Created by: YGO Mod (20517634)

Created On: 07/05/2023

Need 8 UR

UR Rarity
Saryuja Skull Dread
UR Rarity
Ancient Fairy Dragon
UR Rarity
Musical Sumo Dice Games
UR Rarity
Foolish Burial
UR Rarity
Trade-In
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin
UR Rarity
Upstart Goblin

Main: 45 Extra: 15

N Rarity
1 cardSpringans Branga
N Rarity
1 cardSpringans Branga
Springans Branga
FIRE 8
Springans Branga
  • ATK:

  • 500

  • DEF:

  • 2500


If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can banish this card and 1 "Springans" monster with a different name from your GY; add 1 "Springans" card from your Deck to your hand. You can only use each effect of "Springans Branga" once per turn.


N Rarity
1 cardSpringans Brothers
N Rarity
1 cardSpringans Brothers
Springans Brothers
FIRE 4
Springans Brothers
  • ATK:

  • 300

  • DEF:

  • 1800


If this card is sent from the hand or Deck to the GY: You can target 1 "Springans" monster in your GY, except "Springans Brothers"; Special Summon it in Defense Position. If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Springans Brothers" once per turn.


R Rarity
1 cardSpringans Captain Sargas
R Rarity
1 cardSpringans Captain Sargas
Springans Captain Sargas
FIRE 8
Springans Captain Sargas
  • ATK:

  • 1500

  • DEF:

  • 2800


If this card is in your hand, field, or GY: You can target 1 "Springans" Xyz Monster you control; attach this card to it as material. During your opponent's turn (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up card on the field; destroy it. You can only use each of the previous effects of "Springans Captain Sargas" once per turn. A "Springans" Xyz Monster that has this card as material gains this effect. ● This card gains 500 ATK.


SR Rarity
3 cardSummoner Monk
SR Rarity
3 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


R Rarity
3 cardTreasure Panda
R Rarity
3 cardTreasure Panda
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardThousand-Eyes Idol
N Rarity
1 cardThousand-Eyes Idol
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


R Rarity
1 cardFlamvell Guard
R Rarity
1 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


N Rarity
1 cardWater Spirit
N Rarity
1 cardWater Spirit
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


R Rarity
1 cardBurning Bamboo Sword
R Rarity
1 cardBurning Bamboo Sword
Burning Bamboo Sword
Spell Continuous
Burning Bamboo Sword

    If you activate a "Bamboo Sword" card while this card is already face-up in your Spell & Trap Zone: You can skip your opponent's next Main Phase 1.


    SR Rarity
    1 cardCursed Bamboo Sword
    SR Rarity
    1 cardCursed Bamboo Sword
    Cursed Bamboo Sword
    Spell Equip
    Cursed Bamboo Sword

      The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


      N Rarity
      1 cardDouble Summon
      N Rarity
      1 cardDouble Summon
      Double Summon
      Spell Normal
      Double Summon

        You can conduct 2 Normal Summons/Sets this turn, not just 1.


        UR Rarity
        1 cardFoolish Burial
        UR Rarity
        1 cardFoolish Burial
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.




          Tag(s):

          SR Rarity
          3 cardInto the Void
          SR Rarity
          3 cardInto the Void
          Into the Void
          Spell Normal
          Into the Void

            If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


            SR Rarity
            1 cardLink Bound
            SR Rarity
            1 cardLink Bound
            Link Bound
            Spell Quick
            Link Bound

              Target 1 Link Monster you control or in your GY; return it to the Extra Deck, and if you do, draw cards equal to its Link Rating, then place cards from your hand on the bottom of the Deck, in any order, equal to the number of cards you drew. You can only activate 1 "Link Bound" per turn.


              R Rarity
              3 cardMagical Mallet
              R Rarity
              3 cardMagical Mallet
              Magical Mallet
              Spell Normal
              Magical Mallet

                Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                SR Rarity
                3 cardPot of Avarice
                SR Rarity
                3 cardPot of Avarice
                Pot of Avarice
                Spell Normal
                Pot of Avarice

                  Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                  Tag(s):

                  SR Rarity
                  1 cardRank-Up-Magic Astral Force
                  SR Rarity
                  1 cardRank-Up-Magic Astral Force
                  Rank-Up-Magic Astral Force
                  Spell Normal
                  Rank-Up-Magic Astral Force

                    Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".


                    SR Rarity
                    1 cardSpellbook of Knowledge
                    SR Rarity
                    1 cardSpellbook of Knowledge
                    Spellbook of Knowledge
                    Spell Normal
                    Spellbook of Knowledge

                      Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                      UR Rarity
                      1 cardTrade-In
                      UR Rarity
                      1 cardTrade-In
                      Trade-In
                      Spell Normal
                      Trade-In

                        Discard 1 Level 8 monster; draw 2 cards.


                        UR Rarity
                        3 cardUpstart Goblin
                        UR Rarity
                        3 cardUpstart Goblin
                        Upstart Goblin
                        Spell Normal
                        Upstart Goblin

                          Draw 1 card, then your opponent gains 1000 LP.


