Exodia Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

R Rarity
Treasure Panda
R Rarity
Treasure Panda
R Rarity
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.

N Rarity
Water Spirit
N Rarity
Water Spirit
N Rarity
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    SR Rarity
    Into the Void
    SR Rarity
    Into the Void
    SR Rarity
    Into the Void
    Spell Normal
    Into the Void

      If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

      R Rarity
      Magical Mallet
      R Rarity
      Magical Mallet
      R Rarity
      Magical Mallet
      Spell Normal
      Magical Mallet

        Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

        UR Rarity
        Moray of Avarice
        UR Rarity
        Moray of Avarice
        UR Rarity
        Moray of Avarice
        Spell Normal
        Moray of Avarice

          Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.

          SR Rarity
          Pot of Avarice
          SR Rarity
          Pot of Avarice
          SR Rarity
          Pot of Avarice
          Spell Normal
          Pot of Avarice

            Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



            Tag(s):

            N Rarity
            Reload
            N Rarity
            Reload
            N Rarity
            Reload
            Spell Quick
            Reload

              Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

              SR Rarity
              Spellbook of Knowledge
              SR Rarity
              Spellbook of Knowledge
              SR Rarity
              Spellbook of Knowledge
              Spell Normal
              Spellbook of Knowledge

                Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                UR Rarity
                Upstart Goblin
                UR Rarity
                Upstart Goblin
                UR Rarity
                Upstart Goblin
                Spell Normal
                Upstart Goblin

                  Draw 1 card, then your opponent gains 1000 LP.

                  R Rarity
                  White Elephant's Gift
                  R Rarity
                  White Elephant's Gift
                  R Rarity
                  White Elephant's Gift
                  Spell Normal
                  White Elephant's Gift

                    Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.

                    SR Rarity
                    Wonder Wand
                    SR Rarity
                    Wonder Wand
                    SR Rarity
                    Wonder Wand
                    Spell Equip
                    Wonder Wand

                      Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                      Extra Deck

                      UR Rarity
                      Saryuja Skull Dread
                      UR Rarity
                      Saryuja Skull Dread
                      UR Rarity
                      Saryuja Skull Dread
                      EARTH
                      Saryuja Skull Dread
                      • ATK:

                      • 2800

                      • LINK-4

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                      N Rarity
                      Cyberse Integrator
                      N Rarity
                      Cyberse Integrator
                      N Rarity
                      Cyberse Integrator
                      LIGHT 3
                      Cyberse Integrator
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

                      SR Rarity
                      Ravenous Crocodragon Archethys
                      SR Rarity
                      Ravenous Crocodragon Archethys
                      SR Rarity
                      Ravenous Crocodragon Archethys
                      WATER 9
                      Ravenous Crocodragon Archethys
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                      R Rarity
                      Stardust Charge Warrior
                      R Rarity
                      Stardust Charge Warrior
                      R Rarity
                      Stardust Charge Warrior
                      WIND 6
                      Stardust Charge Warrior
                      • ATK:

                      • 2000

                      • DEF:

                      • 1300


                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                      UR Rarity
                      T.G. Hyper Librarian
                      UR Rarity
                      T.G. Hyper Librarian
                      UR Rarity
                      T.G. Hyper Librarian
                      DARK 5
                      T.G. Hyper Librarian
                      • ATK:

                      • 2400

                      • DEF:

                      • 1800


                      1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                      SR Rarity
                      Martial Metal Marcher
                      SR Rarity
                      Martial Metal Marcher
                      SR Rarity
                      Martial Metal Marcher
                      WIND 3
                      Martial Metal Marcher
                      • ATK:

                      • 500

                      • DEF:

                      • 2200


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

                      Need 21 UR

                      UR Rarity
                      Dimension Shifter1 card
                      UR Rarity
                      Inspector Boarder1 card
                      UR Rarity
                      Nibiru, the Primal Being1 card
                      UR Rarity
                      Albion the Branded Dragon2 card
                      UR Rarity
                      Albion the Sanctifire Dragon2 card
                      UR Rarity
                      Mirrorjade the Iceblade Dragon2 card
                      UR Rarity
                      Titaniklad the Ash Dragon3 card
                      UR Rarity
                      Final Countdown1 card
                      UR Rarity
                      One Day of Peace1 card
                      UR Rarity
                      Time-Tearing Morganite3 card
                      UR Rarity
                      Solemn Judgment3 card
                      UR Rarity
                      There Can Be Only One1 card

                      Main: 40 Extra: 15

                      SR Rarity
                      3 cardBarrier Statue of the Drought
                      SR Rarity
                      3 cardBarrier Statue of the Drought
                      Barrier Statue of the Drought
                      EARTH 4
                      Barrier Statue of the Drought
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      No monsters can be Special Summoned, except for EARTH monsters.




