Junk Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Junk Converter
SR Rarity
Junk Converter
SR Rarity
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.

SR Rarity
Jet Synchron
SR Rarity
Jet Synchron
SR Rarity
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.

SR Rarity
Junk Synchron
SR Rarity
Junk Synchron
SR Rarity
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.

SR Rarity
Stardust Synchron
SR Rarity
Stardust Synchron
SR Rarity
Stardust Synchron
LIGHT 4
Stardust Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.

SR Rarity
Wheel Synchron
SR Rarity
Wheel Synchron
SR Rarity
Wheel Synchron
LIGHT 5
Wheel Synchron
  • ATK:

  • 800

  • DEF:

  • 1000


If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.

SR Rarity
Into the Void
SR Rarity
Into the Void
SR Rarity
Into the Void
Spell Normal
Into the Void

    If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

    UR Rarity
    Reinforcement of the Army
    UR Rarity
    Reinforcement of the Army
    UR Rarity
    Reinforcement of the Army
    Spell Normal
    Reinforcement of the Army

      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

      SR Rarity
      Stardust Illumination
      SR Rarity
      Stardust Illumination
      SR Rarity
      Stardust Illumination
      Spell Normal
      Stardust Illumination

        Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.

        Extra Deck

        UR Rarity
        Junk Speeder
        UR Rarity
        Junk Speeder
        UR Rarity
        Junk Speeder
        WIND 5
        Junk Speeder
        • ATK:

        • 1800

        • DEF:

        • 1000


        1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.

        R Rarity
        Stardust Charge Warrior
        R Rarity
        Stardust Charge Warrior
        R Rarity
        Stardust Charge Warrior
        WIND 6
        Stardust Charge Warrior
        • ATK:

        • 2000

        • DEF:

        • 1300


        1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

        UR Rarity
        T.G. Hyper Librarian
        UR Rarity
        T.G. Hyper Librarian
        UR Rarity
        T.G. Hyper Librarian
        DARK 5
        T.G. Hyper Librarian
        • ATK:

        • 2400

        • DEF:

        • 1800


        1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

        Need 16 UR

        UR Rarity
        Antihuman Intelligence ME-PSY-YA1 card
        UR Rarity
        Accel Synchro Stardust Dragon1 card
        UR Rarity
        Centur-Ion Legatia1 card
        UR Rarity
        Diabell, Queen of the White Forest1 card
        UR Rarity
        Junk Speeder1 card
        UR Rarity
        T.G. Hyper Librarian1 card
        UR Rarity
        Trishula, Dragon of the Ice Barrier1 card
        UR Rarity
        Deep Sea Prima Donna1 card
        UR Rarity
        Monster Reborn1 card
        UR Rarity
        Primal Seed2 card
        UR Rarity
        Reinforcement of the Army1 card
        UR Rarity
        Upstart Goblin3 card
         Rarity
        Time Seal1 card

        Main: 40 Extra: 15

        N Rarity
        3 cardBoost Warrior
        N Rarity
        3 cardBoost Warrior
        Boost Warrior
        FIRE 1
        Boost Warrior
        • ATK:

        • 300

        • DEF:

        • 200


        If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.


        R Rarity
        1 cardChaos Emperor Dragon - Envoy of the End
        R Rarity
        1 cardChaos Emperor Dragon - Envoy of the End
        Chaos Emperor Dragon - Envoy of the End
        DARK 8
        Chaos Emperor Dragon - Envoy of the End
        • ATK:

        • 3000

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


        R Rarity
        3 cardJester Confit
        R Rarity
        3 cardJester Confit
        Jester Confit
        DARK 1
        Jester Confit
        • ATK:

        • 0

        • DEF:

        • 0


        You can only control 1 "Jester Confit". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 face-up monster your opponent controls; return both that target and this face-up card to the hand.


        SR Rarity
        3 cardJunk Converter
        SR Rarity
        3 cardJunk Converter
        Junk Converter
        EARTH 2
        Junk Converter
        • ATK:

        • 400

        • DEF:

        • 200


        You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


        SR Rarity
        1 cardStardust Wurm
        SR Rarity
        1 cardStardust Wurm
        Stardust Wurm
        LIGHT 1
        Stardust Wurm
        • ATK:

        • 0

        • DEF:

        • 0


        If this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it when it leaves the field. You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except "Stardust Wurm", but their effects cannot be activated. You can only use each effect of "Stardust Wurm" once per turn.


