Cyberse Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Backup Secretary
SR Rarity
Backup Secretary
SR Rarity
Backup Secretary
LIGHT 3
Backup Secretary
  • ATK:

  • 1200

  • DEF:

  • 800


If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.

N Rarity
Catche Eve L2
N Rarity
Catche Eve L2
N Rarity
Catche Eve L2
LIGHT 2
Catche Eve L2
  • ATK:

  • 800

  • DEF:

  • 600


If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card. You can only use this effect of "Catche Eve L2" once per turn.

N Rarity
Cyberse Converter
N Rarity
Cyberse Converter
N Rarity
Cyberse Converter
LIGHT 2
Cyberse Converter
  • ATK:

  • 1000

  • DEF:

  • 1000


If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.

SR Rarity
Cyberse Gadget
SR Rarity
Cyberse Gadget
SR Rarity
Cyberse Gadget
LIGHT 4
Cyberse Gadget
  • ATK:

  • 1400

  • DEF:

  • 300


When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.

UR Rarity
Dotscaper
UR Rarity
Dotscaper
UR Rarity
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.

N Rarity
Link Infra-Flier
N Rarity
Link Infra-Flier
N Rarity
Link Infra-Flier
WIND 2
Link Infra-Flier
  • ATK:

  • 0

  • DEF:

  • 1800


You can Special Summon this card (from your hand) to your zone a Link Monster points to. You can only Special Summon "Link Infra-Flier" once per turn this way.

R Rarity
Mathmech Subtraction
R Rarity
Mathmech Subtraction
R Rarity
Mathmech Subtraction
FIRE 4
Mathmech Subtraction
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.

N Rarity
Scrypton
N Rarity
Scrypton
N Rarity
Scrypton
WATER 5
Scrypton
  • ATK:

  • 1500

  • DEF:

  • 1500


You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn.

SR Rarity
Cyberse Synchron
SR Rarity
Cyberse Synchron
SR Rarity
Cyberse Synchron
DARK 1
Cyberse Synchron
  • ATK:

  • 100

  • DEF:

  • 100


Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.

SR Rarity
Tuning
SR Rarity
Tuning
SR Rarity
Tuning
Spell Normal
Tuning

    Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.

    UR Rarity
    Needle Ceiling
    UR Rarity
    Needle Ceiling
    UR Rarity
    Needle Ceiling
    Trap Normal
    Needle Ceiling

      When there are 4 or more monsters on the field: Destroy all face-up monsters.

      Extra Deck

      UR Rarity
      Crusadia Equimax
      UR Rarity
      Crusadia Equimax
      UR Rarity
      Crusadia Equimax
      LIGHT
      Crusadia Equimax
      • ATK:

      • 2000

      • LINK-3

      Link Arrow:

      Top

      Bottom-Left

      Bottom-Right


      2+ Effect Monsters, including a Link Monster Gains ATK equal to the combined original ATK of all monsters this card points to. Monsters this card points to cannot attack. Once per turn (Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster this card points to, then target 1 face-up card your opponent controls; negate its effects until the end of this turn.

      R Rarity
      Cyberse Wicckid
      R Rarity
      Cyberse Wicckid
      R Rarity
      Cyberse Wicckid
      DARK
      Cyberse Wicckid
      • ATK:

      • 800

      • LINK-2

      Link Arrow:

      Bottom

      Bottom-Right


      2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.

      SR Rarity
      Honeybot
      SR Rarity
      Honeybot
      SR Rarity
      Honeybot
      LIGHT
      Honeybot
      • ATK:

      • 1900

      • LINK-2

      Link Arrow:

      Left

      Right


      2 Cyberse monsters Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle.

      R Rarity
      Link Disciple
      R Rarity
      Link Disciple
      R Rarity
      Link Disciple
      LIGHT
      Link Disciple
      • ATK:

      • 500

      • LINK-1

      Link Arrow:

      Bottom


      1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.

      UR Rarity
      Linkuriboh
      UR Rarity
      Linkuriboh
      UR Rarity
      Linkuriboh
      DARK
      Linkuriboh
      • ATK:

      • 300

      • LINK-1

      Link Arrow:

      Bottom


      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

      UR Rarity
      Update Jammer
      UR Rarity
      Update Jammer
      UR Rarity
      Update Jammer
      WIND
      Update Jammer
      • ATK:

      • 2000

      • LINK-2

      Link Arrow:

      Top

      Left


      2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.

