
Instructions for playing Red-Eyes
Hi, today I will introduce to you the prototype line I feel most attached to - Red-Eyes . Red-Eyes is a prototype line that is considered F2P and cannot become meta quickly because the game has not yet released much support for them. However, with the recent release of the box, building a Red-Eyes deck to compete for the top in Rank matches is completely possible. So this will be a guide for you to better understand this card line and why it is so worth playing.
Sections covered in this guide:
overview
With so many Red-Eyes supports available and newly released, this could be a pretty solid deck. They may have the option to search for Fusion cards, repeated respawns, or even the option to control your opponent's monsters. Gearfried also plays an important role in dealing with your opponent's spell/trap cards or monsters, as well as being usable with Fang with Chain on any Red-Eyes monster. Not to mention Archfiend Black Skull Dragon has just been released, making the line almost not need the above mentioned cards and you can still build a brand new evil deck using only 2 of your monsters to stand. top in tier already. The power of Red-Eyes is so great. And after all I said above, you can still build your own Red-Eyes deck just by purchasing SD Return of the Red-Eyes .
Skills
Like every guide I have written, first I will prepare for you a wide selection of Skills so you can learn, choose and prepare for yourself the right Skill for this article line. Most of the Skills needed for this deck will focus more on Fusion power than increasing or decreasing levels to summon Xyz or Synchro .
Grit (27% được dùng)
In the old meta, Grit was used quite a lot. However, with Red-Eyes finally having its own support, Grit 's popularity has also decreased. The main purpose of using it is to prevent your opponent from finishing you off and turning the situation around next turn. However , please note that it only keeps your LP up to 1 point, so you will have to be very careful in handling your opponent's direct attacks because they can cause you to lose immediately . It can also be used after all of your monsters have been destroyed and you have been attacked multiple times for LP, Grit will help you survive the next turn and if possible, you can activate Red-Eyes Spirit or Return of the Red-Eyes to bring your monster back to the field to prepare for the next turn.
Master of Fusion (Skill Card) (50% được dùng)
This will be the best Skill choice for a Red-Eyes deck. Simply because this deck focuses most of its power on Fusion cards rather than Xyz or Synchro . That's why this is the most suitable Skill for you to use for it. Returning a card in your hand to pick up a Polymerization card in your hand is also quite troublesome for you because in this deck most of the monsters are essential for use as fusion materials. Therefore, when using, you should carefully consider which cards should be put in the deck and which should not .
Bandit (30% được dùng)
It's quite ironic to use Joey's arch-rival's Skill for his deck. But you cannot deny that Bandit 's performance is quite excellent. The ability to steal a spell/trap card that is placed face down on your opponent's field is quite beneficial to you. With this Skill, depending on the situation, you should return an unnecessary magic/trap card to the deck or an excess monster card to the deck.
Red-Eyes Fusion (Skill Card) and Red-Eyes Roulette (Skill Card) (18% - 45%)
Both support skills for the Red-Eyes line are very good but still not considered very useful, so their usage rate is almost quite low. These are the reasons:
- For Red-Eyes Fusion . The deck's ability to give you the main Fusion card is a great deal, but the price to pay for this is not cheap. You must take 2400 ATK damage to activate this card. That means you will need to add more handtraps to your deck if you want to play in the direction of using this Skill more (handtraps are not necessarily difficult to find but it takes a lot of time to prepare them, this is the minus point of the Skill). ).
- For Red-Eyes Roulette . It will diversify the situations for you, giving you 1 random Red-Eyes card from the deck to your hand and returning 1 unnecessary Red-Eyes card depending on the situation of the card in your hand. This means that if you are not a lucky person like Joey , the card in your hand is just an unnecessary brick. Another minus point is that this Skill can only be used once in a game. Therefore, the advice for the above cases is to try to mill and thin your deck as much as possible so that when you activate the Skill, you will hit the card that is really necessary to use in the match situation. you are encountering.
After all, Red-Eyes ' skills only support you in part, not your entire match. Therefore, you can consider using them or not, you can still use the other Skills I mentioned.
