Junk Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Black Luster Soldier - Envoy of the Beginning
UR Rarity
Black Luster Soldier - Envoy of the Beginning
UR Rarity
Black Luster Soldier - Envoy of the Beginning
LIGHT 8
Black Luster Soldier - Envoy of the Beginning
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

N Rarity
Boost Warrior
N Rarity
Boost Warrior
N Rarity
Boost Warrior
FIRE 1
Boost Warrior
  • ATK:

  • 300

  • DEF:

  • 200


If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.

N Rarity
Darklord Nurse Reficule
N Rarity
Darklord Nurse Reficule
N Rarity
Darklord Nurse Reficule
DARK 4
Darklord Nurse Reficule
  • ATK:

  • 1400

  • DEF:

  • 600


Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead.

SR Rarity
Junk Converter
SR Rarity
Junk Converter
SR Rarity
Junk Converter
EARTH 2
Junk Converter
  • ATK:

  • 400

  • DEF:

  • 200


You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.

UR Rarity
Phantom of Chaos
UR Rarity
Phantom of Chaos
UR Rarity
Phantom of Chaos
DARK 4
Phantom of Chaos
  • ATK:

  • 0

  • DEF:

  • 0


Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. You must control this face-up card to activate and to resolve this effect.

SR Rarity
Stardust Wurm
SR Rarity
Stardust Wurm
SR Rarity
Stardust Wurm
LIGHT 1
Stardust Wurm
  • ATK:

  • 0

  • DEF:

  • 0


If this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it when it leaves the field. You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except "Stardust Wurm", but their effects cannot be activated. You can only use each effect of "Stardust Wurm" once per turn.

N Rarity
Turbo Booster
N Rarity
Turbo Booster
N Rarity
Turbo Booster
EARTH 1
Turbo Booster
  • ATK:

  • 0

  • DEF:

  • 0


If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.

UR Rarity
Antihuman Intelligence ME-PSY-YA
UR Rarity
Antihuman Intelligence ME-PSY-YA
UR Rarity
Antihuman Intelligence ME-PSY-YA
LIGHT 8
Antihuman Intelligence ME-PSY-YA
  • ATK:

  • 2500

  • DEF:

  • 3000


[ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.

N Rarity
Flash Knight
N Rarity
Flash Knight
N Rarity
Flash Knight
LIGHT 47
Flash Knight
  • ATK:

  • 1800

  • DEF:

  • 600


''The power of the pendulum flashes forth from this shining knight.''

SR Rarity
Jet Synchron
SR Rarity
Jet Synchron
SR Rarity
Jet Synchron
FIRE 1
Jet Synchron
  • ATK:

  • 500

  • DEF:

  • 0


If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.

SR Rarity
Junk Synchron
SR Rarity
Junk Synchron
SR Rarity
Junk Synchron
DARK 3
Junk Synchron
  • ATK:

  • 1300

  • DEF:

  • 500


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.

N Rarity
Nitro Synchron
N Rarity
Nitro Synchron
N Rarity
Nitro Synchron
FIRE 2
Nitro Synchron
  • ATK:

  • 300

  • DEF:

  • 100


If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro Monster: Draw 1 card.

SR Rarity
Stardust Synchron
SR Rarity
Stardust Synchron
SR Rarity
Stardust Synchron
LIGHT 4
Stardust Synchron
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.

SR Rarity
Wheel Synchron
SR Rarity
Wheel Synchron
SR Rarity
Wheel Synchron
LIGHT 5
Wheel Synchron
  • ATK:

  • 800

  • DEF:

  • 1000


If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.

N Rarity
Advance Draw
N Rarity
Advance Draw
N Rarity
Advance Draw
Spell Normal
Advance Draw

    Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.

    R Rarity
    De-Synchro
    R Rarity
    De-Synchro
    R Rarity
    De-Synchro
    Spell Normal
    De-Synchro

      Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.

      SR Rarity
      Duelist Genesis
      SR Rarity
      Duelist Genesis
      SR Rarity
      Duelist Genesis
      Spell Normal
      Duelist Genesis

        If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.

        SR Rarity
        Extra-Foolish Burial
        SR Rarity
        Extra-Foolish Burial
        SR Rarity
        Extra-Foolish Burial
        Spell Normal
        Extra-Foolish Burial

          Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.

