Instructions for Playing Exodia (Search for 5 Pieces, Don't Draw)

Instructions for Playing Exodia (Search for 5 Pieces, Don't Draw)

Actually, this part is written for fun because everyone knows that exodia holding 5 pieces in hand will win the match, this deck spams Blue Dragon Summoner to the grave continuously to search for 4 exodia parts, the remaining part Timestar Magician search




CORE

 ờ

x1

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


SR Rarity
Exodia the Forbidden One
SR Rarity
Exodia the Forbidden One
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


This is an exodia deck so it must have exodia :/



cards to dance

 

Neo Space Connector and Neo-Spacian Aqua Dolphin (2 body)

SR Rarity
Neo Space Connector
SR Rarity
Neo Space Connector
Neo Space Connector
LIGHT 4
Neo Space Connector
  • ATK:

  • 800

  • DEF:

  • 1800


When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


Neo Space Connector x3: dolphin jump onto the field


Aqua Dolphin x1 (aka dolphin ): also a body to link summon, you can discard 1 to snatch opp's Droll & Lock Bird (recommended to check opp's hand)

Isolde Two Tales of the Noble Knights (x1)

UR Rarity
Isolde, Two Tales of the Noble Knights
UR Rarity
Isolde, Two Tales of the Noble Knights
Isolde, Two Tales of the Noble Knights
LIGHT
Isolde, Two Tales of the Noble Knights
  • ATK:

  • 1600

  • LINK-2

Link Arrow:

Bottom-Left

Bottom-Right


2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


search card (note that the searched card cannot be summoned and cannot activate monster effects - pendulum effects are ok :) )


After searching, you will throw Durendal into the grave to jump 1 Renaud up (unlike the card above, the effects are still good), the purpose of jumping Renaud is for Renaud to pick up the Durendal search card again.

"Infernoble Arms - Durendal" (x1)

R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


    x1 is enough, mainly thrown by Isolde and picked up by Renaud , this card allows you to search for any FIRE Warrior monster, your target is Ignis Phoenix, the Dracosla yer

    Infernoble Knight - Renaud (x1)

    SR Rarity
    Infernoble Knight - Renaud
    SR Rarity
    Infernoble Knight - Renaud
    Infernoble Knight - Renaud
    FIRE 1
    Infernoble Knight - Renaud
    • ATK:

    • 500

    • DEF:

    • 500


    If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


    The main effect of this card in the deck is to pick up Durendal and act as a Tuner (it considers itself a Tuner).

    Igknight(s) x1 mỗi card

    N Rarity
    Igknight Templar
    N Rarity
    Igknight Templar
    Igknight Templar
    FIRE 47
    Igknight Templar
    • ATK:

    • 1700

    • DEF:

    • 1300


    [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.''


    N Rarity
    Igknight Veteran
    N Rarity
    Igknight Veteran
    Igknight Veteran
    FIRE 67
    Igknight Veteran
    • ATK:

    • 1300

    • DEF:

    • 2700


    [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).''


    UR Rarity
    Ignis Phoenix, the Dracoslayer
    UR Rarity
    Ignis Phoenix, the Dracoslayer
    Ignis Phoenix, the Dracoslayer
    FIRE 47
    Ignis Phoenix, the Dracoslayer
    • ATK:

    • 1700

    • DEF:

    • 1900


    [ Pendulum Effect ] During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 non-Pendulum "Dracoslayer" or "Igknight" monster from your Deck to your hand. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as an "Igknight" card.) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dracoslayer" or "Igknight" monster from your Deck, except "Ignis Phoenix, the Dracoslayer", and if you do, it is treated as a Tuner. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.


    N Rarity
    Igknight Gallant
    N Rarity
    Igknight Gallant
    Igknight Gallant
    FIRE 62
    Igknight Gallant
    • ATK:

    • 2100

    • DEF:

    • 2200


    [ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.''


