Actually, this part is written for fun because everyone knows that exodia holding 5 pieces in hand will win the match, this deck spams Blue Dragon Summoner to the grave continuously to search for 4 exodia parts, the remaining part Timestar Magician search

Instructions for Playing Exodia (Search for 5 Pieces, Don't Draw)
Sections covered in this guide:
CORE
ờ
x1
This is an exodia deck so it must have exodia :/
cards to dance
Neo Space Connector and Neo-Spacian Aqua Dolphin (2 body)

 
    
 
    

 LIGHT
LIGHT 4
                            4Neo Space Connector
- ATK: 
- 800 
- DEF: 
- 1800 
When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.

 
    
 
    

 WATER
WATER 3
                            3Neo-Spacian Aqua Dolphin
- ATK: 
- 600 
- DEF: 
- 800 
Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.
Neo Space Connector x3: dolphin jump onto the field
Isolde Two Tales of the Noble Knights (x1)

 
    
 
    

 LIGHT
LIGHTIsolde, Two Tales of the Noble Knights
- ATK: 
- 1600 
- LINK-2 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom-Right
 Bottom-Right
2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
search card (note that the searched card cannot be summoned and cannot activate monster effects - pendulum effects are ok :) )
"Infernoble Arms - Durendal" (x1)

 
    
 
    

 Spell
Spell Equip
                        Equip"Infernoble Arms - Durendal"
While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
x1 is enough, mainly thrown by Isolde and picked up by Renaud , this card allows you to search for any FIRE Warrior monster, your target is Ignis Phoenix, the Dracosla yer
Infernoble Knight - Renaud (x1)

 
    
 
    

 FIRE
FIRE 1
                            1Infernoble Knight - Renaud
- ATK: 
- 500 
- DEF: 
- 500 
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
The main effect of this card in the deck is to pick up Durendal and act as a Tuner (it considers itself a Tuner).
Igknight(s) x1 mỗi card

 
    
 
    

 FIRE
FIRE 4
                            4 7
7Igknight Templar
- ATK: 
- 1700 
- DEF: 
- 1300 
[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''An experienced Igknight warrior who fights for justice and despises the corrupt. He even questions his own weapon these days, due to his absolute quest for righteousness.''

 
    
 
    

 FIRE
FIRE 6
                            6 7
7Igknight Veteran
- ATK: 
- 1300 
- DEF: 
- 2700 
[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him).''

 
    
 
    

 FIRE
FIRE 4
                            4 7
7Ignis Phoenix, the Dracoslayer
- ATK: 
- 1700 
- DEF: 
- 1900 
[ Pendulum Effect ] During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 non-Pendulum "Dracoslayer" or "Igknight" monster from your Deck to your hand. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as an "Igknight" card.) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dracoslayer" or "Igknight" monster from your Deck, except "Ignis Phoenix, the Dracoslayer", and if you do, it is treated as a Tuner. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.

 
    
 
    

 FIRE
FIRE 6
                            6 2
2Igknight Gallant
- ATK: 
- 2100 
- DEF: 
- 2200 
[ Pendulum Effect ] If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. [ Monster Effect ] ''A leader of the most dashing Igknight commando unit. His greatest challenge is keeping the hot tempers of his men under control.''
Ignis Ph oenix x1: jump a Level 6 body from the deck to synchro level 7
Purple Poison Magician and Harmonizing Magician (Pendulum Magicians)

 
    
 
    

 DARK
DARK 4
                            4 1
1Purple Poison Magician
- ATK: 
- 1200 
- DEF: 
- 2100 
[ Pendulum Effect ] Once per turn, if your DARK Spellcaster-Type monster battles, before damage calculation: You can activate this effect; that monster gains 1200 ATK (until the end of the Damage Step), then destroy this card. [ Monster Effect ] (This card is always treated as a "Fusion Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 face-up card on the field; destroy it.

 
    
 
    

 DARK
DARK 4
                            4 8
8Harmonizing Magician
- ATK: 
- 0 
- DEF: 
- 0 
[ Pendulum Effect ] All monsters you control gain 100 ATK and DEF for each face-up "Magician" Pendulum Monster with different names in your Extra Deck. [ Monster Effect ] Cannot be Special Summoned from the Extra Deck. Cannot be used as material for a Fusion, Synchro, or Xyz Summon, unless all other materials are "Magician" Pendulum Monsters. When this card is Pendulum Summoned from the hand: You can Special Summon 1 "Magician" Pendulum Monster from your Deck in Defense Position, except "Harmonizing Magician", but negate its effects, also banish it when it leaves the field. You can only use this effect of "Harmonizing Magician" once per turn.
Harmoni zing Magician x1: when summoned by pendulum, will dance Purple Poison
Timestar Magician (x1)

 
    
 
    