          SR Rarity
          Into the Void
          SR Rarity
          Into the Void
          SR Rarity
          Into the Void
          Spell Normal
          Into the Void

            If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

            SR Rarity
            On Your Mark, Get Set, DUEL!
            SR Rarity
            On Your Mark, Get Set, DUEL!
            SR Rarity
            On Your Mark, Get Set, DUEL!
            Spell Continuous
            On Your Mark, Get Set, DUEL!

              When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.

              UR Rarity
              Primal Seed
              UR Rarity
              Primal Seed
              UR Rarity
              Primal Seed
              Spell Normal
              Primal Seed

                If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.

                UR Rarity
                Reinforcement of the Army
                UR Rarity
                Reinforcement of the Army
                UR Rarity
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                  N Rarity
                  Shien's Spy
                  N Rarity
                  Shien's Spy
                  N Rarity
                  Shien's Spy
                  Spell Normal
                  Shien's Spy

                    Select 1 face-up monster you control to activate this card. Give control of the selected monster to your opponent until the End Phase of this turn.

                    SR Rarity
                    Stardust Illumination
                    SR Rarity
                    Stardust Illumination
                    SR Rarity
                    Stardust Illumination
                    Spell Normal
                    Stardust Illumination

                      Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.

                      SR Rarity
                      Synchro Creed
                      SR Rarity
                      Synchro Creed
                      SR Rarity
                      Synchro Creed
                      Spell Normal
                      Synchro Creed

                        If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.

                        R Rarity
                        Synchro World
                        R Rarity
                        Synchro World
                        R Rarity
                        Synchro World
                        Spell Field
                        Synchro World

                          Each time a monster is Synchro Summoned, place 2 Signal Counters on this card. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can remove 4, 7, or 10 Signal Counters from your field; apply the appropriate effect. ● 4: Increase or decrease the Level of 1 face-up monster you control by 1. ● 7: Special Summon 1 Tuner from your GY. ● 10: Special Summon 1 Synchro Monster from your GY.

                          UR Rarity
                          Upstart Goblin
                          UR Rarity
                          Upstart Goblin
                          UR Rarity
                          Upstart Goblin
                          Spell Normal
                          Upstart Goblin

                            Draw 1 card, then your opponent gains 1000 LP.

                            Extra Deck

                             Rarity
                            Cosmic Tree Irmistil
                             Rarity
                            Cosmic Tree Irmistil
                             Rarity
                            Cosmic Tree Irmistil
                            EARTH
                            Cosmic Tree Irmistil
                            • ATK:

                            • 2000

                            • LINK-5

                            Link Arrow:

                            Top-Left

                            Left

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            3+ Effect Monsters You can only control 1 "Cosmic Tree Irmistil". Each time your opponent Special Summons a monster(s) face-up during the Main Phase, you gain LP equal to their ATK. Once per turn (Quick Effect): You can pay LP in multiples of 1000 (max. 3000); this card gains that much ATK.

                            UR Rarity
                            Accel Synchro Stardust Dragon
                            UR Rarity
                            Accel Synchro Stardust Dragon
                            UR Rarity
                            Accel Synchro Stardust Dragon
                            WIND 8
                            Accel Synchro Stardust Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                            UR Rarity
                            Centur-Ion Legatia
                            UR Rarity
                            Centur-Ion Legatia
                            UR Rarity
                            Centur-Ion Legatia
                            LIGHT 12
                            Centur-Ion Legatia
                            • ATK:

                            • 3500

                            • DEF:

                            • 2000


                            1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.

                            UR Rarity
                            Crimson Dragon
                            UR Rarity
                            Crimson Dragon
                            UR Rarity
                            Crimson Dragon
                            LIGHT 12
                            Crimson Dragon
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.

                            N Rarity
                            Cyberse Integrator
                            N Rarity
                            Cyberse Integrator
                            N Rarity
                            Cyberse Integrator
                            LIGHT 3
                            Cyberse Integrator
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

                            UR Rarity
                            Junk Speeder
                            UR Rarity
                            Junk Speeder
                            UR Rarity
                            Junk Speeder
                            WIND 5
                            Junk Speeder
                            • ATK:

                            • 1800

                            • DEF:

                            • 1000


                            1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.

                            R Rarity
                            Nitro Warrior
                            R Rarity
                            Nitro Warrior
                            R Rarity
                            Nitro Warrior
                            FIRE 7
                            Nitro Warrior
                            • ATK:

                            • 2800

                            • DEF:

                            • 1800


                            "Nitro Synchron" + 1 or more non-Tuner monsters Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster.

