Kaiju Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.

SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.

R Rarity
Jizukiru, the Star Destroying Kaiju
R Rarity
Jizukiru, the Star Destroying Kaiju
R Rarity
Jizukiru, the Star Destroying Kaiju
LIGHT 10
Jizukiru, the Star Destroying Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2600


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

 Rarity
Sanaki the Mikanko Devotee
 Rarity
Sanaki the Mikanko Devotee
 Rarity
Sanaki the Mikanko Devotee
EARTH 3
Sanaki the Mikanko Devotee
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Mikanko" card you control; return it to the hand. If either player equips an Equip Card(s) to this card: You can Special Summon 1 non-Illusion "Mikanko" monster from your Deck, also you cannot Special Summon from the Extra Deck for the rest of this turn, except "Mikanko" monsters. If this card is sent to the GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use each effect of "Sanaki the Mikanko Devotee" once per turn.

UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
UR Rarity
Ohime the Manifested Mikanko
LIGHT 6
Ohime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.

UR Rarity
Double-Edged Sword
UR Rarity
Double-Edged Sword
UR Rarity
Double-Edged Sword
Spell Equip
Double-Edged Sword

    You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.

    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      UR Rarity
      Lightning Storm
      UR Rarity
      Lightning Storm
      UR Rarity
      Lightning Storm
      Spell Normal
      Lightning Storm

        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



        Tag(s):

        SR Rarity
        Mikanko Dance - Mayowashidori
        SR Rarity
        Mikanko Dance - Mayowashidori
        SR Rarity
        Mikanko Dance - Mayowashidori
        Spell Equip
        Mikanko Dance - Mayowashidori

          The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.

           Rarity
          Mikanko Divine Dance - Futahashira no Uzu no Miko
           Rarity
          Mikanko Divine Dance - Futahashira no Uzu no Miko
           Rarity
          Mikanko Divine Dance - Futahashira no Uzu no Miko
          Spell Normal
          Mikanko Divine Dance - Futahashira no Uzu no Miko

            You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except "Mikanko" monsters, also send 1 "Mikanko" card from your Deck to the GY, except "Mikanko Divine Dance - Futahashira no Uzu no Miko", then you can Set 1 "Mikanko" Spell/Trap from your Deck, except "Mikanko Divine Dance - Futahashira no Uzu no Miko". You can banish this card from your GY and detach 1 material from a monster you control; Special Summon 1 "Mikanko" Ritual Monster from your hand or Deck. You can only use 1 "Mikanko Divine Dance - Futahashira no Uzu no Miko" effect per turn, and only once that turn.

            UR Rarity
            Mikanko Fire Dance
            UR Rarity
            Mikanko Fire Dance
            UR Rarity
            Mikanko Fire Dance
            Spell Equip
            Mikanko Fire Dance

              Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.

              UR Rarity
              Mikanko Water Arabesque
              UR Rarity
              Mikanko Water Arabesque
              UR Rarity
              Mikanko Water Arabesque
              Spell Equip
              Mikanko Water Arabesque

                The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

                SR Rarity
                Preparation of Rites
                SR Rarity
                Preparation of Rites
                SR Rarity
                Preparation of Rites
                Spell Normal
                Preparation of Rites

                  Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

                  Extra Deck

                  UR Rarity
                  Elder Entity N'tss
                  UR Rarity
                  Elder Entity N'tss
                  UR Rarity
                  Elder Entity N'tss
                  LIGHT 4
                  Elder Entity N'tss
                  • ATK:

                  • 2500

                  • DEF:

                  • 1200


                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                  UR Rarity
                  Garura, Wings of Resonant Life
                  UR Rarity
                  Garura, Wings of Resonant Life
                  UR Rarity
                  Garura, Wings of Resonant Life
                  DARK 6
                  Garura, Wings of Resonant Life
                  • ATK:

                  • 1500

                  • DEF:

                  • 2400


                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                  SR Rarity
                  Herald of the Arc Light
                  SR Rarity
                  Herald of the Arc Light
                  SR Rarity
                  Herald of the Arc Light
                  LIGHT 4
                  Herald of the Arc Light
                  • ATK:

                  • 600

                  • DEF:

                  • 1000


                  1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                   Rarity
                  Uzuhime the Manifested Mikanko
                   Rarity
                  Uzuhime the Manifested Mikanko
                   Rarity
                  Uzuhime the Manifested Mikanko
                  LIGHT
                  Uzuhime the Manifested Mikanko
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  2 Level 3 "Mikanko" monsters If this card is Special Summoned: You can add 1 Equip Spell from your Deck or GY to your hand. You can only use this effect of "Uzuhime the Manifested Mikanko" once per turn. Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If this card attacks and battles, at the end of the Damage Step: You can detach 1 material from this card; it can attack again in a row.

