Cyberse Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Armored Bitron
R Rarity
Armored Bitron
R Rarity
Armored Bitron
DARK 2
Armored Bitron
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn.

N Rarity
Cyberse Converter
N Rarity
Cyberse Converter
N Rarity
Cyberse Converter
LIGHT 2
Cyberse Converter
  • ATK:

  • 1000

  • DEF:

  • 1000


If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.

SR Rarity
Firewall Defenser
SR Rarity
Firewall Defenser
SR Rarity
Firewall Defenser
DARK 4
Firewall Defenser
  • ATK:

  • 1200

  • DEF:

  • 1500


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.

SR Rarity
Firewall Guardian
SR Rarity
Firewall Guardian
SR Rarity
Firewall Guardian
DARK 4
Firewall Guardian
  • ATK:

  • 100

  • DEF:

  • 2000


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.

UR Rarity
Firewall Phantom
UR Rarity
Firewall Phantom
UR Rarity
Firewall Phantom
DARK 5
Firewall Phantom
  • ATK:

  • 2000

  • DEF:

  • 1300


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.

SR Rarity
Knightmare Corruptor Iblee
SR Rarity
Knightmare Corruptor Iblee
SR Rarity
Knightmare Corruptor Iblee
DARK 2
Knightmare Corruptor Iblee
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.

SR Rarity
Lady Debug
SR Rarity
Lady Debug
SR Rarity
Lady Debug
LIGHT 4
Lady Debug
  • ATK:

  • 1700

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.

UR Rarity
Linkslayer
UR Rarity
Linkslayer
UR Rarity
Linkslayer
EARTH 5
Linkslayer
  • ATK:

  • 2000

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.

SR Rarity
Micro Coder
SR Rarity
Micro Coder
SR Rarity
Micro Coder
DARK 1
Micro Coder
  • ATK:

  • 300

  • DEF:

  • 0


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.

R Rarity
ROM Cloudia
R Rarity
ROM Cloudia
R Rarity
ROM Cloudia
DARK 4
ROM Cloudia
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia".

SR Rarity
Borreload Riot Dragon
SR Rarity
Borreload Riot Dragon
SR Rarity
Borreload Riot Dragon
DARK 8
Borreload Riot Dragon
  • ATK:

  • 3000

  • DEF:

  • 2500


You can Ritual Summon this card with "Heavy Interlock". When your opponent Special Summons a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn.

UR Rarity
Cyberse Sage
UR Rarity
Cyberse Sage
UR Rarity
Cyberse Sage
DARK 1
Cyberse Sage
  • ATK:

  • 0

  • DEF:

  • 0


You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.

UR Rarity
Sauravis, the Ancient and Ascended
UR Rarity
Sauravis, the Ancient and Ascended
UR Rarity
Sauravis, the Ancient and Ascended
LIGHT 7
Sauravis, the Ancient and Ascended
  • ATK:

  • 2600

  • DEF:

  • 2800


You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).

SR Rarity
Cynet Crosswipe
SR Rarity
Cynet Crosswipe
SR Rarity
Cynet Crosswipe
Spell Quick
Cynet Crosswipe

    Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.

    UR Rarity
    Cynet Mining
    UR Rarity
    Cynet Mining
    UR Rarity
    Cynet Mining
    Spell Normal
    Cynet Mining

      Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

      N Rarity
      Cynet Ritual
      N Rarity
      Cynet Ritual
      N Rarity
      Cynet Ritual
      Spell Normal
      Cynet Ritual

        This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.

        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        UR Rarity
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



          Tag(s):

          UR Rarity
          Preparation of Rites
          UR Rarity
          Preparation of Rites
          UR Rarity
          Preparation of Rites
          Spell Normal
          Preparation of Rites

            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

            SR Rarity
            The Melody of Awakening Dragon
            SR Rarity
            The Melody of Awakening Dragon
            SR Rarity
            The Melody of Awakening Dragon
            Spell Normal
            The Melody of Awakening Dragon

              Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

              N Rarity
              Cynet Refresh
              N Rarity
              Cynet Refresh
              N Rarity
              Cynet Refresh
              Trap Normal
              Cynet Refresh

                When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn.

                Extra Deck

                R Rarity
                Diplexer Chimera
                R Rarity
                Diplexer Chimera
                R Rarity
                Diplexer Chimera
                LIGHT 5
                Diplexer Chimera
                • ATK:

                • 2000

                • DEF:

                • 800


                2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn.

                SR Rarity
                Cyberse Witch
                SR Rarity
                Cyberse Witch
                SR Rarity
                Cyberse Witch
                DARK
                Cyberse Witch
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom


                2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.