                            SR Rarity
                            Ravenous Crocodragon Archethys
                            SR Rarity
                            Ravenous Crocodragon Archethys
                            SR Rarity
                            Ravenous Crocodragon Archethys
                            WATER 9
                            Ravenous Crocodragon Archethys
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                            R Rarity
                            Stardust Charge Warrior
                            R Rarity
                            Stardust Charge Warrior
                            R Rarity
                            Stardust Charge Warrior
                            WIND 6
                            Stardust Charge Warrior
                            • ATK:

                            • 2000

                            • DEF:

                            • 1300


                            1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                            UR Rarity
                            T.G. Hyper Librarian
                            UR Rarity
                            T.G. Hyper Librarian
                            UR Rarity
                            T.G. Hyper Librarian
                            DARK 5
                            T.G. Hyper Librarian
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                            SR Rarity
                            Coral Dragon
                            SR Rarity
                            Coral Dragon
                            SR Rarity
                            Coral Dragon
                            WATER 6
                            Coral Dragon
                            • ATK:

                            • 2400

                            • DEF:

                            • 500


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

                            R Rarity
                            Cupid Pitch
                            R Rarity
                            Cupid Pitch
                            R Rarity
                            Cupid Pitch
                            LIGHT 4
                            Cupid Pitch
                            • ATK:

                            • 0

                            • DEF:

                            • 600


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.

                            SR Rarity
                            Flower Cardian Moonflowerviewing
                            SR Rarity
                            Flower Cardian Moonflowerviewing
                            SR Rarity
                            Flower Cardian Moonflowerviewing
                            DARK 6
                            Flower Cardian Moonflowerviewing
                            • ATK:

                            • 2000

                            • DEF:

                            • 2000


                            1 Tuner + 2 non-Tuner monsters Once per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.

                            SR Rarity
                            Formula Synchron
                            SR Rarity
                            Formula Synchron
                            SR Rarity
                            Formula Synchron
                            LIGHT 2
                            Formula Synchron
                            • ATK:

                            • 200

                            • DEF:

                            • 1500


                            1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                            Need 15 UR

                            UR Rarity
                            Black Luster Soldier - Envoy of the Beginning1 card
                            UR Rarity
                            Phantom of Chaos1 card
                             Rarity
                            Cosmic Tree Irmistil1 card
                            UR Rarity
                            Antihuman Intelligence ME-PSY-YA1 card
                            UR Rarity
                            Accel Synchro Stardust Dragon1 card
                            UR Rarity
                            Centur-Ion Legatia1 card
                            UR Rarity
                            Crimson Dragon1 card
                            UR Rarity
                            Junk Speeder1 card
                            UR Rarity
                            T.G. Hyper Librarian1 card
                            UR Rarity
                            Primal Seed2 card
                            UR Rarity
                            Reinforcement of the Army1 card
                            UR Rarity
                            Upstart Goblin3 card

                            Main: 42 Extra: 15

                            UR Rarity
                            1 cardBlack Luster Soldier - Envoy of the Beginning
                            UR Rarity
                            1 cardBlack Luster Soldier - Envoy of the Beginning
                            Black Luster Soldier - Envoy of the Beginning
                            LIGHT 8
                            Black Luster Soldier - Envoy of the Beginning
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                            N Rarity
                            3 cardBoost Warrior
                            N Rarity
                            3 cardBoost Warrior
                            Boost Warrior
                            FIRE 1
                            Boost Warrior
                            • ATK:

                            • 300

                            • DEF:

                            • 200


                            If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.


                            N Rarity
                            1 cardDarklord Nurse Reficule
                            N Rarity
                            1 cardDarklord Nurse Reficule
                            Darklord Nurse Reficule
                            DARK 4
                            Darklord Nurse Reficule
                            • ATK:

                            • 1400

                            • DEF:

                            • 600


                            Any effect that would make your opponent gain LP inflicts the same amount of damage to them, instead.


                            SR Rarity
                            3 cardJunk Converter
                            SR Rarity
                            3 cardJunk Converter
                            Junk Converter
                            EARTH 2
                            Junk Converter
                            • ATK:

                            • 400

                            • DEF:

                            • 200


                            You can discard this card and 1 Tuner; add 1 "Synchron" monster from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but it cannot activate its effects this turn. You can only use each effect of "Junk Converter" once per turn.


