Magicians
                                  UR Rarity
                                  Selene, Queen of the Master Magicians
                                  LIGHT
                                  Selene, Queen of the Master Magicians
                                  • ATK:

                                  • 1850

                                  • LINK-3

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right


                                  2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                                  SR Rarity
                                  Wynn the Wind Charmer, Verdant
                                  SR Rarity
                                  Wynn the Wind Charmer, Verdant
                                  SR Rarity
                                  Wynn the Wind Charmer, Verdant
                                  WIND
                                  Wynn the Wind Charmer, Verdant
                                  • ATK:

                                  • 1850

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.

                                  Need 9 UR

                                  UR Rarity
                                  Nibiru, the Primal Being2 card
                                  UR Rarity
                                  Fiendsmith's Desirae1 card
                                  UR Rarity
                                  Fiendsmith's Lacrima1 card
                                  UR Rarity
                                  Fiendsmith's Rextremende1 card
                                  UR Rarity
                                  I:P Masquerena1 card
                                  UR Rarity
                                  Knightmare Unicorn1 card
                                  UR Rarity
                                  S:P Little Knight1 card
                                  UR Rarity
                                  Underworld Goddess of the Closed World1 card

                                  Main: 41 Extra: 15

                                  R Rarity
                                  3 cardGyaku-Gire Panda
                                  R Rarity
                                  3 cardGyaku-Gire Panda
                                  Gyaku-Gire Panda
                                  EARTH 3
                                  Gyaku-Gire Panda
                                  • ATK:

                                  • 800

                                  • DEF:

                                  • 1600


                                  Increase the ATK of this card by 500 points for each monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.


                                  R Rarity
                                  1 cardJizukiru, the Star Destroying Kaiju
                                  R Rarity
                                  1 cardJizukiru, the Star Destroying Kaiju
                                  Jizukiru, the Star Destroying Kaiju
                                  LIGHT 10
                                  Jizukiru, the Star Destroying Kaiju
                                  • ATK:

                                  • 3300

                                  • DEF:

                                  • 2600


                                  You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                                  SR Rarity
                                  3 cardLava Golem
                                  SR Rarity
                                  3 cardLava Golem
                                  Lava Golem
                                  FIRE 8
                                  Lava Golem
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                  UR Rarity
                                  2 cardNibiru, the Primal Being
                                  UR Rarity
                                  2 cardNibiru, the Primal Being
                                  Nibiru, the Primal Being
                                  LIGHT 11
                                  Nibiru, the Primal Being
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 600


                                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                  R Rarity
                                  1 cardThunder King, the Lightningstrike Kaiju
                                  R Rarity
                                  1 cardThunder King, the Lightningstrike Kaiju
                                  Thunder King, the Lightningstrike Kaiju
                                  LIGHT 9
                                  Thunder King, the Lightningstrike Kaiju
                                  • ATK:

                                  • 3300

                                  • DEF:

                                  • 2100


                                  You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                                  SR Rarity
                                  3 cardMahaama the Fairy Dragon
                                  SR Rarity
                                  3 cardMahaama the Fairy Dragon
                                  Mahaama the Fairy Dragon
                                  LIGHT 5
                                  Mahaama the Fairy Dragon
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 2500


                                  During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


                                  SR Rarity
                                  1 cardDark Hole
                                  SR Rarity
                                  1 cardDark Hole
                                  Dark Hole
                                  Spell Normal
                                  Dark Hole

                                    Destroy all monsters on the field.


                                    R Rarity
                                    3 cardOwner's Seal
                                    R Rarity
                                    3 cardOwner's Seal
                                    Owner's Seal
                                    Spell Normal
                                    Owner's Seal

                                      Return control of all monsters on the field to their original owners.


