Instructions for playing Vampire (other deck builds)

Instructions for playing Vampire (other deck builds)

This article is about the ways to play Vampire.




Overview of the deck

Vampire is a deck of cards consisting of Zombie monsters that have a "blood-sucking" gameplay style. The gameplay of the deck is mainly to destroy cards on the field and destroy the opponent's deck or use the opponent's monsters to defeat their own owner.

In this article, I will suggest you some ways to build a deck with good support cards for zombies like Dragonecro, Red-Eyes Zombie ,...

Vampire Familiar (Core)

SR Rarity
Vampire Familiar
SR Rarity
Vampire Familiar
Vampire Familiar
DARK 1
Vampire Familiar
  • ATK:

  • 500

  • DEF:

  • 0


If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


  • Can be summoned again while in the grave.
  • When summoned, add 1 Vampire monster to your hand.

Vampire Retainer (Core)

SR Rarity
Vampire Retainer
SR Rarity
Vampire Retainer
Vampire Retainer
DARK 2
Vampire Retainer
  • ATK:

  • 1200

  • DEF:

  • 0


If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


  • Can be summoned again while in the grave.
  • When summoned, cast 1 spell to trap the Vampire on your hand.

Vampire Duke (Core)

UR Rarity
Vampire Duke
UR Rarity
Vampire Duke
Vampire Duke
DARK 5
Vampire Duke
  • ATK:

  • 2000

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


  • Reviving Vampires.
  • Combo with Kingdom.

Vampire Scarlet Scourge (Core)

UR Rarity
Vampire Scarlet Scourge
UR Rarity
Vampire Scarlet Scourge
Vampire Scarlet Scourge
DARK 6
Vampire Scarlet Scourge
  • ATK:

  • 2200

  • DEF:

  • 2200


If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


  • Reviving Vampires.
  • Steal your opponent's monsters.

Vampire Vamp and Vampire Red Baron (Boss)

R Rarity
Vampire Vamp
R Rarity
Vampire Vamp
Vampire Vamp
DARK 7
Vampire Vamp
  • ATK:

  • 2000

  • DEF:

  • 2000


Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.


R Rarity
Vampire Red Baron
R Rarity
Vampire Red Baron
Vampire Red Baron
DARK 6
Vampire Red Baron
  • ATK:

  • 2400

  • DEF:

  • 1000


Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


  • Steal your opponent's monsters.

Vampire's Domain (Core)

N Rarity
Vampire's Domain
N Rarity
Vampire's Domain
Vampire's Domain
Spell Continuous
Vampire's Domain

    Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.


    • You can Normal Summon 2 Vampire monsters at once.
    • lp.

    Vampire Kingdom (Core)

    R Rarity
    Vampire Kingdom
    R Rarity
    Vampire Kingdom
    Vampire Kingdom
    Spell Field
    Vampire Kingdom

      Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


      • Increases the ATK of zombie monsters.
      • Bombard cards on the field when a card is sent from the opponent's deck to the grave.

      Vampire's Desire (Core)

      R Rarity
      Vampire's Desire
      R Rarity
      Vampire's Desire
      Vampire's Desire
      Spell Normal
      Vampire's Desire

        Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


        • Send Vampire from deck to grave, change monster level.
        • Summons a Vampire from the grave.

        Vampire Awakening (Core)

        SR Rarity
        Vampire Awakening
        SR Rarity
        Vampire Awakening
        Vampire Awakening
        Trap Normal
        Vampire Awakening

          Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.


          • Summon Vampire from deck.

          Vampire Takeover (Core)

          R Rarity
          Vampire Takeover
          R Rarity
          Vampire Takeover
          Vampire Takeover
          Trap Normal
          Vampire Takeover

            If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.


            • Activate Kingdom from the deck.
            • Summons a Vampire from the grave.



            How to play Vampire

             

            Sample deck

            Level Tuning

            Need 6 UR

            UR Rarity
            Gozuki
            UR Rarity
            Gozuki
            UR Rarity
            Vampire Duke
            UR Rarity
            Vampire Duke
            UR Rarity
            Vampire Scarlet Scourge
            UR Rarity
            Abyss Dweller

            Main: 25 Extra: 7

            UR Rarity
            Gozuki
            UR Rarity
            Gozuki
            Gozuki
            EARTH 4
            Gozuki
            • ATK:

            • 1700

            • DEF:

            • 800


            During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


            UR Rarity
            Gozuki
            UR Rarity
            Gozuki
            Gozuki
            EARTH 4
            Gozuki
            • ATK:

            • 1700

            • DEF:

            • 800


            During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


            R Rarity
            Samurai Skull
            R Rarity
            Samurai Skull
            Samurai Skull
            DARK 4
            Samurai Skull
            • ATK:

            • 1700

            • DEF:

            • 0


            When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


            R Rarity
            Samurai Skull
            R Rarity
            Samurai Skull
            Samurai Skull
            DARK 4
            Samurai Skull
            • ATK:

            • 1700

            • DEF:

            • 0


            When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


            R Rarity
            Samurai Skull
            R Rarity
            Samurai Skull
            Samurai Skull
            DARK 4
            Samurai Skull
            • ATK:

            • 1700

            • DEF:

            • 0


            When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


            UR Rarity
            Vampire Duke
            UR Rarity
            Vampire Duke
            Vampire Duke
            DARK 5
            Vampire Duke
            • ATK:

            • 2000

            • DEF:

            • 0


            When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


            UR Rarity
            Vampire Duke
            UR Rarity
            Vampire Duke
            Vampire Duke
            DARK 5
            Vampire Duke
            • ATK:

            • 2000

            • DEF:

            • 0


            When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


            SR Rarity
            Vampire Familiar
            SR Rarity
            Vampire Familiar
            Vampire Familiar
            DARK 1
            Vampire Familiar
            • ATK:

            • 500

            • DEF:

            • 0


            If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


            SR Rarity
            Vampire Familiar
            SR Rarity
            Vampire Familiar
            Vampire Familiar
            DARK 1
            Vampire Familiar
            • ATK:

            • 500

            • DEF:

            • 0


            If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


            R Rarity
            Vampire Red Baron
            R Rarity
            Vampire Red Baron
            Vampire Red Baron
            DARK 6
            Vampire Red Baron
            • ATK:

            • 2400

            • DEF:

            • 1000


            Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


            SR Rarity
            Vampire Retainer
            SR Rarity
            Vampire Retainer
            Vampire Retainer
            DARK 2
            Vampire Retainer
            • ATK:

            • 1200

            • DEF:

            • 0


            If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


            SR Rarity
            Vampire Retainer
            SR Rarity
            Vampire Retainer
            Vampire Retainer
            DARK 2
            Vampire Retainer
            • ATK:

            • 1200

            • DEF:

