Exodia Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Exodia the Forbidden One
SR Rarity
Exodia the Forbidden One
SR Rarity
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

SR Rarity
Golem that Guards the Millennium Treasures
SR Rarity
Golem that Guards the Millennium Treasures
SR Rarity
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.

SR Rarity
Heart of the Blue-Eyes
SR Rarity
Heart of the Blue-Eyes
SR Rarity
Heart of the Blue-Eyes
LIGHT 8
Heart of the Blue-Eyes
  • ATK:

  • 3000

  • DEF:

  • 2500


(This card is always treated as a "Millennium" card.) Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Sengenjin Wakes from a Millennium
UR Rarity
Sengenjin Wakes from a Millennium
UR Rarity
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

SR Rarity
Shield of the Millennium Dynasty
SR Rarity
Shield of the Millennium Dynasty
SR Rarity
Shield of the Millennium Dynasty
EARTH 5
Shield of the Millennium Dynasty
  • ATK:

  • 0

  • DEF:

  • 3000


Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.

UR Rarity
The Man with the Mark
UR Rarity
The Man with the Mark
UR Rarity
The Man with the Mark
EARTH 4
The Man with the Mark
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Millennium Ankh
SR Rarity
Millennium Ankh
SR Rarity
Millennium Ankh
Spell Normal
Millennium Ankh

    Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.

    SR Rarity
    Treasures of the Kings
    SR Rarity
    Treasures of the Kings
    SR Rarity
    Treasures of the Kings
    Spell Field
    Treasures of the Kings

      When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.

      SR Rarity
      Wedju Temple
      SR Rarity
      Wedju Temple
      SR Rarity
      Wedju Temple
      Spell Field
      Wedju Temple

        During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

        SR Rarity
        Apophis the Serpent
        SR Rarity
        Apophis the Serpent
        SR Rarity
        Apophis the Serpent
        Trap Continuous
        Apophis the Serpent

          Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.

          SR Rarity
          Apophis the Swamp Deity
          SR Rarity
          Apophis the Swamp Deity
          SR Rarity
          Apophis the Swamp Deity
          Trap Continuous
          Apophis the Swamp Deity

            During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

            N Rarity
            Exxod Fires of Rage
            N Rarity
            Exxod Fires of Rage
            N Rarity
            Exxod Fires of Rage
            Trap Normal
            Exxod Fires of Rage

              (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                N Rarity
                Verdict of Anubis
                N Rarity
                Verdict of Anubis
                N Rarity
                Verdict of Anubis
                Trap Counter
                Verdict of Anubis

                  When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.

                  Extra Deck

                  UR Rarity
                  Divine Serpent Apophis
                  UR Rarity
                  Divine Serpent Apophis
                  UR Rarity
                  Divine Serpent Apophis
                  EARTH 6
                  Divine Serpent Apophis
                  • ATK:

                  • 2800

                  • DEF:

                  • 2600


                  2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.

                  UR Rarity
                  Snake-Eyes Doomed Dragon
                  UR Rarity
                  Snake-Eyes Doomed Dragon
                  UR Rarity
                  Snake-Eyes Doomed Dragon
                  FIRE 8
                  Snake-Eyes Doomed Dragon
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

                  UR Rarity
                  The Unstoppable Exodia Incarnate
                  UR Rarity
                  The Unstoppable Exodia Incarnate
                  UR Rarity
                  The Unstoppable Exodia Incarnate
                  DARK 10
                  The Unstoppable Exodia Incarnate
                  • ATK:

                  • -1

                  • DEF:

                  • 0


                  5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.