                      Tag(s):

                      UR Rarity
                      1 cardDimension Shifter
                      UR Rarity
                      1 cardDimension Shifter
                      Dimension Shifter
                      DARK 6
                      Dimension Shifter
                      • ATK:

                      • 1200

                      • DEF:

                      • 2200


                      If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                      SR Rarity
                      1 cardExodia the Forbidden One
                      SR Rarity
                      1 cardExodia the Forbidden One
                      Exodia the Forbidden One
                      DARK 3
                      Exodia the Forbidden One
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


                      SR Rarity
                      1 cardFossil Dyna Pachycephalo
                      SR Rarity
                      1 cardFossil Dyna Pachycephalo
                      Fossil Dyna Pachycephalo
                      EARTH 4
                      Fossil Dyna Pachycephalo
                      • ATK:

                      • 1200

                      • DEF:

                      • 1300


                      If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


                      UR Rarity
                      1 cardInspector Boarder
                      UR Rarity
                      1 cardInspector Boarder
                      Inspector Boarder
                      LIGHT 4
                      Inspector Boarder
                      • ATK:

                      • 2000

                      • DEF:

                      • 2000


                      Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


                      UR Rarity
                      1 cardNibiru, the Primal Being
                      UR Rarity
                      1 cardNibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      N Rarity
                      1 cardLeft Arm of the Forbidden One
                      N Rarity
                      1 cardLeft Arm of the Forbidden One
                      Left Arm of the Forbidden One
                      DARK 1
                      Left Arm of the Forbidden One
                      • ATK:

                      • 200

                      • DEF:

                      • 300


                      A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                      N Rarity
                      1 cardLeft Leg of the Forbidden One
                      N Rarity
                      1 cardLeft Leg of the Forbidden One
                      Left Leg of the Forbidden One
                      DARK 1
                      Left Leg of the Forbidden One
                      • ATK:

                      • 200

                      • DEF:

                      • 300


                      A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                      N Rarity
                      1 cardRight Arm of the Forbidden One
                      N Rarity
                      1 cardRight Arm of the Forbidden One
                      Right Arm of the Forbidden One
                      DARK 1
                      Right Arm of the Forbidden One
                      • ATK:

                      • 200

                      • DEF:

                      • 300


                      A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                      N Rarity
                      1 cardRight Leg of the Forbidden One
                      N Rarity
                      1 cardRight Leg of the Forbidden One
                      Right Leg of the Forbidden One
                      DARK 1
                      Right Leg of the Forbidden One
                      • ATK:

                      • 200

                      • DEF:

                      • 300


                      A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                      R Rarity
                      2 cardCauldron of the Old Man
                      R Rarity
                      2 cardCauldron of the Old Man
                      Cauldron of the Old Man
                      Spell Continuous
                      Cauldron of the Old Man

                        When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card.


                        R Rarity
                        3 cardDecisive Battle of Golgonda
                        R Rarity
                        3 cardDecisive Battle of Golgonda
                        Decisive Battle of Golgonda
                        Spell Continuous
                        Decisive Battle of Golgonda

                          This card's name becomes "Great Sand Sea - Gold Golgonda" while on the field or in the GY. Once per turn, if a card(s) you control would be destroyed by battle or card effect, you can send 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck to the GY, instead. During the End Phase, if you have "Fallen of Albaz" on your field or in your GY: You can Special Summon 1 "Springans" monster from your hand or Deck. You can only use this effect of "Decisive Battle of Golgonda" once per turn.


                          UR Rarity
                          1 cardFinal Countdown
                          UR Rarity
                          1 cardFinal Countdown
                          Final Countdown
                          Spell Normal
                          Final Countdown

                            Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.


                            N Rarity
                            3 cardFire Prison
                            N Rarity
                            3 cardFire Prison
                            Fire Prison
                            Spell Field
                            Fire Prison

                              All Dragon monsters on the field gain 300 DEF. If any Link Monsters are on the field, neither player can Link Summon a Link Monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. ● Negate the activated effects of Cyberse monsters. ● Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects.