            • 0


            If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


            UR Rarity
            Vampire Scarlet Scourge
            UR Rarity
            Vampire Scarlet Scourge
            Vampire Scarlet Scourge
            DARK 6
            Vampire Scarlet Scourge
            • ATK:

            • 2200

            • DEF:

            • 2200


            If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


            SR Rarity
            Enemy Controller
            SR Rarity
            Enemy Controller
            Enemy Controller
            Spell Quick
            Enemy Controller

              Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


              SR Rarity
              Enemy Controller
              SR Rarity
              Enemy Controller
              Enemy Controller
              Spell Quick
              Enemy Controller

                Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                SR Rarity
                Forbidden Chalice
                SR Rarity
                Forbidden Chalice
                Forbidden Chalice
                Spell Quick
                Forbidden Chalice

                  Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                  SR Rarity
                  Forbidden Chalice
                  SR Rarity
                  Forbidden Chalice
                  Forbidden Chalice
                  Spell Quick
                  Forbidden Chalice

                    Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                    R Rarity
                    Vampire Kingdom
                    R Rarity
                    Vampire Kingdom
                    Vampire Kingdom
                    Spell Field
                    Vampire Kingdom

                      Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


                      R Rarity
                      Vampire Kingdom
                      R Rarity
                      Vampire Kingdom
                      Vampire Kingdom
                      Spell Field
                      Vampire Kingdom

                        Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


                        R Rarity
                        Vampire's Desire
                        R Rarity
                        Vampire's Desire
                        Vampire's Desire
                        Spell Normal
                        Vampire's Desire

                          Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                          R Rarity
                          Vampire's Desire
                          R Rarity
                          Vampire's Desire
                          Vampire's Desire
                          Spell Normal
                          Vampire's Desire

                            Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                            N Rarity
                            Vampire's Domain
                            N Rarity
                            Vampire's Domain
                            Vampire's Domain
                            Spell Continuous
                            Vampire's Domain

                              Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.


                              SR Rarity
                              Vampire Awakening
                              SR Rarity
                              Vampire Awakening
                              Vampire Awakening
                              Trap Normal
                              Vampire Awakening

                                Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.


                                SR Rarity
                                Vampire Awakening
                                SR Rarity
                                Vampire Awakening
                                Vampire Awakening
                                Trap Normal
                                Vampire Awakening

                                  Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.


                                  R Rarity
                                  Vampire Takeover
                                  R Rarity
                                  Vampire Takeover
                                  Vampire Takeover
                                  Trap Normal
                                  Vampire Takeover

                                    If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.


                                    UR Rarity
                                    Abyss Dweller
                                    UR Rarity
                                    Abyss Dweller
                                    Abyss Dweller
                                    WATER
                                    Abyss Dweller
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 1400


                                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                    SR Rarity
                                    Adreus, Keeper of Armageddon
                                    SR Rarity
                                    Adreus, Keeper of Armageddon
                                    Adreus, Keeper of Armageddon
                                    DARK
                                    Adreus, Keeper of Armageddon
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 1700


                                    2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                                    R Rarity
                                    Crimson Knight Vampire Bram
                                    R Rarity
                                    Crimson Knight Vampire Bram
                                    Crimson Knight Vampire Bram
                                    DARK
                                    Crimson Knight Vampire Bram
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 0


                                    2 Level 5 Zombie monsters You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.


                                    SR Rarity
                                    Diamond Dire Wolf
                                    SR Rarity
                                    Diamond Dire Wolf
                                    Diamond Dire Wolf
                                    EARTH
                                    Diamond Dire Wolf
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1200


                                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                    R Rarity
                                    Number 18: Heraldry Patriarch
                                    R Rarity
                                    Number 18: Heraldry Patriarch
                                    Number 18: Heraldry Patriarch
                                    LIGHT
                                    Number 18: Heraldry Patriarch
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 2200


                                    2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                                    R Rarity
                                    Number 45: Crumble Logos the Prophet of Demolition
                                    R Rarity
                                    Number 45: Crumble Logos the Prophet of Demolition
                                    Number 45: Crumble Logos the Prophet of Demolition
                                    EARTH
                                    Number 45: Crumble Logos the Prophet of Demolition
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 0


                                    2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                                    SR Rarity
                                    Number 70: Malevolent Sin
                                    SR Rarity
                                    Number 70: Malevolent Sin
                                    Number 70: Malevolent Sin
                                    DARK
                                    Number 70: Malevolent Sin
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1200


                                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                     

                                    Samurai Skull and Gozuki (Support)

                                    R Rarity
                                    Samurai Skull
                                    R Rarity
                                    Samurai Skull
                                    Samurai Skull
                                    DARK 4
                                    Samurai Skull
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 0


                                    When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


                                    UR Rarity
                                    Gozuki
                                    UR Rarity
                                    Gozuki
                                    Gozuki
                                    EARTH 4
                                    Gozuki
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 800


                                    During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


                                    These two monsters help you send zombie monsters from the deck to the grave.

                                    Vampire Grace, Vampire Duke and Vampire Kingdom (Gameplay 1)

                                    R Rarity
                                    Vampire Grace
                                    R Rarity
                                    Vampire Grace
                                    Vampire Grace
                                    DARK 6
                                    Vampire Grace
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1200


                                    When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.


                                    UR Rarity
                                    Vampire Duke
                                    UR Rarity
                                    Vampire Duke
                                    Vampire Duke
                                    DARK 5
                                    Vampire Duke
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 0


                                    When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


                                    R Rarity
                                    Vampire Kingdom
                                    R Rarity
                                    Vampire Kingdom
                                    Vampire Kingdom
                                    Spell Field
                                    Vampire Kingdom

                                      Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


                                      Use Duke and Grace to combo with Kingdom to bombard the opponent's cards.

                                      Vampire Vamp (Playstyle 2)

                                      R Rarity
                                      Vampire Vamp
                                      R Rarity
                                      Vampire Vamp
                                      Vampire Vamp
                                      DARK 7
                                      Vampire Vamp
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2000


                                      Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.


                                      Use Vamp to steal your opponent's monsters and attack them.

                                      Vampire Red Baron and Vampire Scarlet Scourge (Playstyle 3)

                                      R Rarity
                                      Vampire Red Baron
                                      R Rarity
                                      Vampire Red Baron
                                      Vampire Red Baron
                                      DARK 6
                                      Vampire Red Baron
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1000


                                      Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


                                      UR Rarity
                                      Vampire Scarlet Scourge
                                      UR Rarity
                                      Vampire Scarlet Scourge
                                      Vampire Scarlet Scourge
                                      DARK 6
                                      Vampire Scarlet Scourge
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 2200


                                      If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


                                      Win with your opponent's monsters.



                                      Vampire - Dragonecro Dragonic Fusion!

                                        

                                      Vampire Red Baron (Boss)

                                      R Rarity
                                      Vampire Red Baron
                                      R Rarity
                                      Vampire Red Baron
                                      Vampire Red Baron
                                      DARK 6
                                      Vampire Red Baron
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1000


                                      Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


                                      (first)
                                      Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters.

