Simorgh Deck Breakdown

Synchro Stormraze

Need 22 UR

UR Rarity
Pilica, Descendant of Gusto1 card
UR Rarity
Simorgh of Darkness3 card
UR Rarity
Simorgh, Bird of Ancestry1 card
UR Rarity
Simorgh, Bird of Bringing3 card
UR Rarity
Speedroid Terrortop1 card
UR Rarity
Wynn the Wind Channeler3 card
UR Rarity
Knightmare Unicorn1 card
UR Rarity
Linkuriboh1 card
UR Rarity
Clear Wing Synchro Dragon2 card
UR Rarity
Crystal Wing Synchro Dragon1 card
UR Rarity
Hi-Speedroid Kitedrake1 card
UR Rarity
Dingirsu, the Orcust of the Evening Star1 card
UR Rarity
Compulsory Evacuation Device1 card
UR Rarity
Crackdown2 card

Main: 30 Extra: 8

R Rarity
Gusto Griffin
R Rarity
Gusto Griffin
Gusto Griffin
WIND 2
Gusto Griffin
  • ATK:

  • 800

  • DEF:

  • 300


If this card is sent from the hand to your Graveyard: You can Special Summon 1 "Gusto" monster from your Deck. You can only use the effect of "Gusto Griffin" once per turn.


R Rarity
Gusto Griffin
R Rarity
Gusto Griffin
Gusto Griffin
WIND 2
Gusto Griffin
  • ATK:

  • 800

  • DEF:

  • 300


If this card is sent from the hand to your Graveyard: You can Special Summon 1 "Gusto" monster from your Deck. You can only use the effect of "Gusto Griffin" once per turn.


R Rarity
Gusto Griffin
R Rarity
Gusto Griffin
Gusto Griffin
WIND 2
Gusto Griffin
  • ATK:

  • 800

  • DEF:

  • 300


If this card is sent from the hand to your Graveyard: You can Special Summon 1 "Gusto" monster from your Deck. You can only use the effect of "Gusto Griffin" once per turn.


UR Rarity
Pilica, Descendant of Gusto
UR Rarity
Pilica, Descendant of Gusto
Pilica, Descendant of Gusto
WIND 3
Pilica, Descendant of Gusto
  • ATK:

  • 1000

  • DEF:

  • 1500


When this card is Normal or Special Summoned: You can target 1 WIND Tuner monster in your Graveyard; Special Summon that target in face-up Defense Position. Its effects are negated. If you activated this effect, you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Pilica, Descendant of Gusto" once per turn.


UR Rarity
Simorgh of Darkness
UR Rarity
Simorgh of Darkness
Simorgh of Darkness
DARK 8
Simorgh of Darkness
  • ATK:

  • 2900

  • DEF:

  • 2000


While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh of Darkness" once per turn. ● If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from the GY (if it was there when the monster was Tribute Summoned) or hand (even if not). ● When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate the activation, and if you do, destroy that card.


UR Rarity
Simorgh of Darkness
UR Rarity
Simorgh of Darkness
Simorgh of Darkness
DARK 8
Simorgh of Darkness
  • ATK:

  • 2900

  • DEF:

  • 2000


While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh of Darkness" once per turn. ● If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from the GY (if it was there when the monster was Tribute Summoned) or hand (even if not). ● When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate the activation, and if you do, destroy that card.


UR Rarity
Simorgh of Darkness
UR Rarity
Simorgh of Darkness
Simorgh of Darkness
DARK 8
Simorgh of Darkness
  • ATK:

  • 2900

  • DEF:

  • 2000


While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh of Darkness" once per turn. ● If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from the GY (if it was there when the monster was Tribute Summoned) or hand (even if not). ● When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate the activation, and if you do, destroy that card.


UR Rarity
Simorgh, Bird of Ancestry
UR Rarity
Simorgh, Bird of Ancestry
Simorgh, Bird of Ancestry
WIND 8
Simorgh, Bird of Ancestry
  • ATK:

  • 2900

  • DEF:

  • 2000


Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.


SR Rarity
Simorgh, Bird of Beginning
SR Rarity
Simorgh, Bird of Beginning
Simorgh, Bird of Beginning
WIND 1
Simorgh, Bird of Beginning
  • ATK:

  • 0

  • DEF:

  • 1600


When this card is Normal Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Beginning" once per turn.


