Elementsaber Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Astraltopia
R Rarity
Astraltopia
R Rarity
Astraltopia
LIGHT 4
Astraltopia
  • ATK:

  • 0

  • DEF:

  • 0


If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn.

N Rarity
Elementsaber Aina
N Rarity
Elementsaber Aina
N Rarity
Elementsaber Aina
EARTH 2
Elementsaber Aina
  • ATK:

  • 900

  • DEF:

  • 1800


Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

R Rarity
Elementsaber Lapauila
R Rarity
Elementsaber Lapauila
R Rarity
Elementsaber Lapauila
LIGHT 4
Elementsaber Lapauila
  • ATK:

  • 400

  • DEF:

  • 2100


Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

SR Rarity
Elementsaber Lapauila Mana
SR Rarity
Elementsaber Lapauila Mana
SR Rarity
Elementsaber Lapauila Mana
LIGHT 6
Elementsaber Lapauila Mana
  • ATK:

  • 2400

  • DEF:

  • 2100


You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect. ● EARTH or WIND: Cannot be destroyed by battle. ● WATER or FIRE: Cannot be destroyed by effects. ● LIGHT or DARK: Your opponent cannot target it with card effects.

R Rarity
Elementsaber Makani
R Rarity
Elementsaber Makani
R Rarity
Elementsaber Makani
WIND 2
Elementsaber Makani
  • ATK:

  • 1300

  • DEF:

  • 1200


Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

N Rarity
Elementsaber Malo
N Rarity
Elementsaber Malo
N Rarity
Elementsaber Malo
FIRE 3
Elementsaber Malo
  • ATK:

  • 1700

  • DEF:

  • 200


Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

N Rarity
Elementsaber Molehu
N Rarity
Elementsaber Molehu
N Rarity
Elementsaber Molehu
DARK 4
Elementsaber Molehu
  • ATK:

  • 1900

  • DEF:

  • 0


Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

N Rarity
Elementsaber Nalu
N Rarity
Elementsaber Nalu
N Rarity
Elementsaber Nalu
WATER 3
Elementsaber Nalu
  • ATK:

  • 1500

  • DEF:

  • 1000


Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

N Rarity
Familiar-Possessed - Aussa
N Rarity
Familiar-Possessed - Aussa
N Rarity
Familiar-Possessed - Aussa
EARTH 4
Familiar-Possessed - Aussa
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

N Rarity
Familiar-Possessed - Eria
N Rarity
Familiar-Possessed - Eria
N Rarity
Familiar-Possessed - Eria
WATER 4
Familiar-Possessed - Eria
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

N Rarity
Familiar-Possessed - Hiita
N Rarity
Familiar-Possessed - Hiita
N Rarity
Familiar-Possessed - Hiita
FIRE 4
Familiar-Possessed - Hiita
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

N Rarity
Familiar-Possessed - Wynn
N Rarity
Familiar-Possessed - Wynn
N Rarity
Familiar-Possessed - Wynn
WIND 4
Familiar-Possessed - Wynn
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

SR Rarity
Heroic Challenger - Morning Star
SR Rarity
Heroic Challenger - Morning Star
SR Rarity
Heroic Challenger - Morning Star
EARTH 4
Heroic Challenger - Morning Star
  • ATK:

  • 1500

  • DEF:

  • 1300


If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.

N Rarity
Inari Fire
N Rarity
Inari Fire
N Rarity
Inari Fire
FIRE 4
Inari Fire
  • ATK:

  • 1500

  • DEF:

  • 200


You can only control 1 "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard.

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.

N Rarity
Jigabyte
N Rarity
Jigabyte
N Rarity
Jigabyte
WATER 4
Jigabyte
  • ATK:

  • 1500

  • DEF:

  • 200


You can only control 1 "Jigabyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigabyte".

 Rarity
Mulcharmy Fuwalos
 Rarity
Mulcharmy Fuwalos
 Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

 Rarity
Mulcharmy Purulia
 Rarity
Mulcharmy Purulia
 Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

N Rarity
Nefarious Archfiend Eater of Nefariousness
N Rarity
Nefarious Archfiend Eater of Nefariousness
N Rarity
Nefarious Archfiend Eater of Nefariousness
EARTH 4
Nefarious Archfiend Eater of Nefariousness
  • ATK:

  • 1500

  • DEF:

  • 200


You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.

SR Rarity
Neo Space Connector
SR Rarity
Neo Space Connector
SR Rarity
Neo Space Connector
LIGHT 4
Neo Space Connector
  • ATK:

  • 800

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.

N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.

