Instructions for playing CodeTalker deck (Cyberse Code)

Instructions for playing CodeTalker deck (Cyberse Code)

IN TO THE VRAINNN!!
Vrain World officially launched at Duel Links, along with many special things. Among them, it is impossible not to mention the main character of Vrain: Playmaker along with his Code Cyberse deck.

As a deck with strong OTK ability, combos come with unique effects :D. Although Vrain has just been released, the current link monsters are not strong and we have few choices, but in the future CodeTalker can become a strong top deck at high Tier like the way Komoney did with Odd-eyes

Sections covered in this guide:




Skill

 

Storm Access (Skill Card) (14%)

UR Rarity
Storm Access (Skill Card)
UR Rarity
Storm Access (Skill Card)
Storm Access (Skill Card)
Storm Access (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


At the beginning of the Duel, add 1 "Decode Talker" and 1 "Firewall Dragon" to your Extra Deck. The following effect can be used if your Life Points are at 1000 or below: Add 1 random "Code Talker" monster to your Extra Deck via a Data Storm. This Skill can only be used once per Duel.


Mainly so we can get more cards into the extra deck (Firewall Dragon, Decode Talker)
The second effect of the skill is quite difficult when you randomly add 1 of the codestalkers. If your character is pro max, suddenly turning the odds will be as easy as Main anime.

Code Talker Alive (Skill Card) (79%)

UR Rarity
Code Talker Alive (Skill Card)
UR Rarity
Code Talker Alive (Skill Card)
Code Talker Alive (Skill Card)
Code Talker Alive (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used if you have "Decode Talker" in your Extra Monster Zone. Set 1 "Recoded Alive" to your field from outside of your Deck. This Skill can only be used once per Duel if you begin the Duel with a Deck that follows the conditions below: ●Your Deck contains at least 12 Cyberse monsters or "Cynet" Spell/Trap Cards. ●All monsters in your Extra Deck have different card names.


The trap card Recoded Alive has a very strong ability, not only helping you avoid effects, avoiding attacks,... but also summoning a CodeTalker Link 3 with a different name from the monster you choose from the Extra deck to the field.
Recoded Alive's second ability helps us bring back a banned CodeTalker to the field when this trap card is in the grave and we don't have any monsters in the Extra Monster Zone. (Yeah, recover is super ok, can cure Karma Cut , Zeta,...)

1 Strong card but with very miserable activation conditions, it becomes very brickkkk. With this skill, we have solved the problem of bricking when placing 1 Recoded Alive out of nowhere when we control 1 Link 3 CodeTalker



Core

 

Lady Debug (x3)

SR Rarity
Lady Debug
SR Rarity
Lady Debug
Lady Debug
LIGHT 4
Lady Debug
  • ATK:

  • 1700

  • DEF:

  • 1400


If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


When normal or special summon this card, you will immediately search for a level 3 or lower Cyberse monster. A perfect Searcher to start combos or prepare for Link summons

Mathmech Addition and Mathmech Subtraction (X2-x3 Each card)

SR Rarity
Mathmech Addition
SR Rarity
Mathmech Addition
Mathmech Addition
FIRE 4
Mathmech Addition
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster gains 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Addition" once per turn.


R Rarity
Mathmech Subtraction
R Rarity
Mathmech Subtraction
Mathmech Subtraction
FIRE 4
Mathmech Subtraction
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.


Free Summon, we can use these two cards as materials for Link summon because most current Link monsters require Cyberse Monster. Furthermore, the fire element is just right to meet the conditions to summon Salamangreat HeatLeo.

The summoning method is also very easy, we can reduce the enemy monster's ATK by 1000 or increase our own monster's ATK by 1000, very good for OTK.

Micro Coder (x1-x2)

SR Rarity
Micro Coder
SR Rarity
Micro Coder
Micro Coder
DARK 1
Micro Coder
  • ATK:

  • 300

  • DEF:

  • 0


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


Super ngolll. Can be used as material to summon Link for Code Talker right on hand, and can also be searched. Too good, isn't it?


