Infernoid Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Infernoid Devyaty
SR Rarity
Infernoid Devyaty
SR Rarity
Infernoid Devyaty
FIRE 9
Infernoid Devyaty
  • ATK:

  • 2900

  • DEF:

  • 2900


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 "Infernoid" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card is Special Summoned: You can destroy all Spells and Traps on the field, except "Void" cards. Once per turn, when another monster's effect is activated (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, banish it.

R Rarity
Infernoid Harmadik
R Rarity
Infernoid Harmadik
R Rarity
Infernoid Harmadik
FIRE 3
Infernoid Harmadik
  • ATK:

  • 1600

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

R Rarity
Infernoid Patrulea
R Rarity
Infernoid Patrulea
R Rarity
Infernoid Patrulea
FIRE 4
Infernoid Patrulea
  • ATK:

  • 1800

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).

R Rarity
Infernoid Seitsemas
R Rarity
Infernoid Seitsemas
R Rarity
Infernoid Seitsemas
FIRE 7
Infernoid Seitsemas
  • ATK:

  • 2600

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

SR Rarity
Infernoid Decatron
SR Rarity
Infernoid Decatron
SR Rarity
Infernoid Decatron
FIRE 1
Infernoid Decatron
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the Graveyard, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's, and replace this effect with that monster's original effects.

SR Rarity
Monster Gate
SR Rarity
Monster Gate
SR Rarity
Monster Gate
Spell Normal
Monster Gate

    Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

    UR Rarity
    One for One
    UR Rarity
    One for One
    UR Rarity
    One for One
    Spell Normal
    One for One

      Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

      N Rarity
      Void Seer
      N Rarity
      Void Seer
      N Rarity
      Void Seer
      Spell Quick
      Void Seer

        Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.

        R Rarity
        Void Vanishment
        R Rarity
        Void Vanishment
        R Rarity
        Void Vanishment
        Spell Continuous
        Void Vanishment

          You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters.

          UR Rarity
          Compulsory Evacuation Device
          UR Rarity
          Compulsory Evacuation Device
          UR Rarity
          Compulsory Evacuation Device
          Trap Normal
          Compulsory Evacuation Device

            Target 1 monster on the field; return that target to the hand.

            UR Rarity
            Crackdown
            UR Rarity
            Crackdown
            UR Rarity
            Crackdown
            Trap Continuous
            Crackdown

              Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.



              Tag(s):

              R Rarity
              Void Feast
              R Rarity
              Void Feast
              R Rarity
              Void Feast
              Trap Normal
              Void Feast

                Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the Graveyard; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.

                Extra Deck

                R Rarity
                Duelittle Chimera
                R Rarity
                Duelittle Chimera
                R Rarity
                Duelittle Chimera
                FIRE
                Duelittle Chimera
                • ATK:

                • 1400

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 FIRE monsters All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.

                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                UR Rarity
                Linkuriboh
                UR Rarity
                Linkuriboh
                UR Rarity
                Linkuriboh
                DARK
                Linkuriboh
                • ATK:

                • 300

                • LINK-1

                Link Arrow:

                Bottom


                1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                UR Rarity
                Cyber Slash Harpie Lady
                UR Rarity
                Cyber Slash Harpie Lady
                UR Rarity
                Cyber Slash Harpie Lady
                WIND 8
                Cyber Slash Harpie Lady
                • ATK:

                • 2600

                • DEF:

                • 1400


                1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.

                UR Rarity
                Abyss Dweller
                UR Rarity
                Abyss Dweller
                UR Rarity
                Abyss Dweller
                WATER
                Abyss Dweller
                • ATK:

                • 1700

                • DEF:

                • 1400


                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                SR Rarity
                Castel, the Skyblaster Musketeer
                SR Rarity
                Castel, the Skyblaster Musketeer
                SR Rarity
                Castel, the Skyblaster Musketeer
                WIND
                Castel, the Skyblaster Musketeer
                • ATK:

                • 2000

                • DEF:

                • 1500


                2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

                SR Rarity
                Steelswarm Roach
                SR Rarity
                Steelswarm Roach
                SR Rarity
                Steelswarm Roach
                DARK
                Steelswarm Roach
                • ATK:

                • 1900

                • DEF:

                • 0


                2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

                Popular Skills

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                Need 8 UR

                UR Rarity
                Knightmare Unicorn1 card
                UR Rarity
                Linkuriboh1 card
                UR Rarity
                Cyber Slash Harpie Lady1 card
                UR Rarity
                Abyss Dweller1 card
                UR Rarity
                One for One1 card
                UR Rarity
                Compulsory Evacuation Device2 card
                UR Rarity
                Crackdown1 card

                Main: 20 Extra: 8

                SR Rarity
                Infernoid Devyaty
                SR Rarity
                Infernoid Devyaty
                Infernoid Devyaty
                FIRE 9
                Infernoid Devyaty
                • ATK:

                • 2900

                • DEF:

                • 2900


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 "Infernoid" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card is Special Summoned: You can destroy all Spells and Traps on the field, except "Void" cards. Once per turn, when another monster's effect is activated (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, banish it.


                SR Rarity
                Infernoid Devyaty
                SR Rarity
                Infernoid Devyaty
                Infernoid Devyaty
                FIRE 9
                Infernoid Devyaty
                • ATK:

                • 2900

                • DEF:

                • 2900


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 "Infernoid" monsters from your hand or GY while the total Levels and Ranks of all Effect Monsters you control are 8 or lower. When this card is Special Summoned: You can destroy all Spells and Traps on the field, except "Void" cards. Once per turn, when another monster's effect is activated (Quick Effect): You can Tribute 1 monster; negate the activation, and if you do, banish it.


                R Rarity
                Infernoid Harmadik
                R Rarity
                Infernoid Harmadik
                Infernoid Harmadik
                FIRE 3
                Infernoid Harmadik
                • ATK:

                • 1600

                • DEF:

                • 0


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).


                R Rarity
                Infernoid Harmadik
                R Rarity
                Infernoid Harmadik
                Infernoid Harmadik
                FIRE 3
                Infernoid Harmadik
                • ATK:

                • 1600

                • DEF:

                • 0


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).


                R Rarity
                Infernoid Patrulea
                R Rarity
                Infernoid Patrulea
                Infernoid Patrulea
                FIRE 4
                Infernoid Patrulea
                • ATK:

                • 1800

                • DEF:

                • 0


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).


                R Rarity
                Infernoid Patrulea
                R Rarity
                Infernoid Patrulea
                Infernoid Patrulea
                FIRE 4
                Infernoid Patrulea
                • ATK:

                • 1800

                • DEF:

                • 0


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).


                R Rarity
                Infernoid Seitsemas
                R Rarity
                Infernoid Seitsemas
                Infernoid Seitsemas
                FIRE 7
                Infernoid Seitsemas
                • ATK:

                • 2600

                • DEF:

                • 0


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.


                R Rarity
                Infernoid Seitsemas
                R Rarity
                Infernoid Seitsemas
                Infernoid Seitsemas
                FIRE 7
                Infernoid Seitsemas
                • ATK:

                • 2600

                • DEF:

                • 0


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.


                SR Rarity
                Infernoid Decatron
                SR Rarity
                Infernoid Decatron
                Infernoid Decatron
                FIRE 1
                Infernoid Decatron
                • ATK:

                • 500

                • DEF:

                • 200


                If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the Graveyard, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                SR Rarity
                Infernoid Decatron
                SR Rarity
                Infernoid Decatron
                Infernoid Decatron
                FIRE 1
                Infernoid Decatron
                • ATK:

                • 500

                • DEF:

                • 200


                If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the Graveyard, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                SR Rarity
                Infernoid Decatron
                SR Rarity
                Infernoid Decatron
                Infernoid Decatron
                FIRE 1
                Infernoid Decatron
                • ATK:

                • 500

                • DEF:

                • 200


                If this card is Normal or Special Summoned: You can send 1 "Infernoid" monster from your Deck to the Graveyard, except "Infernoid Decatron", and if you do, increase this card's Level by the Level of the sent monster, and if you do that, this card's name becomes that monster's, and replace this effect with that monster's original effects.


                SR Rarity
                Monster Gate
                SR Rarity
                Monster Gate
                Monster Gate
                Spell Normal
                Monster Gate

                  Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                  UR Rarity
                  One for One
                  UR Rarity
                  One for One
                  One for One
                  Spell Normal
                  One for One

                    Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                    N Rarity
                    Void Seer
                    N Rarity
                    Void Seer
                    Void Seer
                    Spell Quick
                    Void Seer

                      Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.


