Other Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Celtic Guard of Noble Arms
N Rarity
Celtic Guard of Noble Arms
N Rarity
Celtic Guard of Noble Arms
EARTH 4
Celtic Guard of Noble Arms
  • ATK:

  • 2100

  • DEF:

  • 700


Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.

SR Rarity
Obnoxious Celtic Guard
SR Rarity
Obnoxious Celtic Guard
SR Rarity
Obnoxious Celtic Guard
EARTH 4
Obnoxious Celtic Guard
  • ATK:

  • 1400

  • DEF:

  • 1200


Cannot be destroyed by battle with a monster that has 1900 or more ATK.

SR Rarity
Celtic Guardian
SR Rarity
Celtic Guardian
SR Rarity
Celtic Guardian
EARTH 4
Celtic Guardian
  • ATK:

  • 1400

  • DEF:

  • 1200


An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.

SR Rarity
Dark Hole
SR Rarity
Dark Hole
SR Rarity
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    UR Rarity
    Heritage of the Chalice
    UR Rarity
    Heritage of the Chalice
    UR Rarity
    Heritage of the Chalice
    Spell Normal
    Heritage of the Chalice

      Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.

      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      UR Rarity
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

        UR Rarity
        Unexpected Dai
        UR Rarity
        Unexpected Dai
        UR Rarity
        Unexpected Dai
        Spell Normal
        Unexpected Dai

          If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

          UR Rarity
          Crackdown
          UR Rarity
          Crackdown
          UR Rarity
          Crackdown
          Trap Continuous
          Crackdown

            Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.



            Tag(s):

            UR Rarity
            Ice Dragon's Prison
            UR Rarity
            Ice Dragon's Prison
            UR Rarity
            Ice Dragon's Prison
            Trap Normal
            Ice Dragon's Prison

              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

              UR Rarity
              Lost Wind
              UR Rarity
              Lost Wind
              UR Rarity
              Lost Wind
              Trap Normal
              Lost Wind

                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                Extra Deck

                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                UR Rarity
                Abyss Dweller
                UR Rarity
                Abyss Dweller
                UR Rarity
                Abyss Dweller
                WATER
                Abyss Dweller
                • ATK:

                • 1700

                • DEF:

                • 1400


                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                SR Rarity
                Evilswarm Exciton Knight
                SR Rarity
                Evilswarm Exciton Knight
                SR Rarity
                Evilswarm Exciton Knight
                LIGHT
                Evilswarm Exciton Knight
                • ATK:

                • 1900

                • DEF:

                • 0


                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                UR Rarity
                Heroic Champion - Excalibur
                UR Rarity
                Heroic Champion - Excalibur
                UR Rarity
                Heroic Champion - Excalibur
                LIGHT
                Heroic Champion - Excalibur
                • ATK:

                • 2000

                • DEF:

                • 2000


                2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.

                UR Rarity
                Number 106: Giant Hand
                UR Rarity
                Number 106: Giant Hand
                UR Rarity
                Number 106: Giant Hand
                EARTH
                Number 106: Giant Hand
                • ATK:

                • 2000

                • DEF:

                • 2000


                2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.

                UR Rarity
                Number 39: Utopia
                UR Rarity
                Number 39: Utopia
                UR Rarity
                Number 39: Utopia
                LIGHT
                Number 39: Utopia
                • ATK:

                • 2500

                • DEF:

                • 2000


                2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.

                SR Rarity
                Number 70: Malevolent Sin
                SR Rarity
                Number 70: Malevolent Sin
                SR Rarity
                Number 70: Malevolent Sin
                DARK
                Number 70: Malevolent Sin
                • ATK:

                • 2400

                • DEF:

                • 1200


                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

                UR Rarity
                Number C39: Utopia Ray
                UR Rarity
                Number C39: Utopia Ray
                UR Rarity
                Number C39: Utopia Ray
                LIGHT
                Number C39: Utopia Ray
                • ATK:

                • 2500

                • DEF:

                • 2000


                3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

                SR Rarity
                Number S39: Utopia the Lightning
                SR Rarity
                Number S39: Utopia the Lightning
                SR Rarity
                Number S39: Utopia the Lightning
                LIGHT
                Number S39: Utopia the Lightning
                • ATK:

                • 2500

                • DEF:

                • 2000


                3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.

