Elementsaber Deck #409755 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Speedroid Terrortop x3. Created Jan 17, 2025 by YGO Mod.

Deck Elementsaber Master Duel

Created by: YGO Mod (20517634)

Created On: 01/17/2025

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Jul 22, 2026
33± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 45
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 53
Going First 45
Going Second 50
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Beatdown with high‑ATK Elementsaber and Extra‑Deck monsters (Utopia, Number C79, etc.); Control and disruption via negations, board‑steal and draw engines
  • Turn 1 (going first): Search and special summon an Elementsaber monster, boost ATK with Palace of the Elemental Lords, and establish a modest board while drawing with Mulcharmy cards.
  • Turn 2 (going second): With a six‑card hand, add extra searchers and removal, use Snatch Steal and Double or Nothing! to break opponent boards, then summon a powerful extra‑deck monster.
  • Recovery: Use Mulcharmy Fuwalos, Mulcharmy Purulia, and Awakening of the Possessed to draw cards and refill the hand, allowing repeated special summons.
  • After siding: No side deck; rely on the deck's inherent flexibility and on‑the‑fly decisions.

Why it scores here

The deck can reliably open a modest board by searching an Elementsaber monster and using draw engines, then convert that into pressure with high‑ATK extra‑deck monsters. Interaction is provided by several negation and board‑steal cards, and the numerous draw effects give decent resource recovery. However the list is very unfocused (only 13% exact‑name purity), has a high brick potential, lacks a side deck, and contains an illegal copy, which together keep the overall power modest.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one Elementsaber in opening 5) ≈ 0.61; starter requires hand‑send for special summons (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Many 0‑level spells and conditional summons increase brick risk; no hand‑trap mitigation (Inferred)
D3 Combo Conversion & Ceiling 65 Potential to summon Utopia, Number C79, or Elementsaber Lapauila Mana for a strong board (Inferred)
D4 Combo Floor & Median Output 50 Typical opening yields 2–3 monsters and some draw cards; median board modest (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent draw engines and several special‑summon options provide redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 70 Mulcharmy Fuwalos, Mulcharmy Purulia, Awakening of the Possessed give high draw odds (Inferred)
D7 End-Board & Interaction Quality 60 Negation pool includes Called by the Grave, Elementsaber Lapauila, Double or Nothing! (Inferred)
D8 Going-Second & Board-Breaking Power 55 Six‑card hand improves access to Snatch Steal and extra‑deck summons for board breaking (Inferred)
D9 Offensive Pressure & Closing Power 65 End‑board includes 2400‑2600 ATK monsters; direct damage and piercing present (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Only 13% exact‑name archetype purity; many off‑archetype staples dilute focus (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15‑card extra deck filled with versatile Xyz/Link options covering many scenarios (Inferred)
D12 Side Deck Adaptability 0 Side deck count is 0; no post‑side adaptability (Observed)
D13 Matchup Coverage & Format Fit 30 No tournament or usage statistics; cannot assess matchup fit (Provisional)
D14 Pilotability & Error Tolerance 35 Complex conditional effects and many decision points increase error tolerance (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegality penalty (-20). Final formula: Illegal deck – theoretical score; applied -20 penalty to structural power

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong draw engines (Mulcharmy, Awakening)
  • High‑ATK extra‑deck finishers
  • Multiple negation and board‑steal tools

Weaknesses

  • Very low archetype purity; many off‑archetype cards
  • No side deck, limiting adaptability
  • Illegal due to over‑copy of Called by the Grave
  • High brick potential and complex decision tree

Critical choke points

  • Reliance on sending Elementsaber monsters from hand for many effects
  • Limited legal copies of Called by the Grave reduces disruption capability
Priority Remove Add Reason
1 Called by the Grave (second copy) Another legal hand‑trap or floodgate (e.g., Infinite Impermanence) Fix illegality and improve consistency without sacrificing disruption
2 Several off‑archetype staples (e.g., Snatch Steal, Triple Tactics Talent) More Elementsaber or Charmer synergy cards Increase archetype purity and streamline the engine
3 None (side deck empty) A 15‑card side deck with anti‑meta options (e.g., Droll & Lock Bird, Cosmic Cyclone) Add post‑side adaptability and improve matchup coverage

Evidence & confidence

  • Verified: legality status and copy limits; card text excerpts for each listed card; hypergeometric draw probabilities
  • Observed: side deck count is 0
  • Inferred: engine accessibility based on Elementsaber hand probability; brick management from spell/monster mix; combo ceiling from potential extra‑deck summons; combo floor from typical opening board; interruption resilience from multiple draw engines; resource economy from draw cards; interaction quality from negation pool; going‑second power from six‑card hand; offensive closing power from high‑ATK finishers; main‑deck efficiency from archetype purity; extra‑deck efficiency from card count; matchup fit provisional due to missing data; pilotability from conditional effects
  • Provisional: matchup coverage and format fit
  • Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no archetype usage statistics — core/meta‑standard comparison unavailable no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Elementsaber

Elementsaber Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
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