N Rarity
Ranryu
N Rarity
Ranryu
N Rarity
Ranryu
WIND 4
Ranryu
  • ATK:

  • 1500

  • DEF:

  • 200


You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK/200 DEF in your GY, except "Ranryu"; Special Summon it.

R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
R Rarity
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.

SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
SR Rarity
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.

R Rarity
ZS - Ascended Sage
R Rarity
ZS - Ascended Sage
R Rarity
ZS - Ascended Sage
LIGHT 4
ZS - Ascended Sage
  • ATK:

  • 900

  • DEF:

  • 300


If you control no cards, you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "Rank-Up-Magic" Normal Spell from your Deck to your hand. You can only use this effect of "ZS - Ascended Sage" once per turn.

UR Rarity
Awakening of the Possessed
UR Rarity
Awakening of the Possessed
UR Rarity
Awakening of the Possessed
Spell Continuous
Awakening of the Possessed

    Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      N Rarity
      Double or Nothing!
      N Rarity
      Double or Nothing!
      N Rarity
      Double or Nothing!
      Spell Quick
      Double or Nothing!

        When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.

        UR Rarity
        Heroic Call
        UR Rarity
        Heroic Call
        UR Rarity
        Heroic Call
        Spell Normal
        Heroic Call

          Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.

          SR Rarity
          Kahyoreigetsu
          SR Rarity
          Kahyoreigetsu
          SR Rarity
          Kahyoreigetsu
          Spell Equip
          Kahyoreigetsu

            Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 "Polymerization" Spell, "Fusion" Spell, or "Fusion Parasite" from your Deck to your hand. You can only use each effect of "Kahyoreigetsu" once per turn.

            SR Rarity
            Living Fossil
            SR Rarity
            Living Fossil
            SR Rarity
            Living Fossil
            Spell Equip
            Living Fossil

              Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.

              UR Rarity
              Monster Reborn
              UR Rarity
              Monster Reborn
              UR Rarity
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.



                Tag(s):

                UR Rarity
                Palace of the Elemental Lords
                UR Rarity
                Palace of the Elemental Lords
                UR Rarity
                Palace of the Elemental Lords
                Spell Field
                Palace of the Elemental Lords

                  All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead.

                  SR Rarity
                  Power of the Guardians
                  SR Rarity
                  Power of the Guardians
                  SR Rarity
                  Power of the Guardians
                  Spell Equip
                  Power of the Guardians

                    If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.

                    SR Rarity
                    Rank-Up-Magic Barian's Force
                    SR Rarity
                    Rank-Up-Magic Barian's Force
                    SR Rarity
                    Rank-Up-Magic Barian's Force
                    Spell Normal
                    Rank-Up-Magic Barian's Force

                      Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.

                      SR Rarity
                      Rank-Up-Magic Zexal Force
                      SR Rarity
                      Rank-Up-Magic Zexal Force
                      SR Rarity
                      Rank-Up-Magic Zexal Force
                      Spell Normal
                      Rank-Up-Magic Zexal Force

                        Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn.

                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        UR Rarity
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                          UR Rarity
                          Seventh Ascension
                          UR Rarity
                          Seventh Ascension
                          UR Rarity
                          Seventh Ascension
                          Spell Normal
                          Seventh Ascension

                            Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.

                            UR Rarity
                            Snatch Steal
                            UR Rarity
                            Snatch Steal
                            UR Rarity
                            Snatch Steal
                            Spell Equip
                            Snatch Steal

                              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                              UR Rarity
                              Spirit Charmers
                              UR Rarity
                              Spirit Charmers
                              UR Rarity
                              Spirit Charmers
                              Spell Quick
                              Spirit Charmers

                                Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.

                                UR Rarity
                                Triple Tactics Talent
                                UR Rarity
                                Triple Tactics Talent
                                UR Rarity
                                Triple Tactics Talent
                                Spell Normal
                                Triple Tactics Talent

                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                  Tag(s):

                                  UR Rarity
                                  Triple Tactics Thrust
                                  UR Rarity
                                  Triple Tactics Thrust
                                  UR Rarity
                                  Triple Tactics Thrust
                                  Spell Normal
                                  Triple Tactics Thrust

                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                                    UR Rarity
                                    Zexal Construction
                                    UR Rarity
                                    Zexal Construction
                                    UR Rarity
                                    Zexal Construction
                                    Spell Normal
                                    Zexal Construction

                                      Reveal 1 card in your hand, and if you do, add 1 of the following cards from your Deck to your hand, then shuffle the revealed card into the Deck. ● "ZW -" monster ● "ZS -" monster ● "Zexal" Spell/Trap ● "Rank-Up-Magic" Spell ● "Rank-Down-Magic" Spell You can only activate 1 "Zexal Construction" per turn.