Depending on how it is used as a material for Link summon, from the hand or from the field, we can easily search for what we like: 1 Cynet spell/trap or 1 level 4 Cyberse Monster. These abilities help it become an indispensable Main core, setting up combos for us

Its only weakness is that it is not a F2P card, so I only recommend x1-x2 depending on conditions

Dotscaper (x2)

UR Rarity
Dotscaper
UR Rarity
Dotscaper
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


Ughhhh, so Cuteee. Used to make materials for us to Link summon, the hut will be on the field so we can easily Link up to the Boss we need

Cynet Mining (x2)

UR Rarity
Cynet Mining
UR Rarity
Cynet Mining
Cynet Mining
Spell Normal
Cynet Mining

    Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


    It is the main card for us to search for Level 4 Cyberse Monster when Lady Debug only helps us search for Level 3 and below and Microcoder must be quite cumbersome to search like this card.

    Pushing a card to the grave to activate an effect helps us perform many cool combos

    Cynet Crosswipe (x1)

    SR Rarity
    Cynet Crosswipe
    SR Rarity
    Cynet Crosswipe
    Cynet Crosswipe
    Spell Quick
    Cynet Crosswipe

      Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.


      The ability to shoot a card on the field is quite good, we can shoot the opponent's backrow or monsters that cause trouble for us.
      However, the condition of having to tribute 1 Cyberse on the field has reduced its versatility when the Deck we play needs a lot of monsters on the field to spam Link.

      So x1 this card is not so bad when we can search it through Micro Coder and turn it face down to defend.

      Backup Secretary (x1)

      SR Rarity
      Backup Secretary
      SR Rarity
      Backup Secretary
      Backup Secretary
      LIGHT 3
      Backup Secretary
      • ATK:

      • 1200

      • DEF:

      • 800


      If you control a Cyberse monster, you can Special Summon this card (from your hand). You can only Special Summon "Backup Secretary" once per turn this way.


      Free summon :v as material for link

      Degrade Buster (x1)

      UR Rarity
      Degrade Buster
      UR Rarity
      Degrade Buster
      Degrade Buster
      FIRE 7
      Degrade Buster
      • ATK:

      • 2500

      • DEF:

      • 2500


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Cyberse monsters from your GY. You can target 1 monster your opponent controls with higher ATK than this card (Quick Effect); banish it until the End Phase. You can only use this effect of "Degrade Buster" once per turn.


      The ability to shout cards with Psy-Framelord Zeta, helps us deal with cards with uncomfortably high ATK while our monster's ATK is quite small.

      Good amount of DMG, clears the field, giving us a chance to finish off the enemy. The conditions for summoning cx are quite easy when you spam and have a lot of Cyberse in the grave



      Staple

       

      Mathmech Induction (x1)

      SR Rarity
      Mathmech Induction
      SR Rarity
      Mathmech Induction
      Mathmech Induction
      Trap Continuous
      Mathmech Induction

        All Cyberse monsters you control gain 500 ATK. If you control a "Mathmech" monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; destroy it. You can only use this effect of "Mathmech Induction" once per turn.


        You can add this leaf or not evenly. In my opinion, the ability to Buff 500 ATK for all Cyberse monsters is quite good when our CodeTalkers' ATK is not very large without being buffed and the opponent's 4000 LP flies faster.

        In addition, this deck's defense is quite weak, so the second ability of this trap card helps us exchange moves with the opponent, preventing many situations. However, what we need is a Mathmech Monster on the field

        Mystical Space Typhoon (x2)

        UR Rarity
        Mystical Space Typhoon
        UR Rarity
        Mystical Space Typhoon
        Mystical Space Typhoon
        Spell Quick
        Mystical Space Typhoon

          Target 1 Spell/Trap on the field; destroy that target.


          If you don't know what to say and if you need to say something, who knows hihi =)))

          Crackdown (x2-x3)

          UR Rarity
          Crackdown
          UR Rarity
          Crackdown
          Crackdown
          Trap Continuous
          Crackdown

            Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




            Tag(s):

            The more the better. Not too mandatory because it's not an easy card to find. Its versatility has been shown a lot, when not only can we steal monsters, but we can also use it to Link summon.

            Enemy Controller (x2)

            SR Rarity
            Enemy Controller
            SR Rarity
            Enemy Controller
            Enemy Controller
            Spell Quick
            Enemy Controller

              Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


              In contrast to Crackdown, this is a F2P card that everyone has: v A very delicious card of president Kaiba. It's a top card deck that everyone should have, but what's stopping us is the number 2 on top of it :((


              Monster Reborn (x1)

              UR Rarity
              Monster Reborn
              UR Rarity
              Monster Reborn
              Monster Reborn
              Spell Normal
              Monster Reborn

                Target 1 monster in either GY; Special Summon it.




