Bandit

Bandit

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 3100




If your LP are 1500 or less, activate this Skill. Take control of 1 Set card in your opponent's Spell & Trap Zone. This Skill can only be used once per Duel.




 
 
AI Power Analysis
Board breakerConfidence: Medium
41± 8/ 100
Power Score
Intrinsic 41

Bandit — Power Evaluation

Final Score: 41 ± 8 · Confidence: Medium

  • Intrinsic: 41 · Deck: — · Meta: provisional
  • Primary role: Board breaker · Secondary: Removal

Why it scores here

Bandit is a once-per-duel Skill that is only usable at 1500 LP or less, and its single effect takes control of one opponent Set card. It converts a low-LP position into a one-for-zero swing that can strip a face-down trap, which is a real but narrow effect. No deck or combo evidence exists, so nothing observed raises the score, and the score is driven entirely by the text. The conditional LP gate and single use cap the value well below a card that is available every duel.

Axis scores

Axis Score Evidence
Accessibility 40 The LP gate of 1500 or less and the once-per-duel limit make it live only in a narrow window; no combo or deck data confirms how often it is reached (inferred from text).
Combo & Conversion 25 The card takes one Set card and builds no board or chain by itself, and no combo examples exist (inferred from text).
Resource Economy 40 Taking control of one Set card is a one-for-zero swing once, with no recursion or refuel (verified from text).
Effect & Interaction 45 It removes one opponent Set card, a reactive disruption, but the target is only the face-down card the opponent has chosen to keep (verified from text).
Material Utility 5 It is a Skill rather than a monster, so it is not usable as material or as a summon body (verified from text).
Resilience & Flexibility 35 Single use per duel and an LP condition leave no redundancy; it cannot be repeated if it is answered or the LP window is missed (inferred from text).
Deck-Building Efficiency 60 It occupies a Skill slot with no garnet or lock cost, but it is a one-shot card with no redundancy (inferred from text).

Calculation

Weight profile: Primary Board breaker (0.7) blended with secondary Removal (0.3); weights sum to 0.998 after rounding. Intrinsic ≈ 41, Deck ≈ —, Meta = provisional. Modifiers: none. Final formula: Final = Intrinsic (no decks and no combos; Deck = null, provisional)

Strengths

  • Free-standing one-for-zero swing when the LP condition is met
  • Targets a face-down Set card, which can be an answer to a held trap

Weaknesses

  • Usable only at 1500 LP or less
  • Once per duel, so it cannot repeat
  • Does not affect the opponent's hand, monsters, or board beyond one Set card

Counters / choke points

  • Keeping LP above 1500 disables the Skill entirely
  • Playing around it by not leaving a key trap set alone in the Spell & Trap Zone

Best use

Comeback Skill for a player at low LP who needs to take one face-down trap from the opponent. Suggested copies: 1.

Evidence & gaps

  • Verified: Skill is conditional on LP of 1500 or less; Takes control of 1 Set card in the opponent's Spell & Trap Zone; Once per duel; Skill frame, not a monster, so not material
  • Observed: No deck or combo observations recorded for this card
  • Inferred: Narrow live window because the LP condition is rarely met in practice; Removal-like disruption is limited to one face-down card
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no usage statistics (StatisticsCard) — inclusion % unavailable guide mention is a general Skills section that does not name Bandit no banlist token — assumed unlimited copies











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