                                      Extra Deck

                                      SR Rarity
                                      Aussa the Earth Charmer, Immovable
                                      SR Rarity
                                      Aussa the Earth Charmer, Immovable
                                      SR Rarity
                                      Aussa the Earth Charmer, Immovable
                                      EARTH
                                      Aussa the Earth Charmer, Immovable
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.

                                      SR Rarity
                                      Dharc the Dark Charmer, Gloomy
                                      SR Rarity
                                      Dharc the Dark Charmer, Gloomy
                                      SR Rarity
                                      Dharc the Dark Charmer, Gloomy
                                      DARK
                                      Dharc the Dark Charmer, Gloomy
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                                      SR Rarity
                                      Eria the Water Charmer, Gentle
                                      SR Rarity
                                      Eria the Water Charmer, Gentle
                                      SR Rarity
                                      Eria the Water Charmer, Gentle
                                      WATER
                                      Eria the Water Charmer, Gentle
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.

                                      SR Rarity
                                      Hiita the Fire Charmer, Ablaze
                                      SR Rarity
                                      Hiita the Fire Charmer, Ablaze
                                      SR Rarity
                                      Hiita the Fire Charmer, Ablaze
                                      FIRE
                                      Hiita the Fire Charmer, Ablaze
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                                      UR Rarity
                                      I:P Masquerena
                                      UR Rarity
                                      I:P Masquerena
                                      UR Rarity
                                      I:P Masquerena
                                      DARK
                                      I:P Masquerena
                                      • ATK:

                                      • 800

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                      UR Rarity
                                      Isolde, Two Tales of the Noble Knights
                                      UR Rarity
                                      Isolde, Two Tales of the Noble Knights
                                      UR Rarity
                                      Isolde, Two Tales of the Noble Knights
                                      LIGHT
                                      Isolde, Two Tales of the Noble Knights
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                                      SR Rarity
                                      Lyna the Light Charmer, Lustrous
                                      SR Rarity
                                      Lyna the Light Charmer, Lustrous
                                      SR Rarity
                                      Lyna the Light Charmer, Lustrous
                                      LIGHT
                                      Lyna the Light Charmer, Lustrous
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.

                                      UR Rarity
                                      Mekk-Knight Crusadia Avramax
                                      UR Rarity
                                      Mekk-Knight Crusadia Avramax
                                      UR Rarity
                                      Mekk-Knight Crusadia Avramax
                                      LIGHT
                                      Mekk-Knight Crusadia Avramax
                                      • ATK:

                                      • 3000

                                      • LINK-4

                                      Link Arrow:

                                      Left

                                      Right

                                      Bottom-Left

                                      Bottom-Right


                                      2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.

                                      SR Rarity
                                      Wynn the Wind Charmer, Verdant
                                      SR Rarity
                                      Wynn the Wind Charmer, Verdant
                                      SR Rarity
                                      Wynn the Wind Charmer, Verdant
                                      WIND
                                      Wynn the Wind Charmer, Verdant
                                      • ATK:

                                      • 1850

                                      • LINK-2

                                      Link Arrow:

                                      Bottom-Left

                                      Bottom-Right


                                      2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.

                                      UR Rarity
                                      Battlin' Boxer King Dempsey
                                      UR Rarity
                                      Battlin' Boxer King Dempsey
                                      UR Rarity
                                      Battlin' Boxer King Dempsey
                                      FIRE
                                      Battlin' Boxer King Dempsey
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1800


                                      2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.

                                      UR Rarity
                                      M-X-Saber Invoker
                                      UR Rarity
                                      M-X-Saber Invoker
                                      UR Rarity
                                      M-X-Saber Invoker
                                      EARTH
                                      M-X-Saber Invoker
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 500


                                      2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.

                                      UR Rarity
                                      Number 39: Utopia
                                      UR Rarity
                                      Number 39: Utopia
                                      UR Rarity
                                      Number 39: Utopia
                                      LIGHT
                                      Number 39: Utopia
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

                                      SR Rarity
                                      Number 39: Utopia Double
                                      SR Rarity
                                      Number 39: Utopia Double
                                      SR Rarity
                                      Number 39: Utopia Double
                                      LIGHT
                                      Number 39: Utopia Double
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2500


                                      2 Level 4 monsters (Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn.

                                      UR Rarity
                                      Number C79: Battlin' Boxer General Kaiser
                                      UR Rarity
                                      Number C79: Battlin' Boxer General Kaiser
                                      UR Rarity
                                      Number C79: Battlin' Boxer General Kaiser
                                      FIRE
                                      Number C79: Battlin' Boxer General Kaiser
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2000


                                      3 Level 5 monsters Gains 200 ATK for each material attached to it. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s). If this card has "Number 79: Battlin' Boxer Nova Kaiser" as material, it gains this effect. ● Once per turn, when an attack is declared involving your "Battlin' Boxer" monster and an opponent's monster: You can send 1 "Battlin' Boxer" monster from your hand or Deck to the GY, and if you do, attach that opponent's monster to this card as material.