                                      (2)

                                      At the end of the Battle Phase, if this card destroys any monster(s) by battle: You can Special Summon them from the GYs to your field.

                                       

                                      Red Baron can exchange 1 Vampire monster you control for 1 monster your opponent controls. You can exchange Familiar or Retainer (2 monsters with low attack power) to capture 1 opponent's monster (including face-down monsters).

                                      Red Baron 's (2) effect is similar to Scarlet Scourge .

                                      Crimson Knight Vampire Bram (Boss)

                                      R Rarity
                                      Crimson Knight Vampire Bram
                                      R Rarity
                                      Crimson Knight Vampire Bram
                                      Crimson Knight Vampire Bram
                                      DARK
                                      Crimson Knight Vampire Bram
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 0


                                      2 Level 5 Zombie monsters You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.


                                      2 Level 5 Zombie monsters

                                      (first)

                                      You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that targets your field , but only that monster can attack for the rest of this turn.

                                      You can only use this effect of "Crimson Knight Vampire Bram" once per turn.

                                      (2)

                                      Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.

                                       

                                      Bram can help you actively summon monsters from your opponent's grave more easily than Red Baron and Scarlet Scourge , however only monsters summoned by Bram attack during that turn.

                                      The opponent's monsters can be used to sacrifice to Duke, Scarlet Scourge or used to make xyz materials, Vampire's Desire or some skills like Level Tuning will help you adjust the level of those monsters.

                                      You can use these effects to capture a comboable monster while in your opponent's Graveyard. Using them as xyz materials without having to detach and return that monster to the grave will make it difficult for your opponent to have to destroy your xyz monster before getting their monster back.

                                      Dragonecro Nethersoul Dragon (Boss)

                                      UR Rarity
                                      Dragonecro Nethersoul Dragon
                                      UR Rarity
                                      Dragonecro Nethersoul Dragon
                                      Dragonecro Nethersoul Dragon
                                      DARK 8
                                      Dragonecro Nethersoul Dragon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 0


                                      2 Zombie monsters Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".


                                      2 Zombie monsters

                                      Must first be Fusion Summoned.

                                      (first)

                                      Monsters cannot be destroyed by battle with this card.

                                      (2)

                                      At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie /DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.)

                                      You can only control 1 "Dragonecro Nethersoul Dragon".

                                       

                                      Dragonecro Nethersoul Dragon is a fusion monster that can be created easily with the ingredients of 2 zombie monsters.

                                      This monster can be used to fight other monsters with great attack power. The monster that fights Dragonecro cannot be destroyed, but after that, you will be summoned 1 token whose attack power is the original attack power of the monster that Dragonecro fought and the opponent's monster will become 0 ATK. This way you can easily deal damage to your opponent when facing monsters that are not destroyed by battle, or you can deal damage to your opponent without having to send the opponent's monster to the grave to avoid it. they trigger the effect.

                                      Dragon's Mirror (Skill)

                                      SR Rarity
                                      Dragon's Mirror
                                      SR Rarity
                                      Dragon's Mirror
                                      Dragon's Mirror
                                      Spell Normal
                                      Dragon's Mirror

                                        Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                                        (first)

                                        Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

                                         

                                        Dragonecro can be summoned with Dragon's Mirror .

                                        Skills: Dragonic Fusion

                                        At the beginning of the Duel, add 'Dragon's Mirror' to your Deck and shuffle it. Then, add 'Five-Headed Dragon' to your Extra Deck. This Skill can only be used once per Duel. Can be used when your Life Points decrease by 1500. Return 1 card from your hand to your Deck and add 'Dragon's Mirror' to you hand from your Deck.

                                         

                                        Use skills to get to Dragonecro more easily. By paying the cost to Familiar or Retainer to activate their effects, you can easily meet the skill conditions and get Dragon's Mirror in your hand. Skill has a disadvantage that you will add 1 Dragon's Mirror to your deck at the beginning of the game, so you will have the ability to draw this card in the first turns and it will become a dead card in your hand.

                                        Deck Template

                                        Dragonic Fusion

                                        Need 4 UR

                                        UR Rarity
                                        Gozuki
                                        UR Rarity
                                        Gozuki
                                        UR Rarity
                                        Vampire Duke
                                        UR Rarity
                                        Dragonecro Nethersoul Dragon

                                        Main: 20 Extra: 7

                                        UR Rarity
                                        Gozuki
                                        UR Rarity
                                        Gozuki
                                        Gozuki
                                        EARTH 4
                                        Gozuki
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 800


                                        During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


                                        UR Rarity
                                        Gozuki
                                        UR Rarity
                                        Gozuki
                                        Gozuki
                                        EARTH 4
                                        Gozuki
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 800


                                        During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


                                        R Rarity
                                        Samurai Skull
                                        R Rarity
                                        Samurai Skull
                                        Samurai Skull
                                        DARK 4
                                        Samurai Skull
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 0


                                        When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


                                        R Rarity
                                        Samurai Skull
                                        R Rarity
                                        Samurai Skull
                                        Samurai Skull
                                        DARK 4
                                        Samurai Skull
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 0


                                        When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


                                        R Rarity
                                        Samurai Skull
                                        R Rarity
                                        Samurai Skull
                                        Samurai Skull
                                        DARK 4
                                        Samurai Skull
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 0


                                        When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


                                        UR Rarity
                                        Vampire Duke
                                        UR Rarity
                                        Vampire Duke
                                        Vampire Duke
                                        DARK 5
                                        Vampire Duke
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 0


                                        When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


                                        SR Rarity
                                        Vampire Familiar
                                        SR Rarity
                                        Vampire Familiar
                                        Vampire Familiar
                                        DARK 1
                                        Vampire Familiar
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 0


                                        If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


                                        SR Rarity
                                        Vampire Familiar
                                        SR Rarity
                                        Vampire Familiar
                                        Vampire Familiar
                                        DARK 1
                                        Vampire Familiar
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 0


                                        If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


                                        R Rarity
                                        Vampire Red Baron
                                        R Rarity
                                        Vampire Red Baron
                                        Vampire Red Baron
                                        DARK 6
                                        Vampire Red Baron
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1000


                                        Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


                                        SR Rarity
                                        Vampire Retainer
                                        SR Rarity
                                        Vampire Retainer
                                        Vampire Retainer
                                        DARK 2
                                        Vampire Retainer
                                        • ATK:

                                        • 1200

                                        • DEF:

                                        • 0


                                        If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


                                        SR Rarity
                                        Vampire Retainer
                                        SR Rarity
                                        Vampire Retainer
                                        Vampire Retainer
                                        DARK 2
                                        Vampire Retainer
                                        • ATK:

                                        • 1200

                                        • DEF:

                                        • 0


                                        If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


                                        R Rarity
                                        Vampire Vamp
                                        R Rarity
                                        Vampire Vamp
                                        Vampire Vamp
                                        DARK 7
                                        Vampire Vamp
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2000


                                        Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.


