Relinquished Deck #775070 — Yu-Gi-Oh! OCG

60 Main, 4 Extra, incl. Dogoran, the Mad Flame Kaiju x3, Fusion Parasite x3, Gadarla, the Mystery Dust Kaiju x3. Created Oct 28, 2026 by YGO Mod.

Deck Relinquished OCG

Created by: YGO Mod (20517634)

Created On: 10/28/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 30, 2026
45± 8/ 100
Power Score
Structural 52
Reliability 41
Going First 40
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 45/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 52
Going First 40
Going Second 58
Meta Power provisional
Tournament Reliability 41
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 60 / Extra 4 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Kaiju boss monsters (Thunder King 3300 ATK, Jizukiru 3300 ATK, Radian 2800 ATK, Dogoran 3000 ATK) summoned from hand onto the opponent's field by tributing one of their monsters, then kept alive through the Kaiju chain and Kaiju-based removal and negation text.; Relinquished ritual route (Black Illusion Ritual plus a tribute) and Eyes Restrict fusion/equip play using Relinquished Fusion, Millennium-Eyes Illusionist and the two Eyes Restrict Fusion Monsters in the Extra Deck.
  • Turn 1 (going first): Going first the Kaiju hand-summons are gated: each Kaiju text requires either a tribute of an opponent monster or an opponent Kaiju on the field, so a T1 Kaiju line is usually unavailable. The realistic opener is a searcher (Nightmare Apprentice, Millennium-Eyes Illusionist, Pre-Preparation of Rites, Ragged Records, Preparation of Rites) into the Relinquished ritual route, with Kaiju kept as a T2+ follow-up.
  • Turn 2 (going second): Six-card hand with six hand traps in the Main Deck (Infinite Impermanence, Ash Blossom, Battle Fader, Maxx C, Effect Veiler, Tragoedia) to slow the opponent's first play, then Kaiju hand-summons onto the opponent's board once they commit a monster.
  • Recovery: Recursion through Relinquished Fusion and Kinka-byo from the GY, Ragged Records and Pre-Preparation of Rites for search, Kyoutou Waterfront for Kaiju search, and Monster Reborn to revive from either GY.
  • After siding: None: the deck runs zero Side Deck cards, so there is no post-side plan and no way to adapt between games of a best-of-three.

Why it scores here

The deck opens a functional plan on the going-first turn only about 23 percent of the time through any single three-copy starter (hypergeometric, Inferred), so consistency is the main drag on the score. Its conversion ceiling is high: several Kaiju and Eyes Restrict boards reach 2800 to 3300 ATK, and the Kaiju hand-summons can swing a board once the opponent commits a monster. Six hand traps and a tuned set of negation and removal text give it real interaction density for a going-second game, which earns the endboard and going-second dimensions. The score does not come from Relinquished being a popular archetype, since archetype purity is only about 2 percent of the main deck, and it was not built by averaging card scores; it reflects three loosely connected sub-engines (Kaiju, Eyes Restrict, Relinquished) that conflict and punish a going-first draw with dead Kaiju. With no Side Deck and no combo or tournament record, the post-side and median-output dimensions stay low and provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(at least one 3-copy starter in opening 5) = 0.233 going first; searcher group P(>=1 in hand5) = 0.570; Kaiju hand-summon requires an opponent monster per card text (Verified text, Inferred consistency)
D2 Opening-Hand Quality & Brick Management 40 14 three-copy cards across three archetypes plus Kaiju cards that are dead on an empty opposing board; 6 hand traps soften bricks going second (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling from text only: Kaiju 2800-3300 ATK boss chain and Eyes Restrict equip plays; no recorded boards so the ceiling is text-only (Inferred)
D4 Combo Floor & Median Output 48 No recorded boards, so median output is unmeasured; deck relies on opponent monsters existing for Kaiju lines, lowering the typical board (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent starter routes (Kaiju, Relinquished ritual, Eyes fusion) and recursion from the GY; hand traps plus Monster Reborn to recover (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recursion through Relinquished Fusion, Kinka-byo, Ragged Records and Pre-Preparation; Kyoutou Waterfront provides Kaiju search (Verified text, Inferred grind)
D7 End-Board & Interaction Quality 66 Six hand traps including Infinite Impermanence and Ash Blossom, plus Kumongous, Gameciel and Jizukiru negation and removal text (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 66 Going-second split not measured; Kaiju hand-summons onto the opponent's board and six hand traps for the first commit (Inferred)
D9 Offensive Pressure & Closing Power 62 Multiple 2800-3300 ATK bosses and Blizzard Princess, but no direct-attack or piercing text was observed on the closing boards (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 32 distinct main-deck cards with 18 one-of slots, many of them tech or searchers; 60 cards with no slack for fixing (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 50 Four Extra Deck cards: 2 Eyes Restrict Fusions, Relinquished Anima and Linkuriboh; limited flexibility, and the Eyes fusions need Relinquished Fusion (Verified composition, Inferred)
D12 Side Deck Adaptability 20 Zero Side Deck cards in a best-of-three format, so no post-side plan at all (Verified composition, Provisional)
D13 Matchup Coverage & Format Fit 50 Archetype share and format fit are unknown: no tournament link and no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 35 Three archetypes with conditional summon costs and several one-card-at-a-time decisions per turn make the deck demanding to pilot (Inferred from text)