                                      UR Rarity
                                      Number S39: Utopia the Lightning
                                      UR Rarity
                                      Number S39: Utopia the Lightning
                                      UR Rarity
                                      Number S39: Utopia the Lightning
                                      LIGHT
                                      Number S39: Utopia the Lightning
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.

                                      Need 35 UR

                                       Rarity
                                      Mulcharmy Fuwalos3 card
                                       Rarity
                                      Mulcharmy Purulia3 card
                                      UR Rarity
                                      I:P Masquerena1 card
                                      UR Rarity
                                      Isolde, Two Tales of the Noble Knights1 card
                                      UR Rarity
                                      Mekk-Knight Crusadia Avramax1 card
                                      UR Rarity
                                      Battlin' Boxer King Dempsey1 card
                                      UR Rarity
                                      M-X-Saber Invoker1 card
                                      UR Rarity
                                      Number 39: Utopia1 card
                                      UR Rarity
                                      Number C79: Battlin' Boxer General Kaiser1 card
                                      UR Rarity
                                      Number S39: Utopia the Lightning1 card
                                      UR Rarity
                                      Awakening of the Possessed3 card
                                      UR Rarity
                                      Called by the Grave2 card
                                      UR Rarity
                                      Heroic Call1 card
                                      UR Rarity
                                      Monster Reborn1 card
                                      UR Rarity
                                      Palace of the Elemental Lords3 card
                                      UR Rarity
                                      Reinforcement of the Army1 card
                                      UR Rarity
                                      Seventh Ascension1 card
                                      UR Rarity
                                      Snatch Steal3 card
                                      UR Rarity
                                      Spirit Charmers3 card
                                      UR Rarity
                                      Triple Tactics Talent1 card
                                      UR Rarity
                                      Triple Tactics Thrust1 card
                                      UR Rarity
                                      Zexal Construction1 card

                                      Main: 60 Extra: 15

                                      R Rarity
                                      1 cardAstraltopia
                                      R Rarity
                                      1 cardAstraltopia
                                      Astraltopia
                                      LIGHT 4
                                      Astraltopia
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      If an Xyz Monster(s) is on the field: You can Special Summon this card from your hand. You can send 1 other card from your hand or field to the GY; add 1 "Xyz", "Onomat", "Zexal", or "Number" Spell/Trap, from your Deck to your hand. You can only use each effect of "Astraltopia" once per turn.


                                      N Rarity
                                      1 cardElementsaber Aina
                                      N Rarity
                                      1 cardElementsaber Aina
                                      Elementsaber Aina
                                      EARTH 2
                                      Elementsaber Aina
                                      • ATK:

                                      • 900

                                      • DEF:

                                      • 1800


                                      Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.


                                      R Rarity
                                      1 cardElementsaber Lapauila
                                      R Rarity
                                      1 cardElementsaber Lapauila
                                      Elementsaber Lapauila
                                      LIGHT 4
                                      Elementsaber Lapauila
                                      • ATK:

                                      • 400

                                      • DEF:

                                      • 2100


                                      Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.


                                      SR Rarity
                                      1 cardElementsaber Lapauila Mana
                                      SR Rarity
                                      1 cardElementsaber Lapauila Mana
                                      Elementsaber Lapauila Mana
                                      LIGHT 6
                                      Elementsaber Lapauila Mana
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2100


                                      You can send 2 other monsters from your hand to the GY; Special Summon this card from your hand. You can only use this effect of "Elementsaber Lapauila Mana" once per turn. Apply the following effect(s) to "Elementsaber" and "Elemental Lord" monsters you control, depending on the original Attributes of any "Elementsaber" monsters sent to the GY to activate this card's effect. ● EARTH or WIND: Cannot be destroyed by battle. ● WATER or FIRE: Cannot be destroyed by effects. ● LIGHT or DARK: Your opponent cannot target it with card effects.


                                      R Rarity
                                      1 cardElementsaber Makani
                                      R Rarity
                                      1 cardElementsaber Makani
                                      Elementsaber Makani
                                      WIND 2
                                      Elementsaber Makani
                                      • ATK:

                                      • 1300

                                      • DEF:

                                      • 1200


                                      Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.