                Popular Skills

                LP Boost: X4: 100%
                LP Boost: X4

                Need 13 UR

                UR Rarity
                Abyss Dweller1 card
                UR Rarity
                Heroic Champion - Excalibur1 card
                UR Rarity
                Number 106: Giant Hand1 card
                UR Rarity
                Number 39: Utopia1 card
                UR Rarity
                Number C39: Utopia Ray1 card
                UR Rarity
                Heritage of the Chalice3 card
                UR Rarity
                Reinforcement of the Army1 card
                UR Rarity
                Unexpected Dai1 card
                UR Rarity
                Crackdown1 card
                UR Rarity
                Ice Dragon's Prison1 card
                UR Rarity
                Lost Wind1 card

                Main: 20 Extra: 9

                N Rarity
                Celtic Guard of Noble Arms
                N Rarity
                Celtic Guard of Noble Arms
                Celtic Guard of Noble Arms
                EARTH 4
                Celtic Guard of Noble Arms
                • ATK:

                • 2100

                • DEF:

                • 700


                Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.


                N Rarity
                Celtic Guard of Noble Arms
                N Rarity
                Celtic Guard of Noble Arms
                Celtic Guard of Noble Arms
                EARTH 4
                Celtic Guard of Noble Arms
                • ATK:

                • 2100

                • DEF:

                • 700


                Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.


                N Rarity
                Celtic Guard of Noble Arms
                N Rarity
                Celtic Guard of Noble Arms
                Celtic Guard of Noble Arms
                EARTH 4
                Celtic Guard of Noble Arms
                • ATK:

                • 2100

                • DEF:

                • 700


                Cannot attack while you have any cards in your hand. Once per turn: You can Special Summon 1 "Celtic Guard" monster from your hand. When this attacking card inflicts battle damage to your opponent: You can draw cards equal to the number of "Celtic Guard" monsters you control.


                SR Rarity
                Obnoxious Celtic Guard
                SR Rarity
                Obnoxious Celtic Guard
                Obnoxious Celtic Guard
                EARTH 4
                Obnoxious Celtic Guard
                • ATK:

                • 1400

                • DEF:

                • 1200


                Cannot be destroyed by battle with a monster that has 1900 or more ATK.


                SR Rarity
                Obnoxious Celtic Guard
                SR Rarity
                Obnoxious Celtic Guard
                Obnoxious Celtic Guard
                EARTH 4
                Obnoxious Celtic Guard
                • ATK:

                • 1400

                • DEF:

                • 1200


                Cannot be destroyed by battle with a monster that has 1900 or more ATK.


                SR Rarity
                Obnoxious Celtic Guard
                SR Rarity
                Obnoxious Celtic Guard
                Obnoxious Celtic Guard
                EARTH 4
                Obnoxious Celtic Guard
                • ATK:

                • 1400

                • DEF:

                • 1200


                Cannot be destroyed by battle with a monster that has 1900 or more ATK.


                SR Rarity
                Celtic Guardian
                SR Rarity
                Celtic Guardian
                Celtic Guardian
                EARTH 4
                Celtic Guardian
                • ATK:

                • 1400

                • DEF:

                • 1200


                An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.


                SR Rarity
                Celtic Guardian
                SR Rarity
                Celtic Guardian
                Celtic Guardian
                EARTH 4
                Celtic Guardian
                • ATK:

                • 1400

                • DEF:

                • 1200


                An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.


                SR Rarity
                Celtic Guardian
                SR Rarity
                Celtic Guardian
                Celtic Guardian
                EARTH 4
                Celtic Guardian
                • ATK:

                • 1400

                • DEF:

                • 1200


                An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks.


                SR Rarity
                Dark Hole
                SR Rarity
                Dark Hole
                Dark Hole
                Spell Normal
                Dark Hole

                  Destroy all monsters on the field.


                  SR Rarity
                  Dark Hole
                  SR Rarity
                  Dark Hole
                  Dark Hole
                  Spell Normal
                  Dark Hole

                    Destroy all monsters on the field.