                Tag(s):

                Si sa so si

                Easterhhhhhhhhh



                Extra

                 

                x1 per card

                UR Rarity
                Decode Talker
                UR Rarity
                Decode Talker
                Decode Talker
                DARK
                Decode Talker
                • ATK:

                • 2300

                • LINK-3

                Link Arrow:

                Top

                Bottom-Left

                Bottom-Right


                2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                UR Rarity
                Powercode Talker
                UR Rarity
                Powercode Talker
                Powercode Talker
                FIRE
                Powercode Talker
                • ATK:

                • 2300

                • LINK-3

                Link Arrow:

                Left

                Bottom-Left

                Right


                3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.


                UR Rarity
                Encode Talker
                UR Rarity
                Encode Talker
                Encode Talker
                LIGHT
                Encode Talker
                • ATK:

                • 2300

                • LINK-3

                Link Arrow:

                Top

                Bottom

                Bottom-Right


                2+ Cyberse monsters Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.


                UR Rarity
                Code Talker
                UR Rarity
                Code Talker
                Code Talker
                DARK
                Code Talker
                • ATK:

                • 1300

                • LINK-2

                Link Arrow:

                Top

                Bottom


                2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                Yeah The soul of the deck has different abilities:
                - Code Talker: Buffs 500 ATK, resists Destroy but is usually only used to get Link higher
                - Decode Talker: Playmaker's Ace card, Buff ATK and tribute to Negate
                - Encode Talker: Defend, protect and Buff Dmg to turn the odds
                - Powercode Talker: Tribute to buff DMG, punch Opp mine

                As we can see, the common points of the CodeTalkers present today are Buff ATK and punching, but it's hard to leave one of these guys behind.

                Elphase (x1)

                SR Rarity
                Elphase
                SR Rarity
                Elphase
                Elphase
                WIND
                Elphase
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Top

                Right


                2 Level 3 or higher Cyberse monsters Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.


                With 300 ATK increased from Eff, Elphase can reach 2600 ATK, greater than Decode Talker. (It's okay, right :D).
                The second possibility is that when going to the grave, it summons a level 4 or lower Cyberse monster from the grave, but we cannot use it as a Link material until the end of the turn. Just by adding 1 monster on the field like that, we can do a lot of cool things that I will talk about later =))

                Brute Enforcer (x1)

                SR Rarity
                Brute Enforcer
                SR Rarity
                Brute Enforcer
                Brute Enforcer
                DARK
                Brute Enforcer
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 Effect Monsters You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original card type (Monster, Spell, or Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.


                Currently we don't have many options for Link monsters, the bombardment is also limited so Brute Enforcer is a more reasonable choice.

                Although this card's ability can easily be negated, we can still reduce Opp's resources

                Flame Administrator (x1)

                SR Rarity
                Flame Administrator
                SR Rarity
                Flame Administrator
                Flame Administrator
                FIRE
                Flame Administrator
                • ATK:

                • 1200

                • LINK-2

                Link Arrow:

                Left

                Bottom-Right


                2 Cyberse monsters All Link Monsters you control gain 800 ATK. You can only control 1 "Flame Administrator".


                Simple: Buff 800 ATK to Link monsters on your field
                800 ATK in Duel Links is something quite big, combined with a series of ATK buff effects from CodeTalker, we will get a huge amount of Damage.

                Security Dragon (x0-x1)

                SR Rarity
                Security Dragon
                SR Rarity
                Security Dragon
                Security Dragon
                LIGHT
                Security Dragon
                • ATK:

                • 1100

                • LINK-2

                Link Arrow:

                Top

                Bottom


                2 monsters Once while face-up on the field, if this card is co-linked: You can target 1 monster your opponent controls; return it to the hand. You can only use this effect of "Security Dragon" once per turn.


                Very easy to summon, very easy to use.
                Clearing the opponent's field by returning will avoid many bad situations, for example, when Opp's monster goes to the grave, it will activate eff,...

                Currently we can only find this card through the Selection Box so it's not mandatory, we can still replace it with the following option

                Update Jammer (x1)

                UR Rarity
                Update Jammer
                UR Rarity
                Update Jammer
                Update Jammer
                WIND
                Update Jammer
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Top

                Left


                2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.


