Zombies Deck #88700 — Yu-Gi-Oh! Master Duel
Created by: YGO Mod (20517634)
Created On: 08/18/2023
Main Deck (43)
- Changshi the Spiridao x1
- Destiny HERO - Dasher x1
- Destiny HERO - Denier x1
- Doomking Balerdroch x2
- Necroworld Banshee x3
- Samurai Skull x3
- Zombie Master x3
- Assault Synchron x2
- Glow-Up Bloom x2
- Mad Mauler x1
- Plaguespreader Zombie x1
- Uni-Zombie x3
- Book of Life x2
- Foolish Burial x1
- Forbidden Droplet x2
- Fusion Destiny x1
- Hand Destruction x3
- Harpie's Feather Duster x1
- Monster Reborn x1
- One for One x1
- Reasoning x3
- Tuning x2
- Zombie World x3
Extra Deck (15)
- Destiny HERO - Destroyer Phoenix Enforcer x1
- Accesscode Talker x1
- Avendread Savior x1
- Dharc the Dark Charmer, Gloomy x1
- Knightmare Unicorn x1
- Linkuriboh x1
- Predaplant Verte Anaconda x1
- Vampire Sucker x1
- Borreload Savage Dragon x1
- Chaos Angel x1
- Chaos Ruler, the Chaotic Magical Dragon x1
- Draco Berserker of the Tenyi x1
- Red-Eyes Zombie Dragon Lord x1
- Red-Eyes Zombie Necro Dragon x1
- Immortal Dragon x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 29/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 42 |
| Going First | 40 |
| Going Second | 38 |
| Meta Power | provisional |
| Tournament Reliability | 30 |
- Primary strategy: Toolbox
- Secondary strategies: Combo
- Format: master-duel
Legality
Main 43 / Extra 15 / Side 0 — status: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Extra Deck boss monsters (Chaos Angel, Borreload Savage Dragon, Red-Eyes Zombie Dragon Lord, Draco Berserker) once a Zombie board is established; Recursion of Zombie monsters from the GY through Zombie World, Necroworld Banshee, Glow-Up Bloom and Samurai Skull
- Turn 1 (going first): Normal Summon a Zombie-enabling starter (Zombie Master, Uni-Zombie, Samurai Skull), search or recur with Glow-Up Bloom or Reasoning, then Synchro or Link into a boss; the opening hand is only functional about one time in three (Inferred)
- Turn 2 (going second): Use Hand Destruction, Harpie's Feather Duster or Monster Reborn to answer the opponent's board, then rebuild with Zombie World and recursion; no recorded board supports this line (Inferred)
- Recovery: Banshee banish-to-activate Zombie World, Zombie Master GY revival and Glow-Up Bloom GY searches are the main recovery routes (Inferred from card text)
- After siding: No side deck is registered, so no post-side plan can be evaluated; the list cannot be sided in a best-of-3 as built
Why it scores here
This deck is scored as a connected system and was capped low because its Main Deck runs Chaos Ruler, a Forbidden card, at one copy, which makes the list illegal in Master Duel. Its key starters (Zombie Master, Uni-Zombie, Zombie World) are three-copy cards that each appear in the opening hand only about 32% of the time, and 20 Spell Cards plus 58 off-archetype copies make the engine thin and brick-prone. The Extra Deck is the strongest part, with several 8 to 10 Level Synchros and Links that give high closing power, and Banshee plus Glow-Up Bloom provide some recursion. There is no recorded board data, no tournament record, and no side deck, so the median output, going-second plan and post-side plan could not be measured. Popularity and archetype usage did not earn points; the card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 40 | P(>=1 of a 3-copy starter in opening 5) ~ 0.32; core is spread across several sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 35 | 20 Spell Cards, several with no board function (Hand Destruction, Reasoning, Tuning), and a 43-card main with heavy redundancy risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | Zombie World plus Banshee and Samurai Skull can build Zombie lines, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combos_evidence is empty, so floor and median are unmeasured and estimated from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 45 | Recursion through Banshee, Glow-Up Bloom and Zombie Master gives some redundancy; no independent-line data (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 40 | Recursion and search text is present, but resource signature and net card advantage are not measured (Inferred) |