                                        SR Rarity
                                        Enemy Controller
                                        SR Rarity
                                        Enemy Controller
                                        Enemy Controller
                                        Spell Quick
                                        Enemy Controller

                                          Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                          R Rarity
                                          Vampire Kingdom
                                          R Rarity
                                          Vampire Kingdom
                                          Vampire Kingdom
                                          Spell Field
                                          Vampire Kingdom

                                            Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


                                            R Rarity
                                            Vampire's Desire
                                            R Rarity
                                            Vampire's Desire
                                            Vampire's Desire
                                            Spell Normal
                                            Vampire's Desire

                                              Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                                              R Rarity
                                              Vampire's Desire
                                              R Rarity
                                              Vampire's Desire
                                              Vampire's Desire
                                              Spell Normal
                                              Vampire's Desire

                                                Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                                                N Rarity
                                                Vampire's Domain
                                                N Rarity
                                                Vampire's Domain
                                                Vampire's Domain
                                                Spell Continuous
                                                Vampire's Domain

                                                  Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.


                                                  SR Rarity
                                                  Vampire Awakening
                                                  SR Rarity
                                                  Vampire Awakening
                                                  Vampire Awakening
                                                  Trap Normal
                                                  Vampire Awakening

                                                    Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.


                                                    SR Rarity
                                                    Vampire Awakening
                                                    SR Rarity
                                                    Vampire Awakening
                                                    Vampire Awakening
                                                    Trap Normal
                                                    Vampire Awakening

                                                      Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.


                                                      R Rarity
                                                      Vampire Takeover
                                                      R Rarity
                                                      Vampire Takeover
                                                      Vampire Takeover
                                                      Trap Normal
                                                      Vampire Takeover

                                                        If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.


                                                        UR Rarity
                                                        Dragonecro Nethersoul Dragon
                                                        UR Rarity
                                                        Dragonecro Nethersoul Dragon
                                                        Dragonecro Nethersoul Dragon
                                                        DARK 8
                                                        Dragonecro Nethersoul Dragon
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 0


                                                        2 Zombie monsters Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".


                                                        SR Rarity
                                                        Adreus, Keeper of Armageddon
                                                        SR Rarity
                                                        Adreus, Keeper of Armageddon
                                                        Adreus, Keeper of Armageddon
                                                        DARK
                                                        Adreus, Keeper of Armageddon
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 1700


                                                        2 Level 5 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.


                                                        R Rarity
                                                        Crimson Knight Vampire Bram
                                                        R Rarity
                                                        Crimson Knight Vampire Bram
                                                        Crimson Knight Vampire Bram
                                                        DARK
                                                        Crimson Knight Vampire Bram
                                                        • ATK:

                                                        • 2500

                                                        • DEF:

                                                        • 0


                                                        2 Level 5 Zombie monsters You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn. You can only use this effect of "Crimson Knight Vampire Bram" once per turn. Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position.


                                                        R Rarity
                                                        Digital Bug Rhinosebus
                                                        R Rarity
                                                        Digital Bug Rhinosebus
                                                        Digital Bug Rhinosebus
                                                        LIGHT
                                                        Digital Bug Rhinosebus
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 2200


                                                        2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).


                                                        R Rarity
                                                        Inzektor Exa-Beetle
                                                        R Rarity
                                                        Inzektor Exa-Beetle
                                                        Inzektor Exa-Beetle
                                                        DARK
                                                        Inzektor Exa-Beetle
                                                        • ATK:

                                                        • 1000

                                                        • DEF:

                                                        • 1000


                                                        2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.


                                                        R Rarity
                                                        Number 45: Crumble Logos the Prophet of Demolition
                                                        R Rarity
                                                        Number 45: Crumble Logos the Prophet of Demolition
                                                        Number 45: Crumble Logos the Prophet of Demolition
                                                        EARTH
                                                        Number 45: Crumble Logos the Prophet of Demolition
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 0


                                                        2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                                                        SR Rarity
                                                        Number 70: Malevolent Sin
                                                        SR Rarity
                                                        Number 70: Malevolent Sin
                                                        Number 70: Malevolent Sin
                                                        DARK
                                                        Number 70: Malevolent Sin
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1200


                                                        2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                           



                                                        Vampire - Sacred Soldier

                                                          

                                                        Black Luster Soldier - Sacred Soldier (Boss)

                                                        UR Rarity
                                                        Black Luster Soldier - Sacred Soldier
                                                        UR Rarity
                                                        Black Luster Soldier - Sacred Soldier
                                                        Black Luster Soldier - Sacred Soldier
                                                        LIGHT 8
                                                        Black Luster Soldier - Sacred Soldier
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the GY, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior monster in your GY; add it to your hand.


                                                        (first)

                                                        When this card is Normal or Special Summoned : You can target 1 of your banished LIGHT or DARK monsters and 1 of your opponent's controls ; return that banished card to the GY, and if you do, banish that card your opponent controls .

                                                        You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn.

                                                        (2)

                                                        When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior monster in your GY; add it to your hand.

                                                         

                                                        Scarlet Soldier is a staple monster for this deck with a 2-in-1 effect that allows you to discard 1 card on your opponent's field and return a discarded LIGHT or DARK monster to the graveyard.

                                                        With the self-summoning ability of Familiar , Retainer or Plaguespreader , or the ability to spam monsters from Duke 's grave, Scarlet Scourge combined with Vampire's Domain , you can easily get monsters to perform summoning to sacrifice Sacred Soldier. .

                                                        Using effect (1), you can banish your opponent's annoying monsters (with effects that cannot be destroyed) as well as prevent them from going to the grave from being able to perform effects in the grave.

                                                        You can use Sacred Soldier to return monsters like Familiar, Retainer, Plaguespreader to the grave and continue the combo.

                                                        Plaguespreader Zombie (The main tuner monster of the deck)

                                                        R Rarity
                                                        Plaguespreader Zombie
                                                        R Rarity
                                                        Plaguespreader Zombie
                                                        Plaguespreader Zombie
                                                        DARK 2
                                                        Plaguespreader Zombie
                                                        • ATK:

                                                        • 400

                                                        • DEF:

                                                        • 200


                                                        If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


                                                        (first)

                                                        If this card is in your GY : You can place 1 card from your hand on the top of the Deck ; Special Summon this card , but banish it when it leaves the field .

                                                         

                                                        Plaguespreader is a tuner monster that can be summoned from the grave. With the summoning effect from the grave having an unlimited number of uses, you can take advantage of this to summon many synchro and xyz monsters from the extra deck in 1 turn.

                                                        To summon this monster from the grave, you need to return a card from your hand to the top deck. If summoned this way Plaguespreader will be removed if it leaves the field.

