Relinquished Deck Breakdown

Cards Usage Statistic

Main Deck

Dogmatika Ecclesia, the Virtuous
Dogmatika Ecclesia, the Virtuous
Dogmatika Ecclesia, the Virtuous
LIGHT 4
Dogmatika Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.

Dogmatika Fleurdelis, the Knighted
Dogmatika Fleurdelis, the Knighted
Dogmatika Fleurdelis, the Knighted
LIGHT 8
Dogmatika Fleurdelis, the Knighted
  • ATK:

  • 2500

  • DEF:

  • 2500


During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.

Dogmatika Maximus
Dogmatika Maximus
Dogmatika Maximus
LIGHT 8
Dogmatika Maximus
  • ATK:

  • 1500

  • DEF:

  • 3000


You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.

Fairy Tail - Luna
Fairy Tail - Luna
Fairy Tail - Luna
LIGHT 4
Fairy Tail - Luna
  • ATK:

  • 1850

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.

Illusionist Faceless Magician
Illusionist Faceless Magician
Illusionist Faceless Magician
DARK 5
Illusionist Faceless Magician
  • ATK:

  • 1200

  • DEF:

  • 2200


If a face-up "Eyes Restrict" Fusion Monster(s) or "Relinquished" you control is destroyed by battle or card effect: You can Special Summon this card from the GY (if it was there when that monster was destroyed) or hand (even if not). If this card is sent from the field to the GY: You can target 1 "Eyes Restrict" Fusion Monster or "Relinquished" in your GY; Special Summon it. You can only use each effect of "Illusionist Faceless Magician" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Millennium-Eyes Illusionist
Millennium-Eyes Illusionist
Millennium-Eyes Illusionist
DARK 2
Millennium-Eyes Illusionist
  • ATK:

  • 0

  • DEF:

  • 1400


(Quick Effect): You can discard this card, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. If an "Eyes Restrict" Fusion Monster(s) or a "Relinquished" is Special Summoned: Add this card from your GY to your hand (this is not optional). You can only use each effect of "Millennium-Eyes Illusionist" once per turn.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Samsara Kaiser
Samsara Kaiser
Samsara Kaiser
EARTH 2
Samsara Kaiser
  • ATK:

  • 200

  • DEF:

  • 100


When you Tribute Summon a monster by Tributing this card, return this card to your hand.

Thunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju
LIGHT 9
Thunder King, the Lightningstrike Kaiju
  • ATK:

  • 3300

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.

Dogmatika Alba Zoa
Dogmatika Alba Zoa
Dogmatika Alba Zoa
LIGHT 12
Dogmatika Alba Zoa
  • ATK:

  • 4000

  • DEF:

  • 4000


Cannot be Ritual Summoned, except by "Dogmatikalamity" or another "Dogmatika" card effect. "Dogmatika" monsters you control are unaffected by the activated effects of your opponent's Fusion, Synchro, Xyz, and Link Monsters. During your Main Phase: You can make your opponent choose and apply 1 of these effects ('you' in these effects means that opponent). ● For every 2 cards in your Extra Deck, send 1 card from your hand or Extra Deck to the GY. ● Return all Fusion, Synchro, Xyz, and Link Monsters you control to the Extra Deck. You can only use this effect of "Dogmatika Alba Zoa" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Black Illusion Ritual
Black Illusion Ritual
Black Illusion Ritual
Spell Normal
Black Illusion Ritual

    This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Dogmatikalamity
      Dogmatikalamity
      Dogmatikalamity
      Spell Normal
      Dogmatikalamity

        This card can be used to Ritual Summon any "Dogmatika" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, or send 1 monster from your Extra Deck to the GY, whose Level equals the Level of the Ritual Monster you Ritual Summon. For the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatikalamity" per turn.

        Dogmatikamatrix
        Dogmatikamatrix
        Dogmatikamatrix
        Spell Continuous
        Dogmatikamatrix

          When this card is activated: You can add 1 "Dogmatika" Ritual Monster or 1 "Dogmatika" Ritual Spell from your Deck to your hand, then if your opponent controls a monster, you can add 1 "Dogmatika" card from your Deck to your hand. Once per turn, if you control a "Dogmatika" Ritual Monster: You can look at either player's Extra Deck, and send 1 monster from it to the GY. You can only activate 1 "Dogmatikamatrix" per turn.

          Instant Fusion
          Instant Fusion
          Instant Fusion
          Spell Normal
          Instant Fusion

            Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

            Nadir Servant
            Nadir Servant
            Nadir Servant
            Spell Normal
            Nadir Servant

              Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.

              Pre-Preparation of Rites
              Pre-Preparation of Rites
              Pre-Preparation of Rites
              Spell Normal
              Pre-Preparation of Rites

                Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.

