Skull Servant Deck #775081 — Yu-Gi-Oh! OCG

40 Main, 11 Extra, incl. King of the Skull Servants x3, The Lady in Wight x3, Wightprince x3. Created Oct 28, 2026 by YGO Mod.

Deck Skull Servant OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 30, 2026
56± 8/ 100
Power Score
Structural 60
Reliability 55
Going First 62
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 56/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 62
Going Second 58
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 40 / Extra 11 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Graveyard-engine Skull Servant / Wight line: Wightprince and Skull Servant mill into the GY, banish GY pieces to Special Summon King of the Skull Servants, then attack with a large board (Inferred from card text).; Link beatdown from Zombie-based Link monsters (Vampire Sucker x3, Yuki-Onna x2) and Wightprincess 1600 ATK pressure (Inferred).
  • Turn 1 (going first): Open Skull Servant / Wightprince / Wight Reanimator starters, use GY-trigger effects to fill the graveyard, and build toward King of the Skull Servants and a Link Summon (Inferred).
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Droll & Lock Bird, Maxx "C", Evenly Matched) and Solemn Judgment to disrupt the opponent's setup, then convert through the GY engine (Inferred).
  • Recovery: Recur Skull Servant / Wight pieces from the GY via Wightprince, Mezuki, Zombie Master and Wightlord effects; Foolish Burial and Wightbaking/Moissa search to refill (Inferred from card text).
  • After siding: Not available: the deck runs zero side-deck cards, so there is no post-side plan.

Why it scores here

The deck reliably opens a Skull Servant / Wight engine: the archetype-core group has a 0.9934 chance of at least one copy in a 5-card opening hand, while any single 3-copy starter is only about 0.34 likely, so access comes from redundancy across several starters rather than one card (Inferred). Its ceiling comes from a graveyard loop that can reach King of the Skull Servants and then a Link Summon into strong Zombie Links, but no recorded boards exist, so the ceiling is text-derived (Inferred). Six hand traps and Solemn Judgment give the deck real going-second interaction, which lifts the end-board interaction score. The main weaknesses are the absence of any side deck (no post-side plan at all), the thin median output without board data, and the missing core Link I:P Masquerena. Archetype usage statistics confirm the list is a real, accessible build but earn no strength points by themselves, and the score was built from the system's consistency, interaction and conversion profile rather than from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 65 P(>=1 copy of a 3-copy starter in a 5-card hand) = 0.3376; archetype-core group P(>=1 in hand5) = 0.9934; redundant starters across Skull Servant/King/Lady/Wightprince (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many starters and hand traps are functional, but singleton tech and Equip/Level-1 dependencies (Armory Call, Opti-Camouflage Armor, Zombie Master) add dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 66 Text-derived ceiling via Wightprince to GY, banish-and-summon into King of the Skull Servants, then Link Summon; no recorded boards (Inferred)
D4 Combo Floor & Median Output 55 No combos supplied, so the median is text-only and kept near the middle of the scale (Inferred; no observed data)
D5 Interruption Resilience & Route Redundancy 58 Six hand traps and multiple GY-trigger lines give some route redundancy after a single disruption, but several lines are Zombie- and GY-dependent (Inferred)
D6 Resource Economy, Recovery & Grind 62 Graveyard engine recycles Skull Servant and Wight pieces; search via Wightbaking, Moissa Wight, Armory Call and Foolish Burial supports refill (Inferred from text)
D7 End-Board & Interaction Quality 68 Ash Blossom, Ghost Ogre, Evenly Matched, Solemn Judgment, Droll & Lock Bird, Maxx "C", Storming Mirror Force and Lightning Storm give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second board breaking relies on Lightning Storm, Storming Mirror Force and Evenly Matched; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 62 Closing power from King of the Skull Servants, Wightprincess (1600 ATK), Vampire Sucker and Yuki-Onna Links; no end-board stats observed (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 main cards with 13 singletons and 24 distinct names; flexible but with a meaningful non-engine tech load (Verified composition, Inferred quality)
D11 Extra Deck Efficiency & Coverage 62 11 Link monsters across 9 distinct names; Vampire Sucker x3 and two Yuki-Onna give repeatable Link access; no Extra-Deck usage data (Verified composition, Inferred)
D12 Side Deck Adaptability 20 Zero side-deck cards, so no post-side adaptability exists (Verified legality)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; matchup fit cannot be scored (Provisional)
D14 Pilotability & Error Tolerance 60 Multi-step GY loops and multiple decision points raise the error rate for a new pilot, though the core line is readable (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 62, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*60 + 0.20*55 - 3

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant starter package across Skull Servant, King, Lady in Wight, Wightprince and Wight Reanimator
  • Archetype-core access is near-certain in a 5-card hand (0.9934)
  • Layered interaction: six hand traps plus Solemn Judgment, Storming Mirror Force and Lightning Storm
  • Two Link engines (Vampire Sucker x3, Yuki-Onna x2) give a second pressure route

Weaknesses

  • Zero side-deck cards: no post-side plan
  • Missing core card I:P Masquerena (85.7% archetype usage) and Harpie's Feather Duster / Salamangreat Almiraj are absent
  • Several singleton tech cards and Level-1-dependent pieces (Opti-Camouflage Armor, Armory Call) add dead-draw risk
  • No combo, tournament or win-rate data to confirm the ceiling

Critical choke points

  • Graveyard-dependent engine: a single GY-disruption or early interruption may remove the main recursion route (Inferred)
  • Going-second turn depends on hand traps (P>=1 in hand6 = 0.6496)
Priority Remove Add Reason
1 None (structure is sound) A side deck of up to 15 cards Zero side cards removes any post-side plan in a best-of-3 format; adding a side is the largest single gap (Verified legality, Inferred impact).
2 Zombie Master or one Equip-dependent piece A second Link or starter with fewer Level-1 requirements Reduces dead-draw risk from Level-1-only and Equip-only pieces (Inferred).
3 None Consider restoring I:P Masquerena It is the highest-inclusion core card (85.7%) in the archetype stats and is absent here (Observed usage stat; effect on power Inferred).

Evidence & confidence

  • Verified: Main 40 / Extra 11 / Side 0 within the OCG size rules; All Limited and Semi-Limited copies within legal copies; Copy histogram and Extra-Deck breakdown match the card list; Usage stats: 12 of 18 archetype core cards present; I:P Masquerena (85.7%) absent
  • Observed: Archetype usage stats confirm the list is real and accessible (sample of 7 usage rows)
  • Inferred: Hypergeometric starter access (0.3376 per 3-copy card; 0.9934 archetype-core group); Graveyard engine and King of the Skull Servants line from card text; Going-second interaction density from hand traps and removal text
  • Provisional: Meta Power (no dated metagame sample); D13 matchup and format fit (no tournament link)
  • Data gaps: no combos supplied, so combo floor/median/ceiling is text-only inference no tournament link, so archetype meta-share and pilot match record are absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied No side deck, so post-side performance cannot be assessed

More OCG Info

Skull Servant

Skull Servant Breakdown

 
 

 

 

 

 

 

 
 

 

 
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