    Ignis Ph oenix x1: jump a Level 6 body from the deck to synchro level 7


    Igknig ht V eteran x1 : ey yo bro, I'm a Level 6 body and the guy above jumped on the field

    Igknight G allant x1 : search by Isolde (cannot special summon or use monster effects)

    Igknight Te mplar x1: is one of 2 bodies to pendulum summon onto the field for the next combo

    Purple Poison Magician and Harmonizing Magician (Pendulum Magicians)

    SR Rarity
    Purple Poison Magician
    SR Rarity
    Purple Poison Magician
    Purple Poison Magician
    DARK 41
    Purple Poison Magician
    • ATK:

    • 1200

    • DEF:

    • 2100


    [ Pendulum Effect ] Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card. [ Monster Effect ] (This card is always treated as a "Fusion Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.


    R Rarity
    Harmonizing Magician
    R Rarity
    Harmonizing Magician
    Harmonizing Magician
    DARK 48
    Harmonizing Magician
    • ATK:

    • 0

    • DEF:

    • 0


    [ Pendulum Effect ] All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. [ Monster Effect ] Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.


    Harmoni zing Magician x1: when summoned by pendulum, will dance Purple Poison

    Purple   Poison x1: is a level 4 body for Xyz, capable of shooting cards if following

    Timestar Magician (x1)

    UR Rarity
    Timestar Magician
    UR Rarity
    Timestar Magician
    Timestar Magician
    DARK
    Timestar Magician
    • ATK:

    • 2400

    • DEF:

    • 1200


    2 Level 4 "Magician" Pendulum Monsters Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead.


    Search the first Exodia - Exodia The Forbidden One and always search this card because there is another card search for 4 pieces of Exodia but cannot search the first (this card was thrown into the grave)

    Blue Dragon Summoner (x1)

    N Rarity
    Blue Dragon Summoner
    N Rarity
    Blue Dragon Summoner
    Blue Dragon Summoner
    WIND 4
    Blue Dragon Summoner
    • ATK:

    • 1500

    • DEF:

    • 600


    If this card is sent from the field to the GY: You can add 1 Dragon, Warrior, or Spellcaster Normal Monster from your Deck to your hand.


    thrown to the grave by Timestar Magician , ability to search for 4 Exodia parts (Spellcaster Normal Monster does not once per turn when sent to the grave)

    Beyond the Pendulum (x1)

    UR Rarity
    Beyond the Pendulum
    UR Rarity
    Beyond the Pendulum
    Beyond the Pendulum
    DARK
    Beyond the Pendulum
    • ATK:

    • 1200

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.


    Search for Harmoniz ing Magician , however on this card you must summon pendulum otherwise you will not be able to activate monster effects and card effects in Pendulum Zones will be prevented.

    Selene Queen of the Master Magicians (x3)

    UR Rarity
    Selene, Queen of the Master Magicians
    UR Rarity
    Selene, Queen of the Master Magicians
    Selene, Queen of the Master Magicians
    LIGHT
    Selene, Queen of the Master Magicians
    • ATK:

    • 1850

    • LINK-3

    Link Arrow:

    Bottom-Left

    Bottom

    Bottom-Right


    2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


    Required card of the deck, send Blue Dragon Summoner to the grave by linking to this card, this card has the effect of jumping 1 Spellcaster monster from the grave, you must jump Blue Dragon Summoner to send it to the grave continuously

    Cross-Sheep, Dinoster Power and the Mighty Dracoslayer (x1)

    R Rarity
    Cross-Sheep
    R Rarity
    Cross-Sheep
    Cross-Sheep
    EARTH
    Cross-Sheep
    • ATK:

    • 700

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


    UR Rarity
    Dinoster Power, the Mighty Dracoslayer
    UR Rarity
    Dinoster Power, the Mighty Dracoslayer
    Dinoster Power, the Mighty Dracoslayer
    WATER 8
    Dinoster Power, the Mighty Dracoslayer
    • ATK:

    • 2000

    • DEF:

    • 2950


    1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster Must first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material.