                                                        You can use Plaguespreader and Retainer to summon xyz, this way both monsters will not be removed after using slack's effect and you can continue your combo with Plaguespreader .

                                                        Coral Dragon and Black Rose Dragon (Synchro monsters)

                                                        UR Rarity
                                                        Coral Dragon
                                                        UR Rarity
                                                        Coral Dragon
                                                        Coral Dragon
                                                        WATER 6
                                                        Coral Dragon
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 500


                                                        1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                                        UR Rarity
                                                        Black Rose Dragon
                                                        UR Rarity
                                                        Black Rose Dragon
                                                        Black Rose Dragon
                                                        FIRE 7
                                                        Black Rose Dragon
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 1800


                                                        1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                        Black Rose Dragon can destroy all cards on the field when synchro summoned. With the ability to revive very easily from Vampire monsters, this won't become a big problem for you.

                                                        Coral Dragon can shoot 1 card on the field each turn at the cost of discarding 1 card from hand. When this monster is synchro summoned and goes to the Graveyard, you can draw 1 card. Besides, this is also a tuner monster that can help you continue your combo when Plaguespreader is removed.

                                                        Red-Eyes Zombie Necro Dragon and Shiranui Shogunsaga (Boss)

                                                        SR Rarity
                                                        Red-Eyes Zombie Necro Dragon
                                                        SR Rarity
                                                        Red-Eyes Zombie Necro Dragon
                                                        Red-Eyes Zombie Necro Dragon
                                                        DARK 7
                                                        Red-Eyes Zombie Necro Dragon
                                                        • ATK:

                                                        • 2400

                                                        • DEF:

                                                        • 2000


                                                        1 Tuner + 1+ non-Tuner monsters Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.


                                                        R Rarity
                                                        Shiranui Shogunsaga
                                                        R Rarity
                                                        Shiranui Shogunsaga
                                                        Shiranui Shogunsaga
                                                        FIRE 8
                                                        Shiranui Shogunsaga
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 0


                                                        1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.


                                                        Shogunsaga is a monster that can greatly increase its attack power, allowing this monster to easily confront other large attack monsters. Note that all synchro materials of this monster must be zombie monsters.

                                                        Red-Eyes Zombie can special summon 1 zombie monster from both players' graves if a zombie monster is destroyed by battle.

                                                        Suggested skill: Posthumous Army

                                                        Can be used each time your Life Points decrease by 1000. All monsters on the field and monsters in both players' Graveyards become Zombie-Type monsters until the end of your opponent's turn.

                                                         

                                                        Skill can turn monsters on the field and in the grave into zombies. The conditions to activate the skill are extremely simple with the Vampire deck every time you lose 1000 lp.

                                                        With this skill, you can use other monsters as materials for Shogunsaga .

                                                        Red-Eyes Zombie can summon all monsters from the grave, including Sacred Soldiers .

                                                        Deck Template

                                                        Destiny Draw

                                                        Need 11 UR

                                                        UR Rarity
                                                        Black Luster Soldier - Sacred Soldier2 card
                                                        UR Rarity
                                                        Gozuki2 card
                                                        UR Rarity
                                                        Vampire Duke1 card
                                                        UR Rarity
                                                        Vampire Scarlet Scourge1 card
                                                        UR Rarity
                                                        Black Rose Dragon1 card
                                                        UR Rarity
                                                        Coral Dragon1 card
                                                        UR Rarity
                                                        Paleozoic Canadia3 card

                                                        Main: 26 Extra: 7

                                                        UR Rarity
                                                        Black Luster Soldier - Sacred Soldier
                                                        UR Rarity
                                                        Black Luster Soldier - Sacred Soldier
                                                        Black Luster Soldier - Sacred Soldier
                                                        LIGHT 8
                                                        Black Luster Soldier - Sacred Soldier
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the GY, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior monster in your GY; add it to your hand.


                                                        UR Rarity
                                                        Black Luster Soldier - Sacred Soldier
                                                        UR Rarity
                                                        Black Luster Soldier - Sacred Soldier
                                                        Black Luster Soldier - Sacred Soldier
                                                        LIGHT 8
                                                        Black Luster Soldier - Sacred Soldier
                                                        • ATK:

                                                        • 3000

                                                        • DEF:

                                                        • 2500


                                                        When this card is Normal or Special Summoned: You can target 1 of your banished LIGHT or DARK monsters and 1 card your opponent controls; return that banished card to the GY, and if you do, banish that card your opponent controls. You can only use this effect of "Black Luster Soldier - Sacred Soldier" once per turn. When this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Warrior monster in your GY; add it to your hand.


                                                        UR Rarity
                                                        Gozuki
                                                        UR Rarity
                                                        Gozuki
                                                        Gozuki
                                                        EARTH 4
                                                        Gozuki
                                                        • ATK:

                                                        • 1700

                                                        • DEF:

                                                        • 800


                                                        During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


                                                        UR Rarity
                                                        Gozuki
                                                        UR Rarity
                                                        Gozuki
                                                        Gozuki
                                                        EARTH 4
                                                        Gozuki
                                                        • ATK:

                                                        • 1700

                                                        • DEF:

                                                        • 800


                                                        During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


                                                        R Rarity
                                                        Samurai Skull
                                                        R Rarity
                                                        Samurai Skull
                                                        Samurai Skull
                                                        DARK 4
                                                        Samurai Skull
                                                        • ATK:

                                                        • 1700

                                                        • DEF:

                                                        • 0


                                                        When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


                                                        R Rarity
                                                        Samurai Skull
                                                        R Rarity
                                                        Samurai Skull
                                                        Samurai Skull
                                                        DARK 4
                                                        Samurai Skull
                                                        • ATK:

                                                        • 1700

                                                        • DEF:

                                                        • 0


                                                        When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


                                                        UR Rarity
                                                        Vampire Duke
                                                        UR Rarity
                                                        Vampire Duke
                                                        Vampire Duke
                                                        DARK 5
                                                        Vampire Duke
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 0


                                                        When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


                                                        SR Rarity
                                                        Vampire Familiar
                                                        SR Rarity
                                                        Vampire Familiar
                                                        Vampire Familiar
                                                        DARK 1
                                                        Vampire Familiar
                                                        • ATK:

                                                        • 500

                                                        • DEF:

                                                        • 0


                                                        If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


                                                        SR Rarity
                                                        Vampire Familiar
                                                        SR Rarity
                                                        Vampire Familiar
                                                        Vampire Familiar
                                                        DARK 1
                                                        Vampire Familiar
                                                        • ATK:

                                                        • 500

                                                        • DEF:

                                                        • 0


                                                        If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


                                                        R Rarity
                                                        Vampire Grace
                                                        R Rarity
                                                        Vampire Grace
                                                        Vampire Grace
                                                        DARK 6
                                                        Vampire Grace
                                                        • ATK:

                                                        • 2000

                                                        • DEF:

                                                        • 1200


                                                        When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.