                UR Rarity
                Decode Talker
                UR Rarity
                Decode Talker
                UR Rarity
                Decode Talker
                DARK
                Decode Talker
                • ATK:

                • 2300

                • LINK-3

                Link Arrow:

                Top

                Bottom-Left

                Bottom-Right


                2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.

                UR Rarity
                Firewall Dragon
                UR Rarity
                Firewall Dragon
                UR Rarity
                Firewall Dragon
                LIGHT
                Firewall Dragon
                • ATK:

                • 2500

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

                UR Rarity
                Firewall Dragon Darkfluid
                UR Rarity
                Firewall Dragon Darkfluid
                UR Rarity
                Firewall Dragon Darkfluid
                DARK
                Firewall Dragon Darkfluid
                • ATK:

                • 3000

                • LINK-5

                Link Arrow:

                Top

                Left

                Right

                Bottom-Left

                Bottom-Right


                3+ Effect Monsters If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.

                SR Rarity
                Honeybot
                SR Rarity
                Honeybot
                SR Rarity
                Honeybot
                LIGHT
                Honeybot
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Cyberse monsters Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle.

                R Rarity
                Link Disciple
                R Rarity
                Link Disciple
                R Rarity
                Link Disciple
                LIGHT
                Link Disciple
                • ATK:

                • 500

                • LINK-1

                Link Arrow:

                Bottom


                1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.

                SR Rarity
                Splash Mage
                SR Rarity
                Splash Mage
                SR Rarity
                Splash Mage
                WATER
                Splash Mage
                • ATK:

                • 1100

                • LINK-2

                Link Arrow:

                Top-Right

                Bottom-Right


                2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

                R Rarity
                Cyberse Integrator
                R Rarity
                Cyberse Integrator
                R Rarity
                Cyberse Integrator
                LIGHT 3
                Cyberse Integrator
                • ATK:

                • 1000

                • DEF:

                • 1000


                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

                Popular Skills

                Darkfluid Link: 100%
                Darkfluid Link

                Need 12 UR

                UR Rarity
                Firewall Phantom1 card
                UR Rarity
                Linkslayer1 card
                UR Rarity
                Decode Talker1 card
                UR Rarity
                Firewall Dragon1 card
                UR Rarity
                Firewall Dragon Darkfluid1 card
                UR Rarity
                Cyberse Sage1 card
                UR Rarity
                Sauravis, the Ancient and Ascended1 card
                UR Rarity
                Cynet Mining1 card
                UR Rarity
                Forbidden Droplet2 card
                UR Rarity
                Preparation of Rites2 card

                Main: 30 Extra: 9

                R Rarity
                Armored Bitron
                R Rarity
                Armored Bitron
                Armored Bitron
                DARK 2
                Armored Bitron
                • ATK:

                • 500

                • DEF:

                • 0


                You can Tribute this card: Special Summon 1 Cyberse monster from your Deck, except "Armored Bitron", but negate its effects, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. If a Link-3 or higher Link Monster you control is destroyed by battle or an opponent's card effect, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Armored Bitron" once per turn.


                N Rarity
                Cyberse Converter
                N Rarity
                Cyberse Converter
                Cyberse Converter
                LIGHT 2
                Cyberse Converter
                • ATK:

                • 1000

                • DEF:

                • 1000


                If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.


                SR Rarity
                Firewall Defenser
                SR Rarity
                Firewall Defenser
                Firewall Defenser
                DARK 4
                Firewall Defenser
                • ATK:

                • 1200

                • DEF:

                • 1500


                If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


                SR Rarity
                Firewall Defenser
                SR Rarity
                Firewall Defenser
                Firewall Defenser
                DARK 4
                Firewall Defenser
                • ATK:

                • 1200

                • DEF:

                • 1500


                If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


                SR Rarity
                Firewall Defenser
                SR Rarity
                Firewall Defenser
                Firewall Defenser
                DARK 4
                Firewall Defenser
                • ATK:

                • 1200

                • DEF:

                • 1500


                If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


                SR Rarity
                Firewall Guardian
                SR Rarity
                Firewall Guardian
                Firewall Guardian
                DARK 4
                Firewall Guardian
                • ATK:

                • 100

                • DEF:

                • 2000


                If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.


                SR Rarity
                Firewall Guardian
                SR Rarity
                Firewall Guardian
                Firewall Guardian
                DARK 4
                Firewall Guardian
                • ATK:

                • 100

                • DEF:

                • 2000


                If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon this card, but banish it when it leaves the field. When an attack is declared involving your Link Monster and an opponent's Link Monster: You can banish this card from your GY; negate that attack, and if you do, until the end of this turn, the original ATK of that opponent's monster becomes 0, also it is unaffected by other card effects, except its own. You can only use each effect of "Firewall Guardian" once per turn.