Tactic
Red-Eyes 's strategy is to thin the deck as much as possible by using Red-Eyes Insight to bring Red-Eye s to the grave and get the Red-Eyes spell/trap cards you need into your hand. Then perform summons to bring out your main monster like Fusion (after Fusion, you will not be able to summon any monster other than placing it face down, slowing down the battle), Xyz (Will be more diverse Fusion , easy OTK), and finally summon from the grave and equip them with powerful cards. In this deck, you won't need to use too much tech, but Red-Eyes itself provides enough protection and neutralizes the backrow you need. Therefore, it is not wrong to say that this is a F2P deck.
Core Cards
Gearfried the Red-Eyes Iron Knight (2-3x)
Use Red-Eyes Insight to send Wyvern or Gearfried from the main deck to the grave to search for Gearfried . You can then equip Black Metal Dragon to activate Gearfried 's effect to destroy your opponent's magic/traps or revive Red-Eyes monsters in the grave to form 1 XYZ Rank 4 . Taking Black Metal Drago n to the grave will allow you to search Fusion or Fang With Chain .
It would be a safe turn if you could get Gearfried on the field with a Fang with Chain or Blast with Bottle card face down on the field. This will allow you to destroy or control your opponent's monster during their turn.
Blast with Chain can be used during the Damage Step, which is relevant because Red-Eyes Fusion usually forces you to Set (face down) Gearfried . So, you can attach Blast with Chain to Gearfried that has just turned face up because of an opponent's attack. Perform the combo mentioned above and destroy the attacking beast.
Fang with Chain can also be used during the damage step to control your opponent's monsters, but you may need to equip it before entering the damage step. Activating it this way is the best use as it limits the cards your opponent can use in response.
Since this is the only Warrior monster in the deck, you will need at least 1 Gearfried for Red-Eyes Fusion to create Slash Dragon .
Red-Eyes Baby Dragon (2-3x)
Special Summon Gearfried via Baby Dragon 's effect and equip Baby Dragon to Gearfried . Then, destroy Baby Dragon with Gearfried 's effect to destroy one of your opponent's Magic/Trap cards. This will allow you to find or recover the Black Metal Dragon .
The fact that Baby Dragon must be destroyed in battle and sent to the Grave to do something makes it slow and unreliable in certain matches, but the synergy with Gearfried is enough. reasons to use it.
Black Metal Dragon (3x)
If you Summon Red-Eyes Slash Dragon on Turn 1, you won't be able to equip anything to it via its effect, which means your main monster won't be protected. However, you can equip Black Metal Dragon from your hand to your Red-Eyes Slash Dragon to make it gain 600 ATK and activate its effect.
Black Metal Dragon 's search effect is usually activated when you use it as the cost of Gearfried's or Red-Eyes Slash Dragon's effect. If you don't want your main monster to come on the field right away, you just need to set your Black Metal Dragon (face down) and wait for your opponent to destroy it.
Since Black Metal Dragon 's effects cannot be timed, you can use cards like Enemy Controller or Share the Pain to sacrifice it, which will then allow you to search for Red-Eyes Fusion to create Slash Dragon or Archfiend Black Skull Dragon .
Red-Eyes Black Dragon (2-3x)
There will be no need to debate whether to put this card in the deck or not. This is an important key for you to perform Fusion , Xyz and special summons from your grave. It would be great to use Red-Eyes Black Dragon if Duel Links releases Inferno Fire Blast , if released, you will continuously deal damage to your opponent and finish them off in just 1 turn.
Red-Eyes Wyvern and Red-Eyes Retro Dragon (2-3x)
Both of the following cards can replace each other in some cases and both have their own uses. Let's find out:
- As for Wyvern , this is a card that you will use a lot with Red-Eyes Insight to thin out the deck as well as take it to the Graveyard to revive Red-Eyes continuously. As mentioned in the Gearfried section, this card can be used with it to create a Rank 4 Xyz .
- As for Retro Dragon , this card is very strong and is used in recovering your Red-Eyes Slash Dragon if it is destroyed. It can also be a sacrifice for Red-Eyes Insight in case you have sent a Red-Eyes Wyvern to the grave and need to search for 1 Fusion .
The Black Stone of Legend (1-3x)
The ability to recycle Red-Eyes is quite good for this deck. If you accidentally use up Red-Eyes Black Dragon and don't have enough fuel left to use for Fusion , this will be the best solution for you. Not only that, Black Stone also helps you summon any Red-Eyes from level 7 or lower in your deck to the field. It will help you quickly get more materials to quickly summon Xyz or recharge so you can use Hermos to create suitable equipment cards for the main monster on your field.