                                      SR Rarity
                                      1 cardPot of Duality
                                      SR Rarity
                                      1 cardPot of Duality
                                      Pot of Duality
                                      Spell Normal
                                      Pot of Duality

                                        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                        Tag(s):

                                        SR Rarity
                                        1 cardPot of Extravagance
                                        SR Rarity
                                        1 cardPot of Extravagance
                                        Pot of Extravagance
                                        Spell Normal
                                        Pot of Extravagance

                                          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                          Tag(s):

                                          SR Rarity
                                          3 cardBlazing Mirror Force
                                          SR Rarity
                                          3 cardBlazing Mirror Force
                                          Blazing Mirror Force
                                          Trap Normal
                                          Blazing Mirror Force

                                            When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.


                                            SR Rarity
                                            3 cardJust Desserts
                                            SR Rarity
                                            3 cardJust Desserts
                                            Just Desserts
                                            Trap Normal
                                            Just Desserts

                                              Inflict 500 damage to your opponent for each monster they control.


                                              R Rarity
                                              3 cardOjama Duo
                                              R Rarity
                                              3 cardOjama Duo
                                              Ojama Duo
                                              Trap Normal
                                              Ojama Duo

                                                Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.


                                                SR Rarity
                                                3 cardOjama Trio
                                                SR Rarity
                                                3 cardOjama Trio
                                                Ojama Trio
                                                Trap Normal
                                                Ojama Trio

                                                  Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.


                                                  R Rarity
                                                  2 cardRing of Destruction
                                                  R Rarity
                                                  2 cardRing of Destruction
                                                  Ring of Destruction
                                                  Trap Normal
                                                  Ring of Destruction

                                                    During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                    R Rarity
                                                    2 cardSecret Blast
                                                    R Rarity
                                                    2 cardSecret Blast
                                                    Secret Blast
                                                    Trap Normal
                                                    Secret Blast

                                                      Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                                                      R Rarity
                                                      2 cardSkull Invitation
                                                      R Rarity
                                                      2 cardSkull Invitation
                                                      Skull Invitation
                                                      Trap Continuous
                                                      Skull Invitation

                                                        Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.


                                                        R Rarity
                                                        1 cardSoul Levy
                                                        R Rarity
                                                        1 cardSoul Levy
                                                        Soul Levy
                                                        Trap Continuous
                                                        Soul Levy

                                                          You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY.


                                                          R Rarity
                                                          1 cardTorrential Tribute
                                                          R Rarity
                                                          1 cardTorrential Tribute
                                                          Torrential Tribute
                                                          Trap Normal
                                                          Torrential Tribute

                                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                                            SR Rarity
                                                            2 cardTrap Trick
                                                            SR Rarity
                                                            2 cardTrap Trick
                                                            Trap Trick
                                                            Trap Normal
                                                            Trap Trick

                                                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                              UR Rarity
                                                              1 cardFiendsmith's Desirae
                                                              UR Rarity
                                                              1 cardFiendsmith's Desirae
                                                              Fiendsmith's Desirae
                                                              LIGHT 9
                                                              Fiendsmith's Desirae
                                                              • ATK:

                                                              • 2800

                                                              • DEF:

                                                              • 2400


                                                              "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                                                              UR Rarity
                                                              1 cardFiendsmith's Lacrima
                                                              UR Rarity
                                                              1 cardFiendsmith's Lacrima
                                                              Fiendsmith's Lacrima
                                                              LIGHT 6
                                                              Fiendsmith's Lacrima
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 2400


                                                              2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                              UR Rarity
                                                              1 cardFiendsmith's Rextremende
                                                              UR Rarity
                                                              1 cardFiendsmith's Rextremende
                                                              Fiendsmith's Rextremende
                                                              LIGHT 9
                                                              Fiendsmith's Rextremende
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3600


                                                              1 "Fiendsmith" Fusion Monster + 1 Fusion or Link Monster Unaffected by card effects, except "Fiendsmith" cards, while equipped with a "Fiendsmith" Equip Spell. You can only use each of the following effects of "Fiendsmith's Rextremende" once per turn. If this card is Fusion Summoned: You can discard 1 card; send 1 LIGHT Fiend monster from your Deck or Extra Deck to the GY. If this card is sent to the GY: You can target 1 other "Fiendsmith" card in your GY or banishment; add it to your hand.