                UR Rarity
                Firewall Phantom
                UR Rarity
                Firewall Phantom
                Firewall Phantom
                DARK 5
                Firewall Phantom
                • ATK:

                • 2000

                • DEF:

                • 1300


                If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.


                SR Rarity
                Knightmare Corruptor Iblee
                SR Rarity
                Knightmare Corruptor Iblee
                Knightmare Corruptor Iblee
                DARK 2
                Knightmare Corruptor Iblee
                • ATK:

                • 0

                • DEF:

                • 0


                When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.


                SR Rarity
                Lady Debug
                SR Rarity
                Lady Debug
                Lady Debug
                LIGHT 4
                Lady Debug
                • ATK:

                • 1700

                • DEF:

                • 1400


                If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


                UR Rarity
                Linkslayer
                UR Rarity
                Linkslayer
                Linkslayer
                EARTH 5
                Linkslayer
                • ATK:

                • 2000

                • DEF:

                • 600


                If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.


                SR Rarity
                Micro Coder
                SR Rarity
                Micro Coder
                Micro Coder
                DARK 1
                Micro Coder
                • ATK:

                • 300

                • DEF:

                • 0


                If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


                R Rarity
                ROM Cloudia
                R Rarity
                ROM Cloudia
                ROM Cloudia
                DARK 4
                ROM Cloudia
                • ATK:

                • 1800

                • DEF:

                • 0


                When this card is Normal Summoned: You can target 1 Cyberse monster in your GY, except "ROM Cloudia"; add it to your hand. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Cyberse monster from your Deck, except "ROM Cloudia".


                SR Rarity
                Borreload Riot Dragon
                SR Rarity
                Borreload Riot Dragon
                Borreload Riot Dragon
                DARK 8
                Borreload Riot Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                You can Ritual Summon this card with "Heavy Interlock". When your opponent Special Summons a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn.


                SR Rarity
                Borreload Riot Dragon
                SR Rarity
                Borreload Riot Dragon
                Borreload Riot Dragon
                DARK 8
                Borreload Riot Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                You can Ritual Summon this card with "Heavy Interlock". When your opponent Special Summons a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn.


                SR Rarity
                Borreload Riot Dragon
                SR Rarity
                Borreload Riot Dragon
                Borreload Riot Dragon
                DARK 8
                Borreload Riot Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                You can Ritual Summon this card with "Heavy Interlock". When your opponent Special Summons a monster(s) (Quick Effect): You can negate the Special Summon, and if you do, destroy that monster(s), then destroy this card or 1 "Rokket" monster you control. If this card is in your GY: You can target 1 "Borrel" or "Rokket" monster in your GY; destroy 1 card you control or in your hand, and if you do, add that target to your hand. You can only use each effect of "Borreload Riot Dragon" once per turn.


                UR Rarity
                Cyberse Sage
                UR Rarity
                Cyberse Sage
                Cyberse Sage
                DARK 1
                Cyberse Sage
                • ATK:

                • 0

                • DEF:

                • 0


                You can Ritual Summon this card with "Cynet Ritual". During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing materials mentioned on it from your field or GY, including a Cyberse monster. If this card is sent to the GY as Synchro Material: You can target 1 Cyberse monster or 1 Ritual Spell in your GY; add it to your hand. You can only use each effect of "Cyberse Sage" once per turn.


                UR Rarity
                Sauravis, the Ancient and Ascended
                UR Rarity
                Sauravis, the Ancient and Ascended
                Sauravis, the Ancient and Ascended
                LIGHT 7
                Sauravis, the Ancient and Ascended
                • ATK:

                • 2600

                • DEF:

                • 2800


                You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).


                SR Rarity
                Cynet Crosswipe
                SR Rarity
                Cynet Crosswipe
                Cynet Crosswipe
                Spell Quick
                Cynet Crosswipe

                  Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.


                  UR Rarity
                  Cynet Mining
                  UR Rarity
                  Cynet Mining
                  Cynet Mining
                  Spell Normal
                  Cynet Mining

                    Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                    N Rarity
                    Cynet Ritual
                    N Rarity
                    Cynet Ritual
                    Cynet Ritual
                    Spell Normal
                    Cynet Ritual

                      This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.


                      N Rarity
                      Cynet Ritual
                      N Rarity
                      Cynet Ritual
                      Cynet Ritual
                      Spell Normal
                      Cynet Ritual

                        This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.