      R Rarity
      Cyberse Integrator
      R Rarity
      Cyberse Integrator
      R Rarity
      Cyberse Integrator
      LIGHT 3
      Cyberse Integrator
      • ATK:

      • 1000

      • DEF:

      • 1000


      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

      SR Rarity
      Cyberse Quantum Dragon
      SR Rarity
      Cyberse Quantum Dragon
      SR Rarity
      Cyberse Quantum Dragon
      DARK 7
      Cyberse Quantum Dragon
      • ATK:

      • 2500

      • DEF:

      • 2000


      1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.

      Popular Skills

      Synchron Quantum: 80%
      Synchron Quantum

      Need 10 UR

      UR Rarity
      D.D. Crow
      UR Rarity
      D.D. Crow
      UR Rarity
      D.D. Crow
      UR Rarity
      Knightmare Unicorn
      UR Rarity
      Update Jammer
      UR Rarity
      Effect Veiler
      UR Rarity
      Effect Veiler
      UR Rarity
      Cynet Mining
      UR Rarity
      Cynet Mining
      UR Rarity
      Cynet Mining

      Main: 20 Extra: 8

      SR Rarity
      Backup Secretary
      SR Rarity
      Backup Secretary
      Backup Secretary
      LIGHT 3
      Backup Secretary
      • ATK:

      • 1200

      • DEF:

      • 800


      If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.


      N Rarity
      Catche Eve L2
      N Rarity
      Catche Eve L2
      Catche Eve L2
      LIGHT 2
      Catche Eve L2
      • ATK:

      • 800

      • DEF:

      • 600


      If this card is in your hand: You can target 1 Level 3 or higher monster you control; reduce its Level by exactly 2, and if you do, Special Summon this card. You can only use this effect of "Catche Eve L2" once per turn.


      N Rarity
      Cyberse Converter
      N Rarity
      Cyberse Converter
      Cyberse Converter
      LIGHT 2
      Cyberse Converter
      • ATK:

      • 1000

      • DEF:

      • 1000


      If all monsters you control are Cyberse monsters (min. 1), you can Special Summon this card (from your hand). You can only Special Summon "Cyberse Converter" once per turn this way. When this card is Normal Summoned: You can target 1 face-up monster you control; it becomes a Cyberse monster until the end of this turn.


      SR Rarity
      Cyberse Gadget
      SR Rarity
      Cyberse Gadget
      Cyberse Gadget
      LIGHT 4
      Cyberse Gadget
      • ATK:

      • 1400

      • DEF:

      • 300


      When this card is Normal Summoned: You can target 1 Level 2 or lower monster in your GY; Special Summon it in Defense Position, but its effects are negated. If this card is sent from the field to the GY: You can Special Summon 1 "Gadget Token" (Cyberse/LIGHT/Level 2/ATK 0/DEF 0). You can only use this effect of "Cyberse Gadget" once per turn.


      UR Rarity
      D.D. Crow
      UR Rarity
      D.D. Crow
      D.D. Crow
      DARK 1
      D.D. Crow
      • ATK:

      • 100

      • DEF:

      • 100


      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


      UR Rarity
      D.D. Crow
      UR Rarity
      D.D. Crow
      D.D. Crow
      DARK 1
      D.D. Crow
      • ATK:

      • 100

      • DEF:

      • 100


      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


      UR Rarity
      D.D. Crow
      UR Rarity
      D.D. Crow
      D.D. Crow
      DARK 1
      D.D. Crow
      • ATK:

      • 100

      • DEF:

      • 100


      (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


      R Rarity
      Mathmech Subtraction
      R Rarity
      Mathmech Subtraction
      Mathmech Subtraction
      FIRE 4
      Mathmech Subtraction
      • ATK:

      • 1000

      • DEF:

      • 1000


      You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.


      N Rarity
      Scrypton
      N Rarity
      Scrypton
      Scrypton
      WATER 5
      Scrypton
      • ATK:

      • 1500

      • DEF:

      • 1500


      You can banish 1 Cyberse monster from your GY, except "Scrypton"; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 banished monster; shuffle it into the Deck. You can only use each effect of "Scrypton" once per turn.


      N Rarity
      Stack Reviver
      N Rarity
      Stack Reviver
      Stack Reviver
      DARK 2
      Stack Reviver
      • ATK:

      • 100

      • DEF:

      • 600


      If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel.


      SR Rarity
      Cyberse Synchron
      SR Rarity
      Cyberse Synchron
      Cyberse Synchron
      DARK 1
      Cyberse Synchron
      • ATK:

      • 100

      • DEF:

      • 100


      Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.