Beast of Talwar and Summoned Skull (1x)
For players who are more interested in bringing Archfiend Black Skull Dragon to the field, always remember to add one of these cards to ensure its summoning conditions. If you have the budget and enough Gems, just use Summoned Skull , otherwise Beast of Talwar is still the best card for you to use because it is a card given out for free through events.
Red-Eyes Insight (3x)
Red-Eyes Insight is the best consistency boosting card in any Red-Eyes deck, allowing you to seek out Red-Eyes Fusion or trap cards that revive Red-Eyes .
Remember that you will need at least 1 Red-Eyes B. Dragon and 1 Gearfried in your hand, Deck, or Field to create Red-Eyes Slash Dragon , so mill other Red-Eyes monsters when you use few copies star of these 2 cards.
Red-Eyes Fusion (1-2x)
Red-Eyes Fusion works similarly to Neos Fusion , but one key difference is that it completely prevents you from Normal or Special Summoning other monsters when you activate it. You can't even summon a monster before using Red-Eye Fusion , otherwise you won't be allowed to activate it. Because of this, the Red-Eyes cannot speed up the match if they play in the direction of combining more monsters.
Send Red-Eyes Black Dragon and a Warrior-Type monster from your Deck to the Graveyard to Fusion Summon Red-Eyes Slash Dragon . Since it was properly Summoned, if Red-Eyes Slash Dragon is destroyed and sent to the Graveyard, you can revive it with cards like Red-Eyes Spirit , Red-Eyes Retro Dragon , or Gearfried .
Remember that if you activate Red-Eyes Fusion and your opponent destroys Red-Eyes Slash Dragon in the same turn, you will not be able to activate the effect of Red-Eyes Retro Dragon . And you will also only need 1 to 2 copies of this card in your deck because Red-Eyes Insight will help you get it into your hand sooner.
Red-Eyes Fang with Chain (2-3x)
Being able to control your opponent's monsters is a very powerful effect. It's basically an effect that quickly removes monsters, which can also be used to prevent your opponent from making follow-up plays like Synchro or XYZ .
Remember that you cannot activate this card and immediately activate its second effect on the same chain. This is important if you think your opponent might be playing cards like Mystical Space Typhoon that can destroy your backrow.
Controlling an opponent's monster also changes your equipped monster's ATK to the ATK of the monster you equipped to it. Good to use when you control a strong beast, but having to use it to stop a low attack beast to stop a turn like Shiranui Spectralsword can be quite dangerous.
Red-Eyes Spirit and Return of the Red-Eyes (1-2x)
If your grave is banished from monsters that can bring back main monsters destroyed in the match or bring monsters onto the field that are suitable materials for Xyz , then this will be a trap set. you may consider using it. In my opinion, Red-Eyes Spirit should be used more than Return of the Red-Eyes because it can activate multiple times and revive any Red-Eyes monster. However, depending on your budget, use the card that is most suitable for you.
Extra Deck
Archfiend Black Skull Dragon (1-2x)
Use the Red-Eyes Roulette Skill to add a Summoned Skull to your deck. You can then fusion summon Archfiend Black Skull Dragon using Red-Eyes Fusion .
It has high ATK and its effect pretty much ensures that your opponent cannot use magic/traps/handtraps when it attacks or is attacked, and this effect is still effective when the opponent attacks it when it's face down and they play cards like Floodgate Trap Hole or Book of Moon .
Remember that Fang with Chain allows an equipped monster to attack 2 times, so you can equip this to Archfiend Black Skull Dragon for 2 safe attacks and also prepare Fang with Chain to be ready Equip 1 opponent's monster to your monster.
The final effect is a nice bonus as it can deal 1200 damage. This only works if you have a Red-Eyes normal monster, which also includes the Red-Eyes Archfiend of Lightning if you happen to cast it and it will return them to your deck. This can be good for card recovery (in addition to using Black Stone ), but just make sure you still have any Red-Eyes left in the grave to use Red-Eyes Spirit .
Red-Eyes Slash Dragon (1-2x)
Red-Eyes Slash Dragon already has a fairly high ATK stat and can be further increased with its equipment effects. This effect will activate even if your opponent is the one attacking your “ Red-Eyes ” monster, and you can have multiple cards equipped to Red-Eyes Slash Dragon .