        UR Rarity
        1 cardAntihuman Intelligence ME-PSY-YA
        UR Rarity
        1 cardAntihuman Intelligence ME-PSY-YA
        Antihuman Intelligence ME-PSY-YA
        LIGHT 8
        Antihuman Intelligence ME-PSY-YA
        • ATK:

        • 2500

        • DEF:

        • 3000


        [ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.


        SR Rarity
        1 cardJet Synchron
        SR Rarity
        1 cardJet Synchron
        Jet Synchron
        FIRE 1
        Jet Synchron
        • ATK:

        • 500

        • DEF:

        • 0


        If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


        SR Rarity
        3 cardJunk Synchron
        SR Rarity
        3 cardJunk Synchron
        Junk Synchron
        DARK 3
        Junk Synchron
        • ATK:

        • 1300

        • DEF:

        • 500


        When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


        N Rarity
        1 cardNitro Synchron
        N Rarity
        1 cardNitro Synchron
        Nitro Synchron
        FIRE 2
        Nitro Synchron
        • ATK:

        • 300

        • DEF:

        • 100


        If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro Monster: Draw 1 card.


        SR Rarity
        1 cardStardust Synchron
        SR Rarity
        1 cardStardust Synchron
        Stardust Synchron
        LIGHT 4
        Stardust Synchron
        • ATK:

        • 1500

        • DEF:

        • 1000


        If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.


        SR Rarity
        1 cardWheel Synchron
        SR Rarity
        1 cardWheel Synchron
        Wheel Synchron
        LIGHT 5
        Wheel Synchron
        • ATK:

        • 800

        • DEF:

        • 1000


        If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.


        N Rarity
        1 cardAdvance Draw
        N Rarity
        1 cardAdvance Draw
        Advance Draw
        Spell Normal
        Advance Draw

          Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.


          SR Rarity
          1 cardAllure of Darkness
          SR Rarity
          1 cardAllure of Darkness
          Allure of Darkness
          Spell Normal
          Allure of Darkness

            Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


            R Rarity
            3 cardDe-Synchro
            R Rarity
            3 cardDe-Synchro
            De-Synchro
            Spell Normal
            De-Synchro

              Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.


              SR Rarity
              1 cardDuelist Genesis
              SR Rarity
              1 cardDuelist Genesis
              Duelist Genesis
              Spell Normal
              Duelist Genesis

                If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.


                SR Rarity
                3 cardInto the Void
                SR Rarity
                3 cardInto the Void
                Into the Void
                Spell Normal
                Into the Void

                  If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                  UR Rarity
                  1 cardMonster Reborn
                  UR Rarity
                  1 cardMonster Reborn
                  Monster Reborn
                  Spell Normal
                  Monster Reborn

                    Target 1 monster in either GY; Special Summon it.




                    Tag(s):

                    R Rarity
                    1 cardOfferings to the Doomed
                    R Rarity
                    1 cardOfferings to the Doomed
                    Offerings to the Doomed
                    Spell Quick
                    Offerings to the Doomed

                      Target 1 face-up monster on the field; destroy that target, also skip your next Draw Phase.


                      UR Rarity
                      2 cardPrimal Seed
                      UR Rarity
                      2 cardPrimal Seed
                      Primal Seed
                      Spell Normal
                      Primal Seed

                        If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.


                        UR Rarity
                        1 cardReinforcement of the Army
                        UR Rarity
                        1 cardReinforcement of the Army
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                          SR Rarity
                          1 cardStardust Illumination
                          SR Rarity
                          1 cardStardust Illumination
                          Stardust Illumination
                          Spell Normal
                          Stardust Illumination

                            Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.


                            SR Rarity
                            1 cardSynchro Creed
                            SR Rarity
                            1 cardSynchro Creed
                            Synchro Creed
                            Spell Normal
                            Synchro Creed

                              If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.


                              SR Rarity
                              1 cardTemple of the Kings
                              SR Rarity
                              1 cardTemple of the Kings
                              Temple of the Kings
                              Spell Continuous
                              Temple of the Kings

                                You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                                UR Rarity
                                3 cardUpstart Goblin
                                UR Rarity
                                3 cardUpstart Goblin
                                Upstart Goblin
                                Spell Normal
                                Upstart Goblin

                                  Draw 1 card, then your opponent gains 1000 LP.


