Elphase
WIND

Elphase

  • ATK:
  • 2000

  • LINK-2
  • View:
  • 4471

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2 Level 3 or higher Cyberse monsters Gains 300 ATK for each monster this card points to. If this Link Summoned card leaves the field: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use this effect of "Elphase" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
63± 8/ 100
Power Score
Intrinsic 60
Deck 65

Elphase — Power Evaluation

Final Score: 63 ± 8 · Confidence: Medium

  • Intrinsic: 60 · Deck: 65 · Meta: provisional
  • Primary role: Extender · Secondary: Material body, Recovery/Recursion

Why it scores here

Elphase reliably turns a spent Link-2 body into a second body: when it leaves the field after being Link Summoned, it revives a Level 4 or lower Cyberse from the Graveyard, which gives it real recursion value and a clean extender role. Its 2000 ATK and the 300-per-pointed-monster boost earn no points on their own. The 280-of-280 deck inclusion (with 98% co-occurrence with Cynet Mining) confirms the card is a near-mandatory fit in Code Talker shells, which supports accessibility and deck fit but does not by itself prove intrinsic strength (guardrail 3).

Axis scores

Axis Score Evidence
Accessibility 65 Included in all 280 sampled decks at 1 copy each, mostly Code Talker (65.7%), but no combo or search data shows how it is reached in hand (deck inclusion, inferred).
Combo & Conversion 55 Card text gives a Link-2 body with a 300-ATK-per-pointed-monster boost and a revive-on-leave, but combo data has 0 boards, so conversion is text-only (inferred).
Resource Economy 70 The on-leave trigger returns a Level 4 or lower Cyberse from the GY, a net +1 body with no card cost shown in the text (verified text, observed usage).
Effect & Interaction 15 No negation, removal or hand-trap effect in the text; the revived body is negated for the rest of the turn (verified text).
Material Utility 60 A Cyberse WIND Link-2 is a usable Link material, and its leave trigger still fires when used as material (inferred from text and Link rules).
Resilience & Flexibility 55 The on-leave trigger works from the field or GY across several turns, but its only function is recursion, so a single GY-effect interrupt could stop the value (inferred).
Deck-Building Efficiency 75 One copy in every sampled deck, no garnet or lock text in the description, and a single Cyberse-restricted slot (verified text, observed deck data).

Calculation

Weight profile: Extender profile (primary role); no secondary blend applied. Intrinsic ≈ 60, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revive-on-leave gives a second Cyberse body from the Graveyard
  • Near-universal inclusion in the sampled Code Talker decks
  • Single-copy, low-cost slot with no garnet or lock text

Weaknesses

  • Revived body is negated and cannot be used as Link material for the rest of the turn
  • No direct interaction, removal or negation
  • Value depends on Cyberse Level 4-or-lower targets being in the GY
  • Combo evidence absent, so the combo-conversion read is text-only

Counters / choke points

  • Interrupts that stop graveyard or leave-field triggers may blank the revive (inferred)

Best use

Link-2 extender that recycles a Cyberse body from the GY when it leaves the field. Decks: Code Talker, Darkfluid, Cyberse, Salamangreat. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Link-2, 300 ATK per pointed monster, revive Level 4 or lower Cyberse from GY on leave, once per turn; 280 sampled decks, 1 copy each, 98% main deck; 11 distinct archetypes in the sample
  • Observed: Code Talker 65.7% and Darkfluid 19.6% share of decks; High co-occurrence with Cynet Mining, Decode Talker and Lady Debug
  • Inferred: Leave trigger still fires when used as Link material; Accessibility is sufficient because the card is in nearly every sampled deck; Revive value is blanked by graveyard-interrupt effects
  • Data gaps: No combos evidence (0 boards), so combo conversion and starter/material roles are text-only No usage statistics (StatisticsCard), so archetype inclusion is inferred from the deck sample only No banlist token; assumed 3 copies (unlimited) No rulings or Link-material interaction notes beyond the card text Guide evidence is a single general Code Talker guide with no specific Elphase line











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