Exodia Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Exodia the Forbidden One
SR Rarity
Exodia the Forbidden One
SR Rarity
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

SR Rarity
Golem that Guards the Millennium Treasures
SR Rarity
Golem that Guards the Millennium Treasures
SR Rarity
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Sengenjin Wakes from a Millennium
UR Rarity
Sengenjin Wakes from a Millennium
UR Rarity
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

SR Rarity
Shield of the Millennium Dynasty
SR Rarity
Shield of the Millennium Dynasty
SR Rarity
Shield of the Millennium Dynasty
EARTH 5
Shield of the Millennium Dynasty
  • ATK:

  • 0

  • DEF:

  • 3000


Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Millennium Ankh
    SR Rarity
    Millennium Ankh
    SR Rarity
    Millennium Ankh
    Spell Normal
    Millennium Ankh

      Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.

      SR Rarity
      Wedju Temple
      SR Rarity
      Wedju Temple
      SR Rarity
      Wedju Temple
      Spell Field
      Wedju Temple

        During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

        SR Rarity
        Angel Statue - Azurune
        SR Rarity
        Angel Statue - Azurune
        SR Rarity
        Angel Statue - Azurune
        Trap Continuous
        Angel Statue - Azurune

          Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.

          N Rarity
          Exxod Fires of Rage
          N Rarity
          Exxod Fires of Rage
          N Rarity
          Exxod Fires of Rage
          Trap Normal
          Exxod Fires of Rage

            (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

              Extra Deck

              UR Rarity
              The Unstoppable Exodia Incarnate
              UR Rarity
              The Unstoppable Exodia Incarnate
              UR Rarity
              The Unstoppable Exodia Incarnate
              DARK 10
              The Unstoppable Exodia Incarnate
              • ATK:

              • -1

              • DEF:

              • 0


              5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.

              UR Rarity
              Moon of the Closed Heaven
              UR Rarity
              Moon of the Closed Heaven
              UR Rarity
              Moon of the Closed Heaven
              LIGHT
              Moon of the Closed Heaven
              • ATK:

              • 1200

              • LINK-2

              Link Arrow:

              Top

              Top-Right


              2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

              UR Rarity
              S:P Little Knight
              UR Rarity
              S:P Little Knight
              UR Rarity
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

              UR Rarity
              Silhouhatte Rabbit
              UR Rarity
              Silhouhatte Rabbit
              UR Rarity
              Silhouhatte Rabbit
              LIGHT
              Silhouhatte Rabbit
              • ATK:

              • 1500

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

              Need 9 UR

              UR Rarity
              Chicken Game
              UR Rarity
              Chicken Game
              UR Rarity
              Chicken Game
              UR Rarity
              Magical Stone Excavation
              UR Rarity
              Magical Stone Excavation
              UR Rarity
              One Day of Peace
              UR Rarity
              Upstart Goblin
              UR Rarity
              Upstart Goblin
              UR Rarity
              Upstart Goblin

              Main: 40

              SR Rarity
              1 cardExodia the Forbidden One
              SR Rarity
              1 cardExodia the Forbidden One
              Exodia the Forbidden One
              DARK 3
              Exodia the Forbidden One
              • ATK:

              • 1000

              • DEF:

              • 1000


              If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


              N Rarity
              3 cardRoyal Magical Library
              N Rarity
              3 cardRoyal Magical Library
              Royal Magical Library
              LIGHT 4
              Royal Magical Library
              • ATK:

              • 0

              • DEF:

              • 2000


              Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.


              N Rarity
              1 cardLeft Arm of the Forbidden One
              N Rarity
              1 cardLeft Arm of the Forbidden One
              Left Arm of the Forbidden One
              DARK 1
              Left Arm of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


              N Rarity
              1 cardLeft Leg of the Forbidden One
              N Rarity
              1 cardLeft Leg of the Forbidden One
              Left Leg of the Forbidden One
              DARK 1
              Left Leg of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


              N Rarity
              1 cardRight Arm of the Forbidden One
              N Rarity
              1 cardRight Arm of the Forbidden One
              Right Arm of the Forbidden One
              DARK 1
              Right Arm of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


              N Rarity
              1 cardRight Leg of the Forbidden One
              N Rarity
              1 cardRight Leg of the Forbidden One
              Right Leg of the Forbidden One
              DARK 1
              Right Leg of the Forbidden One
              • ATK:

              • 200

              • DEF:

              • 300


              A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


              R Rarity
              1 cardAnchamoufrite
              R Rarity
              1 cardAnchamoufrite
              Anchamoufrite
              LIGHT 54
              Anchamoufrite
              • ATK:

              • 1800

              • DEF:

              • 0


              [ Pendulum Effect ] If you have no cards in your Extra Deck except "Anchamoufrite": You can destroy this card, then draw 1 card. You can only use this effect of "Anchamoufrite" once per turn. [ Monster Effect ] Cannot be Normal Summoned/Set. Must be Special Summoned (from your face-up Extra Deck) by having no cards in your Extra Deck except "Anchamoufrite". You can only Special Summon "Anchamoufrite" once per turn this way. If this face-up card in the Monster Zone leaves the field, banish it.


              R Rarity
              1 cardBroken Bamboo Sword
              R Rarity
              1 cardBroken Bamboo Sword
              Broken Bamboo Sword
              Spell Equip
              Broken Bamboo Sword

                The equipped monster gains 0 ATK.


                UR Rarity
                3 cardChicken Game
                UR Rarity
                3 cardChicken Game
                Chicken Game
                Spell Field
                Chicken Game

                  The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                  R Rarity
                  3 cardCup of Ace
                  R Rarity
                  3 cardCup of Ace
                  Cup of Ace
                  Spell Normal
                  Cup of Ace

                    Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


                    SR Rarity
                    3 cardCursed Bamboo Sword
                    SR Rarity
                    3 cardCursed Bamboo Sword
                    Cursed Bamboo Sword
                    Spell Equip
                    Cursed Bamboo Sword

                      The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


                      R Rarity
                      2 cardDark Factory of Mass Production
                      R Rarity
                      2 cardDark Factory of Mass Production
                      Dark Factory of Mass Production
                      Spell Normal
                      Dark Factory of Mass Production

                        Target 2 Normal Monsters in your GY; add them to your hand.


                        N Rarity
                        1 cardDouble Summon
                        N Rarity
                        1 cardDouble Summon
                        Double Summon
                        Spell Normal
                        Double Summon

                          You can conduct 2 Normal Summons/Sets this turn, not just 1.


                          SR Rarity
                          3 cardGolden Bamboo Sword
                          SR Rarity
                          3 cardGolden Bamboo Sword
                          Golden Bamboo Sword
                          Spell Normal
                          Golden Bamboo Sword

                            If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.


                            R Rarity
                            2 cardHand Destruction
                            R Rarity
                            2 cardHand Destruction
                            Hand Destruction
                            Spell Quick
                            Hand Destruction

                              Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                              SR Rarity
                              3 cardInto the Void
                              SR Rarity
                              3 cardInto the Void
                              Into the Void
                              Spell Normal
                              Into the Void

                                If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                R Rarity
                                2 cardMagical Mallet
                                R Rarity
                                2 cardMagical Mallet
                                Magical Mallet
                                Spell Normal
                                Magical Mallet

                                  Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                  UR Rarity
                                  2 cardMagical Stone Excavation
                                  UR Rarity
                                  2 cardMagical Stone Excavation
                                  Magical Stone Excavation
                                  Spell Normal
                                  Magical Stone Excavation

                                    Discard 2 cards, then target 1 Spell in your GY; add it to your hand.


                                    UR Rarity
                                    1 cardOne Day of Peace
                                    UR Rarity
                                    1 cardOne Day of Peace
                                    One Day of Peace
                                    Spell Normal
                                    One Day of Peace

                                      Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                      SR Rarity
                                      1 cardPiri Reis Map
                                      SR Rarity
                                      1 cardPiri Reis Map
                                      Piri Reis Map
                                      Spell Normal
                                      Piri Reis Map

                                        At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


                                        SR Rarity
                                        1 cardPot of Duality
                                        SR Rarity
                                        1 cardPot of Duality
                                        Pot of Duality
                                        Spell Normal
                                        Pot of Duality

                                          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                          Tag(s):

                                          UR Rarity
                                          3 cardUpstart Goblin
                                          UR Rarity
                                          3 cardUpstart Goblin
                                          Upstart Goblin
                                          Spell Normal
                                          Upstart Goblin

                                            Draw 1 card, then your opponent gains 1000 LP.


                                            master-duel
                                            Exodia
                                            5







                                            https://metaduelist.com/
                                            Top