                                                              SR Rarity
                                                              1 cardFiendsmith's Agnumday
                                                              SR Rarity
                                                              1 cardFiendsmith's Agnumday
                                                              Fiendsmith's Agnumday
                                                              LIGHT
                                                              Fiendsmith's Agnumday
                                                              • ATK:

                                                              • 1800

                                                              • LINK-3

                                                              Link Arrow:

                                                              Top

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                              SR Rarity
                                                              1 cardFiendsmith's Requiem
                                                              SR Rarity
                                                              1 cardFiendsmith's Requiem
                                                              Fiendsmith's Requiem
                                                              LIGHT
                                                              Fiendsmith's Requiem
                                                              • ATK:

                                                              • 600

                                                              • LINK-1

                                                              Link Arrow:

                                                              Bottom


                                                              1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                              SR Rarity
                                                              1 cardFiendsmith's Sequence
                                                              SR Rarity
                                                              1 cardFiendsmith's Sequence
                                                              Fiendsmith's Sequence
                                                              LIGHT
                                                              Fiendsmith's Sequence
                                                              • ATK:

                                                              • 1200

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                              SR Rarity
                                                              3 cardGaia Saber, the Lightning Shadow
                                                              SR Rarity
                                                              3 cardGaia Saber, the Lightning Shadow
                                                              Gaia Saber, the Lightning Shadow
                                                              EARTH
                                                              Gaia Saber, the Lightning Shadow
                                                              • ATK:

                                                              • 2600

                                                              • LINK-3

                                                              Link Arrow:

                                                              Left

                                                              Right

                                                              Bottom


                                                              2+ monsters


                                                              UR Rarity
                                                              1 cardI:P Masquerena
                                                              UR Rarity
                                                              1 cardI:P Masquerena
                                                              I:P Masquerena
                                                              DARK
                                                              I:P Masquerena
                                                              • ATK:

                                                              • 800

                                                              • LINK-2

                                                              Link Arrow:

                                                              Bottom-Left

                                                              Bottom-Right


                                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                              SR Rarity
                                                              1 cardKnightmare Cerberus
                                                              SR Rarity
                                                              1 cardKnightmare Cerberus
                                                              Knightmare Cerberus
                                                              EARTH
                                                              Knightmare Cerberus
                                                              • ATK:

                                                              • 1600

                                                              • LINK-2

                                                              Link Arrow:

                                                              Top

                                                              Left


                                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                              SR Rarity
                                                              1 cardKnightmare Phoenix
                                                              SR Rarity
                                                              1 cardKnightmare Phoenix
                                                              Knightmare Phoenix
                                                              FIRE
                                                              Knightmare Phoenix
                                                              • ATK:

                                                              • 1900

                                                              • LINK-2

                                                              Link Arrow:

                                                              Top

                                                              Right


                                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                              UR Rarity
                                                              1 cardKnightmare Unicorn
                                                              UR Rarity
                                                              1 cardKnightmare Unicorn
                                                              Knightmare Unicorn
                                                              DARK
                                                              Knightmare Unicorn
                                                              • ATK:

                                                              • 2200

                                                              • LINK-3

                                                              Link Arrow:

                                                              Left

                                                              Right

                                                              Bottom


                                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                              UR Rarity
                                                              1 cardS:P Little Knight
                                                              UR Rarity
                                                              1 cardS:P Little Knight
                                                              S:P Little Knight
                                                              DARK
                                                              S:P Little Knight
                                                              • ATK:

                                                              • 1600

                                                              • LINK-2

                                                              Link Arrow:

                                                              Left

                                                              Right


                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                              UR Rarity
                                                              1 cardUnderworld Goddess of the Closed World
                                                              UR Rarity
                                                              1 cardUnderworld Goddess of the Closed World
                                                              Underworld Goddess of the Closed World
                                                              LIGHT
                                                              Underworld Goddess of the Closed World
                                                              • ATK:

                                                              • 3000

                                                              • LINK-5

                                                              Link Arrow:

                                                              Top

                                                              Top-Right

                                                              Right

                                                              Bottom

                                                              Bottom-Right


                                                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                              master-duel
                                                              Kaiju
                                                              5

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