Spell
NormalPredapractice
Archetype:
Predaplant
View:
5129
Special Summon 1 "Predaplant" monster from your hand, then add 1 "Predap" card from your Deck to your hand, except "Predapractice", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "Predapractice" per turn.
Predapractice — Power Evaluation
Final Score: 68 ± 5 · Confidence: Medium
- Intrinsic: 64 · Deck: 71 · Meta: provisional
- Primary role: Combo enabler · Secondary: Searcher/Tutor
Why it scores here
Predapractice earns its score by converting a single Predaplant monster in hand into two simultaneous actions — a free Special Summon and a 'Predap' search — generating a clean +1 and launching the Predaplant fusion combo chain; the avg power_index 91 boards that follow confirm the engine's real output. Its score is capped by a complete absence of opponent interaction, zero material utility as a Spell Card, and the once-per-turn restriction plus Fusion-only Extra Deck lock that constrains every line it starts. High ATK and DEF did not factor into this score because the card is a Spell. Near-universal inclusion across 35 archetypes reflects how essential it is in Fusion-centric strategies rather than intrinsic generic power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Predaplant decks typically run 8–12 Predaplant monsters making the co-requirement reliable, and Darlingtonia Cobra or Predaplanning can search the card itself; 400/400 sampled decks run it main deck (observed). |
| Combo & Conversion | 78 | One activation yields a free Predaplant body on field plus a Predap search, fueling the combo chain that reaches avg power_index 91 with 3 end-board monsters and +6 net card advantage in the sole recorded combo (observed). |
| Resource Economy | 82 | Single card produces two outputs — an on-field Special Summon and a hand-plus card — netting +1 with no hand or field cost (verified from card text). |
| Effect & Interaction | 10 | Card text contains no targeting, negation, or removal of opponent's cards; the effect is entirely proactive with zero opponent interaction (verified). |
| Material Utility | 5 | As a Spell Card, Predapractice cannot serve as Fusion, Synchro, Xyz, or Link material in any zone under any condition (verified). |
| Resilience & Flexibility | 48 | HOPT limits to one activation per turn, the Fusion-only lock bars Synchro/Xyz/Link Extra Deck plays for the rest of the turn, and the card is dead if no Predaplant monster is in hand (verified). |
| Deck-Building Efficiency | 68 | The Fusion-only lock is a near-null restriction in dedicated Predaplant, Branded, and Despia strategies where all Extra Deck targets are already Fusions; copy count is flexible across 35 archetypes (1–3 copies, observed). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Searcher/Tutor. Intrinsic ≈ 64, Deck ≈ 71, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generates +1 card advantage (Special Summon + search) from a single spell activation
- Searches any 'Predap' card including Predaplanning, Predaplant Dragostapelia, and other key pieces
- Near-universal inclusion across 35 distinct archetypes confirms reliable role in Fusion-centric strategies
- Fusion-only lock is largely a non-restriction in dedicated Predaplant and Branded strategies
- Flexible copy count (1–3) allows tuning to hand-consistency needs
Weaknesses
- Requires a Predaplant monster in hand to resolve the Special Summon — dead if hand is monster-light
- Once-per-turn limits the card to one activation per turn
- Fusion-only lock bars Synchro, Xyz, and Link Extra Deck summons for the rest of the turn
- No opponent interaction whatsoever — purely proactive, cannot disrupt opponent plays
- Useless as combat body or Extra Deck material being a Spell Card
Counters / choke points
- Ash Blossom & Joyous Spring negates the search portion of the effect
- Droll & Lock Bird after the search prevents further hand-adds during that turn
- Spell negation (Infinite Impermanence, Effect Veiler on the chain) shuts the entire activation
- Disrupting the required Predaplant monster before Predapractice activates removes the Special Summon target
Best use
Core combo extender that launches or extends the Predaplant fusion chain; searches Predaplanning or a key Predaplant piece to continue the Extra Deck sequence. Decks: Predaplant, Branded Predaplant, Despia Predaplant, Shaddoll Predaplant. Suggested copies: 3.
Evidence & gaps
- Verified: Card text: Special Summon 1 Predaplant monster from hand, then add 1 Predap card from Deck to hand (except itself); Card text: HOPT — you can only activate 1 Predapractice per turn; Card text: Fusion-only Extra Deck lock applies for the rest of the turn after resolution; Spell Card type — cannot serve as material for any Extra Deck summon
- Observed: 400/400 sampled decks run Predapractice in the main deck; Avg 1.88 copies per deck (distribution: 175×1, 99×2, 126×3); Present across 35 distinct archetypes — predominantly Predaplant-based Fusion strategies; Avg power_index 91 in the single recorded combo (Combo Predaplant đi đầu); Net card advantage +6 and 3 end-board monsters in the recorded combo board
- Inferred: High opening-hand reliability in decks running 8+ Predaplant monsters reduces the brick risk; The Fusion-only lock is a near-null restriction in dedicated Predaplant and Branded strategies; Darlingtonia Cobra and Predaplanning function as reliable searchers for this card within the archetype
- Data gaps: No banlist token — assumed 3 copies (unlimited) No usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only Combo role tags all register zero despite the card being a known core piece — likely incomplete tagging in the single recorded combo Only 1 recorded combo limits statistical reliability of all combo-evidence signals






