Instructions for Playing Mikanko (mkk)

Instructions for Playing Mikanko (mkk)

The gameplay of the deck revolves around breaking the board and the ability to otk when all monsters have the ability to counter damage to opp.

As a waifu deck shaped like a girl with animal ears, it promises to be sought after by many players

Sections covered in this guide:




Monster

There are 2 types of mikanko's monsters: Ritual Monster and level 3 mikanko
Ritual Monsters all have counter-damage effects for opps and their own effects

Lv3 mikankos all have effs that do not take damage when they do not have an equipped spell and when they have an equipped spell, they counteract damage like a ritual monster.

Mikanko of the Oohime (x3)

 Rarity
Mikanko of the Oohime
 Rarity
Mikanko of the Oohime
Mikanko of the Oohime
LIGHT 6
Mikanko of the Oohime
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


1 Deck Searcher, allowing to search any mikanko name from the deck to hand
Along with the ability to attach equipment to a monster, you can attach rondo to capture opp's monsters or many other uses, increasing the flexibility of the deck.

Hu-Li the Jewel Mikanko (x2-3)

SR Rarity
Hu-Li the Jewel Mikanko
SR Rarity
Hu-Li the Jewel Mikanko
Hu-Li the Jewel Mikanko
WIND 3
Hu-Li the Jewel Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


Hu-li is a monster that is considered strong in the deck
With anti-targeting ability, the deck can overcome infinite imperm and effect veiler

In addition, when equipped with 1 equip spell search and 1 trap mikanko in hand, increase control ability when opp catches first or misses.

Ha-Re the Sword Mikanko (x1-2)

SR Rarity
Ha-Re the Sword Mikanko
SR Rarity
Ha-Re the Sword Mikanko
Ha-Re the Sword Mikanko
FIRE 3
Ha-Re the Sword Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


Ha-re has the ability to search for a mikanko equip spell when it is equipped
You can search Arabesque to pull 1 mkk from the deck or Fire Dance to pull from hand or gy, start otk


Ni-Ni the Mirror Mikanko (x1)

SR Rarity
Ni-Ni the Mirror Mikanko
SR Rarity
Ni-Ni the Mirror Mikanko
Ni-Ni the Mirror Mikanko
WATER 3
Ni-Ni the Mirror Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.


Not as highly appreciated as other sisters

Ni-ni is used a lot to control during opp turns when being forced to go first or I can't aim well

Arahime the Manifested Mikanko (x0-1)

 Rarity
Arahime the Manifested Mikanko
 Rarity
Arahime the Manifested Mikanko
Arahime the Manifested Mikanko
LIGHT 9
Arahime the Manifested Mikanko
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand.


Well, it's not highly appreciated, if you want to play you can still play

Used to bet against anti-spell or some other annoying floodgates



Spell/Trap

 

The Great Mikanko Ceremony (x2-3)

R Rarity
The Great Mikanko Ceremony
R Rarity
The Great Mikanko Ceremony
The Great Mikanko Ceremony
Spell Quick
The Great Mikanko Ceremony

    Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


    A very strong target for Oohime to search for

    has the ability to draw 1 mikanko from hand to the field, ignoring conditions
    1 card helps pull Oohime extremely quickly
    You can also banish it in the grave to bury any mikanko card from the deck in the grave

    Mikanko Water Arabesque (x3)

     Rarity
    Mikanko Water Arabesque
     Rarity
    Mikanko Water Arabesque
    Mikanko Water Arabesque
    Spell Equip
    Mikanko Water Arabesque

      The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


      With the effect, push 1 monster equipped with this card to the hand and special summon 1 mikanko from the deck

      It can push up opp's monsters and pull up mikanko, and also help Huli and Hare flash the search effect.

      x1

      N Rarity
      Mikanko Reflection Rondo
      N Rarity
      Mikanko Reflection Rondo
      Mikanko Reflection Rondo
      Spell Equip
      Mikanko Reflection Rondo

        Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.


        UR Rarity
        Mikanko Fire Dance
        UR Rarity
        Mikanko Fire Dance
        Mikanko Fire Dance
        Spell Equip
        Mikanko Fire Dance

          Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


          N Rarity
          Mikanko Purification Dance
          N Rarity
          Mikanko Purification Dance
          Mikanko Purification Dance
          Spell Equip
          Mikanko Purification Dance

            Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.


            SR Rarity
            Mikanko Dance - Mayowashidori
            SR Rarity
            Mikanko Dance - Mayowashidori
            Mikanko Dance - Mayowashidori
            Spell Equip
            Mikanko Dance - Mayowashidori

              The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


              Play according to the situation

              Mikanko Kagura (x0-1)

              R Rarity
              Mikanko Kagura
              R Rarity
              Mikanko Kagura
              Mikanko Kagura
              Spell Normal
              Mikanko Kagura

                This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn.


                1 ritual spell card

                but is not highly used because Ceremony takes on all the work of this card

                Mikanko Rivalry and Mikanko Promise (x1)

                N Rarity
                Mikanko Rivalry
                N Rarity
                Mikanko Rivalry
                Mikanko Rivalry
                Trap Normal
                Mikanko Rivalry

                  If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                  N Rarity
                  Mikanko Promise
                  N Rarity
                  Mikanko Promise
                  Mikanko Promise
                  Trap Normal
                  Mikanko Promise

                    Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.


