Zombies Deck #88700 — Yu-Gi-Oh! Master Duel

Created by: YGO Mod (20517634)

Created On: 08/18/2023

 
 


Official AI Deck Power Analysis
ToolboxConfidence: Low
29± 8/ 100
Power Score
Structural 42
Reliability 30
Going First 40
Going Second 38

Deck — Deck Power Evaluation

Final Contextual Deck Power: 29/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 42
Going First 40
Going Second 38
Meta Power provisional
Tournament Reliability 30
  • Primary strategy: Toolbox
  • Secondary strategies: Combo
  • Format: master-duel

Legality

Main 43 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Chaos Angel, Borreload Savage Dragon, Red-Eyes Zombie Dragon Lord, Draco Berserker) once a Zombie board is established; Recursion of Zombie monsters from the GY through Zombie World, Necroworld Banshee, Glow-Up Bloom and Samurai Skull
  • Turn 1 (going first): Normal Summon a Zombie-enabling starter (Zombie Master, Uni-Zombie, Samurai Skull), search or recur with Glow-Up Bloom or Reasoning, then Synchro or Link into a boss; the opening hand is only functional about one time in three (Inferred)
  • Turn 2 (going second): Use Hand Destruction, Harpie's Feather Duster or Monster Reborn to answer the opponent's board, then rebuild with Zombie World and recursion; no recorded board supports this line (Inferred)
  • Recovery: Banshee banish-to-activate Zombie World, Zombie Master GY revival and Glow-Up Bloom GY searches are the main recovery routes (Inferred from card text)
  • After siding: No side deck is registered, so no post-side plan can be evaluated; the list cannot be sided in a best-of-3 as built

Why it scores here

This deck is scored as a connected system and was capped low because its Main Deck runs Chaos Ruler, a Forbidden card, at one copy, which makes the list illegal in Master Duel. Its key starters (Zombie Master, Uni-Zombie, Zombie World) are three-copy cards that each appear in the opening hand only about 32% of the time, and 20 Spell Cards plus 58 off-archetype copies make the engine thin and brick-prone. The Extra Deck is the strongest part, with several 8 to 10 Level Synchros and Links that give high closing power, and Banshee plus Glow-Up Bloom provide some recursion. There is no recorded board data, no tournament record, and no side deck, so the median output, going-second plan and post-side plan could not be measured. Popularity and archetype usage did not earn points; the card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(>=1 of a 3-copy starter in opening 5) ~ 0.32; core is spread across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 35 20 Spell Cards, several with no board function (Hand Destruction, Reasoning, Tuning), and a 43-card main with heavy redundancy risk (Inferred)
D3 Combo Conversion & Ceiling 45 Zombie World plus Banshee and Samurai Skull can build Zombie lines, but no recorded boards exist (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence is empty, so floor and median are unmeasured and estimated from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Recursion through Banshee, Glow-Up Bloom and Zombie Master gives some redundancy; no independent-line data (Inferred)
D6 Resource Economy, Recovery & Grind 40 Recursion and search text is present, but resource signature and net card advantage are not measured (Inferred)
D7 End-Board & Interaction Quality 45 Forbidden Droplet, Accesscode Talker and Harpie's Feather Duster give some interaction; Chaos Ruler is also a removal-capable Extra card (Inferred from text)
D8 Going-Second & Board-Breaking Power 40 Going-second plan rests on Hand Destruction, Monster Reborn and Foolish Burial; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK reaches 3000 to 3500 (Chaos Angel 3500, Borreload 3000, Draco 3000) but the Extra Deck is not fully legal (Verified)
D10 Main Deck Efficiency & Flexibility 42 43 Main Deck cards in the 40 to 60 range, but only 23 distinct cards with 58 off-archetype copies and no exact-name purity (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck of 15 with 7 Synchro, 7 Link and 1 Fusion; one Forbidden card (Verified)
D12 Side Deck Adaptability 15 No Side Deck registered, so post-side adaptability cannot be scored (Verified)
D13 Matchup Coverage & Format Fit 35 Only archetype-level usage is available; no dated meta sample exists, so this is Provisional
D14 Pilotability & Error Tolerance 35 Several engines with multi-step Synchro, Link and GY-recursion sequences give a high decision load (Inferred)

How the score was computed

Strategy profile: Toolbox primary, 1 secondary disclosed; weights not blended numerically. Structural ≈ 42, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist_exposure (-8); brick_and_spell_density (-3). Final formula: Illegal deck: theoretical only. 0.80*Structural(42) + 0.20*TournamentReliability(30) = 39.6, then modifiers -11 = 29 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Legal size and a high-impact Extra Deck with 3000+ ATK bosses
  • Recursion through Zombie World, Banshee and Glow-Up Bloom
  • Some hand disruption and Spell removal through Feather Duster and Hand Destruction

Weaknesses

  • Illegal: Chaos Ruler is a Forbidden card
  • Only 23 distinct main-deck cards, with 58 off-archetype copies and no exact-name core
  • No side deck, so the best-of-3 plan is undefined
  • Low copy counts for the key starters (about 32% opening-hand access)

Critical choke points

  • Zombie World must be live for the Banshee and Glow-Up Bloom lines
  • Zombie Master and Uni-Zombie access via 3-copy hand odds
Priority Remove Add Reason
1 Chaos Ruler, the Chaotic Magical Dragon A legal Synchro Monster that fits the Zombie or Dark plan Removes the Forbidden copy so the deck can be legal; this is required before any normal score can be given
2 One Hand Destruction or Reasoning A Zombie starter or searcher with a higher copy count Reduces the 20-Spell brick risk and raises the 3-copy starter access
3 none A 15-card side deck of 0 to 15 cards No side deck is present, so post-side adaptability cannot be evaluated

Evidence & confidence

  • Verified: Main 43 and Extra 15 are within the Master Duel size rules (0 side); Chaos Ruler is Forbidden with 0 legal copies and 1 copy run; Foolish Burial, Harpie's Feather Duster, Monster Reborn, One for One and Predaplant Verte Anaconda are Limited at 1 copy each (legal); Extra Deck: 7 Synchro, 7 Link, 1 Fusion
  • Inferred: Starter access about 0.32 for 3-copy cards on going-first 5-card hands; Brick risk from 20 Spell Cards and 58 off-archetype copies; Recursion and interaction are estimated from card text
  • Provisional: Meta Power is null; no dated metagame sample was supplied; Archetype usage is context only
  • Data gaps: no combos supplied; combo floor, median and ceiling are unknown no tournament link; archetype meta-share and per-pilot records are absent no win-rate telemetry; going-first, going-second and matchup rates are unknown no side deck registered, so post-side plan cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied

More Master Duel Info

Zombies

Zombies Breakdown

 
 

 

 

 

 

 

 
 

 

 
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