      SR Rarity
      Cyberse Synchron
      SR Rarity
      Cyberse Synchron
      Cyberse Synchron
      DARK 1
      Cyberse Synchron
      • ATK:

      • 100

      • DEF:

      • 100


      Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.


      SR Rarity
      Cyberse Synchron
      SR Rarity
      Cyberse Synchron
      Cyberse Synchron
      DARK 1
      Cyberse Synchron
      • ATK:

      • 100

      • DEF:

      • 100


      Once per turn: You can target 1 Level 4 or lower monster you control; increase its Level by its original Level until the end of this turn. If your monster(s) in the Extra Monster Zone would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Cyberse Synchron" once per turn.


      UR Rarity
      Effect Veiler
      UR Rarity
      Effect Veiler
      Effect Veiler
      LIGHT 1
      Effect Veiler
      • ATK:

      • 0

      • DEF:

      • 0


      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


      UR Rarity
      Effect Veiler
      UR Rarity
      Effect Veiler
      Effect Veiler
      LIGHT 1
      Effect Veiler
      • ATK:

      • 0

      • DEF:

      • 0


      During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


      UR Rarity
      Cynet Mining
      UR Rarity
      Cynet Mining
      Cynet Mining
      Spell Normal
      Cynet Mining

        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


        UR Rarity
        Cynet Mining
        UR Rarity
        Cynet Mining
        Cynet Mining
        Spell Normal
        Cynet Mining

          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


          UR Rarity
          Cynet Mining
          UR Rarity
          Cynet Mining
          Cynet Mining
          Spell Normal
          Cynet Mining

            Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


            SR Rarity
            Tuning
            SR Rarity
            Tuning
            Tuning
            Spell Normal
            Tuning

              Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


              SR Rarity
              Tuning
              SR Rarity
              Tuning
              Tuning
              Spell Normal
              Tuning

                Add 1 "Synchron" Tuner from your Deck to your hand, then send the top card of your Deck to the GY.


                R Rarity
                Cyberse Wicckid
                R Rarity
                Cyberse Wicckid
                Cyberse Wicckid
                DARK
                Cyberse Wicckid
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom

                Bottom-Right


                2 Cyberse monsters This Link Summoned card cannot be destroyed by battle or card effects. Cyberse monsters this card points to cannot be destroyed by card effects. If a monster(s) is Special Summoned to a zone(s) this card points to while you control this monster (except during the Damage Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse Tuner from your Deck to your hand. You can only use this effect of "Cyberse Wicckid" once per turn.


                SR Rarity
                Honeybot
                SR Rarity
                Honeybot
                Honeybot
                LIGHT
                Honeybot
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Cyberse monsters Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle.


                SR Rarity
                Knightmare Phoenix
                SR Rarity
                Knightmare Phoenix
                Knightmare Phoenix
                FIRE
                Knightmare Phoenix
                • ATK:

                • 1900

                • LINK-2

                Link Arrow:

                Top

                Right


                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                UR Rarity
                Knightmare Unicorn
                UR Rarity
                Knightmare Unicorn
                Knightmare Unicorn
                DARK
                Knightmare Unicorn
                • ATK:

                • 2200

                • LINK-3

                Link Arrow:

                Left

                Right

                Bottom


                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                SR Rarity
                Rasterliger
                SR Rarity
                Rasterliger
                Rasterliger
                LIGHT
                Rasterliger
                • ATK:

                • 2000

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ monsters, except Tokens You can target 1 Link Monster in either GY; this card gains ATK equal to that target's ATK until the end of this turn. You can Tribute any number of your monsters this card points to; destroy an equal number of cards on the field. You can only use each effect of "Rasterliger" once per turn.


                UR Rarity
                Update Jammer
                UR Rarity
                Update Jammer
                Update Jammer
                WIND
                Update Jammer
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Top

                Left


                2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.


                R Rarity
                Cyberse Integrator
                R Rarity
                Cyberse Integrator
                Cyberse Integrator
                LIGHT 3
                Cyberse Integrator
                • ATK:

                • 1000

                • DEF:

                • 1000


                1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                SR Rarity
                Cyberse Quantum Dragon
                SR Rarity
                Cyberse Quantum Dragon
                Cyberse Quantum Dragon
                DARK 7
                Cyberse Quantum Dragon
                • ATK:

                • 2500

                • DEF:

                • 2000


                1 Tuner + 1+ non-Tuner monsters While you control a Link Monster, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can return that opponent's monster to the hand, also, this card can make a second attack in a row.



                CYBERSE Decks in DUEL LINKS








                https://metaduelist.com/
                Top