    Cross-Sheep jumps back to monsters from the grave ( Blue Dragon Summoner ) if a fusion monster jumps into the link box it points to


    Dinoster Power : easy to get by using 1 Dracoslayer Pendulum + 1 Pendulum card without fusion magic

    Apollousa Bow of the Goddess (Nah I'd Win)

    UR Rarity
    Apollousa, Bow of the Goddess
    UR Rarity
    Apollousa, Bow of the Goddess
    Apollousa, Bow of the Goddess
    WIND
    Apollousa, Bow of the Goddess
    • ATK:

    • 0

    • LINK-4

    Link Arrow:

    Bottom-Left

    Bottom

    Bottom-Right

    Top


    2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


    When you get this card, you have won. Following the correct combo when you go to Apollousa you search for the 5th Exodia piece and win the match. Can be replaced with any link

    Reinforcement of the Army (x1)

    UR Rarity
    Reinforcement of the Army
    UR Rarity
    Reinforcement of the Army
    Reinforcement of the Army
    Spell Normal
    Reinforcement of the Army

      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


       search được one card combo của deck Neo Space Connector



      Play if you like

       

      2 body warriors can be upgraded to Isolde from 1 card

      UR Rarity
      Scareclaw Reichheart
      UR Rarity
      Scareclaw Reichheart
      Scareclaw Reichheart
      DARK 4
      Scareclaw Reichheart
      • ATK:

      • 1500

      • DEF:

      • 2100


      You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.


      UR Rarity
      Scareclaw Light-Heart
      UR Rarity
      Scareclaw Light-Heart
      Scareclaw Light-Heart
      DARK
      Scareclaw Light-Heart
      • ATK:

      • 500

      • LINK-1

      Link Arrow:

      Left


      1 "Scareclaw" monster or 1 "Visas Starfrost" For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel.


      R Rarity
      Scareclaw Arrival
      R Rarity
      Scareclaw Arrival
      Scareclaw Arrival
      Spell Normal
      Scareclaw Arrival

        Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.


        UR Rarity
        Visas Starfrost
        UR Rarity
        Visas Starfrost
        Visas Starfrost
        LIGHT 6
        Visas Starfrost
        • ATK:

        • 2100

        • DEF:

        • 1500


        If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied).


        Look at the combo section. XD

        Elemental HERO Prisma (x3)

        R Rarity
        Elemental HERO Prisma
        R Rarity
        Elemental HERO Prisma
        Elemental HERO Prisma
        LIGHT 4
        Elemental HERO Prisma
        • ATK:

        • 1700

        • DEF:

        • 1100


        Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


        Hello everyone, I'm Visas Starbuck , I threw Vicious Astraloud into the grave and I became Visas Starbuck so I can link to Scareclaw's 1st link and just like that I can combo like the combo above to have 2 Warrior bodies


        +100 tigers

        A Hero Lives (x3)

        UR Rarity
        A Hero Lives
        UR Rarity
        A Hero Lives
        A Hero Lives
        Spell Normal
        A Hero Lives

          If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


          Jumping Amongus E-Hero Prisma from the deck onto the field does not cost a normal summon

          x3

          SR Rarity
          Piri Reis Map
          SR Rarity
          Piri Reis Map
          Piri Reis Map
          Spell Normal
          Piri Reis Map

            At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.


            N Rarity
            Scareclaw Acro
            N Rarity
            Scareclaw Acro
            Scareclaw Acro
            EARTH 3
            Scareclaw Acro
            • ATK:

            • 0

            • DEF:

            • 2000


            You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Acro" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) gain 300 ATK for each Defense Position monster you control.


            N Rarity
            Scareclaw Belone
            N Rarity
            Scareclaw Belone
            Scareclaw Belone
            EARTH 3
            Scareclaw Belone
            • ATK:

            • 0

            • DEF:

            • 1700


            You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Belone" once per turn this way. If your "Scareclaw" monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent.


            N Rarity
            Scareclaw Astra
            N Rarity
            Scareclaw Astra
            Scareclaw Astra
            EARTH 3
            Scareclaw Astra
            • ATK:

            • 0

            • DEF:

            • 1300


            You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names.


            Search for Scareclaws and then normally summon them to the link with 1 cumbo of various types depending on the situation



            Cumbo

             

            Isolde Two Tales of the Noble Knights (both combos (Scareclaw and Neo Space))

            UR Rarity
            Isolde, Two Tales of the Noble Knights
            UR Rarity
            Isolde, Two Tales of the Noble Knights
            Isolde, Two Tales of the Noble Knights
            LIGHT
            Isolde, Two Tales of the Noble Knights
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


            With Only 1 Card, You Can Search 5 Exodia Parts From Your Deck to Your Hand (2 Combos) [OCG] [Master Duel]




            Companion unit:

            - Yu-Gi-Oh! Guidance Vietnam





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