SR Rarity
Simorgh, Bird of Beginning
SR Rarity
Simorgh, Bird of Beginning
Simorgh, Bird of Beginning
WIND 1
Simorgh, Bird of Beginning
  • ATK:

  • 0

  • DEF:

  • 1600


When this card is Normal Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Beginning" once per turn.


SR Rarity
Simorgh, Bird of Beginning
SR Rarity
Simorgh, Bird of Beginning
Simorgh, Bird of Beginning
WIND 1
Simorgh, Bird of Beginning
  • ATK:

  • 0

  • DEF:

  • 1600


When this card is Normal Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 "Simorgh" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Beginning" once per turn.


UR Rarity
Simorgh, Bird of Bringing
UR Rarity
Simorgh, Bird of Bringing
Simorgh, Bird of Bringing
WIND 2
Simorgh, Bird of Bringing
  • ATK:

  • 1000

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 "Simorgh" card from your Deck to your hand, except "Simorgh, Bird of Bringing". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Bringing" once per turn.


UR Rarity
Simorgh, Bird of Bringing
UR Rarity
Simorgh, Bird of Bringing
Simorgh, Bird of Bringing
WIND 2
Simorgh, Bird of Bringing
  • ATK:

  • 1000

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 "Simorgh" card from your Deck to your hand, except "Simorgh, Bird of Bringing". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Bringing" once per turn.


UR Rarity
Simorgh, Bird of Bringing
UR Rarity
Simorgh, Bird of Bringing
Simorgh, Bird of Bringing
WIND 2
Simorgh, Bird of Bringing
  • ATK:

  • 1000

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 "Simorgh" card from your Deck to your hand, except "Simorgh, Bird of Bringing". If this card is in your GY and your opponent controls no cards in their Spell & Trap Zone: You can Special Summon this card in Defense Position, but banish it when it leaves the field, also you cannot Special Summon monsters for the rest of this turn, except Winged Beast monsters. You can only use each effect of "Simorgh, Bird of Bringing" once per turn.


SR Rarity
Speedroid Taketomborg
SR Rarity
Speedroid Taketomborg
Speedroid Taketomborg
WIND 3
Speedroid Taketomborg
  • ATK:

  • 600

  • DEF:

  • 1200


If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


UR Rarity
Speedroid Terrortop
UR Rarity
Speedroid Terrortop
Speedroid Terrortop
WIND 3
Speedroid Terrortop
  • ATK:

  • 1200

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


UR Rarity
Wynn the Wind Channeler
UR Rarity
Wynn the Wind Channeler
Wynn the Wind Channeler
WIND 5
Wynn the Wind Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


UR Rarity
Wynn the Wind Channeler
UR Rarity
Wynn the Wind Channeler
Wynn the Wind Channeler
WIND 5
Wynn the Wind Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


UR Rarity
Wynn the Wind Channeler
UR Rarity
Wynn the Wind Channeler
Wynn the Wind Channeler
WIND 5
Wynn the Wind Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.


SR Rarity
Speedroid CarTurbo
SR Rarity
Speedroid CarTurbo
Speedroid CarTurbo
WIND 3
Speedroid CarTurbo
  • ATK:

  • 800

  • DEF:

  • 1200


If you control a WIND monster: You can Special Summon this card from your hand, also you cannot activate monster effects for the rest of this turn, except WIND monsters. You can banish this card and 1 "Speedroid" monster from your GY; all WIND monsters you currently control gain 800 ATK until the end of this turn. You can only use each effect of "Speedroid CarTurbo" once per turn.


SR Rarity
Speedroid Fuki-Modoshi Piper
SR Rarity
Speedroid Fuki-Modoshi Piper
Speedroid Fuki-Modoshi Piper
WIND 4
Speedroid Fuki-Modoshi Piper
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can excavate cards from the top of your Deck equal to the number of other WIND monsters you control, add 1 excavated card to your hand, also place the rest on the bottom of your Deck in any order. You can banish this card from your GY, then target 1 Level 3 or higher WIND monster you control; reduce its Level by 2. You can only use each effect of "Speedroid Fuki-Modoshi Piper" once per turn.


SR Rarity
Simorgh Onslaught
SR Rarity
Simorgh Onslaught
Simorgh Onslaught
Spell Normal
Simorgh Onslaught

    Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with different Attributes from your Deck to your hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Onslaught" per turn.