                      N Rarity
                      Void Seer
                      N Rarity
                      Void Seer
                      Void Seer
                      Spell Quick
                      Void Seer

                        Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.


                        R Rarity
                        Void Vanishment
                        R Rarity
                        Void Vanishment
                        Void Vanishment
                        Spell Continuous
                        Void Vanishment

                          You can discard 1 card; add 1 "Void" Spell/Trap Card from your Deck to your hand, except "Void Vanishment" or "Null and Void", also you cannot Normal or Special Summon monsters for the rest of this turn, except "Infernoid" monsters. You can only use this effect of "Void Vanishment" once per turn. If an "Infernoid" monster you control battles an opponent's monster, after damage calculation: You can send this card to the Graveyard; banish those monsters.


                          UR Rarity
                          Compulsory Evacuation Device
                          UR Rarity
                          Compulsory Evacuation Device
                          Compulsory Evacuation Device
                          Trap Normal
                          Compulsory Evacuation Device

                            Target 1 monster on the field; return that target to the hand.


                            UR Rarity
                            Compulsory Evacuation Device
                            UR Rarity
                            Compulsory Evacuation Device
                            Compulsory Evacuation Device
                            Trap Normal
                            Compulsory Evacuation Device

                              Target 1 monster on the field; return that target to the hand.


                              UR Rarity
                              Crackdown
                              UR Rarity
                              Crackdown
                              Crackdown
                              Trap Continuous
                              Crackdown

                                Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                Tag(s):

                                R Rarity
                                Void Feast
                                R Rarity
                                Void Feast
                                Void Feast
                                Trap Normal
                                Void Feast

                                  Send 1 "Void" Spell/Trap Card from your hand or face-up from your field to the Graveyard; Special Summon up to 3 "Infernoid" monsters from your Deck, whose total Levels exactly equal 8, ignoring their Summoning conditions.


                                  R Rarity
                                  Duelittle Chimera
                                  R Rarity
                                  Duelittle Chimera
                                  Duelittle Chimera
                                  FIRE
                                  Duelittle Chimera
                                  • ATK:

                                  • 1400

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 FIRE monsters All FIRE monsters on the field gain 500 ATK/DEF, also all WATER monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 FIRE monster in your GY; add it to your hand. You can only use this effect of "Duelittle Chimera" once per turn.


                                  SR Rarity
                                  Knightmare Phoenix
                                  SR Rarity
                                  Knightmare Phoenix
                                  Knightmare Phoenix
                                  FIRE
                                  Knightmare Phoenix
                                  • ATK:

                                  • 1900

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Right


                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                  UR Rarity
                                  Knightmare Unicorn
                                  UR Rarity
                                  Knightmare Unicorn
                                  Knightmare Unicorn
                                  DARK
                                  Knightmare Unicorn
                                  • ATK:

                                  • 2200

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                  UR Rarity
                                  Linkuriboh
                                  UR Rarity
                                  Linkuriboh
                                  Linkuriboh
                                  DARK
                                  Linkuriboh
                                  • ATK:

                                  • 300

                                  • LINK-1

                                  Link Arrow:

                                  Bottom


                                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                  UR Rarity
                                  Cyber Slash Harpie Lady
                                  UR Rarity
                                  Cyber Slash Harpie Lady
                                  Cyber Slash Harpie Lady
                                  WIND 8
                                  Cyber Slash Harpie Lady
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 1400


                                  1 Tuner + 1+ non-Tuner monsters For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.


                                  UR Rarity
                                  Abyss Dweller
                                  UR Rarity
                                  Abyss Dweller
                                  Abyss Dweller
                                  WATER
                                  Abyss Dweller
                                  • ATK:

                                  • 1700

                                  • DEF:

                                  • 1400


                                  2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                  SR Rarity
                                  Castel, the Skyblaster Musketeer
                                  SR Rarity
                                  Castel, the Skyblaster Musketeer
                                  Castel, the Skyblaster Musketeer
                                  WIND
                                  Castel, the Skyblaster Musketeer
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1500


                                  2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                  SR Rarity
                                  Steelswarm Roach
                                  SR Rarity
                                  Steelswarm Roach
                                  Steelswarm Roach
                                  DARK
                                  Steelswarm Roach
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 0


                                  2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.



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