                  Need 2 UR

                  UR Rarity
                  Harpie's Feather Duster
                  UR Rarity
                  Lightning Storm

                  Main: 40 Extra: 15

                  N Rarity
                  3 cardCrusadia Draco
                  N Rarity
                  3 cardCrusadia Draco
                  Crusadia Draco
                  WIND 4
                  Crusadia Draco
                  • ATK:

                  • 600

                  • DEF:

                  • 2000


                  You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Draco" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card in your GY, except "Crusadia Draco"; add it to your hand. You can only use this effect of "Crusadia Draco" once per turn.


                  N Rarity
                  3 cardCrusadia Leonis
                  N Rarity
                  3 cardCrusadia Leonis
                  Crusadia Leonis
                  EARTH 3
                  Crusadia Leonis
                  • ATK:

                  • 1200

                  • DEF:

                  • 1600


                  You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Leonis" once per turn this way. You can target 1 "Crusadia" Link Monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use this effect of "Crusadia Leonis" once per turn.


                  R Rarity
                  3 cardCrusadia Maximus
                  R Rarity
                  3 cardCrusadia Maximus
                  Crusadia Maximus
                  LIGHT 4
                  Crusadia Maximus
                  • ATK:

                  • 1600

                  • DEF:

                  • 1000


                  You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Maximus" once per turn this way. You can target 1 "Crusadia" Link Monster you control; this turn, if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled, also other monsters you control cannot attack. You can only use this effect of "Crusadia Maximus" once per turn.


                  N Rarity
                  3 cardCrusadia Reclusia
                  N Rarity
                  3 cardCrusadia Reclusia
                  Crusadia Reclusia
                  FIRE 3
                  Crusadia Reclusia
                  • ATK:

                  • 400

                  • DEF:

                  • 2000


                  You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Reclusia" once per turn this way. If this card is Normal or Special Summoned to a zone a Link Monster points to: You can target 1 "Crusadia" card you control and 1 card your opponent controls; destroy them. You can only use this effect of "Crusadia Reclusia" once per turn.


                  R Rarity
                  3 cardGadarla, the Mystery Dust Kaiju
                  R Rarity
                  3 cardGadarla, the Mystery Dust Kaiju
                  Gadarla, the Mystery Dust Kaiju
                  WIND 8
                  Gadarla, the Mystery Dust Kaiju
                  • ATK:

                  • 2700

                  • DEF:

                  • 1600


                  You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                  R Rarity
                  3 cardJizukiru, the Star Destroying Kaiju
                  R Rarity
                  3 cardJizukiru, the Star Destroying Kaiju
                  Jizukiru, the Star Destroying Kaiju
                  LIGHT 10
                  Jizukiru, the Star Destroying Kaiju
                  • ATK:

                  • 3300

                  • DEF:

                  • 2600


                  You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                  N Rarity
                  3 cardParallel eXceed
                  N Rarity
                  3 cardParallel eXceed
                  Parallel eXceed
                  WIND 8
                  Parallel eXceed
                  • ATK:

                  • 2000

                  • DEF:

                  • 2000


                  If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                  R Rarity
                  3 cardWorld Legacy - "World Crown"
                  R Rarity
                  3 cardWorld Legacy - "World Crown"
                  World Legacy - "World Crown"
                  DARK 6
                  World Legacy - "World Crown"
                  • ATK:

                  • 2000

                  • DEF:

                  • 2000


                  You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.