                        UR Rarity
                        Forbidden Droplet
                        UR Rarity
                        Forbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          UR Rarity
                          Forbidden Droplet
                          UR Rarity
                          Forbidden Droplet
                          Forbidden Droplet
                          Spell Quick
                          Forbidden Droplet

                            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                            Tag(s):

                            UR Rarity
                            Preparation of Rites
                            UR Rarity
                            Preparation of Rites
                            Preparation of Rites
                            Spell Normal
                            Preparation of Rites

                              Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                              UR Rarity
                              Preparation of Rites
                              UR Rarity
                              Preparation of Rites
                              Preparation of Rites
                              Spell Normal
                              Preparation of Rites

                                Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                SR Rarity
                                The Melody of Awakening Dragon
                                SR Rarity
                                The Melody of Awakening Dragon
                                The Melody of Awakening Dragon
                                Spell Normal
                                The Melody of Awakening Dragon

                                  Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                  SR Rarity
                                  The Melody of Awakening Dragon
                                  SR Rarity
                                  The Melody of Awakening Dragon
                                  The Melody of Awakening Dragon
                                  Spell Normal
                                  The Melody of Awakening Dragon

                                    Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                    SR Rarity
                                    The Melody of Awakening Dragon
                                    SR Rarity
                                    The Melody of Awakening Dragon
                                    The Melody of Awakening Dragon
                                    Spell Normal
                                    The Melody of Awakening Dragon

                                      Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                      N Rarity
                                      Cynet Refresh
                                      N Rarity
                                      Cynet Refresh
                                      Cynet Refresh
                                      Trap Normal
                                      Cynet Refresh

                                        When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn.


                                        R Rarity
                                        Diplexer Chimera
                                        R Rarity
                                        Diplexer Chimera
                                        Diplexer Chimera
                                        LIGHT 5
                                        Diplexer Chimera
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 800


                                        2 Cyberse monsters Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn.


                                        SR Rarity
                                        Cyberse Witch
                                        SR Rarity
                                        Cyberse Witch
                                        Cyberse Witch
                                        DARK
                                        Cyberse Witch
                                        • ATK:

                                        • 800

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom


                                        2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.


                                        UR Rarity
                                        Decode Talker
                                        UR Rarity
                                        Decode Talker
                                        Decode Talker
                                        DARK
                                        Decode Talker
                                        • ATK:

                                        • 2300

                                        • LINK-3

                                        Link Arrow:

                                        Top

                                        Bottom-Left

                                        Bottom-Right


                                        2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                                        UR Rarity
                                        Firewall Dragon
                                        UR Rarity
                                        Firewall Dragon
                                        Firewall Dragon
                                        LIGHT
                                        Firewall Dragon
                                        • ATK:

                                        • 2500

                                        • LINK-4

                                        Link Arrow:

                                        Top

                                        Left

                                        Right

                                        Bottom


                                        2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                        UR Rarity
                                        Firewall Dragon Darkfluid
                                        UR Rarity
                                        Firewall Dragon Darkfluid
                                        Firewall Dragon Darkfluid
                                        DARK
                                        Firewall Dragon Darkfluid
                                        • ATK:

                                        • 3000

                                        • LINK-5

                                        Link Arrow:

                                        Top

                                        Left

                                        Right

                                        Bottom-Left

                                        Bottom-Right


                                        3+ Effect Monsters If this card is Link Summoned: You can place counters on this card equal to the number of different types of Cyberse monsters in your GY (Ritual, Fusion, Synchro, Xyz). This card gains 2500 ATK for each counter on it during the Battle Phase only. When your opponent activates a monster effect (Quick Effect): You can remove 1 counter from this card; negate the activation, also, if this effect was activated between this card's attack declaration and the end of the Damage Step, this card can make another attack in a row.


                                        SR Rarity
                                        Honeybot
                                        SR Rarity
                                        Honeybot
                                        Honeybot
                                        LIGHT
                                        Honeybot
                                        • ATK:

                                        • 1900

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Right


                                        2 Cyberse monsters Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle.


                                        R Rarity
                                        Link Disciple
                                        R Rarity
                                        Link Disciple
                                        Link Disciple
                                        LIGHT
                                        Link Disciple
                                        • ATK:

                                        • 500

                                        • LINK-1

                                        Link Arrow:

                                        Bottom


                                        1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                                        SR Rarity
                                        Splash Mage
                                        SR Rarity
                                        Splash Mage
                                        Splash Mage
                                        WATER
                                        Splash Mage
                                        • ATK:

                                        • 1100

                                        • LINK-2

                                        Link Arrow:

                                        Top-Right

                                        Bottom-Right


                                        2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                        R Rarity
                                        Cyberse Integrator
                                        R Rarity
                                        Cyberse Integrator
                                        Cyberse Integrator
                                        LIGHT 3
                                        Cyberse Integrator
                                        • ATK:

                                        • 1000

                                        • DEF:

                                        • 1000


                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                        duel-links
                                        Cyberse
                                        5







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