                            UR Rarity
                            1 cardPhantom of Chaos
                            UR Rarity
                            1 cardPhantom of Chaos
                            Phantom of Chaos
                            DARK 4
                            Phantom of Chaos
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            Your opponent takes no battle damage from attacks involving this card. Once per turn: You can target 1 Effect Monster in your GY; banish that target, and if you do, until the End Phase, this card's name and original ATK become that monster's name and original ATK, and replace this effect with that monster's original effects. You must control this face-up card to activate and to resolve this effect.


                            SR Rarity
                            1 cardStardust Wurm
                            SR Rarity
                            1 cardStardust Wurm
                            Stardust Wurm
                            LIGHT 1
                            Stardust Wurm
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            If this card is in your hand or GY, and you control a Level 8 or higher Dragon Synchro Monster: You can Special Summon this card, but banish it when it leaves the field. You can Tribute this card; Special Summon up to 2 Level 1 LIGHT Dragon monsters from your hand and/or GY, except "Stardust Wurm", but their effects cannot be activated. You can only use each effect of "Stardust Wurm" once per turn.


                            N Rarity
                            3 cardTurbo Booster
                            N Rarity
                            3 cardTurbo Booster
                            Turbo Booster
                            EARTH 1
                            Turbo Booster
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            If you have Normal Summoned a monster this turn, you can Special Summon this card from your hand. You can Tribute this card to destroy 1 monster your opponent controls that battled one of your monsters this turn.


                            UR Rarity
                            1 cardAntihuman Intelligence ME-PSY-YA
                            UR Rarity
                            1 cardAntihuman Intelligence ME-PSY-YA
                            Antihuman Intelligence ME-PSY-YA
                            LIGHT 8
                            Antihuman Intelligence ME-PSY-YA
                            • ATK:

                            • 2500

                            • DEF:

                            • 3000


                            [ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.


                            N Rarity
                            1 cardFlash Knight
                            N Rarity
                            1 cardFlash Knight
                            Flash Knight
                            LIGHT 47
                            Flash Knight
                            • ATK:

                            • 1800

                            • DEF:

                            • 600


                            ''The power of the pendulum flashes forth from this shining knight.''


                            SR Rarity
                            1 cardJet Synchron
                            SR Rarity
                            1 cardJet Synchron
                            Jet Synchron
                            FIRE 1
                            Jet Synchron
                            • ATK:

                            • 500

                            • DEF:

                            • 0


                            If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.


                            SR Rarity
                            3 cardJunk Synchron
                            SR Rarity
                            3 cardJunk Synchron
                            Junk Synchron
                            DARK 3
                            Junk Synchron
                            • ATK:

                            • 1300

                            • DEF:

                            • 500


                            When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your Graveyard; Special Summon that target in Defense Position, but it has its effects negated.


                            N Rarity
                            1 cardNitro Synchron
                            N Rarity
                            1 cardNitro Synchron
                            Nitro Synchron
                            FIRE 2
                            Nitro Synchron
                            • ATK:

                            • 300

                            • DEF:

                            • 100


                            If this card is sent to the Graveyard for the Synchro Summon of a "Nitro" Synchro Monster: Draw 1 card.


                            SR Rarity
                            1 cardStardust Synchron
                            SR Rarity
                            1 cardStardust Synchron
                            Stardust Synchron
                            LIGHT 4
                            Stardust Synchron
                            • ATK:

                            • 1500

                            • DEF:

                            • 1000


                            If this card is in your hand or GY: You can Tribute 1 monster; Special Summon this card, but banish it when it leaves the field, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. If this card is Normal or Special Summoned: You can add 1 Spell/Trap from your Deck to your hand that mentions "Stardust Dragon". You can only use each effect of "Stardust Synchron" once per turn.


                            SR Rarity
                            1 cardWheel Synchron
                            SR Rarity
                            1 cardWheel Synchron
                            Wheel Synchron
                            LIGHT 5
                            Wheel Synchron
                            • ATK:

                            • 800

                            • DEF:

                            • 1000


                            If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.


                            N Rarity
                            1 cardAdvance Draw
                            N Rarity
                            1 cardAdvance Draw
                            Advance Draw
                            Spell Normal
                            Advance Draw

                              Tribute 1 face-up Level 8 or higher monster you control; draw 2 cards.


                              R Rarity
                              3 cardDe-Synchro
                              R Rarity
                              3 cardDe-Synchro
                              De-Synchro
                              Spell Normal
                              De-Synchro

                                Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.


                                SR Rarity
                                1 cardDuelist Genesis
                                SR Rarity
                                1 cardDuelist Genesis
                                Duelist Genesis
                                Spell Normal
                                Duelist Genesis

                                  If you have a Tuner on your field or in your GY: Add 1 "Synchro" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Genesis" per turn.