                Super Polymerization
                Super Polymerization
                Super Polymerization
                Spell Quick
                Super Polymerization

                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



                  Tag(s):

                  Ultimate Slayer
                  Ultimate Slayer
                  Ultimate Slayer
                  Spell Normal
                  Ultimate Slayer

                    Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.

                    Dogmatika Punishment
                    Dogmatika Punishment
                    Dogmatika Punishment
                    Trap Normal
                    Dogmatika Punishment

                      Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

                      Extra Deck

                      Elder Entity N'tss
                      Elder Entity N'tss
                      Elder Entity N'tss
                      LIGHT 4
                      Elder Entity N'tss
                      • ATK:

                      • 2500

                      • DEF:

                      • 1200


                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                      Garura, Wings of Resonant Life
                      Garura, Wings of Resonant Life
                      Garura, Wings of Resonant Life
                      DARK 6
                      Garura, Wings of Resonant Life
                      • ATK:

                      • 1500

                      • DEF:

                      • 2400


                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                      Millennium-Eyes Restrict
                      Millennium-Eyes Restrict
                      Millennium-Eyes Restrict
                      DARK 1
                      Millennium-Eyes Restrict
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      "Relinquished" + 1 Effect Monster Once per turn, when your opponent activates a monster effect (Quick Effect): You can target 1 Effect Monster your opponent controls or in their GY; equip that target to this card you control. This card gains ATK/DEF equal to that equipped monster's. Monsters with that equipped monster's name cannot attack, also their effects on the field and their activated effects are negated.

                      Thousand-Eyes Restrict
                      Thousand-Eyes Restrict
                      Thousand-Eyes Restrict
                      DARK 1
                      Thousand-Eyes Restrict
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

                      Titaniklad the Ash Dragon
                      Titaniklad the Ash Dragon
                      Titaniklad the Ash Dragon
                      DARK 8
                      Titaniklad the Ash Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2500


                      "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.

                      Accesscode Talker
                      Accesscode Talker
                      Accesscode Talker
                      DARK
                      Accesscode Talker
                      • ATK:

                      • 2300

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                      Tag(s):

                      Dharc the Dark Charmer, Gloomy
                      Dharc the Dark Charmer, Gloomy
                      Dharc the Dark Charmer, Gloomy
                      DARK
                      Dharc the Dark Charmer, Gloomy
                      • ATK:

                      • 1850

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                      Relinquished Anima
                      Relinquished Anima
                      Relinquished Anima
                      DARK
                      Relinquished Anima
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Top


                      1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                      Selene, Queen of the Master Magicians
                      Selene, Queen of the Master Magicians
                      Selene, Queen of the Master Magicians
                      LIGHT
                      Selene, Queen of the Master Magicians
                      • ATK:

                      • 1850

                      • LINK-3

                      Link Arrow:

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                      Tri-Brigade Arms Bucephalus II
                      Tri-Brigade Arms Bucephalus II
                      Tri-Brigade Arms Bucephalus II
                      DARK
                      Tri-Brigade Arms Bucephalus II
                      • ATK:

                      • 3500

                      • LINK-5

                      Link Arrow:

                      Left

                      Right

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.

                      Despian Luluwalilith
                      Despian Luluwalilith
                      Despian Luluwalilith
                      LIGHT 12
                      Despian Luluwalilith
                      • ATK:

                      • 2500

                      • DEF:

                      • 2500


                      1 Level 4 Tuner + 1+ non-Tuner monsters Once per turn, if a card(s) leaves the Extra Deck (except during the Damage Step): You can make all monsters you currently control gain 500 ATK (permanently), then you can negate the effects of 1 face-up card on the field, until the end of this turn. During the End Phase, if this card is in the GY because it was sent there this turn: You can Special Summon 1 LIGHT Spellcaster monster from your hand or Deck whose ATK equals its own DEF. You can only use this effect of "Despian Luluwalilith" once per turn.

                      Herald of the Arc Light
                      Herald of the Arc Light
                      Herald of the Arc Light
                      LIGHT 4
                      Herald of the Arc Light
                      • ATK:

                      • 600

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                      Mereologic Aggregator
                      Mereologic Aggregator
                      Mereologic Aggregator
                      DARK
                      Mereologic Aggregator
                      • ATK:

                      • 2600

                      • DEF:

                      • 3000


                      2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.

                      Main: 56 Extra: 15

                      1 cardBlack Luster Soldier - Envoy of the Beginning
                      1 cardBlack Luster Soldier - Envoy of the Beginning
                      Black Luster Soldier - Envoy of the Beginning
                      LIGHT 8
                      Black Luster Soldier - Envoy of the Beginning
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.


