Instructions for playing Infernoid

Instructions for playing Infernoid

Braver Victory is a new Main box launched this November 2022. It introduces us to a completely new deck with Duel Links that is Infernoid, a set of decks that includes cards that can special summon themselves by banishing other infernoids from the hand or from the grave.

Overall, this is an extremely strong anti-meta deck, even Tier 0 Salad will be crushed immediately upon encountering Infernoid if you lose with a coin toss :D. The deck has 2 main bosses: Onuncu (Wipe all monsters on the field, Negate S/T) and Devyaty (Wipe Backrow, Negate Monster eff). From the sounds of it, they sound like each other, right? :v.

In my opinion, this is a deck worth playing and building, the price is reasonable (we can absolutely play it with just 1 main box), the strength is not weak, it can clean up the current and current meta decks. potential tier
Rate: 8.5/10

Sections covered in this guide:




Skill

 

Grit (67%)
Card rarity
Grit
Card rarity
Grit

Although strong, Infernoid will actually be quite fragile. Using this skill gives us another chance to live with only 1 LP.
That's the theoretical chance, but it's up to us to turn the bet or not :V, because on the turn after using this skill, we can only special summon 1 monster.

Fiend Farewell (Skill Card) (37%)
UR rarity
Fiend Farewell (Skill Card)
UR rarity
Fiend Farewell (Skill Card)

Personally, I like to use this skill when playing Infernoid deck.
It's a Graveyard Control deck and the monsters are all fiends, so sending an important core card to the grave for free is an extremely advantageous thing.
The only downside to this skill is the activation conditions. Only when one of our monsters is destroyed by battle can we activate the skill, slowing down the deck's speed by 10 times. Perhaps that is also the reason this skill is only used 37% of the time.



Core

 

Charge of the Light Brigade, Raiden and Hand of the Lightsworn (LightSworn Engine)
SR rarity
Charge of the Light Brigade
SR rarity
Charge of the Light Brigade
SR rarity
Raiden, Hand of the Lightsworn
SR rarity
Raiden, Hand of the Lightsworn

These Lightsworn cards simply help us Mill cards from the deck to the grave. A perfect Start hand must have 1 Charge of the Light Brigade card in hand. From there search and summon Raiden and activate his abilities. The main cards we want to have in our hand/grave are Infernoid Monsters for combo setups

Infernoid Onuncu (x1)
UR rarity
Infernoid Onuncu
UR rarity
Infernoid Onuncu

Infernoid Big boss is you. It carries the effect of a Dark Hole card, a very powerful ability to clear the entire field, especially used to treat monsters that cannot be targeted. Its negate spell/trap speed 2 ability also works very well to break the opponent's combos by tributeing a monster (we can also tribute Onuncu himself :v)

Infernoid Devyaty (x2)
SR rarity
Infernoid Devyaty
SR rarity
Infernoid Devyaty

Another Infernoid Bigboss, although only an SR product. We can see that its ability is almost the opposite of Onuncu when it has the effect of a Heavy Storm card blowing away the backrow (however, please note that this effect will also affect you).

The negate effect of Banish is a great thing. Not only can it stop Opp, but it can also prevent them from recycling leaves and being negated from the grave (eg Sala).

Infernoid Decatron (x3)
SR rarity
Infernoid Decatron
SR rarity
Infernoid Decatron

A very special card when this card is the only tuner in the deck and it is the only one that can be normal summoned without banning anything. Decatron also allows you to drop any infernoid monster to the grave and inherit its abilities. This is what made Decatron famous, helping to become a starter combo for the deck.

Infernoid Attondel (x1)
R rarity
Infernoid Attondel
R rarity
Infernoid Attondel

A level 8 beater requires up to 2 ingredients to be summoned, which is also the reason why it is rarely used. Can attack 2 times per turn if it destroys 1 enemy monster and the ability to banish graves like DD Crow will also easily make it difficult for current Meta decks.

Infernoid Seitsemas (x2)
R rarity
Infernoid Seitsemas
R rarity
Infernoid Seitsemas

A mini version of Attondel that is 90% similar to Attondel. From summoning methods and conditions to the ability to banish graves. However, its strong point is that it banishes 1 card on the field at the end of the Battle Phase, which is also the reason why this card is favored over Attondel.

Infernoid Patrulea (x2)
R rarity
Infernoid Patrulea
R rarity
Infernoid Patrulea

A small level 4 Infernoid only needs to take up another Infernoid to summon. Backrow Remover ability without costing anything. There is also the ability to quickly banish enemy graves typical of Infernoid beasts.


However, it cannot attack on the turn where it activates the eff

Infernoid Harmadik (x1)
R rarity
Infernoid Harmadik
R rarity
Infernoid Harmadik

Most Infernoid cards have very long and many text abilities that make people lazy to read :V. But in reality, almost every leaf's eff is the same or opposite.