 DARK
DARK
Timestar Magician
- ATK: 
- 2400 
- DEF: 
- 1200 
2 Level 4 "Magician" Pendulum Monsters Must first be Xyz Summoned with the above Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card; add to your hand, 1 DARK Spellcaster-Type monster from your Deck, Graveyard, or face-up from your Extra Deck. Once per turn, if a Pendulum Monster Card(s) in your Monster Zone or Pendulum Zone would be destroyed by battle or card effect, you can send 1 Spellcaster-Type monster from your Deck to the Graveyard instead.
Search the first Exodia - Exodia The Forbidden One and always search this card because there is another card search for 4 pieces of Exodia but cannot search the first (this card was thrown into the grave)
Blue Dragon Summoner (x1)
thrown to the grave by Timestar Magician , ability to search for 4 Exodia parts (Spellcaster Normal Monster does not once per turn when sent to the grave)
Beyond the Pendulum (x1)

 
    
 
    

 DARK
DARKBeyond the Pendulum
- ATK: 
- 1200 
- LINK-2 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom-Right
 Bottom-Right
2 Effect Monsters, including a Pendulum Monster If this card is Link Summoned in the Extra Monster Zone: You can pay 1200 LP; add 1 Pendulum Monster from your Deck to your hand, but for the rest of this turn, unless you Pendulum Summon after this effect resolves, you cannot activate monster effects, and the effects of any cards in your Pendulum Zones are negated. If 2 monsters with different original Levels are Pendulum Summoned at the same time to the zones this card points to: You can target 2 cards on the field; destroy them. You can only use this effect of "Beyond the Pendulum" once per turn.
Search for Harmoniz ing Magician , however on this card you must summon pendulum otherwise you will not be able to activate monster effects and card effects in Pendulum Zones will be prevented.
Selene Queen of the Master Magicians (x3)

 
    
 
    

 LIGHT
LIGHTSelene, Queen of the Master Magicians
- ATK: 
- 1850 
- LINK-3 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom
 Bottom
 Bottom-Right
 Bottom-Right
2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
Required card of the deck, send Blue Dragon Summoner to the grave by linking to this card, this card has the effect of jumping 1 Spellcaster monster from the grave, you must jump Blue Dragon Summoner to send it to the grave continuously
Cross-Sheep, Dinoster Power and the Mighty Dracoslayer (x1)

 
    
 
    

 EARTH
EARTHCross-Sheep
- ATK: 
- 700 
- LINK-2 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom-Right
 Bottom-Right
2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

 
    
 
    

 WATER
WATER 8
                            8Dinoster Power, the Mighty Dracoslayer
- ATK: 
- 2000 
- DEF: 
- 2950 
1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster Must first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material.
Cross-Sheep jumps back to monsters from the grave ( Blue Dragon Summoner ) if a fusion monster jumps into the link box it points to
Apollousa Bow of the Goddess (Nah I'd Win)

 
    
 
    

 WIND
WINDApollousa, Bow of the Goddess
- ATK: 
- 0 
- LINK-4 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom
 Bottom
 Bottom-Right
 Bottom-Right
 Top
 Top
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
When you get this card, you have won. Following the correct combo when you go to Apollousa you search for the 5th Exodia piece and win the match. Can be replaced with any link
Play if you like
2 body warriors can be upgraded to Isolde from 1 card

 
    
 
    

 DARK
DARK 4
                            4Scareclaw Reichheart
- ATK: 
- 1500 
- DEF: 
- 2100 
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.

 
    
 
    

 DARK
DARKScareclaw Light-Heart
- ATK: 
- 500 
- LINK-1 
Link Arrow:
 Left
 Left
1 "Scareclaw" monster or 1 "Visas Starfrost" For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel.

 
    
 
    

 Spell
Spell Normal
                        NormalScareclaw Arrival
Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.

 
    
 
    

 LIGHT
LIGHT 6
                            6Visas Starfrost
- ATK: 
- 2100 
- DEF: 
- 1500 
If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied).
Look at the combo section. XD
Elemental HERO Prisma (x3)
Hello everyone, I'm Visas Starbuck , I threw Vicious Astraloud into the grave and I became Visas Starbuck so I can link to Scareclaw's 1st link and just like that I can combo like the combo above to have 2 Warrior bodies
x3

 
    
 
    

 Spell
Spell Normal
                        NormalPiri Reis Map
At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.

 
    
 
    

 EARTH
EARTH 3
                            3Scareclaw Acro
- ATK: 
- 0 
- DEF: 
- 2000 
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Acro" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) gain 300 ATK for each Defense Position monster you control.

 
    
 
    

 EARTH
EARTH 3
                            3Scareclaw Belone
- ATK: 
- 0 
- DEF: 
- 1700 
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Belone" once per turn this way. If your "Scareclaw" monster in the Extra Monster Zone attacks a Defense Position monster, inflict piercing battle damage to your opponent.

 
    
 
    

 EARTH
EARTH 3
                            3Scareclaw Astra
- ATK: 
- 0 
- DEF: 
- 1300 
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Astra" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) can attack a number of times each Battle Phase, up to the number of Defense Position "Scareclaw" monsters you control with different names.
Search for Scareclaws and then normally summon them to the link with 1 cumbo of various types depending on the situation
Cumbo
Isolde Two Tales of the Noble Knights (both combos (Scareclaw and Neo Space))

 
    
 
    

 LIGHT
LIGHTIsolde, Two Tales of the Noble Knights
- ATK: 
- 1600 
- LINK-2 
Link Arrow:
 Bottom-Left
 Bottom-Left
 Bottom-Right
 Bottom-Right
2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.
 
                        