    SR Rarity
    Simorgh Onslaught
    SR Rarity
    Simorgh Onslaught
    Simorgh Onslaught
    Spell Normal
    Simorgh Onslaught

      Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with different Attributes from your Deck to your hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Onslaught" per turn.


      SR Rarity
      Simorgh Onslaught
      SR Rarity
      Simorgh Onslaught
      Simorgh Onslaught
      Spell Normal
      Simorgh Onslaught

        Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with different Attributes from your Deck to your hand. You can banish this card from your GY; reveal 1 Winged Beast monster in your hand, and if you do, reduce the Levels of monsters in your hand with that name by 1 for the rest of this turn (even after they are Summoned). You can only activate 1 "Simorgh Onslaught" per turn.


        SR Rarity
        Trade-In
        SR Rarity
        Trade-In
        Trade-In
        Spell Normal
        Trade-In

          Discard 1 Level 8 monster; draw 2 cards.


          SR Rarity
          Trade-In
          SR Rarity
          Trade-In
          Trade-In
          Spell Normal
          Trade-In

            Discard 1 Level 8 monster; draw 2 cards.


            SR Rarity
            Trade-In
            SR Rarity
            Trade-In
            Trade-In
            Spell Normal
            Trade-In

              Discard 1 Level 8 monster; draw 2 cards.


              UR Rarity
              Compulsory Evacuation Device
              UR Rarity
              Compulsory Evacuation Device
              Compulsory Evacuation Device
              Trap Normal
              Compulsory Evacuation Device

                Target 1 monster on the field; return that target to the hand.


                UR Rarity
                Crackdown
                UR Rarity
                Crackdown
                Crackdown
                Trap Continuous
                Crackdown

                  Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                  Tag(s):

                  UR Rarity
                  Crackdown
                  UR Rarity
                  Crackdown
                  Crackdown
                  Trap Continuous
                  Crackdown

                    Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                    Tag(s):

                    SR Rarity
                    Knightmare Phoenix
                    SR Rarity
                    Knightmare Phoenix
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                    UR Rarity
                    Knightmare Unicorn
                    UR Rarity
                    Knightmare Unicorn
                    Knightmare Unicorn
                    DARK
                    Knightmare Unicorn
                    • ATK:

                    • 2200

                    • LINK-3

                    Link Arrow:

                    Left

                    Bottom

                    Right


                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                    UR Rarity
                    Linkuriboh
                    UR Rarity
                    Linkuriboh
                    Linkuriboh
                    DARK
                    Linkuriboh
                    • ATK:

                    • 300

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                    UR Rarity
                    Clear Wing Synchro Dragon
                    UR Rarity
                    Clear Wing Synchro Dragon
                    Clear Wing Synchro Dragon
                    WIND 7
                    Clear Wing Synchro Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                    UR Rarity
                    Clear Wing Synchro Dragon
                    UR Rarity
                    Clear Wing Synchro Dragon
                    Clear Wing Synchro Dragon
                    WIND 7
                    Clear Wing Synchro Dragon
                    • ATK:

                    • 2500

                    • DEF:

                    • 2000


                    1 Tuner + 1+ non-Tuner monsters Once per turn, when another Level 5 or higher monster activates its effect on the field (Quick Effect): You can negate the activation, and if you do, destroy it. Once per turn, when a monster effect is activated that targets 1 Level 5 or higher monster on the field (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy it. If this card's effect destroys a monster, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn.


                    UR Rarity
                    Crystal Wing Synchro Dragon
                    UR Rarity
                    Crystal Wing Synchro Dragon
                    Crystal Wing Synchro Dragon
                    WIND 8
                    Crystal Wing Synchro Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                    UR Rarity
                    Hi-Speedroid Kitedrake
                    UR Rarity
                    Hi-Speedroid Kitedrake
                    Hi-Speedroid Kitedrake
                    WIND 8
                    Hi-Speedroid Kitedrake
                    • ATK:

                    • 3000

                    • DEF:

                    • 2800


                    1 WIND Machine Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate 1 of these effects; ● Destroy all other cards on the field. ● Negate the effects of all face-up cards your opponent currently controls. If this card in your possession is sent to your GY by an opponent's card: You can add 1 "Speedroid" monster from your Deck to your hand. You can only use each effect of "Hi-Speedroid Kitedrake" once per turn.


                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    UR Rarity
                    Dingirsu, the Orcust of the Evening Star
                    Dingirsu, the Orcust of the Evening Star
                    DARK
                    Dingirsu, the Orcust of the Evening Star
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.



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