This is a level 3 Infernoid contrary to Patrulea. One side destroys the backrow and the other side destroys the monster and both cannot attack during the turn it activates the eff. In general, depending on each situation, we can flexibly use the abilities of Infernoids

Infernoid Antra (x0-x1)
N rarity
Infernoid Antra
N rarity
Infernoid Antra

Mini infernoid with a very common ability that every infernoid has except the ability to return. However, with a 0 atk index, we can hardly do anything more with it, so we can x0 or x1 when using Decatron to copy the eff.

Infernoid Pirmais (x0-x1)
N rarity
Infernoid Pirmais
N rarity
Infernoid Pirmais

Every Infernoid has pairs, right? :v. Antra and Pirmais are no exceptions.

These 2 Infnoid minis also have pairs, what about you? :)))?



Spell/Trap

 

Monster Gate and Volcanic Wall (Mill Engine)
SR rarity
Monster Gate
SR rarity
Monster Gate
UR rarity
Volcanic Wall
UR rarity
Volcanic Wall

If we find that LightSworn alone is not enough, we can add these two cards to increase the ability to mill cards from the deck to the grave.

  • Monster Gate: A F2P card but a very good starter combo when combined with Decatron, helping us have a lot of resources in the grave to be able to Summon or Combo
  • Volcanic Wall: Contrary to monster gate, this is a quite expensive UR ​​card. With the ability to self-mill extremely well when just placing down and milling, but not being able to attack is quite devastating for me. But after all, the first turns of Infernoid can't do much, so using it at the beginning of the match won't bring much disadvantage.

Void Vanishment (x3)
R rarity
Limited to 2 copies
Void Vanishment
R rarity
Limited to 2 copies
Void Vanishment

x3 because it is a powerful and cheap searcher. Finding a "void" spell/trap can help us find a series of interesting cards, especially void feast, without only needing to discard 1 Infernoid monster.

Void Seer (x1)
N rarity
Void Seer
N rarity
Void Seer

Most of Infernoid's spells/traps are f2p products. 1 quick spell card helps protect your Infernoids from being affected by the effects of other cards, 1 Lance card is perfect for Infernoids but is 2 times stronger than Lance.

In addition, it also helps protect Infernoid monsters on your field from Destroy when this card is in the grave.

Void Feast (x3)
R rarity
Limited to 2 copies
Void Feast
R rarity
Limited to 2 copies
Void Feast

A crazy card that spams Infernoid monsters while ignoring their summoning conditions. Especially when using it with Decatron we can set up a series of combos in the grave

Void Trap Hole and Into the Void (Some other "void" cards)
SR rarity
Void Trap Hole
SR rarity
Void Trap Hole
UR rarity
Into the Void
UR rarity
Into the Void

The special thing we talked about above is the ability to search "void" Spell/Trap. We can search for a series of multi-use techniques such as:

  • Void Trap Hole: Increases the deck's defense ability, a perfect answer for Salamangreat HeatLeo, Galaxy eyes,.... a series of strong monsters in the meta. It is also quite good when used against Mirror bets
  • Into the void: Free 1 draw, also helps us discard to the grave

Pot of Duality (x2)
UR rarity
Pot of Duality
UR rarity
Pot of Duality

A tech card is good for any deck when it gives us the ability to add 1 of the top 3 cards of the deck. However, it's not cheap, you can use it according to your wallet :V



Extra Deck

This deck doesn't need an Extra deck, but having strong supports from Link, Xyz or even Synchro makes the deck even more powerful.

Synchro
UR rarity
Limited to 1 copy
Trishula, Dragon of the Ice Barrier
UR rarity
Limited to 1 copy
Trishula, Dragon of the Ice Barrier
UR rarity
Vermillion Dragon Mech
UR rarity
Vermillion Dragon Mech
UR rarity
Trishula, Zero Dragon of the Ice Barrier
UR rarity
Trishula, Zero Dragon of the Ice Barrier
UR rarity
Black Rose Dragon
UR rarity
Black Rose Dragon
UR rarity
Scrap Dragon
UR rarity
Scrap Dragon

Strong Synchro monsters are among the top cards with abilities like Wipe field, banish, and even destroy. We can easily summon these cards with Void Feast to summon Decatron to a total of level 8, or combine with Raiden and other Infernoid monsters.

Number 70: Malevolent Sin, Abyss Dweller and Steelswarm Roach (Xyz)
SR rarity
Number 70: Malevolent Sin
SR rarity
Number 70: Malevolent Sin
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller
SR rarity
Steelswarm Roach
SR rarity
Steelswarm Roach

The familiar Xyz rank 4 Staple that everyone knows.

Duelittle Chimera, Puzzlomino, the Drop-n-Deleter and Code Talker (Link)
R rarity
Duelittle Chimera
R rarity
Duelittle Chimera
UR rarity
Puzzlomino, the Drop-n-Deleter
UR rarity
Puzzlomino, the Drop-n-Deleter
UR rarity
Code Talker
UR rarity
Code Talker

Link 2 monsters are light, easy to summon, and best suited for Infernoids.
The ability to spam strong monsters from Void Feast requires Link cards like this to clear the field, as well as some Infernoids that cannot attack on the turn that activates Eff, Link will quickly help you deal with this problem without need the same conditions as Tuner or the same Level




duel-links
394
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