                                  SR Rarity
                                  1 cardExtra-Foolish Burial
                                  SR Rarity
                                  1 cardExtra-Foolish Burial
                                  Extra-Foolish Burial
                                  Spell Normal
                                  Extra-Foolish Burial

                                    Pay half your LP; send 1 monster from your Extra Deck to the GY. You can only activate 1 "Extra-Foolish Burial" per turn. You cannot Set Spells/Traps during the turn you activate this card.


                                    SR Rarity
                                    3 cardInto the Void
                                    SR Rarity
                                    3 cardInto the Void
                                    Into the Void
                                    Spell Normal
                                    Into the Void

                                      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                      SR Rarity
                                      1 cardOn Your Mark, Get Set, DUEL!
                                      SR Rarity
                                      1 cardOn Your Mark, Get Set, DUEL!
                                      On Your Mark, Get Set, DUEL!
                                      Spell Continuous
                                      On Your Mark, Get Set, DUEL!

                                        When this card is activated: If you control no other cards, you can add 1 "Synchron" monster from your Deck to your hand. Once per turn, during your Standby Phase: Place 1 Signal Counter on this card. You can remove 2 Signal Counters from your field and send this face-up card to the GY; draw 2 cards, then send 1 card from your hand to the GY. You can only activate 1 "On Your Mark, Get Set, DUEL!" per turn.


                                        UR Rarity
                                        2 cardPrimal Seed
                                        UR Rarity
                                        2 cardPrimal Seed
                                        Primal Seed
                                        Spell Normal
                                        Primal Seed

                                          If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.


                                          UR Rarity
                                          1 cardReinforcement of the Army
                                          UR Rarity
                                          1 cardReinforcement of the Army
                                          Reinforcement of the Army
                                          Spell Normal
                                          Reinforcement of the Army

                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                            N Rarity
                                            1 cardShien's Spy
                                            N Rarity
                                            1 cardShien's Spy
                                            Shien's Spy
                                            Spell Normal
                                            Shien's Spy

                                              Select 1 face-up monster you control to activate this card. Give control of the selected monster to your opponent until the End Phase of this turn.


                                              SR Rarity
                                              1 cardStardust Illumination
                                              SR Rarity
                                              1 cardStardust Illumination
                                              Stardust Illumination
                                              Spell Normal
                                              Stardust Illumination

                                                Send 1 "Stardust" monster from your Deck to the GY, or if you control "Stardust Dragon" or a Synchro Monster that mentions it, you can Special Summon it instead. You can banish this card from your GY, then target 1 "Stardust" monster you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Stardust Illumination" once per turn.


                                                SR Rarity
                                                1 cardSynchro Creed
                                                SR Rarity
                                                1 cardSynchro Creed
                                                Synchro Creed
                                                Spell Normal
                                                Synchro Creed

                                                  If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.


                                                  R Rarity
                                                  1 cardSynchro World
                                                  R Rarity
                                                  1 cardSynchro World
                                                  Synchro World
                                                  Spell Field
                                                  Synchro World

                                                    Each time a monster is Synchro Summoned, place 2 Signal Counters on this card. If this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can remove 4, 7, or 10 Signal Counters from your field; apply the appropriate effect. ● 4: Increase or decrease the Level of 1 face-up monster you control by 1. ● 7: Special Summon 1 Tuner from your GY. ● 10: Special Summon 1 Synchro Monster from your GY.


                                                    UR Rarity
                                                    3 cardUpstart Goblin
                                                    UR Rarity
                                                    3 cardUpstart Goblin
                                                    Upstart Goblin
                                                    Spell Normal
                                                    Upstart Goblin

                                                      Draw 1 card, then your opponent gains 1000 LP.


                                                       Rarity
                                                      1 cardCosmic Tree Irmistil
                                                       Rarity
                                                      1 cardCosmic Tree Irmistil
                                                      Cosmic Tree Irmistil
                                                      EARTH
                                                      Cosmic Tree Irmistil
                                                      • ATK:

                                                      • 2000

                                                      • LINK-5

                                                      Link Arrow:

                                                      Top-Left

                                                      Left

                                                      Bottom-Left

                                                      Bottom

                                                      Bottom-Right


                                                      3+ Effect Monsters You can only control 1 "Cosmic Tree Irmistil". Each time your opponent Special Summons a monster(s) face-up during the Main Phase, you gain LP equal to their ATK. Once per turn (Quick Effect): You can pay LP in multiples of 1000 (max. 3000); this card gains that much ATK.