                          R Rarity
                          3 cardWhite Elephant's Gift
                          R Rarity
                          3 cardWhite Elephant's Gift
                          White Elephant's Gift
                          Spell Normal
                          White Elephant's Gift

                            Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                            SR Rarity
                            3 cardWonder Wand
                            SR Rarity
                            3 cardWonder Wand
                            Wonder Wand
                            Spell Equip
                            Wonder Wand

                              Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                              SR Rarity
                              1 cardAll-Out Attacks
                              SR Rarity
                              1 cardAll-Out Attacks
                              All-Out Attacks
                              Trap Continuous
                              All-Out Attacks

                                If a monster(s) is Special Summoned while this card is face-up on the field: Change that monster to face-up Attack Position, and must attack, if able, during the turn they are Special Summoned.


                                N Rarity
                                1 cardGive and Take
                                N Rarity
                                1 cardGive and Take
                                Give and Take
                                Trap Normal
                                Give and Take

                                  Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase.


                                  SR Rarity
                                  1 cardThat Six
                                  SR Rarity
                                  1 cardThat Six
                                  That Six
                                  Trap Continuous
                                  That Six

                                    Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result. ● 1, 3, or 5: The die result is treated as 6. ● 2, 4, or 6: The die result is treated as 1.


                                    SR Rarity
                                    1 cardLink Spider
                                    SR Rarity
                                    1 cardLink Spider
                                    Link Spider
                                    EARTH
                                    Link Spider
                                    • ATK:

                                    • 1000

                                    • LINK-1

                                    Link Arrow:

                                    Bottom


                                    1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                    R Rarity
                                    3 cardReprodocus
                                    R Rarity
                                    3 cardReprodocus
                                    Reprodocus
                                    EARTH
                                    Reprodocus
                                    • ATK:

                                    • 800

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Bottom


                                    2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                                    UR Rarity
                                    1 cardSaryuja Skull Dread
                                    UR Rarity
                                    1 cardSaryuja Skull Dread
                                    Saryuja Skull Dread
                                    EARTH
                                    Saryuja Skull Dread
                                    • ATK:

                                    • 2800

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Bottom-Left

                                    Bottom

                                    Bottom-Right


                                    2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                    UR Rarity
                                    1 cardAncient Fairy Dragon
                                    UR Rarity
                                    1 cardAncient Fairy Dragon
                                    Ancient Fairy Dragon
                                    LIGHT 7
                                    Ancient Fairy Dragon
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 3000


                                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                    N Rarity
                                    1 cardCyberse Integrator
                                    N Rarity
                                    1 cardCyberse Integrator
                                    Cyberse Integrator
                                    LIGHT 3
                                    Cyberse Integrator
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1000


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                    SR Rarity
                                    1 cardRavenous Crocodragon Archethys
                                    SR Rarity
                                    1 cardRavenous Crocodragon Archethys
                                    Ravenous Crocodragon Archethys
                                    WATER 9
                                    Ravenous Crocodragon Archethys
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 1000


                                    1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                    R Rarity
                                    1 cardStardust Charge Warrior
                                    R Rarity
                                    1 cardStardust Charge Warrior
                                    Stardust Charge Warrior
                                    WIND 6
                                    Stardust Charge Warrior
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1300


                                    1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                    SR Rarity
                                    2 cardFormula Synchron
                                    SR Rarity
                                    2 cardFormula Synchron
                                    Formula Synchron
                                    LIGHT 2
                                    Formula Synchron
                                    • ATK:

                                    • 200

                                    • DEF:

                                    • 1500


                                    1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                    SR Rarity
                                    1 cardMartial Metal Marcher
                                    SR Rarity
                                    1 cardMartial Metal Marcher
                                    Martial Metal Marcher
                                    WIND 3
                                    Martial Metal Marcher
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 2200


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                    UR Rarity
                                    1 cardMusical Sumo Dice Games
                                    UR Rarity
                                    1 cardMusical Sumo Dice Games
                                    Musical Sumo Dice Games
                                    FIRE
                                    Musical Sumo Dice Games
                                    • ATK:

                                    • 600

                                    • DEF:

                                    • 3000


                                    2 Level 6 monsters At the start of your opponent's Battle Phase: If this card is in the Main Monster Zone, roll a six-sided die and move this card directly to that many (1 to 6) Main Monster Zones clockwise, and if a monster is already in that zone it moves to, attach that monster to this card as material. (Transfer its materials to this card.) If this effect causes this monster's number of materials to exceed 6, you win the Duel. If this card cannot be moved, or the monster in the zone it moves to cannot be attached, send this card to the GY.


                                    SR Rarity
                                    1 cardNumber 60: Dugares the Timeless
                                    SR Rarity
                                    1 cardNumber 60: Dugares the Timeless
                                    Number 60: Dugares the Timeless
                                    FIRE
                                    Number 60: Dugares the Timeless
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 1200


                                    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                    SR Rarity
                                    1 cardSpringans Merrymaker
                                    SR Rarity
                                    1 cardSpringans Merrymaker
                                    Springans Merrymaker
                                    FIRE
                                    Springans Merrymaker
                                    • ATK:

                                    • 1100

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters If this card is Special Summoned from your Extra Deck: You can send 1 "Springans" monster from your Deck to the GY. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase, then if you banished this card with 2 or more Xyz Materials, you can also send 1 Fusion Monster from your Extra Deck to the GY that lists "Fallen of Albaz" as material. You can only use each effect of "Springans Merrymaker" once per turn.




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