                                      N Rarity
                                      1 cardElementsaber Malo
                                      N Rarity
                                      1 cardElementsaber Malo
                                      Elementsaber Malo
                                      FIRE 3
                                      Elementsaber Malo
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 200


                                      Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; send 1 "Elementsaber" or "Elemental Lord" monster from your Deck to the GY, except "Elementsaber Malo". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.


                                      N Rarity
                                      1 cardElementsaber Molehu
                                      N Rarity
                                      1 cardElementsaber Molehu
                                      Elementsaber Molehu
                                      DARK 4
                                      Elementsaber Molehu
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 0


                                      Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.


                                      N Rarity
                                      1 cardElementsaber Nalu
                                      N Rarity
                                      1 cardElementsaber Nalu
                                      Elementsaber Nalu
                                      WATER 3
                                      Elementsaber Nalu
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 1000


                                      Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.


                                      N Rarity
                                      1 cardFamiliar-Possessed - Aussa
                                      N Rarity
                                      1 cardFamiliar-Possessed - Aussa
                                      Familiar-Possessed - Aussa
                                      EARTH 4
                                      Familiar-Possessed - Aussa
                                      • ATK:

                                      • 1850

                                      • DEF:

                                      • 1500


                                      You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                                      N Rarity
                                      1 cardFamiliar-Possessed - Eria
                                      N Rarity
                                      1 cardFamiliar-Possessed - Eria
                                      Familiar-Possessed - Eria
                                      WATER 4
                                      Familiar-Possessed - Eria
                                      • ATK:

                                      • 1850

                                      • DEF:

                                      • 1500


                                      You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                                      N Rarity
                                      1 cardFamiliar-Possessed - Hiita
                                      N Rarity
                                      1 cardFamiliar-Possessed - Hiita
                                      Familiar-Possessed - Hiita
                                      FIRE 4
                                      Familiar-Possessed - Hiita
                                      • ATK:

                                      • 1850

                                      • DEF:

                                      • 1500


                                      You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                                      N Rarity
                                      1 cardFamiliar-Possessed - Wynn
                                      N Rarity
                                      1 cardFamiliar-Possessed - Wynn
                                      Familiar-Possessed - Wynn
                                      WIND 4
                                      Familiar-Possessed - Wynn
                                      • ATK:

                                      • 1850

                                      • DEF:

                                      • 1500


                                      You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                                      SR Rarity
                                      1 cardHeroic Challenger - Morning Star
                                      SR Rarity
                                      1 cardHeroic Challenger - Morning Star
                                      Heroic Challenger - Morning Star
                                      EARTH 4
                                      Heroic Challenger - Morning Star
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 1300


                                      If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.


                                      N Rarity
                                      1 cardInari Fire
                                      N Rarity
                                      1 cardInari Fire
                                      Inari Fire
                                      FIRE 4
                                      Inari Fire
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 200


                                      You can only control 1 "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard.


                                      SR Rarity
                                      1 cardInfernoble Knight - Renaud
                                      SR Rarity
                                      1 cardInfernoble Knight - Renaud
                                      Infernoble Knight - Renaud
                                      FIRE 1
                                      Infernoble Knight - Renaud
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 500


                                      If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                                      N Rarity
                                      1 cardJigabyte
                                      N Rarity
                                      1 cardJigabyte
                                      Jigabyte
                                      WATER 4
                                      Jigabyte
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 200


                                      You can only control 1 "Jigabyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigabyte".


                                       Rarity
                                      3 cardMulcharmy Fuwalos
                                       Rarity
                                      3 cardMulcharmy Fuwalos
                                      Mulcharmy Fuwalos
                                      WIND 4
                                      Mulcharmy Fuwalos
                                      • ATK:

                                      • 100

                                      • DEF:

                                      • 600


                                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                       Rarity
                                      3 cardMulcharmy Purulia
                                       Rarity
                                      3 cardMulcharmy Purulia
                                      Mulcharmy Purulia
                                      WATER 4
                                      Mulcharmy Purulia
                                      • ATK:

                                      • 100

                                      • DEF:

                                      • 600


                                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                      N Rarity
                                      1 cardNefarious Archfiend Eater of Nefariousness
                                      N Rarity
                                      1 cardNefarious Archfiend Eater of Nefariousness
                                      Nefarious Archfiend Eater of Nefariousness
                                      EARTH 4
                                      Nefarious Archfiend Eater of Nefariousness
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 200


                                      You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.


