Elementsaber Deck #409755 — Yu-Gi-Oh! Master Duel
60 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Speedroid Terrortop x3. Created Jan 17, 2025 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 01/17/2025
Main Deck (60)
- Astraltopia x1
- Elementsaber Aina x1
- Elementsaber Lapauila x1
- Elementsaber Lapauila Mana x1
- Elementsaber Makani x1
- Elementsaber Malo x1
- Elementsaber Molehu x1
- Elementsaber Nalu x1
- Familiar-Possessed - Aussa x1
- Familiar-Possessed - Eria x1
- Familiar-Possessed - Hiita x1
- Familiar-Possessed - Wynn x1
- Heroic Challenger - Morning Star x1
- Inari Fire x1
- Infernoble Knight - Renaud x1
- Jigabyte x1
- Mulcharmy Fuwalos x3
- Mulcharmy Purulia x3
- Nefarious Archfiend Eater of Nefariousness x1
- Neo Space Connector x2
- Neo-Spacian Aqua Dolphin x1
- Ranryu x1
- Speedroid Taketomborg x1
- Speedroid Terrortop x3
- ZS - Ascended Sage x2
- Awakening of the Possessed x3
- Called by the Grave x2
- Double or Nothing! x1
- Heroic Call x1
- Kahyoreigetsu x1
- Living Fossil x1
- Monster Reborn x1
- Palace of the Elemental Lords x3
- Power of the Guardians x1
- Rank-Up-Magic Barian's Force x1
- Rank-Up-Magic Zexal Force x1
- Reinforcement of the Army x1
- Seventh Ascension x1
- Snatch Steal x3
- Spirit Charmers x3
- Triple Tactics Talent x1
- Triple Tactics Thrust x1
- Zexal Construction x1
Extra Deck (15)
- Aussa the Earth Charmer, Immovable x1
- Dharc the Dark Charmer, Gloomy x1
- Eria the Water Charmer, Gentle x1
- Hiita the Fire Charmer, Ablaze x1
- I:P Masquerena x1
- Isolde, Two Tales of the Noble Knights x1
- Lyna the Light Charmer, Lustrous x1
- Mekk-Knight Crusadia Avramax x1
- Wynn the Wind Charmer, Verdant x1
- Battlin' Boxer King Dempsey x1
- M-X-Saber Invoker x1
- Number 39: Utopia x1
- Number 39: Utopia Double x1
- Number C79: Battlin' Boxer General Kaiser x1
- Number S39: Utopia the Lightning x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±10 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 45 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: master-duel
Legality
Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Beatdown with high‑ATK Elementsaber and Extra‑Deck monsters (Utopia, Number C79, etc.); Control and disruption via negations, board‑steal and draw engines
- Turn 1 (going first): Search and special summon an Elementsaber monster, boost ATK with Palace of the Elemental Lords, and establish a modest board while drawing with Mulcharmy cards.
- Turn 2 (going second): With a six‑card hand, add extra searchers and removal, use Snatch Steal and Double or Nothing! to break opponent boards, then summon a powerful extra‑deck monster.
- Recovery: Use Mulcharmy Fuwalos, Mulcharmy Purulia, and Awakening of the Possessed to draw cards and refill the hand, allowing repeated special summons.
- After siding: No side deck; rely on the deck's inherent flexibility and on‑the‑fly decisions.
Why it scores here
The deck can reliably open a modest board by searching an Elementsaber monster and using draw engines, then convert that into pressure with high‑ATK extra‑deck monsters. Interaction is provided by several negation and board‑steal cards, and the numerous draw effects give decent resource recovery. However the list is very unfocused (only 13% exact‑name purity), has a high brick potential, lacks a side deck, and contains an illegal copy, which together keep the overall power modest.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one Elementsaber in opening 5) ≈ 0.61; starter requires hand‑send for special summons (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | Many 0‑level spells and conditional summons increase brick risk; no hand‑trap mitigation (Inferred) |
| D3 | Combo Conversion & Ceiling | 65 | Potential to summon Utopia, Number C79, or Elementsaber Lapauila Mana for a strong board (Inferred) |
| D4 | Combo Floor & Median Output | 50 | Typical opening yields 2–3 monsters and some draw cards; median board modest (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Multiple independent draw engines and several special‑summon options provide redundancy (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | Mulcharmy Fuwalos, Mulcharmy Purulia, Awakening of the Possessed give high draw odds (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | Negation pool includes Called by the Grave, Elementsaber Lapauila, Double or Nothing! (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 55 | Six‑card hand improves access to Snatch Steal and extra‑deck summons for board breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 65 | End‑board includes 2400‑2600 ATK monsters; direct damage and piercing present (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 40 | Only 13% exact‑name archetype purity; many off‑archetype staples dilute focus (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15‑card extra deck filled with versatile Xyz/Link options covering many scenarios (Inferred) |
| D12 | Side Deck Adaptability | 0 | Side deck count is 0; no post‑side adaptability (Observed) |
| D13 | Matchup Coverage & Format Fit | 30 | No tournament or usage statistics; cannot assess matchup fit (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Complex conditional effects and many decision points increase error tolerance (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 45, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegality penalty (-20). Final formula: Illegal deck – theoretical score; applied -20 penalty to structural power
Probability & combo summary
- Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong draw engines (Mulcharmy, Awakening)
- High‑ATK extra‑deck finishers
- Multiple negation and board‑steal tools
Weaknesses
- Very low archetype purity; many off‑archetype cards
- No side deck, limiting adaptability
- Illegal due to over‑copy of Called by the Grave
- High brick potential and complex decision tree
Critical choke points
- Reliance on sending Elementsaber monsters from hand for many effects
- Limited legal copies of Called by the Grave reduces disruption capability
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Called by the Grave (second copy) | Another legal hand‑trap or floodgate (e.g., Infinite Impermanence) | Fix illegality and improve consistency without sacrificing disruption |
| 2 | Several off‑archetype staples (e.g., Snatch Steal, Triple Tactics Talent) | More Elementsaber or Charmer synergy cards | Increase archetype purity and streamline the engine |
| 3 | None (side deck empty) | A 15‑card side deck with anti‑meta options (e.g., Droll & Lock Bird, Cosmic Cyclone) | Add post‑side adaptability and improve matchup coverage |
Evidence & confidence
- Verified: legality status and copy limits; card text excerpts for each listed card; hypergeometric draw probabilities
- Observed: side deck count is 0
- Inferred: engine accessibility based on Elementsaber hand probability; brick management from spell/monster mix; combo ceiling from potential extra‑deck summons; combo floor from typical opening board; interruption resilience from multiple draw engines; resource economy from draw cards; interaction quality from negation pool; going‑second power from six‑card hand; offensive closing power from high‑ATK finishers; main‑deck efficiency from archetype purity; extra‑deck efficiency from card count; matchup fit provisional due to missing data; pilotability from conditional effects
- Provisional: matchup coverage and format fit
- Data gaps: no combos supplied — combo floor/median/ceiling is text‑only inference no archetype usage statistics — core/meta‑standard comparison unavailable no tournament link — archetype meta‑share and per‑pilot match record absent no win‑rate telemetry exists in YGOVN (going‑first/second, matchup, game‑level, brick/starter/OTK rates) — those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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