                  R Rarity
                  3 cardWorld Legacy - "World Lance"
                  R Rarity
                  3 cardWorld Legacy - "World Lance"
                  World Legacy - "World Lance"
                  DARK 8
                  World Legacy - "World Lance"
                  • ATK:

                  • 3000

                  • DEF:

                  • 0


                  Monsters your opponent controls cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn. ● During damage calculation, if a Link Monster battles a monster (Quick Effect): You can discard this card; the opponent's battling monster loses 3000 ATK. ● If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position.


                  R Rarity
                  3 cardCrusadia Arboria
                  R Rarity
                  3 cardCrusadia Arboria
                  Crusadia Arboria
                  WATER 3
                  Crusadia Arboria
                  • ATK:

                  • 800

                  • DEF:

                  • 1800


                  You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "Crusadia Arboria" once per turn this way. If a "Crusadia" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. You can only use this effect of "Crusadia Arboria" once per turn.


                  N Rarity
                  3 cardCrusadia Power
                  N Rarity
                  3 cardCrusadia Power
                  Crusadia Power
                  Spell Quick
                  Crusadia Power

                    Target 1 "Crusadia" monster you control; that "Crusadia" monster is unaffected by card effects this turn, except its own. You can only activate 1 "Crusadia Power" per turn.


                    N Rarity
                    1 cardCrusadia Revival
                    N Rarity
                    1 cardCrusadia Revival
                    Crusadia Revival
                    Spell Field
                    Crusadia Revival

                      All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls once each, also other monsters you control cannot attack.


                      N Rarity
                      1 cardCrusadia Testament
                      N Rarity
                      1 cardCrusadia Testament
                      Crusadia Testament
                      Spell Quick
                      Crusadia Testament

                        Activate 1 of these effects. ● Your opponent cannot activate cards or effects in response to the activation of your "Crusadia" monster effects this turn. ● After damage calculation, if your "Crusadia" Link Monster destroys an opponent's monster by battle: Draw cards equal to your monster's Link Rating. You can only activate 1 "Crusadia Testament" per turn.


                        R Rarity
                        3 cardForbidden Chalice
                        R Rarity
                        3 cardForbidden Chalice
                        Forbidden Chalice
                        Spell Quick
                        Forbidden Chalice

                          Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                          UR Rarity
                          1 cardHarpie's Feather Duster
                          UR Rarity
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            UR Rarity
                            1 cardLightning Storm
                            UR Rarity
                            1 cardLightning Storm
                            Lightning Storm
                            Spell Normal
                            Lightning Storm

                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                              Tag(s):

                              R Rarity
                              1 cardAgave Dragon
                              R Rarity
                              1 cardAgave Dragon
                              Agave Dragon
                              EARTH
                              Agave Dragon
                              • ATK:

                              • 3000

                              • LINK-4

                              Link Arrow:

                              Left

                              Right

                              Bottom-Left

                              Bottom-Right


                              2+ monsters, except Tokens If this card is Link Summoned: You can apply these effects in sequence, depending on the Types of monsters in the GYs (skip over any that do not apply). You can only use this effect of "Agave Dragon" once per turn. ● Inflict 100 damage to your opponent for each Dragon. ● This card gains 200 ATK for each Dinosaur. ● All monsters your opponent currently controls lose 300 ATK for each Sea Serpent. ● You gain 400 LP for each Wyrm.


                              R Rarity
                              1 cardCodebreaker Virus Swordsman
                              R Rarity
                              1 cardCodebreaker Virus Swordsman
                              Codebreaker Virus Swordsman
                              DARK
                              Codebreaker Virus Swordsman
                              • ATK:

                              • 2300

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                              SR Rarity
                              1 cardCrusadia Equimax
                              SR Rarity
                              1 cardCrusadia Equimax
                              Crusadia Equimax
                              LIGHT
                              Crusadia Equimax
                              • ATK:

                              • 2000

                              • LINK-3

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom-Right


                              2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                              SR Rarity
                              1 cardCrusadia Magius
                              SR Rarity
                              1 cardCrusadia Magius
                              Crusadia Magius
                              LIGHT
                              Crusadia Magius
                              • ATK:

                              • 100

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 "Crusadia" monster, except "Crusadia Magius" Gains ATK equal to the original ATK of the monster this card points to. The monster this card points to cannot attack. If an Effect Monster is Special Summoned to the zone this card points to (except during the Damage Step): You can add 1 "Crusadia" monster from your Deck to your hand. You can only use this effect of "Crusadia Magius" once per turn.