                                      SR Rarity
                                      2 cardNeo Space Connector
                                      SR Rarity
                                      2 cardNeo Space Connector
                                      Neo Space Connector
                                      LIGHT 4
                                      Neo Space Connector
                                      • ATK:

                                      • 800

                                      • DEF:

                                      • 1800


                                      When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


                                      N Rarity
                                      1 cardNeo-Spacian Aqua Dolphin
                                      N Rarity
                                      1 cardNeo-Spacian Aqua Dolphin
                                      Neo-Spacian Aqua Dolphin
                                      WATER 3
                                      Neo-Spacian Aqua Dolphin
                                      • ATK:

                                      • 600

                                      • DEF:

                                      • 800


                                      Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                                      N Rarity
                                      1 cardRanryu
                                      N Rarity
                                      1 cardRanryu
                                      Ranryu
                                      WIND 4
                                      Ranryu
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 200


                                      You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK/200 DEF in your GY, except "Ranryu"; Special Summon it.


                                      R Rarity
                                      1 cardSpeedroid Taketomborg
                                      R Rarity
                                      1 cardSpeedroid Taketomborg
                                      Speedroid Taketomborg
                                      WIND 3
                                      Speedroid Taketomborg
                                      • ATK:

                                      • 600

                                      • DEF:

                                      • 1200


                                      If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                                      SR Rarity
                                      3 cardSpeedroid Terrortop
                                      SR Rarity
                                      3 cardSpeedroid Terrortop
                                      Speedroid Terrortop
                                      WIND 3
                                      Speedroid Terrortop
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 600


                                      If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                                      R Rarity
                                      2 cardZS - Ascended Sage
                                      R Rarity
                                      2 cardZS - Ascended Sage
                                      ZS - Ascended Sage
                                      LIGHT 4
                                      ZS - Ascended Sage
                                      • ATK:

                                      • 900

                                      • DEF:

                                      • 300


                                      If you control no cards, you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "Rank-Up-Magic" Normal Spell from your Deck to your hand. You can only use this effect of "ZS - Ascended Sage" once per turn.


                                      UR Rarity
                                      3 cardAwakening of the Possessed
                                      UR Rarity
                                      3 cardAwakening of the Possessed
                                      Awakening of the Possessed
                                      Spell Continuous
                                      Awakening of the Possessed

                                        Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.


                                        UR Rarity
                                        2 cardCalled by the Grave
                                        UR Rarity
                                        2 cardCalled by the Grave
                                        Called by the Grave
                                        Spell Quick
                                        Called by the Grave

                                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                          Tag(s):

                                          N Rarity
                                          1 cardDouble or Nothing!
                                          N Rarity
                                          1 cardDouble or Nothing!
                                          Double or Nothing!
                                          Spell Quick
                                          Double or Nothing!

                                            When a monster's attack is negated: Target that monster; it can make a second attack during this Battle Phase, and if it does, its ATK is doubled during the Damage Step only.


                                            UR Rarity
                                            1 cardHeroic Call
                                            UR Rarity
                                            1 cardHeroic Call
                                            Heroic Call
                                            Spell Normal
                                            Heroic Call

                                              Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.


                                              SR Rarity
                                              1 cardKahyoreigetsu
                                              SR Rarity
                                              1 cardKahyoreigetsu
                                              Kahyoreigetsu
                                              Spell Equip
                                              Kahyoreigetsu

                                                Special Summon 1 Level 4 or lower Fairy, Spellcaster, Winged Beast, or Beast-Warrior monster from your hand, and if you do, equip it with this card, then you can return all Dragon monsters on the field to the hand. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can add 1 "Polymerization" Spell, "Fusion" Spell, or "Fusion Parasite" from your Deck to your hand. You can only use each effect of "Kahyoreigetsu" once per turn.


                                                SR Rarity
                                                1 cardLiving Fossil
                                                SR Rarity
                                                1 cardLiving Fossil
                                                Living Fossil
                                                Spell Equip
                                                Living Fossil

                                                  Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                                                  UR Rarity
                                                  1 cardMonster Reborn
                                                  UR Rarity
                                                  1 cardMonster Reborn
                                                  Monster Reborn
                                                  Spell Normal
                                                  Monster Reborn

                                                    Target 1 monster in either GY; Special Summon it.




                                                    Tag(s):

                                                    UR Rarity
                                                    3 cardPalace of the Elemental Lords
                                                    UR Rarity
                                                    3 cardPalace of the Elemental Lords
                                                    Palace of the Elemental Lords
                                                    Spell Field
                                                    Palace of the Elemental Lords

                                                      All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead.


                                                      SR Rarity
                                                      1 cardPower of the Guardians
                                                      SR Rarity
                                                      1 cardPower of the Guardians
                                                      Power of the Guardians
                                                      Spell Equip
                                                      Power of the Guardians

                                                        If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.


                                                        SR Rarity
                                                        1 cardRank-Up-Magic Barian's Force
                                                        SR Rarity
                                                        1 cardRank-Up-Magic Barian's Force
                                                        Rank-Up-Magic Barian's Force
                                                        Spell Normal
                                                        Rank-Up-Magic Barian's Force

                                                          Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.