Equipment cards serve a second purpose, fueling the protective effect of Red-Eyes Slash Dragon . This allows you to negate an effect that targets any of your cards, useful for preventing Fiendish Chain , Canadia Paleozoic , and other targeting disruptions.
If Red-Eyes Slash Dragon is destroyed by a card or effect, you can Special Summon as many monsters as possible from your GY that were equipped to it. This applies even if the monster is equipped to Red-Eyes Slash Dragon by another effect, like Black Metal Dragon .
Red-Eyes Flare Metal Dragon (1-2x)
You summon this card using a high-level Red-Eyes monster, which you can summon using Red-Eyes Fusion or Red-Eyes Spirit .
This monster has less attack power than Slash Dragon with a single item, but the main effect of the damage effect is not once per turn and it can trigger frequently depending on the deck/style opponent's play, making it quite strong. The damage effect is halved due to Duel Links rules, but it increases and can act as a good finishing card to play when your opponent's LP is low.
Its final effect to special summon Red-Eyes cannot be used to special summon Slash Dragon because it is not a normal monster, but with 2 XYZ materials, you can basically summon 2 other regular Red-Eyes to form another Flare Metal Dragon .
Additionally, you can bring other common Red-Eyes monsters like Red-Eyes Archfiend of Lightning or Meteor Dragon Red-Eyes Impact into your deck if you want more variety.
Techs
Cosmic Cyclone, Mystical Space Typhoon and Sky Striker Maneuver - Jamming Waves! (1-3x)
- For Cosmic Cyclone and Mystical Space Typhoon . It would be better if you have 1-2 backrow removal cards in your deck. You cannot rely only on Slash Dragon alone, you must find ways to protect it too. Therefore, these will be quite good options for you to use in this deck.
- For Sky Striker Maneuver - Jamming Waves! You will have a very high advantage of using it in a Red-Eyes deck because its usage conditions are quite easy for Red-Eyes. The main purpose you use is the same as the 2 cards above - to remove the backrow.
Book of Moon (2-3x)
Since it was released in the new box, I wondered why not add it to my deck? Book of Moon is indeed a very effective choice to supplement your Tech lineup. There's no need to discuss its uses. It helps avoid targets, helps defend, and helps your monsters destroy your opponent's stronger monsters. This is definitely a card that needs to be put in the deck.
Mage Power and Power of the Guardians (2-3x)
The options for equipped spells are also very wide and these are the cards that are most commonly used for Red-Eyes in Duel Links. Assuming you are in a situation where you cannot equip Slash from the grave, at least you have these equipment cards as a backup measure along with Black Metal Dragon for Slash .
Red-Eyes Black Dragon Sword, The Claw of Hermos and Goddess Bow (1x (Hermos Tech))
Using Hermos to increase the support for Red-Eyes is also quite suitable because what Hermos brings can be equipped to your monsters and each card has its own power. Depending on the situation you think might happen, put them in your Extra Deck.
Ultimate Providence and Breakthrough Skill (1-2x)
- Regarding the Breakthrough Skill , since the monster doesn't have a rarely used effect anymore, the Breakthrough Skill 's effect is very relevant and can help stop the opponent's turn. While it may have more limited uses than cards like Ultimate Providence , not having to waste it and being able to cast it a second time can be beneficial in many situations.
The fact that it can be reused in the grave is an added bonus. This makes it still useful even if your opponent destroys your backrow before you use it. However, the second effect only works during your turn, and only the turn after it is sent to the grave.
- As for Ultimate Providence , once you have Red-Eyes Slash Dragon on the field, you can simply go with more control cards to maintain the upper hand. Since Red-Eyes Fusion only requires 1 card in most builds, you can still keep multiple cards in your hand to use with Ultimate Providence , but it can still be very inconsistent at times.
Other Extra Deck
Number 70: Malevolent Sin, Number 18: Heraldry Patriarch and Steelswarm Roach (1x (Những lựa chọn chung cho Extra Deck))
Each card has its own situations and ways to play. These are the cards you will need based on the current meta to strengthen Red-Eyes .
- As for Malevolent Sin , this is an XYZ Rank 4 with quite strong general power, useful in many decks. Its effect to temporarily banish your opponent's monster can help win the game, but it can also continuously increase its attack power with each turn.
- As for Steelswarm Roach , this is one of the better overall XYZ Rank 4 powers available in Duel Links. It helps control what your opponent can or cannot summon.