                              N Rarity
                              1 cardCrusadia Regulex
                              N Rarity
                              1 cardCrusadia Regulex
                              Crusadia Regulex
                              LIGHT
                              Crusadia Regulex
                              • ATK:

                              • 1000

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. If an Effect Monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can add 1 "Crusadia" Spell/Trap from your Deck to your hand. You can only use this effect of "Crusadia Regulex" once per turn.


                              N Rarity
                              1 cardCrusadia Spatha
                              N Rarity
                              1 cardCrusadia Spatha
                              Crusadia Spatha
                              LIGHT
                              Crusadia Spatha
                              • ATK:

                              • 500

                              • LINK-2

                              Link Arrow:

                              Left

                              Bottom


                              2 Effect Monsters, including a "Crusadia" monster Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on its controller's field.


                              N Rarity
                              1 cardPentestag
                              N Rarity
                              1 cardPentestag
                              Pentestag
                              DARK
                              Pentestag
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                              R Rarity
                              1 cardTrackblack
                              R Rarity
                              1 cardTrackblack
                              Trackblack
                              LIGHT
                              Trackblack
                              • ATK:

                              • 1200

                              • LINK-2

                              Link Arrow:

                              Top-Left

                              Bottom-Right


                              2 Effect Monsters You can target 1 monster you control this card points to; this turn, each time it destroys an opponent's monster by battle, draw 1 card. You can only use this effect of "Trackblack" once per turn.


                              N Rarity
                              1 cardGaia Knight, the Force of Earth
                              N Rarity
                              1 cardGaia Knight, the Force of Earth
                              Gaia Knight, the Force of Earth
                              EARTH 6
                              Gaia Knight, the Force of Earth
                              • ATK:

                              • 2600

                              • DEF:

                              • 800


                              1 Tuner + 1 or more non-Tuner monsters


                              R Rarity
                              1 cardOdd-Eyes Meteorburst Dragon
                              R Rarity
                              1 cardOdd-Eyes Meteorburst Dragon
                              Odd-Eyes Meteorburst Dragon
                              FIRE 7
                              Odd-Eyes Meteorburst Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.


                              R Rarity
                              1 cardFirewall eXceed Dragon
                              R Rarity
                              1 cardFirewall eXceed Dragon
                              Firewall eXceed Dragon
                              DARK
                              Firewall eXceed Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              2+ Level 4 monsters This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn.


                              R Rarity
                              1 cardNight Papilloperative
                              R Rarity
                              1 cardNight Papilloperative
                              Night Papilloperative
                              DARK
                              Night Papilloperative
                              • ATK:

                              • 2600

                              • DEF:

                              • 2000


                              3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 300 ATK for each Xyz Material attached to a monster on the field.


                              N Rarity
                              1 cardNumber 70: Malevolent Sin
                              N Rarity
                              1 cardNumber 70: Malevolent Sin
                              Number 70: Malevolent Sin
                              DARK
                              Number 70: Malevolent Sin
                              • ATK:

                              • 2400

                              • DEF:

                              • 1200


                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                              N Rarity
                              1 cardNumber 85: Crazy Box
                              N Rarity
                              1 cardNumber 85: Crazy Box
                              Number 85: Crazy Box
                              DARK
                              Number 85: Crazy Box
                              • ATK:

                              • 3000

                              • DEF:

                              • 300


                              2 Level 4 monsters This card cannot attack. Once per turn: You can detach 1 Xyz Material from this card; roll a six-sided die and apply the result. 1: Halve your Life Points. 2: Draw 1 card. 3: Your opponent discards 1 card. 4: Negate the effects of 1 face-up card on the field until the end of this turn. 5: Destroy 1 card on the field. 6: Destroy this card.


                              R Rarity
                              1 cardSuper Quantal Mech Beast Aeroboros
                              R Rarity
                              1 cardSuper Quantal Mech Beast Aeroboros
                              Super Quantal Mech Beast Aeroboros
                              WIND
                              Super Quantal Mech Beast Aeroboros
                              • ATK:

                              • 2200

                              • DEF:

                              • 2400


                              2 Level 4 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                              master-duel
                              Kaiju
                              5







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