                                                          SR Rarity
                                                          1 cardRank-Up-Magic Zexal Force
                                                          SR Rarity
                                                          1 cardRank-Up-Magic Zexal Force
                                                          Rank-Up-Magic Zexal Force
                                                          Spell Normal
                                                          Rank-Up-Magic Zexal Force

                                                            Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn.


                                                            UR Rarity
                                                            1 cardReinforcement of the Army
                                                            UR Rarity
                                                            1 cardReinforcement of the Army
                                                            Reinforcement of the Army
                                                            Spell Normal
                                                            Reinforcement of the Army

                                                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                              UR Rarity
                                                              1 cardSeventh Ascension
                                                              UR Rarity
                                                              1 cardSeventh Ascension
                                                              Seventh Ascension
                                                              Spell Normal
                                                              Seventh Ascension

                                                                Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                                                                UR Rarity
                                                                3 cardSnatch Steal
                                                                UR Rarity
                                                                3 cardSnatch Steal
                                                                Snatch Steal
                                                                Spell Equip
                                                                Snatch Steal

                                                                  Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                                  UR Rarity
                                                                  3 cardSpirit Charmers
                                                                  UR Rarity
                                                                  3 cardSpirit Charmers
                                                                  Spirit Charmers
                                                                  Spell Quick
                                                                  Spirit Charmers

                                                                    Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                                                                    UR Rarity
                                                                    1 cardTriple Tactics Talent
                                                                    UR Rarity
                                                                    1 cardTriple Tactics Talent
                                                                    Triple Tactics Talent
                                                                    Spell Normal
                                                                    Triple Tactics Talent

                                                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                      Tag(s):

                                                                      UR Rarity
                                                                      1 cardTriple Tactics Thrust
                                                                      UR Rarity
                                                                      1 cardTriple Tactics Thrust
                                                                      Triple Tactics Thrust
                                                                      Spell Normal
                                                                      Triple Tactics Thrust

                                                                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                        UR Rarity
                                                                        1 cardZexal Construction
                                                                        UR Rarity
                                                                        1 cardZexal Construction
                                                                        Zexal Construction
                                                                        Spell Normal
                                                                        Zexal Construction

                                                                          Reveal 1 card in your hand, and if you do, add 1 of the following cards from your Deck to your hand, then shuffle the revealed card into the Deck. ● "ZW -" monster ● "ZS -" monster ● "Zexal" Spell/Trap ● "Rank-Up-Magic" Spell ● "Rank-Down-Magic" Spell You can only activate 1 "Zexal Construction" per turn.


                                                                          SR Rarity
                                                                          1 cardAussa the Earth Charmer, Immovable
                                                                          SR Rarity
                                                                          1 cardAussa the Earth Charmer, Immovable
                                                                          Aussa the Earth Charmer, Immovable
                                                                          EARTH
                                                                          Aussa the Earth Charmer, Immovable
                                                                          • ATK:

                                                                          • 1850

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                                                                          SR Rarity
                                                                          1 cardDharc the Dark Charmer, Gloomy
                                                                          SR Rarity
                                                                          1 cardDharc the Dark Charmer, Gloomy
                                                                          Dharc the Dark Charmer, Gloomy
                                                                          DARK
                                                                          Dharc the Dark Charmer, Gloomy
                                                                          • ATK:

                                                                          • 1850

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                          SR Rarity
                                                                          1 cardEria the Water Charmer, Gentle
                                                                          SR Rarity
                                                                          1 cardEria the Water Charmer, Gentle
                                                                          Eria the Water Charmer, Gentle
                                                                          WATER
                                                                          Eria the Water Charmer, Gentle
                                                                          • ATK:

                                                                          • 1850

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                                                          SR Rarity
                                                                          1 cardHiita the Fire Charmer, Ablaze
                                                                          SR Rarity
                                                                          1 cardHiita the Fire Charmer, Ablaze
                                                                          Hiita the Fire Charmer, Ablaze
                                                                          FIRE
                                                                          Hiita the Fire Charmer, Ablaze
                                                                          • ATK:

                                                                          • 1850

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                                          UR Rarity
                                                                          1 cardI:P Masquerena
                                                                          UR Rarity
                                                                          1 cardI:P Masquerena
                                                                          I:P Masquerena
                                                                          DARK
                                                                          I:P Masquerena
                                                                          • ATK:

                                                                          • 800

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                          UR Rarity
                                                                          1 cardIsolde, Two Tales of the Noble Knights
                                                                          UR Rarity
                                                                          1 cardIsolde, Two Tales of the Noble Knights
                                                                          Isolde, Two Tales of the Noble Knights
                                                                          LIGHT
                                                                          Isolde, Two Tales of the Noble Knights
                                                                          • ATK:

                                                                          • 1600

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                                                          SR Rarity
                                                                          1 cardLyna the Light Charmer, Lustrous
                                                                          SR Rarity
                                                                          1 cardLyna the Light Charmer, Lustrous
                                                                          Lyna the Light Charmer, Lustrous
                                                                          LIGHT
                                                                          Lyna the Light Charmer, Lustrous
                                                                          • ATK:

                                                                          • 1850

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.