- As for Heraldry Patriarch , its effect has the potential to win the game, but this effect only works with certain decks that use monsters of the same name like Harpies or Cyber Dragons . But since the deck only has a few level 4 monsters, it is difficult to come up with a suitable and reliable Rank 4 for your match situation.
Number 39: Utopia and Number C39: Utopia Ray (1x (Combo Utopia))
These Rank 4 High ATK, stall one turn or end the game.
Used when your LP is low. Normal summon Gaerfried and give it an equip to special summon another level 4 so you can XYZ into Utopia and then Utopia Ray .
Using Gearfried 's second effect like this will not destroy your opponent's magic/traps, so there is some risk if your opponent has backrows on the field. But using Utopia Ray 's effect 3 times and an uninterrupted attack can often result in OTK.
Dark Armed, the Dragon of Annihilation, Gaia Dragon and the Thunder Charger (1x (Những Xyz Rank 7 khác))
Depending on the given situation, you should choose to add these cards to supplement Red-Eyes . Most of them are level 7 monsters, so summoning these cards is quite easy. As for Gaia , you can use it to attack a monster in defense position to deal piercing damage. As for Dark Armed , summoning it is even easier because using just 1 DARK monster to summon is also a big bonus, but being able to destroy 1 monster on the field is enough for you to Consider using it for your deck.
Engines
Even with Red-Eyes Fusion , Red-Eye s decks are quite slow, especially when compared to recent decks. One way to level the playing field is to slow down your opponent's deck, which can be achieved by neutralizing their combos. Using a Fusion Spell prevents your opponent from bringing their main monster, and negating something like Shiranui Squire or Vision HERO Faris can force your opponent to end their turn. That is the reason why I will introduce to you Engines that can support Red-Eyes .
Rebirth of Parshath and Avenging Knight Parshath (Parshath Engine)
Engine "I will negate whatever you do" is here. Parshath is quite good when combined with Red-Eyes because in the end they don't have much effect on our deck.
Place Rebirth of Parshath face down and keep a Counter Trap in your hand right away, because Counter Traps can neutralize practically everything.
You even get a free beater by Special Summoning Avenging Knight Parshath from the Extra Deck. Avenging Knight Parshath 's battle position change effect can help you escape your opponent's monsters by revealing their weaker stats. And the penetration effect is great for pushing damage to end the match.
If you are missing some other good Extra Deck cards, you can choose to carry this Engine along with the Parshath trap cards. Stopping your opponent's play and special summoning a monster can be a game-winning decision.
Predaplant Chlamydosundew, Predaplant Chimerafflesia and Predapractice (Predaplant Engine)
Like in any DARK deck, especially Fusion decks, Chimeraffle si a can be an alternate main monster. Its first effect is a free removal effect once per turn, banishing your opponent's monster. Banishing ignores some floating effects and prevents the banished monster from using its Grave effect. And because this removal is non-destructive, you can take care of surrounding protection like Archfiend Zombie-Skull . The downside is that you can only use it on level 7 monsters or lower, so larger key monsters like Shiranui Sunsaga are safe.
The second effect makes Chimerafflesia practically impossible to defeat in battle, unless your opponent has a monster higher than 4500 ATK. Also pay attention to negating monster effects like Witchcrafter Madame Verre , as Chimerafflesia 's base 2500 ATK isn't very good.
Chimerafflesia can lead to getting Red-Eyes Fusion , giving you another key monster to hold the field when it's sent to the Graveyard.
Additionally, Chamydosundew is the card you will use to create Chimerafflesia . Red-Eyes monsters on the field or in your hand can be combined with Chamydosundew to form Chimerafflesia . This way, you can use Red-Eyes monsters affected by Wall of Disruption or Floodgate Trap Hole .
Chlamydosundew 's best feature is its ability to use your opponent's monsters as fusion materials, allowing you to get rid of non-target monsters well without having to destroy them. But this ability can only be used when you combine it with Predaplant Spinodionaea to place Predator Counter on your opponent's monster.
For added consistency if you plan to carry more Predaplant leaves, you will definitely need a lot of searchers.
Elemental HERO Neos and Neos Fusion (Neos Engine)
It can be said that using Neos as a mercenary version for Red-Eyes is also a great complement. While they both focus on Fusion releasing their strongest monster onto the field, they also provide mutual protection for those monsters. Not only that, Neos are all Warrior types so they will love using Red-Eyes to bring out Slash Dragon - your main monster. In general, Red-Eyes is actually not limited to any card, so adding Neos to its max card is very reasonable.