                  UR Rarity
                  S:P Little Knight
                  UR Rarity
                  S:P Little Knight
                  UR Rarity
                  S:P Little Knight
                  DARK
                  S:P Little Knight
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Left

                  Right


                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                  UR Rarity
                  Silhouhatte Rabbit
                  UR Rarity
                  Silhouhatte Rabbit
                  UR Rarity
                  Silhouhatte Rabbit
                  LIGHT
                  Silhouhatte Rabbit
                  • ATK:

                  • 1500

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  DARK
                  Super Starslayer TY-PHON - Sky Crisis
                  • ATK:

                  • 2900

                  • DEF:

                  • 2900


                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                  Need 24 UR

                  UR Rarity
                  Mulcharmy Fuwalos3 card
                  UR Rarity
                  Sengenjin Wakes from a Millennium3 card
                  UR Rarity
                  Garura, Wings of Resonant Life1 card
                  UR Rarity
                  Snake-Eyes Doomed Dragon1 card
                  UR Rarity
                  The Unstoppable Exodia Incarnate3 card
                  UR Rarity
                  I:P Masquerena1 card
                  UR Rarity
                  S:P Little Knight1 card
                  UR Rarity
                  Ash Blossom & Joyous Spring3 card
                  UR Rarity
                  Ghost Belle & Haunted Mansion1 card
                  UR Rarity
                  Called by the Grave1 card
                  UR Rarity
                  Super Polymerization3 card
                  UR Rarity
                  Triple Tactics Talent1 card
                  UR Rarity
                  Infinite Impermanence2 card

                  Main: 40 Extra: 15

                  SR Rarity
                  1 cardExodia the Forbidden One
                  SR Rarity
                  1 cardExodia the Forbidden One
                  Exodia the Forbidden One
                  DARK 3
                  Exodia the Forbidden One
                  • ATK:

                  • 1000

                  • DEF:

                  • 1000


                  If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


                  R Rarity
                  1 cardFiend Reflection of the Millennium
                  R Rarity
                  1 cardFiend Reflection of the Millennium
                  Fiend Reflection of the Millennium
                  WIND 4
                  Fiend Reflection of the Millennium
                  • ATK:

                  • 1300

                  • DEF:

                  • 1400


                  If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Fiend Reflection of the Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, then you can gain LP equal to half the ATK of 1 monster on the field.


                  SR Rarity
                  3 cardGolem that Guards the Millennium Treasures
                  SR Rarity
                  3 cardGolem that Guards the Millennium Treasures
                  Golem that Guards the Millennium Treasures
                  EARTH 6
                  Golem that Guards the Millennium Treasures
                  • ATK:

                  • 2000

                  • DEF:

                  • 2200


                  The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                  SR Rarity
                  3 cardHeart of the Blue-Eyes
                  SR Rarity
                  3 cardHeart of the Blue-Eyes
                  Heart of the Blue-Eyes
                  LIGHT 8
                  Heart of the Blue-Eyes
                  • ATK:

                  • 3000

                  • DEF:

                  • 2500


                  (This card is always treated as a "Millennium" card.) Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.


                  R Rarity
                  1 cardMaiden of the Millennium Moon
                  R Rarity
                  1 cardMaiden of the Millennium Moon
                  Maiden of the Millennium Moon
                  LIGHT 4
                  Maiden of the Millennium Moon
                  • ATK:

                  • 1500

                  • DEF:

                  • 1300


                  If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Maiden of the Millennium Moon" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. If your opponent activates a card or effect, while this card is a Continuous Spell (except during the Damage Step): You can Special Summon this card, and if you do, for the rest of this turn, your opponent cannot target Level 5 or higher Illusion or Spellcaster monsters you control with card effects.


                  UR Rarity
                  3 cardMulcharmy Fuwalos
                  UR Rarity
                  3 cardMulcharmy Fuwalos
                  Mulcharmy Fuwalos
                  WIND 4
                  Mulcharmy Fuwalos
                  • ATK:

                  • 100

                  • DEF:

                  • 600


                  If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                  UR Rarity
                  3 cardSengenjin Wakes from a Millennium
                  UR Rarity
                  3 cardSengenjin Wakes from a Millennium
                  Sengenjin Wakes from a Millennium
                  EARTH 8
                  Sengenjin Wakes from a Millennium
                  • ATK:

                  • 2750

                  • DEF:

                  • 2500


                  Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                  SR Rarity
                  3 cardShield of the Millennium Dynasty
                  SR Rarity
                  3 cardShield of the Millennium Dynasty
                  Shield of the Millennium Dynasty
                  EARTH 5
                  Shield of the Millennium Dynasty
                  • ATK:

                  • 0

                  • DEF:

                  • 3000


                  Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


                  N Rarity
                  1 cardLeft Arm of the Forbidden One
                  N Rarity
                  1 cardLeft Arm of the Forbidden One
                  Left Arm of the Forbidden One
                  DARK 1
                  Left Arm of the Forbidden One
                  • ATK:

                  • 200

                  • DEF:

                  • 300


                  A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                  N Rarity
                  1 cardLeft Leg of the Forbidden One
                  N Rarity
                  1 cardLeft Leg of the Forbidden One
                  Left Leg of the Forbidden One
                  DARK 1
                  Left Leg of the Forbidden One
                  • ATK:

                  • 200

                  • DEF:

                  • 300


                  A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                  N Rarity
                  1 cardRight Arm of the Forbidden One
                  N Rarity
                  1 cardRight Arm of the Forbidden One
                  Right Arm of the Forbidden One
                  DARK 1
                  Right Arm of the Forbidden One
                  • ATK:

                  • 200

                  • DEF:

                  • 300


                  A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                  N Rarity
                  1 cardRight Leg of the Forbidden One
                  N Rarity
                  1 cardRight Leg of the Forbidden One
                  Right Leg of the Forbidden One
                  DARK 1
                  Right Leg of the Forbidden One
                  • ATK:

                  • 200

                  • DEF:

                  • 300


                  A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                  UR Rarity
                  3 cardAsh Blossom & Joyous Spring
                  UR Rarity
                  3 cardAsh Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  UR Rarity
                  1 cardGhost Belle & Haunted Mansion
                  UR Rarity
                  1 cardGhost Belle & Haunted Mansion
                  Ghost Belle & Haunted Mansion
                  EARTH 3
                  Ghost Belle & Haunted Mansion
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                  UR Rarity
                  1 cardCalled by the Grave
                  UR Rarity
                  1 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    SR Rarity
                    3 cardMillennium Ankh
                    SR Rarity
                    3 cardMillennium Ankh
                    Millennium Ankh
                    Spell Normal
                    Millennium Ankh

                      Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.


                      N Rarity
                      1 cardObliterate!!! Blaze
                      N Rarity
                      1 cardObliterate!!! Blaze
                      Obliterate!!! Blaze
                      Spell Quick
                      Obliterate!!! Blaze

                        One Level 10 or higher monster on the field with "Exodia" in its original name gains these effects. ● You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                        UR Rarity
                        3 cardSuper Polymerization
                        UR Rarity
                        3 cardSuper Polymerization
                        Super Polymerization
                        Spell Quick
                        Super Polymerization

                          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                          Tag(s):

                          UR Rarity
                          1 cardTriple Tactics Talent
                          UR Rarity
                          1 cardTriple Tactics Talent
                          Triple Tactics Talent
                          Spell Normal
                          Triple Tactics Talent

                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                            Tag(s):

                            SR Rarity
                            2 cardWedju Temple
                            SR Rarity
                            2 cardWedju Temple
                            Wedju Temple
                            Spell Field
                            Wedju Temple

                              During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                              N Rarity
                              1 cardExxod Fires of Rage
                              N Rarity
                              1 cardExxod Fires of Rage
                              Exxod Fires of Rage
                              Trap Normal
                              Exxod Fires of Rage

                                (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.