                    Hu-li searched for 2 trap cards

                    Promise helps special sum 1 monster and attach 1 equip spell to it
                    A reasonable target for it is Ni-ni, control turn opp

                    Rivalry 1 stronger trap card, equip 1 equip spell to any monster on the field
                    You can equip rondo on 1 opp mons to take control
                    Equip metalsilver armor for Hu-li....



                    Some cards included

                     

                    Preparation of Rites (x3)

                    SR Rarity
                    Preparation of Rites
                    SR Rarity
                    Preparation of Rites
                    Preparation of Rites
                    Spell Normal
                    Preparation of Rites

                      Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                      Helps search directly for Oohime or Arahime from deck to hand, allowing access to deck

                      Diviner of the Herald (x3)

                      UR Rarity
                      Diviner of the Herald
                      UR Rarity
                      Diviner of the Herald
                      Diviner of the Herald
                      LIGHT 2
                      Diviner of the Herald
                      • ATK:

                      • 500

                      • DEF:

                      • 300


                      If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.


                      Because the deck doesn't need more than normal summons, this one is a reasonable choice

                      You can throw herald of the arc light to search for Oohime
                      or throw N'tss to clear opp's goods

                      Hidden Armory (x2-3)

                      SR Rarity
                      Hidden Armory
                      SR Rarity
                      Hidden Armory
                      Hidden Armory
                      Spell Normal
                      Hidden Armory

                        Send the top card of your Deck to the GY; add 1 Equip Spell from your Deck or GY to your hand. You cannot Normal Summon/Set the turn you activate this card.


                        Search 1 equip spell from the deck to hand but lose the normal summon, a not too expensive price for the deck

                        Double-Edged Sword and Metalsilver Armor (x1)

                        UR Rarity
                        Double-Edged Sword
                        UR Rarity
                        Double-Edged Sword
                        Double-Edged Sword
                        Spell Equip
                        Double-Edged Sword

                          You can only control 1 "Double-Edged Sword". The equipped monster gains 2000 ATK, also both players take any battle damage from attacks involving the equipped monster. If you take 2000 or more battle damage: Send this card to the GY.


                          N Rarity
                          Metalsilver Armor
                          N Rarity
                          Metalsilver Armor
                          Metalsilver Armor
                          Spell Equip
                          Metalsilver Armor

                            As long as you control the monster equipped with this card, your opponent cannot use the effect of a Spell, Trap, or Effect Monster that targets 1 monster, except the equipped monster.


                            Double-Edged 1 card helps otk extremely strong

                            Use it to equip 1 opp mons and increase its ATK by 2k
                            At the same time, because both players will receive damage for battle and the mikanko will reflect that damage, when using a mikanko to punch an equipped monster, the damage to opp will be x2.
                            For example: opp has 1 monster with 2k atk, equip this card -> 4k atk, mkk punches x2 dmg -> 8k dmg

                            Metalsilver Armor 1 helps you take turn 1 well
                            With k effect, opp targets any monster from Field, GYs, Banish except equipped monsters
                            Huli k for opp target mikanko card
                            -> Metalsilver Armor equipped on huli opp will not target any monsters, greatly hindering combos
                            (can be accessed quickly by using Huli search rivalry then rivalry equip metalsilver armor from the huli deck)

                            clean the yard opp

                            R Rarity
                            Thunder King, the Lightningstrike Kaiju
                            R Rarity
                            Thunder King, the Lightningstrike Kaiju
                            Thunder King, the Lightningstrike Kaiju
                            LIGHT 9
                            Thunder King, the Lightningstrike Kaiju
                            • ATK:

                            • 3300

                            • DEF:

                            • 2100


                            You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.


                            UR Rarity
                            Interrupted Kaiju Slumber
                            UR Rarity
                            Interrupted Kaiju Slumber
                            Interrupted Kaiju Slumber
                            Spell Normal
                            Interrupted Kaiju Slumber

                              Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


                              UR Rarity
                              Dogoran, the Mad Flame Kaiju
                              UR Rarity
                              Dogoran, the Mad Flame Kaiju
                              Dogoran, the Mad Flame Kaiju
                              FIRE 8
                              Dogoran, the Mad Flame Kaiju
                              • ATK:

                              • 3000

                              • DEF:

                              • 1200


                              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


                              R Rarity
                              Jizukiru, the Star Destroying Kaiju
                              R Rarity
                              Jizukiru, the Star Destroying Kaiju
                              Jizukiru, the Star Destroying Kaiju
                              LIGHT 10
                              Jizukiru, the Star Destroying Kaiju
                              • ATK:

                              • 3300

                              • DEF:

                              • 2600


                              You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.


                              UR Rarity
                              Harpie's Feather Duster
                              UR Rarity
                              Harpie's Feather Duster
                              Harpie's Feather Duster
                              Spell Normal
                              Harpie's Feather Duster

                                Destroy all Spell and Trap Cards your opponent controls.




                                Tag(s):

                                UR Rarity
                                Ultimate Slayer
                                UR Rarity
                                Ultimate Slayer
                                Ultimate Slayer
                                Spell Normal
                                Ultimate Slayer

                                  Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                  SR Rarity
                                  Lava Golem
                                  SR Rarity
                                  Lava Golem
                                  Lava Golem
                                  FIRE 8
                                  Lava Golem
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                   




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