                                                        SR Rarity
                                                        Vampire Retainer
                                                        SR Rarity
                                                        Vampire Retainer
                                                        Vampire Retainer
                                                        DARK 2
                                                        Vampire Retainer
                                                        • ATK:

                                                        • 1200

                                                        • DEF:

                                                        • 0


                                                        If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


                                                        SR Rarity
                                                        Vampire Retainer
                                                        SR Rarity
                                                        Vampire Retainer
                                                        Vampire Retainer
                                                        DARK 2
                                                        Vampire Retainer
                                                        • ATK:

                                                        • 1200

                                                        • DEF:

                                                        • 0


                                                        If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


                                                        UR Rarity
                                                        Vampire Scarlet Scourge
                                                        UR Rarity
                                                        Vampire Scarlet Scourge
                                                        Vampire Scarlet Scourge
                                                        DARK 6
                                                        Vampire Scarlet Scourge
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 2200


                                                        If this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn. You can only use this effect of "Vampire Scarlet Scourge" once per turn. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.


                                                        R Rarity
                                                        Plaguespreader Zombie
                                                        R Rarity
                                                        Plaguespreader Zombie
                                                        Plaguespreader Zombie
                                                        DARK 2
                                                        Plaguespreader Zombie
                                                        • ATK:

                                                        • 400

                                                        • DEF:

                                                        • 200


                                                        If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


                                                        SR Rarity
                                                        Enemy Controller
                                                        SR Rarity
                                                        Enemy Controller
                                                        Enemy Controller
                                                        Spell Quick
                                                        Enemy Controller

                                                          Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                          SR Rarity
                                                          Enemy Controller
                                                          SR Rarity
                                                          Enemy Controller
                                                          Enemy Controller
                                                          Spell Quick
                                                          Enemy Controller

                                                            Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                                                            R Rarity
                                                            Vampire Kingdom
                                                            R Rarity
                                                            Vampire Kingdom
                                                            Vampire Kingdom
                                                            Spell Field
                                                            Vampire Kingdom

                                                              Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


                                                              R Rarity
                                                              Vampire Kingdom
                                                              R Rarity
                                                              Vampire Kingdom
                                                              Vampire Kingdom
                                                              Spell Field
                                                              Vampire Kingdom

                                                                Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


                                                                R Rarity
                                                                Vampire's Desire
                                                                R Rarity
                                                                Vampire's Desire
                                                                Vampire's Desire
                                                                Spell Normal
                                                                Vampire's Desire

                                                                  Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                                                                  R Rarity
                                                                  Vampire's Desire
                                                                  R Rarity
                                                                  Vampire's Desire
                                                                  Vampire's Desire
                                                                  Spell Normal
                                                                  Vampire's Desire

                                                                    Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                                                                    N Rarity
                                                                    Vampire's Domain
                                                                    N Rarity
                                                                    Vampire's Domain
                                                                    Vampire's Domain
                                                                    Spell Continuous
                                                                    Vampire's Domain

                                                                      Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.


                                                                      UR Rarity
                                                                      Paleozoic Canadia
                                                                      UR Rarity
                                                                      Paleozoic Canadia
                                                                      Paleozoic Canadia
                                                                      Trap Normal
                                                                      Paleozoic Canadia

                                                                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                        UR Rarity
                                                                        Paleozoic Canadia
                                                                        UR Rarity
                                                                        Paleozoic Canadia
                                                                        Paleozoic Canadia
                                                                        Trap Normal
                                                                        Paleozoic Canadia

                                                                          Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                          UR Rarity
                                                                          Paleozoic Canadia
                                                                          UR Rarity
                                                                          Paleozoic Canadia
                                                                          Paleozoic Canadia
                                                                          Trap Normal
                                                                          Paleozoic Canadia

                                                                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                            SR Rarity
                                                                            Vampire Awakening
                                                                            SR Rarity
                                                                            Vampire Awakening
                                                                            Vampire Awakening
                                                                            Trap Normal
                                                                            Vampire Awakening

                                                                              Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.


                                                                              R Rarity
                                                                              Vampire Takeover
                                                                              R Rarity
                                                                              Vampire Takeover
                                                                              Vampire Takeover
                                                                              Trap Normal
                                                                              Vampire Takeover

                                                                                If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.


                                                                                UR Rarity
                                                                                Black Rose Dragon
                                                                                UR Rarity
                                                                                Black Rose Dragon
                                                                                Black Rose Dragon
                                                                                FIRE 7
                                                                                Black Rose Dragon
                                                                                • ATK:

                                                                                • 2400

                                                                                • DEF:

                                                                                • 1800


                                                                                1 Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant monster from your GY, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.


                                                                                SR Rarity
                                                                                Red-Eyes Zombie Necro Dragon
                                                                                SR Rarity
                                                                                Red-Eyes Zombie Necro Dragon
                                                                                Red-Eyes Zombie Necro Dragon
                                                                                DARK 7
                                                                                Red-Eyes Zombie Necro Dragon
                                                                                • ATK:

                                                                                • 2400

                                                                                • DEF:

                                                                                • 2000


                                                                                1 Tuner + 1+ non-Tuner monsters Gains 100 ATK/DEF for each Zombie monster on the field and in the GYs. When another Zombie monster is destroyed by battle: You can Special Summon 1 Zombie monster from either GY to your field. You can only use this effect of "Red-Eyes Zombie Necro Dragon" once per turn.


                                                                                R Rarity
                                                                                Shiranui Shogunsaga
                                                                                R Rarity
                                                                                Shiranui Shogunsaga
                                                                                Shiranui Shogunsaga
                                                                                FIRE 8
                                                                                Shiranui Shogunsaga
                                                                                • ATK:

                                                                                • 3000

                                                                                • DEF:

                                                                                • 0


                                                                                1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.