                                                                          UR Rarity
                                                                          1 cardMekk-Knight Crusadia Avramax
                                                                          UR Rarity
                                                                          1 cardMekk-Knight Crusadia Avramax
                                                                          Mekk-Knight Crusadia Avramax
                                                                          LIGHT
                                                                          Mekk-Knight Crusadia Avramax
                                                                          • ATK:

                                                                          • 3000

                                                                          • LINK-4

                                                                          Link Arrow:

                                                                          Left

                                                                          Right

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                                                          SR Rarity
                                                                          1 cardWynn the Wind Charmer, Verdant
                                                                          SR Rarity
                                                                          1 cardWynn the Wind Charmer, Verdant
                                                                          Wynn the Wind Charmer, Verdant
                                                                          WIND
                                                                          Wynn the Wind Charmer, Verdant
                                                                          • ATK:

                                                                          • 1850

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Bottom-Left

                                                                          Bottom-Right


                                                                          2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn.


                                                                          UR Rarity
                                                                          1 cardBattlin' Boxer King Dempsey
                                                                          UR Rarity
                                                                          1 cardBattlin' Boxer King Dempsey
                                                                          Battlin' Boxer King Dempsey
                                                                          FIRE
                                                                          Battlin' Boxer King Dempsey
                                                                          • ATK:

                                                                          • 2300

                                                                          • DEF:

                                                                          • 1800


                                                                          2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


                                                                          UR Rarity
                                                                          1 cardM-X-Saber Invoker
                                                                          UR Rarity
                                                                          1 cardM-X-Saber Invoker
                                                                          M-X-Saber Invoker
                                                                          EARTH
                                                                          M-X-Saber Invoker
                                                                          • ATK:

                                                                          • 1600

                                                                          • DEF:

                                                                          • 500


                                                                          2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                                                                          UR Rarity
                                                                          1 cardNumber 39: Utopia
                                                                          UR Rarity
                                                                          1 cardNumber 39: Utopia
                                                                          Number 39: Utopia
                                                                          LIGHT
                                                                          Number 39: Utopia
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                          SR Rarity
                                                                          1 cardNumber 39: Utopia Double
                                                                          SR Rarity
                                                                          1 cardNumber 39: Utopia Double
                                                                          Number 39: Utopia Double
                                                                          LIGHT
                                                                          Number 39: Utopia Double
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 2500


                                                                          2 Level 4 monsters (Quick Effect): You can detach 1 material from this card; add 1 "Double or Nothing!" from your Deck to your hand, then Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster, except "Number 39: Utopia Double", by using this face-up card you control as material, and if you do, its ATK becomes doubled, but it cannot attack directly. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Number 39: Utopia Double" once per turn.


                                                                          UR Rarity
                                                                          1 cardNumber C79: Battlin' Boxer General Kaiser
                                                                          UR Rarity
                                                                          1 cardNumber C79: Battlin' Boxer General Kaiser
                                                                          Number C79: Battlin' Boxer General Kaiser
                                                                          FIRE
                                                                          Number C79: Battlin' Boxer General Kaiser
                                                                          • ATK:

                                                                          • 2600

                                                                          • DEF:

                                                                          • 2000


                                                                          3 Level 5 monsters Gains 200 ATK for each material attached to it. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s). If this card has "Number 79: Battlin' Boxer Nova Kaiser" as material, it gains this effect. ● Once per turn, when an attack is declared involving your "Battlin' Boxer" monster and an opponent's monster: You can send 1 "Battlin' Boxer" monster from your hand or Deck to the GY, and if you do, attach that opponent's monster to this card as material.


                                                                          UR Rarity
                                                                          1 cardNumber S39: Utopia the Lightning
                                                                          UR Rarity
                                                                          1 cardNumber S39: Utopia the Lightning
                                                                          Number S39: Utopia the Lightning
                                                                          LIGHT
                                                                          Number S39: Utopia the Lightning
                                                                          • ATK:

                                                                          • 2500

                                                                          • DEF:

                                                                          • 2000


                                                                          3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.



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