                    SR Rarity
                    Dark Hole
                    SR Rarity
                    Dark Hole
                    Dark Hole
                    Spell Normal
                    Dark Hole

                      Destroy all monsters on the field.


                      UR Rarity
                      Heritage of the Chalice
                      UR Rarity
                      Heritage of the Chalice
                      Heritage of the Chalice
                      Spell Normal
                      Heritage of the Chalice

                        Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


                        UR Rarity
                        Heritage of the Chalice
                        UR Rarity
                        Heritage of the Chalice
                        Heritage of the Chalice
                        Spell Normal
                        Heritage of the Chalice

                          Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


                          UR Rarity
                          Heritage of the Chalice
                          UR Rarity
                          Heritage of the Chalice
                          Heritage of the Chalice
                          Spell Normal
                          Heritage of the Chalice

                            Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


                            UR Rarity
                            Reinforcement of the Army
                            UR Rarity
                            Reinforcement of the Army
                            Reinforcement of the Army
                            Spell Normal
                            Reinforcement of the Army

                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                              UR Rarity
                              Unexpected Dai
                              UR Rarity
                              Unexpected Dai
                              Unexpected Dai
                              Spell Normal
                              Unexpected Dai

                                If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.


                                UR Rarity
                                Crackdown
                                UR Rarity
                                Crackdown
                                Crackdown
                                Trap Continuous
                                Crackdown

                                  Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                  Tag(s):

                                  UR Rarity
                                  Ice Dragon's Prison
                                  UR Rarity
                                  Ice Dragon's Prison
                                  Ice Dragon's Prison
                                  Trap Normal
                                  Ice Dragon's Prison

                                    Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                    UR Rarity
                                    Lost Wind
                                    UR Rarity
                                    Lost Wind
                                    Lost Wind
                                    Trap Normal
                                    Lost Wind

                                      Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                      SR Rarity
                                      Knightmare Phoenix
                                      SR Rarity
                                      Knightmare Phoenix
                                      Knightmare Phoenix
                                      FIRE
                                      Knightmare Phoenix
                                      • ATK:

                                      • 1900

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Right


                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                      UR Rarity
                                      Abyss Dweller
                                      UR Rarity
                                      Abyss Dweller
                                      Abyss Dweller
                                      WATER
                                      Abyss Dweller
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1400


                                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                      SR Rarity
                                      Evilswarm Exciton Knight
                                      SR Rarity
                                      Evilswarm Exciton Knight
                                      Evilswarm Exciton Knight
                                      LIGHT
                                      Evilswarm Exciton Knight
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 0


                                      2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                      UR Rarity
                                      Heroic Champion - Excalibur
                                      UR Rarity
                                      Heroic Champion - Excalibur
                                      Heroic Champion - Excalibur
                                      LIGHT
                                      Heroic Champion - Excalibur
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2000


                                      2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                                      UR Rarity
                                      Number 106: Giant Hand
                                      UR Rarity
                                      Number 106: Giant Hand
                                      Number 106: Giant Hand
                                      EARTH
                                      Number 106: Giant Hand
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                                      UR Rarity
                                      Number 39: Utopia
                                      UR Rarity
                                      Number 39: Utopia
                                      Number 39: Utopia
                                      LIGHT
                                      Number 39: Utopia
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                      SR Rarity
                                      Number 70: Malevolent Sin
                                      SR Rarity
                                      Number 70: Malevolent Sin
                                      Number 70: Malevolent Sin
                                      DARK
                                      Number 70: Malevolent Sin
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                      UR Rarity
                                      Number C39: Utopia Ray
                                      UR Rarity
                                      Number C39: Utopia Ray
                                      Number C39: Utopia Ray
                                      LIGHT
                                      Number C39: Utopia Ray
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                                      SR Rarity
                                      Number S39: Utopia the Lightning
                                      SR Rarity
                                      Number S39: Utopia the Lightning
                                      Number S39: Utopia the Lightning
                                      LIGHT
                                      Number S39: Utopia the Lightning
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      3 Level 5 LIGHT monsters You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.



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