                                                                                UR Rarity
                                                                                Coral Dragon
                                                                                UR Rarity
                                                                                Coral Dragon
                                                                                Coral Dragon
                                                                                WATER 6
                                                                                Coral Dragon
                                                                                • ATK:

                                                                                • 2400

                                                                                • DEF:

                                                                                • 500


                                                                                1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                                                                SR Rarity
                                                                                Diamond Dire Wolf
                                                                                SR Rarity
                                                                                Diamond Dire Wolf
                                                                                Diamond Dire Wolf
                                                                                EARTH
                                                                                Diamond Dire Wolf
                                                                                • ATK:

                                                                                • 2000

                                                                                • DEF:

                                                                                • 1200


                                                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                                                                R Rarity
                                                                                Number 45: Crumble Logos the Prophet of Demolition
                                                                                R Rarity
                                                                                Number 45: Crumble Logos the Prophet of Demolition
                                                                                Number 45: Crumble Logos the Prophet of Demolition
                                                                                EARTH
                                                                                Number 45: Crumble Logos the Prophet of Demolition
                                                                                • ATK:

                                                                                • 2200

                                                                                • DEF:

                                                                                • 0


                                                                                2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                                                                                SR Rarity
                                                                                Number 70: Malevolent Sin
                                                                                SR Rarity
                                                                                Number 70: Malevolent Sin
                                                                                Number 70: Malevolent Sin
                                                                                DARK
                                                                                Number 70: Malevolent Sin
                                                                                • ATK:

                                                                                • 2400

                                                                                • DEF:

                                                                                • 1200


                                                                                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                                   



                                                                                Vampire's Domain

                                                                                   

                                                                                Skill: Master of Fusion

                                                                                Can be used each time your Life Points decrease by 1000. Return 1 card from your hand to your Deck and add 'Polymerization' to your hand from oustide of your Deck. This Skill can only be used twice per Duel.

                                                                                 

                                                                                Skill helps you to fusion summon without having to have fusion effect cards in your deck twice during a duel.

                                                                                Deck Template

                                                                                Master of Fusion

                                                                                Need 9 UR

                                                                                UR Rarity
                                                                                Gozuki
                                                                                UR Rarity
                                                                                Gozuki
                                                                                UR Rarity
                                                                                Gozuki
                                                                                UR Rarity
                                                                                Vampire Duke
                                                                                UR Rarity
                                                                                Dragonecro Nethersoul Dragon
                                                                                UR Rarity
                                                                                Dragonecro Nethersoul Dragon
                                                                                UR Rarity
                                                                                Coral Dragon
                                                                                UR Rarity
                                                                                Paleozoic Canadia
                                                                                UR Rarity
                                                                                Paleozoic Canadia

                                                                                Main: 25 Extra: 7

                                                                                UR Rarity
                                                                                Gozuki
                                                                                UR Rarity
                                                                                Gozuki
                                                                                Gozuki
                                                                                EARTH 4
                                                                                Gozuki
                                                                                • ATK:

                                                                                • 1700

                                                                                • DEF:

                                                                                • 800


                                                                                During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


                                                                                UR Rarity
                                                                                Gozuki
                                                                                UR Rarity
                                                                                Gozuki
                                                                                Gozuki
                                                                                EARTH 4
                                                                                Gozuki
                                                                                • ATK:

                                                                                • 1700

                                                                                • DEF:

                                                                                • 800


                                                                                During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


                                                                                UR Rarity
                                                                                Gozuki
                                                                                UR Rarity
                                                                                Gozuki
                                                                                Gozuki
                                                                                EARTH 4
                                                                                Gozuki
                                                                                • ATK:

                                                                                • 1700

                                                                                • DEF:

                                                                                • 800


                                                                                During your Main Phase: You can send 1 Zombie monster from your Deck to the GY. If this card is sent to the GY: You can banish 1 Zombie monster from your GY, except "Gozuki"; Special Summon 1 Zombie monster from your hand. You can only use each effect of "Gozuki" once per turn.


                                                                                R Rarity
                                                                                Samurai Skull
                                                                                R Rarity
                                                                                Samurai Skull
                                                                                Samurai Skull
                                                                                DARK 4
                                                                                Samurai Skull
                                                                                • ATK:

                                                                                • 1700

                                                                                • DEF:

                                                                                • 0


                                                                                When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


                                                                                R Rarity
                                                                                Samurai Skull
                                                                                R Rarity
                                                                                Samurai Skull
                                                                                Samurai Skull
                                                                                DARK 4
                                                                                Samurai Skull
                                                                                • ATK:

                                                                                • 1700

                                                                                • DEF:

                                                                                • 0


                                                                                When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


                                                                                R Rarity
                                                                                Samurai Skull
                                                                                R Rarity
                                                                                Samurai Skull
                                                                                Samurai Skull
                                                                                DARK 4
                                                                                Samurai Skull
                                                                                • ATK:

                                                                                • 1700

                                                                                • DEF:

                                                                                • 0


                                                                                When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".


                                                                                UR Rarity
                                                                                Vampire Duke
                                                                                UR Rarity
                                                                                Vampire Duke
                                                                                Vampire Duke
                                                                                DARK 5
                                                                                Vampire Duke
                                                                                • ATK:

                                                                                • 2000

                                                                                • DEF:

                                                                                • 0


                                                                                When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.


                                                                                SR Rarity
                                                                                Vampire Familiar
                                                                                SR Rarity
                                                                                Vampire Familiar
                                                                                Vampire Familiar
                                                                                DARK 1
                                                                                Vampire Familiar
                                                                                • ATK:

                                                                                • 500

                                                                                • DEF:

                                                                                • 0


                                                                                If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


                                                                                SR Rarity
                                                                                Vampire Familiar
                                                                                SR Rarity
                                                                                Vampire Familiar
                                                                                Vampire Familiar
                                                                                DARK 1
                                                                                Vampire Familiar
                                                                                • ATK:

                                                                                • 500

                                                                                • DEF:

                                                                                • 0


                                                                                If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.


                                                                                R Rarity
                                                                                Vampire Grace
                                                                                R Rarity
                                                                                Vampire Grace
                                                                                Vampire Grace
                                                                                DARK 6
                                                                                Vampire Grace
                                                                                • ATK:

                                                                                • 2000

                                                                                • DEF:

                                                                                • 1200


                                                                                When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.


                                                                                SR Rarity
                                                                                Vampire Retainer
                                                                                SR Rarity
                                                                                Vampire Retainer
                                                                                Vampire Retainer
                                                                                DARK 2
                                                                                Vampire Retainer
                                                                                • ATK:

                                                                                • 1200

                                                                                • DEF:

                                                                                • 0


                                                                                If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


                                                                                SR Rarity
                                                                                Vampire Retainer
                                                                                SR Rarity
                                                                                Vampire Retainer
                                                                                Vampire Retainer
                                                                                DARK 2
                                                                                Vampire Retainer
                                                                                • ATK:

                                                                                • 1200

                                                                                • DEF:

                                                                                • 0


                                                                                If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.


                                                                                R Rarity
                                                                                Vampire Vamp
                                                                                R Rarity
                                                                                Vampire Vamp
                                                                                Vampire Vamp
                                                                                DARK 7
                                                                                Vampire Vamp
                                                                                • ATK:

                                                                                • 2000

                                                                                • DEF:

                                                                                • 2000


                                                                                Once per turn, when this card or a "Vampire" monster is Normal Summoned to your field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the GY, while equipped with a card(s) by this effect: Special Summon this card.


                                                                                R Rarity
                                                                                Plaguespreader Zombie
                                                                                R Rarity
                                                                                Plaguespreader Zombie
                                                                                Plaguespreader Zombie
                                                                                DARK 2
                                                                                Plaguespreader Zombie
                                                                                • ATK:

                                                                                • 400

                                                                                • DEF:

                                                                                • 200


                                                                                If this card is in your GY: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.