Buster Blader, the Dragon Destroyer Swordsman, Destruction Swordsman Fusion and Buster Whelp of the Destruction Swordsman (Buster Blader Engine)
If you are a fan of dragon slaying swordsmen and want to control Blue-Eyes ? Make them submit to Red-Eyes ? Then Buster Blader will help you do that. When discussing their power to subdue dragons, it goes without saying, but here they can easily combine with Red-Eyes thanks to the nature of the fusion that brings main monsters to the field. They both need each other: Red-Eyes needs Buster Blader and BBDDS needs Red-Eyes 's dragons. An interaction that is so perfect and can completely control current meta currents.
Future supports
Although with its current strength, Red-Eyes still has a place in the top tier of Duel Links, I really hope that with the release of future cards, Red-Eyes will rise to the top one day. not far. So, this is the part where I will introduce you to their upcoming supports.
Red-Eyes Black Flare Dragon (Potential)
A support with a burning damage effect that is quite useful for Red-Eyes . Although it is a bit slow due to its nature as a Gemini monster, to activate its effects, you need to special summon it from the grave. And at a glance, this card can still be easily summoned due to the nature of most Red-Eyes monsters to summon 1 normal monster (Gemini is still counted as a normal monster whether on the field or in the grave). .
Red-Eyes Darkness Metal Dragon (Potential)
Darkness Metal Dragon is actually no longer strange to those who have played TCG/OCG or followed the Master Duel format. Darkness Metal Dragon brings a very strong special summoning ability, both special summoning itself and summoning another monster from the grave to quickly and simply summon 1 Xyz. This is indeed a very strong ability for meta formats, helping to fill the field quickly. Because of its ability, other decks often use it as mercenaries and have been limited to 1.
Meteor Black Comet Dragon (Potential)
Easily the main card of our deck because its summon condition allows us to be able to use our archetype normally, such as Meteor Dragon Red-Eyes Impact . In addition, sending a monster to the grave to deal effect damage when just summoned is also a bonus for this card because you can both pressure your opponent and bring Red-Eyes to the field. brought to the grave by Red-Eyes Spirit . Not only that, Black Comet Dragon has an extremely large amount of ATK that can swallow all other monsters in the Duel Links meta right now. An effect of Black Comet Dragon is that when it leaves the field, it will summon a normal monster from the grave, which will be useful in defending and protecting your field.
Red-Eyes Dark Dragoon (Potential)
This is the real key card that you always look forward to entering the game. The ability to be too OP (overpower - too strong) can easily put it in any Duel Links deck and because of that, it's possible that Red-Eyes will be nerfed within 1-2 cards. Dark Dragoon cannot be destroyed by card effects or by being targeted. In addition, it can also be your own Blue-Eyes Alternative White Dragon when it has the ability to destroy monsters on the opponent's field corresponding to the number of Normal monsters used as materials to summon it. Then deal damage equal to half that monster's ATK to your opponent. Not to mention, if a card effect activates, you can negate it by discarding a card in your hand, which gives the Red-Eyes additional power from the grave. As I have analyzed, you see, with all three of the above abilities, Dark Dragoon is very desirable in Duel Links.
Red-Eyes Alternative Black Dragon (Potential)
Newbies wouldn't think that Red-Eyes wouldn't have an Alternative card of its own, right? In fact, it does and its summoning ability is not inferior to the leaves I mentioned above. Sacrificing a Red-Eyes monster for a special summon is also a good performance. Moreover, allowing to summon 1 Red-Eyes B. Dragon and double its ATK to stay on the field is truly amazing. Therefore, this is also a desirable card to use in your deck. Although it is not as strong and diverse as other cards or the alternative form of Blue-Eyes , every deck has its own strengths and weaknesses. Even in this form , Red-Eyes is too OP.
Final thoughts
Although not fully supported, Red-Eye s is still a deck worth playing and very easy to build. Especially for newbies who are wondering which direction is right. And I firmly believe that, in the future, Red-Eyes will be even stronger and will not stop as a F2P deck for newbies (usually the strength index of these decks is quite weak) but will expand. away and become one of the top decks of the Duel Links series.
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