                A new F2P card appeared in a recent event. When used as material for a certain Link monster, it will help that monster ATTACK TWICE that turn.
                yeah double attack, OTKKK



                Combo

                 

                Decode Talker and Update Jammer (2 card)

                UR Rarity
                Decode Talker
                UR Rarity
                Decode Talker
                Decode Talker
                DARK
                Decode Talker
                • ATK:

                • 2300

                • LINK-3

                Link Arrow:

                Top

                Bottom-Left

                Bottom-Right


                2+ Effect Monsters Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.


                UR Rarity
                Update Jammer
                UR Rarity
                Update Jammer
                Update Jammer
                WIND
                Update Jammer
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Top

                Left


                2 Level 2 or higher Cyberse monsters Once per battle, during damage calculation, if your Cyberse monster battles (Quick Effect): You can activate this effect; negate all other card effects on the field until the end of the Damage Step, damage calculation for this battle uses each monster's original ATK/DEF, also if an opponent's monster is destroyed by this battle and sent to the GY, inflict 1000 damage to your opponent. If this card is sent to the GY as Link Material: That Link Monster can make a second attack during each Battle Phase this turn.


                Through Update Jammer to have double attack, Buff Atk and shutdown the opponent

                Micro Coder, Encode Talker and Elphase ( 3 leaves)

                SR Rarity
                Micro Coder
                SR Rarity
                Micro Coder
                Micro Coder
                DARK 1
                Micro Coder
                • ATK:

                • 300

                • DEF:

                • 0


                If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can either add 1 "Cynet" Spell/Trap from your Deck to your hand, or, if this card on the field was used as material, you can add 1 Level 4 Cyberse monster instead. You can only use each effect of "Micro Coder" once per turn.


                UR Rarity
                Encode Talker
                UR Rarity
                Encode Talker
                Encode Talker
                LIGHT
                Encode Talker
                • ATK:

                • 2300

                • LINK-3

                Link Arrow:

                Top

                Bottom

                Bottom-Right


                2+ Cyberse monsters Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also you take no battle damage from that battle. After that damage calculation, have this card or 1 monster it points to gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.


                SR Rarity
                Elphase
                SR Rarity
                Elphase
                Elphase
                WIND
                Elphase
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Top

                Right


                2 Level 3 or higher Cyberse monsters Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.


                Yeah this combo is pretty cool

                Elphase --> Encode Talker + 1 level 4 Cyberse monster or any smaller depending on the case you choose

                When entering the Battle Phase, Encode Talker will protect that small monster and buff a relatively large amount of ATK depending on the monster you attacked.

                x3

                SR Rarity
                Enemy Controller
                SR Rarity
                Enemy Controller
                Enemy Controller
                Spell Quick
                Enemy Controller

                  Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                  SR Rarity
                  Lady Debug
                  SR Rarity
                  Lady Debug
                  Lady Debug
                  LIGHT 4
                  Lady Debug
                  • ATK:

                  • 1700

                  • DEF:

                  • 1400


                  If this card is Normal or Special Summoned: You can add 1 Level 3 or lower Cyberse monster from your Deck to your hand. You can only use this effect of "Lady Debug" once per turn.


                  SR Rarity
                  Elphase
                  SR Rarity
                  Elphase
                  Elphase
                  WIND
                  Elphase
                  • ATK:

                  • 2000

                  • LINK-2

                  Link Arrow:

                  Top

                  Right


                  2 Level 3 or higher Cyberse monsters Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.


                  SR Rarity
                  Cynet Crosswipe
                  SR Rarity
                  Cynet Crosswipe
                  Cynet Crosswipe
                  Spell Quick
                  Cynet Crosswipe

                    Tribute 1 Cyberse monster, then target 1 card on the field; destroy it.


                    Yeah like I said above, tribute to a monster on the field is quite bad for this deck. But when we have elphase, we will have a piece of meat to sacrifice and use the power of these two magic cards. Anyway, if we don't sacrifice, the monsters Elphase summons during the turn will no longer be able to Link

                    Cynet Mining and Dotscaper (2 leaves)

                    UR Rarity
                    Cynet Mining
                    UR Rarity
                    Cynet Mining
                    Cynet Mining
                    Spell Normal
                    Cynet Mining

                      Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                      UR Rarity
                      Dotscaper
                      UR Rarity
                      Dotscaper
                      Dotscaper
                      EARTH 1
                      Dotscaper
                      • ATK:

                      • 0

                      • DEF:

                      • 2100


                      If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


                      You can both search and have Dotscaper on the field to help you open combos, fights,...




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