How the score was computed

Strategy profile: 0.7*Midrange + 0.3*Toolbox. Structural ≈ 52, Going First ≈ 40, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 41. Modifiers: engine conflicts (-2); unrecoverable going-first choke point (-2); no post-side plan (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, no dated metagame sample)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Six hand traps give real going-second interaction and disruption
  • Kaiju bosses of 2800 to 3300 ATK give a high board ceiling
  • Multiple independent starter routes (searchers, Kaiju, Relinquished ritual) reduce single-card dependency
  • Recursion from GY and search effects (Relinquished Fusion, Ragged Records, Pre-Preparation, Kyoutou Waterfront)

Weaknesses

  • Three-copy starters seen in only about 23 percent of going-first openings
  • Kaiju hand-summons are gated on an opponent monster, dead on an empty board going first
  • Three archetype sub-engines with 1.6 percent exact-name purity and no unifying engine
  • No Side Deck, so no post-side adaptation
  • Eight one-of tech and searcher slots reduce consistency

Critical choke points

  • Going-first turn: no opponent monster means Kaiju hand-summons are dead, so the T1 line must come from a searcher or the Relinquished ritual route
  • Black Illusion Ritual plus a tribute for Relinquished; a single ritual line with no alternative when the tribute is unavailable
  • Eyes Restrict fusion depends on only two Eyes Restrict Fusion Monsters in the Extra Deck
Priority Remove Add Reason
1 A Side Deck of up to 15 cards (e.g. extra hand traps or floodgate answers to the opponent's main threats) Zero Side Deck cards means no best-of-three adaptation; this is the largest single gap in the post-side dimension (Inferred).
2 One Kaiju three-copy monster A Normal Summonable or hand-to-field Level 1 to 4 monster that can be played going first Going first the Kaiju copies are dead until the opponent has a monster; one fewer Kaiju and one going-first body raises the opening-hand functional rate (Inferred).
3 One single-copy tech slot (e.g. Battle Fader or Blizzard Princess) A second copy of a searcher such as Ragged Records or Pre-Preparation of Rites Increases the chance of a going-first search and helps resolve the consistency gap in D1 (Inferred).

Evidence & confidence

  • Verified: Legal: 60 Main, 4 Extra, 0 Side within OCG size rules (40-60, 0-15, 0-15); Restricted card copies are within limits (Limited copies all at 1, Ash Blossom at 1 of 2); Kaiju summon text requires tributing an opponent monster or an opponent Kaiju on the field; Archetype purity 1.6 percent exact name; 63 off-archetype copies; Hand trap count 6 and searcher text count 9 from role tags
  • Inferred: Going-first Kaiju dead-hand rate from card text plus opening-hand logic; Going-second hand-trap coverage from the six-card hand group probability; Ceiling and interaction ratings from card text; Dimension scores D1 to D14 and the Structural blend
  • Provisional: Meta Power (null); Matchup and format fit (D13); Post-side adaptability (D12) beyond the zero-Side-Deck observation
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is Provisional: no dated metagame sample Data inconsistency: usage_statistics marks Millennium-Eyes Restrict and Relinquished Anima as not in the deck (copies_in_deck 0), but cards lists both in zone extra with copies 1 and extra_deck_breakdown (fusion 2, link 2) agrees with cards. This evaluation treats them as present; the usage in_this_deck flag likely checks only the main zone. core_present_pct 50 is therefore probably undercounted. No guides or archetype guide mentions attached

More OCG Info

Relinquished

Relinquished Breakdown

 
 

 

 

 

 

 

 
 

 

 
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