| D7 | End-Board & Interaction Quality | 45 | Forbidden Droplet, Accesscode Talker and Harpie's Feather Duster give some interaction; Chaos Ruler is also a removal-capable Extra card (Inferred from text) |
| D8 | Going-Second & Board-Breaking Power | 40 | Going-second plan rests on Hand Destruction, Monster Reborn and Foolish Burial; no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss ATK reaches 3000 to 3500 (Chaos Angel 3500, Borreload 3000, Draco 3000) but the Extra Deck is not fully legal (Verified) |
| D10 | Main Deck Efficiency & Flexibility | 42 | 43 Main Deck cards in the 40 to 60 range, but only 23 distinct cards with 58 off-archetype copies and no exact-name purity (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck of 15 with 7 Synchro, 7 Link and 1 Fusion; one Forbidden card (Verified) |
| D12 | Side Deck Adaptability | 15 | No Side Deck registered, so post-side adaptability cannot be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | Only archetype-level usage is available; no dated meta sample exists, so this is Provisional |
| D14 | Pilotability & Error Tolerance | 35 | Several engines with multi-step Synchro, Link and GY-recursion sequences give a high decision load (Inferred) |
How the score was computed
Strategy profile: Toolbox primary, 1 secondary disclosed; weights not blended numerically. Structural ≈ 42, Going First ≈ 40, Going Second ≈ 38, Meta = provisional, Tournament Reliability ≈ 30. Modifiers: banlist_exposure (-8); brick_and_spell_density (-3). Final formula: Illegal deck: theoretical only. 0.80*Structural(42) + 0.20*TournamentReliability(30) = 39.6, then modifiers -11 = 29 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.32 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Legal size and a high-impact Extra Deck with 3000+ ATK bosses
- Recursion through Zombie World, Banshee and Glow-Up Bloom
- Some hand disruption and Spell removal through Feather Duster and Hand Destruction
Weaknesses
- Illegal: Chaos Ruler is a Forbidden card
- Only 23 distinct main-deck cards, with 58 off-archetype copies and no exact-name core
- No side deck, so the best-of-3 plan is undefined
- Low copy counts for the key starters (about 32% opening-hand access)
Critical choke points
- Zombie World must be live for the Banshee and Glow-Up Bloom lines
- Zombie Master and Uni-Zombie access via 3-copy hand odds
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Chaos Ruler, the Chaotic Magical Dragon | A legal Synchro Monster that fits the Zombie or Dark plan | Removes the Forbidden copy so the deck can be legal; this is required before any normal score can be given |
| 2 | One Hand Destruction or Reasoning | A Zombie starter or searcher with a higher copy count | Reduces the 20-Spell brick risk and raises the 3-copy starter access |
| 3 | none | A 15-card side deck of 0 to 15 cards | No side deck is present, so post-side adaptability cannot be evaluated |
Evidence & confidence
- Verified: Main 43 and Extra 15 are within the Master Duel size rules (0 side); Chaos Ruler is Forbidden with 0 legal copies and 1 copy run; Foolish Burial, Harpie's Feather Duster, Monster Reborn, One for One and Predaplant Verte Anaconda are Limited at 1 copy each (legal); Extra Deck: 7 Synchro, 7 Link, 1 Fusion
- Inferred: Starter access about 0.32 for 3-copy cards on going-first 5-card hands; Brick risk from 20 Spell Cards and 58 off-archetype copies; Recursion and interaction are estimated from card text
- Provisional: Meta Power is null; no dated metagame sample was supplied; Archetype usage is context only
- Data gaps: no combos supplied; combo floor, median and ceiling are unknown no tournament link; archetype meta-share and per-pilot records are absent no win-rate telemetry; going-first, going-second and matchup rates are unknown no side deck registered, so post-side plan cannot be scored Meta Power is Provisional unless a dated metagame sample is supplied
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