                                                                                SR Rarity
                                                                                Forbidden Chalice
                                                                                SR Rarity
                                                                                Forbidden Chalice
                                                                                Forbidden Chalice
                                                                                Spell Quick
                                                                                Forbidden Chalice

                                                                                  Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                                                                  SR Rarity
                                                                                  Forbidden Chalice
                                                                                  SR Rarity
                                                                                  Forbidden Chalice
                                                                                  Forbidden Chalice
                                                                                  Spell Quick
                                                                                  Forbidden Chalice

                                                                                    Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                                                                    R Rarity
                                                                                    Vampire Kingdom
                                                                                    R Rarity
                                                                                    Vampire Kingdom
                                                                                    Vampire Kingdom
                                                                                    Spell Field
                                                                                    Vampire Kingdom

                                                                                      Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


                                                                                      R Rarity
                                                                                      Vampire Kingdom
                                                                                      R Rarity
                                                                                      Vampire Kingdom
                                                                                      Vampire Kingdom
                                                                                      Spell Field
                                                                                      Vampire Kingdom

                                                                                        Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.


                                                                                        R Rarity
                                                                                        Vampire's Desire
                                                                                        R Rarity
                                                                                        Vampire's Desire
                                                                                        Vampire's Desire
                                                                                        Spell Normal
                                                                                        Vampire's Desire

                                                                                          Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                                                                                          R Rarity
                                                                                          Vampire's Desire
                                                                                          R Rarity
                                                                                          Vampire's Desire
                                                                                          Vampire's Desire
                                                                                          Spell Normal
                                                                                          Vampire's Desire

                                                                                            Activate 1 of these effects. ● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, the targeted monster becomes the Level of that sent monster in the GY, until the end of this turn. ● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster. You can only activate 1 "Vampire's Desire" per turn.


                                                                                            N Rarity
                                                                                            Vampire's Domain
                                                                                            N Rarity
                                                                                            Vampire's Domain
                                                                                            Vampire's Domain
                                                                                            Spell Continuous
                                                                                            Vampire's Domain

                                                                                              Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster in addition to your Normal Summon/Set. (Even if this card leaves the field. You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.


                                                                                              UR Rarity
                                                                                              Paleozoic Canadia
                                                                                              UR Rarity
                                                                                              Paleozoic Canadia
                                                                                              Paleozoic Canadia
                                                                                              Trap Normal
                                                                                              Paleozoic Canadia

                                                                                                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                UR Rarity
                                                                                                Paleozoic Canadia
                                                                                                UR Rarity
                                                                                                Paleozoic Canadia
                                                                                                Paleozoic Canadia
                                                                                                Trap Normal
                                                                                                Paleozoic Canadia

                                                                                                  Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                  SR Rarity
                                                                                                  Vampire Awakening
                                                                                                  SR Rarity
                                                                                                  Vampire Awakening
                                                                                                  Vampire Awakening
                                                                                                  Trap Normal
                                                                                                  Vampire Awakening

                                                                                                    Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.


                                                                                                    R Rarity
                                                                                                    Vampire Takeover
                                                                                                    R Rarity
                                                                                                    Vampire Takeover
                                                                                                    Vampire Takeover
                                                                                                    Trap Normal
                                                                                                    Vampire Takeover

                                                                                                      If you have no card in your Field Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.


                                                                                                      UR Rarity
                                                                                                      Dragonecro Nethersoul Dragon
                                                                                                      UR Rarity
                                                                                                      Dragonecro Nethersoul Dragon
                                                                                                      Dragonecro Nethersoul Dragon
                                                                                                      DARK 8
                                                                                                      Dragonecro Nethersoul Dragon
                                                                                                      • ATK:

                                                                                                      • 3000

                                                                                                      • DEF:

                                                                                                      • 0


                                                                                                      2 Zombie monsters Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".


                                                                                                      UR Rarity
                                                                                                      Dragonecro Nethersoul Dragon
                                                                                                      UR Rarity
                                                                                                      Dragonecro Nethersoul Dragon
                                                                                                      Dragonecro Nethersoul Dragon
                                                                                                      DARK 8
                                                                                                      Dragonecro Nethersoul Dragon
                                                                                                      • ATK:

                                                                                                      • 3000

                                                                                                      • DEF:

                                                                                                      • 0


                                                                                                      2 Zombie monsters Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".


                                                                                                      R Rarity
                                                                                                      Samurai Destroyer
                                                                                                      R Rarity
                                                                                                      Samurai Destroyer
                                                                                                      Samurai Destroyer
                                                                                                      EARTH 7
                                                                                                      Samurai Destroyer
                                                                                                      • ATK:

                                                                                                      • 2600

                                                                                                      • DEF:

                                                                                                      • 1400


                                                                                                      1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.


                                                                                                      R Rarity
                                                                                                      Shiranui Shogunsaga
                                                                                                      R Rarity
                                                                                                      Shiranui Shogunsaga
                                                                                                      Shiranui Shogunsaga
                                                                                                      FIRE 8
                                                                                                      Shiranui Shogunsaga
                                                                                                      • ATK:

                                                                                                      • 3000

                                                                                                      • DEF:

                                                                                                      • 0


                                                                                                      1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.


                                                                                                      UR Rarity
                                                                                                      Coral Dragon
                                                                                                      UR Rarity
                                                                                                      Coral Dragon
                                                                                                      Coral Dragon
                                                                                                      WATER 6
                                                                                                      Coral Dragon
                                                                                                      • ATK:

                                                                                                      • 2400

                                                                                                      • DEF:

                                                                                                      • 500


                                                                                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                                                                                      R Rarity
                                                                                                      Number 45: Crumble Logos the Prophet of Demolition
                                                                                                      R Rarity
                                                                                                      Number 45: Crumble Logos the Prophet of Demolition
                                                                                                      Number 45: Crumble Logos the Prophet of Demolition
                                                                                                      EARTH
                                                                                                      Number 45: Crumble Logos the Prophet of Demolition
                                                                                                      • ATK:

                                                                                                      • 2200

                                                                                                      • DEF:

                                                                                                      • 0


                                                                                                      2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                                                                                                      SR Rarity
                                                                                                      Number 70: Malevolent Sin
                                                                                                      SR Rarity
                                                                                                      Number 70: Malevolent Sin
                                                                                                      Number 70: Malevolent Sin
                                                                                                      DARK
                                                                                                      Number 70: Malevolent Sin
                                                                                                      • ATK:

                                                                                                      • 2400

                                                                                                      • DEF:

                                                                                                      • 1200


                                                                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                                                         



                                                                                                      Epilogue

                                                                                                      Thank you for reading, hope you will have good experiences with the Vampire deck.




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