                                   Rarity
                                  1 cardTime Seal
                                   Rarity
                                  1 cardTime Seal
                                  Time Seal
                                  Trap Normal
                                  Time Seal

                                    Skip the Draw Phase of your opponent's next turn.


                                    UR Rarity
                                    1 cardAccel Synchro Stardust Dragon
                                    UR Rarity
                                    1 cardAccel Synchro Stardust Dragon
                                    Accel Synchro Stardust Dragon
                                    WIND 8
                                    Accel Synchro Stardust Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                    UR Rarity
                                    1 cardCentur-Ion Legatia
                                    UR Rarity
                                    1 cardCentur-Ion Legatia
                                    Centur-Ion Legatia
                                    LIGHT 12
                                    Centur-Ion Legatia
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.


                                    N Rarity
                                    1 cardCyberse Integrator
                                    N Rarity
                                    1 cardCyberse Integrator
                                    Cyberse Integrator
                                    LIGHT 3
                                    Cyberse Integrator
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1000


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                    UR Rarity
                                    1 cardDiabell, Queen of the White Forest
                                    UR Rarity
                                    1 cardDiabell, Queen of the White Forest
                                    Diabell, Queen of the White Forest
                                    LIGHT 8
                                    Diabell, Queen of the White Forest
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.


                                    UR Rarity
                                    1 cardJunk Speeder
                                    UR Rarity
                                    1 cardJunk Speeder
                                    Junk Speeder
                                    WIND 5
                                    Junk Speeder
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 1000


                                    1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


                                    R Rarity
                                    1 cardNitro Warrior
                                    R Rarity
                                    1 cardNitro Warrior
                                    Nitro Warrior
                                    FIRE 7
                                    Nitro Warrior
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 1800


                                    "Nitro Synchron" + 1 or more non-Tuner monsters Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster.


                                    SR Rarity
                                    1 cardRavenous Crocodragon Archethys
                                    SR Rarity
                                    1 cardRavenous Crocodragon Archethys
                                    Ravenous Crocodragon Archethys
                                    WATER 9
                                    Ravenous Crocodragon Archethys
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1000


                                    1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                    R Rarity
                                    1 cardStardust Charge Warrior
                                    R Rarity
                                    1 cardStardust Charge Warrior
                                    Stardust Charge Warrior
                                    WIND 6
                                    Stardust Charge Warrior
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1300


                                    1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                    UR Rarity
                                    1 cardT.G. Hyper Librarian
                                    UR Rarity
                                    1 cardT.G. Hyper Librarian
                                    T.G. Hyper Librarian
                                    DARK 5
                                    T.G. Hyper Librarian
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1800


                                    1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                    UR Rarity
                                    1 cardTrishula, Dragon of the Ice Barrier
                                    UR Rarity
                                    1 cardTrishula, Dragon of the Ice Barrier
                                    Trishula, Dragon of the Ice Barrier
                                    WATER 9
                                    Trishula, Dragon of the Ice Barrier
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 2000


                                    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                    SR Rarity
                                    1 cardCoral Dragon
                                    SR Rarity
                                    1 cardCoral Dragon
                                    Coral Dragon
                                    WATER 6
                                    Coral Dragon
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 500


                                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                    R Rarity
                                    1 cardCupid Pitch
                                    R Rarity
                                    1 cardCupid Pitch
                                    Cupid Pitch
                                    LIGHT 4
                                    Cupid Pitch
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 600


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                                    UR Rarity
                                    1 cardDeep Sea Prima Donna
                                    UR Rarity
                                    1 cardDeep Sea Prima Donna
                                    Deep Sea Prima Donna
                                    WATER 7
                                    Deep Sea Prima Donna
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2700


                                    1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                                    SR Rarity
                                    1 cardFlower Cardian Moonflowerviewing
                                    SR Rarity
                                    1 cardFlower Cardian Moonflowerviewing
                                    Flower Cardian Moonflowerviewing
                                    DARK 6
                                    Flower Cardian Moonflowerviewing
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2000


                                    1 Tuner + 2 non-Tuner monsters Once per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.


                                    SR Rarity
                                    1 cardFormula Synchron
                                    SR Rarity
                                    1 cardFormula Synchron
                                    Formula Synchron
                                    LIGHT 2
                                    Formula Synchron
                                    • ATK:

                                    • 200

                                    • DEF:

                                    • 1500


                                    1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.



                                    JUNK Decks in MASTER DUEL








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