                                UR Rarity
                                2 cardInfinite Impermanence
                                UR Rarity
                                2 cardInfinite Impermanence
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  SR Rarity
                                  1 cardAbsolute Axon Kicker
                                  SR Rarity
                                  1 cardAbsolute Axon Kicker
                                  Absolute Axon Kicker
                                  LIGHT 11
                                  Absolute Axon Kicker
                                  • ATK:

                                  • 3400

                                  • DEF:

                                  • 2200


                                  1 Psychic Synchro Monster + 1 Synchro Monster Must first be Fusion Summoned. Cannot be destroyed by card effects. If this card is Fusion Summoned: You can pay 2000 LP; banish all face-up cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 Level 10 Psychic Fusion Monster from your Extra Deck (this is treated as a Fusion Summon). You can only use this effect of "Absolute Axon Kicker" once per turn.


                                  R Rarity
                                  1 cardEarth Golem @Ignister
                                  R Rarity
                                  1 cardEarth Golem @Ignister
                                  Earth Golem @Ignister
                                  EARTH 7
                                  Earth Golem @Ignister
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 2000


                                  1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                  UR Rarity
                                  1 cardGarura, Wings of Resonant Life
                                  UR Rarity
                                  1 cardGarura, Wings of Resonant Life
                                  Garura, Wings of Resonant Life
                                  DARK 6
                                  Garura, Wings of Resonant Life
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2400


                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                  SR Rarity
                                  1 cardMudragon of the Swamp
                                  SR Rarity
                                  1 cardMudragon of the Swamp
                                  Mudragon of the Swamp
                                  WATER 4
                                  Mudragon of the Swamp
                                  • ATK:

                                  • 1900

                                  • DEF:

                                  • 1600


                                  2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                  SR Rarity
                                  1 cardPredaplant Dragostapelia
                                  SR Rarity
                                  1 cardPredaplant Dragostapelia
                                  Predaplant Dragostapelia
                                  DARK 8
                                  Predaplant Dragostapelia
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 1900


                                  1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                  SR Rarity
                                  1 cardPredaplant Triphyoverutum
                                  SR Rarity
                                  1 cardPredaplant Triphyoverutum
                                  Predaplant Triphyoverutum
                                  DARK 9
                                  Predaplant Triphyoverutum
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                  SR Rarity
                                  1 cardSaint Azamina
                                  SR Rarity
                                  1 cardSaint Azamina
                                  Saint Azamina
                                  DARK 10
                                  Saint Azamina
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 4000


                                  2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                                  UR Rarity
                                  1 cardSnake-Eyes Doomed Dragon
                                  UR Rarity
                                  1 cardSnake-Eyes Doomed Dragon
                                  Snake-Eyes Doomed Dragon
                                  FIRE 8
                                  Snake-Eyes Doomed Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                  SR Rarity
                                  1 cardStarving Venom Fusion Dragon
                                  SR Rarity
                                  1 cardStarving Venom Fusion Dragon
                                  Starving Venom Fusion Dragon
                                  DARK 8
                                  Starving Venom Fusion Dragon
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 2000


                                  2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                  UR Rarity
                                  3 cardThe Unstoppable Exodia Incarnate
                                  UR Rarity
                                  3 cardThe Unstoppable Exodia Incarnate
                                  The Unstoppable Exodia Incarnate
                                  DARK 10
                                  The Unstoppable Exodia Incarnate
                                  • ATK:

                                  • -1

                                  • DEF:

                                  • 0


                                  5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.


                                  R Rarity
                                  1 cardWorld Chalice Guardragon Almarduke
                                  R Rarity
                                  1 cardWorld Chalice Guardragon Almarduke
                                  World Chalice Guardragon Almarduke
                                  WIND 9
                                  World Chalice Guardragon Almarduke
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2600


                                  3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                                  UR Rarity
                                  1 cardI:P Masquerena
                                  UR Rarity
                                  1 cardI:P Masquerena
                                  I:P Masquerena
                                  DARK
                                  I:P Masquerena
                                  • ATK:

                                  • 800

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                  UR Rarity
                                  1 cardS:P Little Knight
                                  UR Rarity
                                  1 cardS:P Little Knight
                                  S:P Little Knight
                                  DARK
                                  S:P Little Knight
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Left

                                  Right


                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                  master-duel
                                  Exodia
                                  5







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