                                                      UR Rarity
                                                      1 cardAccel Synchro Stardust Dragon
                                                      UR Rarity
                                                      1 cardAccel Synchro Stardust Dragon
                                                      Accel Synchro Stardust Dragon
                                                      WIND 8
                                                      Accel Synchro Stardust Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                                      UR Rarity
                                                      1 cardCentur-Ion Legatia
                                                      UR Rarity
                                                      1 cardCentur-Ion Legatia
                                                      Centur-Ion Legatia
                                                      LIGHT 12
                                                      Centur-Ion Legatia
                                                      • ATK:

                                                      • 3500

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.


                                                      UR Rarity
                                                      1 cardCrimson Dragon
                                                      UR Rarity
                                                      1 cardCrimson Dragon
                                                      Crimson Dragon
                                                      LIGHT 12
                                                      Crimson Dragon
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                                      N Rarity
                                                      1 cardCyberse Integrator
                                                      N Rarity
                                                      1 cardCyberse Integrator
                                                      Cyberse Integrator
                                                      LIGHT 3
                                                      Cyberse Integrator
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 1000


                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                                      UR Rarity
                                                      1 cardJunk Speeder
                                                      UR Rarity
                                                      1 cardJunk Speeder
                                                      Junk Speeder
                                                      WIND 5
                                                      Junk Speeder
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 1000


                                                      1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.


                                                      R Rarity
                                                      1 cardNitro Warrior
                                                      R Rarity
                                                      1 cardNitro Warrior
                                                      Nitro Warrior
                                                      FIRE 7
                                                      Nitro Warrior
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 1800


                                                      "Nitro Synchron" + 1 or more non-Tuner monsters Once during each of your turns, if you activate a Spell Card, this card gains 1000 ATK during the next attack this turn involving this card, during damage calculation only. If this attacking card destroys an opponent's monster by battle, after damage calculation: You can target 1 face-up Defense Position monster your opponent controls; change that target to Attack Position, then this card can make a second attack in a row, on that monster.


                                                      SR Rarity
                                                      2 cardRavenous Crocodragon Archethys
                                                      SR Rarity
                                                      2 cardRavenous Crocodragon Archethys
                                                      Ravenous Crocodragon Archethys
                                                      WATER 9
                                                      Ravenous Crocodragon Archethys
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 1000


                                                      1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                                      R Rarity
                                                      1 cardStardust Charge Warrior
                                                      R Rarity
                                                      1 cardStardust Charge Warrior
                                                      Stardust Charge Warrior
                                                      WIND 6
                                                      Stardust Charge Warrior
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 1300


                                                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                      UR Rarity
                                                      1 cardT.G. Hyper Librarian
                                                      UR Rarity
                                                      1 cardT.G. Hyper Librarian
                                                      T.G. Hyper Librarian
                                                      DARK 5
                                                      T.G. Hyper Librarian
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1800


                                                      1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                      SR Rarity
                                                      1 cardCoral Dragon
                                                      SR Rarity
                                                      1 cardCoral Dragon
                                                      Coral Dragon
                                                      WATER 6
                                                      Coral Dragon
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 500


                                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                                      R Rarity
                                                      1 cardCupid Pitch
                                                      R Rarity
                                                      1 cardCupid Pitch
                                                      Cupid Pitch
                                                      LIGHT 4
                                                      Cupid Pitch
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 600


                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


                                                      SR Rarity
                                                      1 cardFlower Cardian Moonflowerviewing
                                                      SR Rarity
                                                      1 cardFlower Cardian Moonflowerviewing
                                                      Flower Cardian Moonflowerviewing
                                                      DARK 6
                                                      Flower Cardian Moonflowerviewing
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 2 non-Tuner monsters Once per turn, during your Main Phase: You can draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions, and it can attack directly this turn. If you activated this effect, skip the Draw Phase of your next turn. When this card is used as Synchro Material, you can treat it and all other Synchro Materials (that have a Level) as Level 2 monsters.


                                                      SR Rarity
                                                      1 cardFormula Synchron
                                                      SR Rarity
                                                      1 cardFormula Synchron
                                                      Formula Synchron
                                                      LIGHT 2
                                                      Formula Synchron
                                                      • ATK:

                                                      • 200

                                                      • DEF:

                                                      • 1500


                                                      1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.



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