Grit

Grit

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 3821




[Flip this card over when you activate this Skill.] At the start of your turn, call 2 numbers and roll a six-sided die. If you roll a number you called, your LP do not get lower than 1 until the end of your opponent's next turn. This Skill can only be used once per Duel.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
34± 8/ 100
Power Score
Intrinsic 34

Grit — Power Evaluation

Final Score: 34 ± 8 · Confidence: Medium

  • Intrinsic: 34 · Deck: — · Meta: provisional
  • Primary role: Utility

Why it scores here

Grit is a once-per-duel Skill whose only effect is a survival window: at the start of your turn, you call two numbers and roll a six-sided die, and if the roll matches one of them your LP cannot drop below 1 until the end of the opponent's next turn. It converts no board, card advantage, or material, so its score rests on being free to take (it occupies no deck slot) and on a skill that is always available to select. It scores low because the effect is a single probabilistic survival window (about one chance in three with two numbers called) that can be used once, not a repeatable engine. High stats and popularity did not earn points: the view count of 3,747 and the six guide mentions were not scored.

Axis scores

Axis Score Evidence
Accessibility 60 Skill cards are chosen before the duel and the effect is always available once selected, but it triggers only on a die roll (verified card text; the one-in-three chance is inferred from calling two numbers on a d6).
Combo & Conversion 5 No combo boards or starter, payoff, or end-board data exist, and the effect creates no board presence (no combo evidence; text-only inference).
Resource Economy 10 No draw, search, banish, or recursion appears in the text, so there is no card advantage or refuel (verified card text).
Effect & Interaction 25 The effect protects the player's own LP and does not negate, remove, or disrupt the opponent's cards or plays (verified card text).
Material Utility 0 A skill is not a card on the field and cannot be used as material (verified card text; frame type skill).
Resilience & Flexibility 20 The effect is limited to one use per duel and fails on a non-matching roll, with no redundancy across zones or turns (verified card text).
Deck-Building Efficiency 90 Skill cards take no main-deck slot and carry no garnet or lock cost, so they can be taken without deck-building trade-offs (verified card text; formats TCG and OCG).

Calculation

Weight profile: Utility default (no clear deck role). Intrinsic ≈ 34, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks or combos; Deck = null, meta unknown)

Strengths

  • Costs no main-deck slot, so it can be taken without weakening the deck
  • Holds LP at 1 through the opponent's next turn, which can prevent a lethal finish
  • The effect is simple to read and needs no sequencing or setup

Weaknesses

  • Usable only once per duel
  • Succeeds only when the die matches one of the two called numbers, about one time in three
  • Gives no board presence, card advantage, or material value

Counters / choke points

  • The opponent can win by dealing damage beyond the held LP, or by finishing the duel within the turn window the effect does not cover
  • Once the window ends, LP returns to normal rules, so repeated pressure is unaffected

Best use

Skill-based LP survival in a duel where the player is near lethal and needs one more turn. Suggested copies: 1.

Evidence & gaps

  • Verified: Card type is Skill Card with frame skill, legal in TCG and OCG (card evidence); At the start of your turn, call two numbers and roll a six-sided die; on a called number, LP cannot drop below 1 until the end of the opponent's next turn (card description); Usable only once per duel (card description)
  • Observed: Six guide sections list Grit among skill choices, but their snippets describe the decks rather than the card's effect (guides evidence)
  • Inferred: Chance of success is about one in three (two called numbers out of six faces); Its value is as a one-time lethal buffer rather than a repeatable engine, based on the text
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no usage statistics (StatisticsCard) — archetype inclusion % unavailable no rulings for how the LP floor interacts with effects that reduce LP to zero directly no comparison set of other Skill cards to calibrate against











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