                              UR Rarity
                              1 cardOne Day of Peace
                              UR Rarity
                              1 cardOne Day of Peace
                              One Day of Peace
                              Spell Normal
                              One Day of Peace

                                Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                SR Rarity
                                1 cardPot of Duality
                                SR Rarity
                                1 cardPot of Duality
                                Pot of Duality
                                Spell Normal
                                Pot of Duality

                                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                  Tag(s):

                                  SR Rarity
                                  1 cardPot of Extravagance
                                  SR Rarity
                                  1 cardPot of Extravagance
                                  Pot of Extravagance
                                  Spell Normal
                                  Pot of Extravagance

                                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                    Tag(s):

                                    SR Rarity
                                    3 cardSwords of Revealing Light
                                    SR Rarity
                                    3 cardSwords of Revealing Light
                                    Swords of Revealing Light
                                    Spell Normal
                                    Swords of Revealing Light

                                      After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                      UR Rarity
                                      3 cardTime-Tearing Morganite
                                      UR Rarity
                                      3 cardTime-Tearing Morganite
                                      Time-Tearing Morganite
                                      Spell Normal
                                      Time-Tearing Morganite

                                        For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                        SR Rarity
                                        1 cardGozen Match
                                        SR Rarity
                                        1 cardGozen Match
                                        Gozen Match
                                        Trap Continuous
                                        Gozen Match

                                          Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                          SR Rarity
                                          2 cardMacro Cosmos
                                          SR Rarity
                                          2 cardMacro Cosmos
                                          Macro Cosmos
                                          Trap Continuous
                                          Macro Cosmos

                                            When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                            SR Rarity
                                            1 cardRivalry of Warlords
                                            SR Rarity
                                            1 cardRivalry of Warlords
                                            Rivalry of Warlords
                                            Trap Continuous
                                            Rivalry of Warlords

                                              Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                              SR Rarity
                                              1 cardSkill Drain
                                              SR Rarity
                                              1 cardSkill Drain
                                              Skill Drain
                                              Trap Continuous
                                              Skill Drain

                                                Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                UR Rarity
                                                3 cardSolemn Judgment
                                                UR Rarity
                                                3 cardSolemn Judgment
                                                Solemn Judgment
                                                Trap Counter
                                                Solemn Judgment

                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                  Tag(s):

                                                  N Rarity
                                                  1 cardSynchro Zone
                                                  N Rarity
                                                  1 cardSynchro Zone
                                                  Synchro Zone
                                                  Trap Continuous
                                                  Synchro Zone

                                                    Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.


                                                    UR Rarity
                                                    1 cardThere Can Be Only One
                                                    UR Rarity
                                                    1 cardThere Can Be Only One
                                                    There Can Be Only One
                                                    Trap Continuous
                                                    There Can Be Only One

                                                      Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                      UR Rarity
                                                      2 cardAlbion the Branded Dragon
                                                      UR Rarity
                                                      2 cardAlbion the Branded Dragon
                                                      Albion the Branded Dragon
                                                      DARK 8
                                                      Albion the Branded Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                                      UR Rarity
                                                      2 cardAlbion the Sanctifire Dragon
                                                      UR Rarity
                                                      2 cardAlbion the Sanctifire Dragon
                                                      Albion the Sanctifire Dragon
                                                      LIGHT 8
                                                      Albion the Sanctifire Dragon
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      "Fallen of Albaz" + 1 LIGHT Spellcaster monster Cannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of "Albion the Sanctifire Dragon" once per turn. During your opponent's turn (Quick Effect): You can target 2 monsters in any GY(s); Special Summon both monsters, 1 to each field. If this card is in your GY: You can Tribute 4 monsters, the 2 in the Extra Monster Zones and the 2 in the central Main Monster Zones, and if you do, Special Summon this card.


                                                      R Rarity
                                                      3 cardBrigrand the Glory Dragon
                                                      R Rarity
                                                      3 cardBrigrand the Glory Dragon
                                                      Brigrand the Glory Dragon
                                                      DARK 8
                                                      Brigrand the Glory Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      "Fallen of Albaz" + 1 Level 8 or higher monster Cannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Tri-Brigade" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Brigrand the Glory Dragon" once per turn.


                                                      UR Rarity
                                                      2 cardMirrorjade the Iceblade Dragon
                                                      UR Rarity
                                                      2 cardMirrorjade the Iceblade Dragon
                                                      Mirrorjade the Iceblade Dragon
                                                      DARK 8
                                                      Mirrorjade the Iceblade Dragon
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2500


                                                      "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                                                      R Rarity
                                                      3 cardSprind the Irondash Dragon
                                                      R Rarity
                                                      3 cardSprind the Irondash Dragon
                                                      Sprind the Irondash Dragon
                                                      DARK 8
                                                      Sprind the Irondash Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      "Fallen of Albaz" + 1 Effect Monster Special Summoned this turn During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.


                                                      UR Rarity
                                                      3 cardTitaniklad the Ash Dragon
                                                      UR Rarity
                                                      3 cardTitaniklad the Ash Dragon
                                                      Titaniklad the Ash Dragon
                                                      DARK 8
                                                      Titaniklad the Ash Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2500


                                                      "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.



                                                      EXODIA Decks in MASTER DUEL








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