                      2 cardBlade Knight 2 cardBlade Knight
                      Blade Knight
                      LIGHT 4
                      Blade Knight
                      • ATK:

                      • 1600

                      • DEF:

                      • 1000


                      Gains 400 ATK while you have 1 or less cards in your hand. If you control no other monsters, the effects of Flip monsters destroyed by battle with this card are negated.


                      1 cardBreaker the Magical Warrior
                      1 cardBreaker the Magical Warrior
                      Breaker the Magical Warrior
                      DARK 4
                      Breaker the Magical Warrior
                      • ATK:

                      • 1600

                      • DEF:

                      • 1000


                      If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                      2 cardChaos Sorcerer 2 cardChaos Sorcerer
                      Chaos Sorcerer
                      DARK 6
                      Chaos Sorcerer
                      • ATK:

                      • 2300

                      • DEF:

                      • 2000


                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.


                      1 cardD.D. Warrior Lady
                      1 cardD.D. Warrior Lady
                      D.D. Warrior Lady
                      LIGHT 4
                      D.D. Warrior Lady
                      • ATK:

                      • 1500

                      • DEF:

                      • 1600


                      After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.


                      1 cardJinzo
                      1 cardJinzo
                      Jinzo
                      DARK 6
                      Jinzo
                      • ATK:

                      • 2400

                      • DEF:

                      • 1500


                      Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field.


                      3 cardKycoo the Ghost Destroyer 3 cardKycoo the Ghost Destroyer
                      Kycoo the Ghost Destroyer
                      DARK 4
                      Kycoo the Ghost Destroyer
                      • ATK:

                      • 1800

                      • DEF:

                      • 700


                      When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                      3 cardManju of the Ten Thousand Hands 3 cardManju of the Ten Thousand Hands
                      Manju of the Ten Thousand Hands
                      LIGHT 4
                      Manju of the Ten Thousand Hands
                      • ATK:

                      • 1400

                      • DEF:

                      • 1000


                      When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                      2 cardMobius the Frost Monarch 2 cardMobius the Frost Monarch
                      Mobius the Frost Monarch
                      WATER 6
                      Mobius the Frost Monarch
                      • ATK:

                      • 2400

                      • DEF:

                      • 1000


                      When this card is Tribute Summoned: You can target up to 2 Spell/Trap Cards on the field; destroy those targets.


                      1 cardSangan
                      1 cardSangan
                      Sangan
                      DARK 3
                      Sangan
                      • ATK:

                      • 1000

                      • DEF:

                      • 600


                      If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                      1 cardSinister Serpent
                      1 cardSinister Serpent
                      Sinister Serpent
                      WATER 1
                      Sinister Serpent
                      • ATK:

                      • 300

                      • DEF:

                      • 250


                      During your Standby Phase, if this card is in your GY: You can add it to your hand, also banish 1 "Sinister Serpent" from your GY during your opponent's next End Phase. You can only use this effect of "Sinister Serpent" once per turn.


                      3 cardThunder Dragon 3 cardThunder Dragon
                      Thunder Dragon
                      LIGHT 5
                      Thunder Dragon
                      • ATK:

                      • 1600

                      • DEF:

                      • 1500


                      You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                      1 cardTribe-Infecting Virus
                      1 cardTribe-Infecting Virus
                      Tribe-Infecting Virus
                      WATER 4
                      Tribe-Infecting Virus
                      • ATK:

                      • 1600

                      • DEF:

                      • 1000


                      Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.


                      1 cardCyber Jar
                      1 cardCyber Jar
                      Cyber Jar
                      DARK 3
                      Cyber Jar
                      • ATK:

                      • 900

                      • DEF:

                      • 900


                      FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)


                      2 cardGravekeeper's Spy 2 cardGravekeeper's Spy
                      Gravekeeper's Spy
                      DARK 4
                      Gravekeeper's Spy
                      • ATK:

                      • 1200

                      • DEF:

                      • 2000


                      FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.


                      1 cardMagician of Faith 1 cardMagician of Faith
                      Magician of Faith
                      LIGHT 1
                      Magician of Faith
                      • ATK:

                      • 300

                      • DEF:

                      • 400


                      FLIP: Target 1 Spell in your GY; add that target to your hand.


                      2 cardRelinquished 2 cardRelinquished
                      Relinquished
                      DARK 1
                      Relinquished
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent.


                      2 cardBlack Illusion Ritual 2 cardBlack Illusion Ritual
                      Black Illusion Ritual
                      Spell Normal
                      Black Illusion Ritual

                        This card is used to Ritual Summon "Relinquished". You must also Tribute a monster from your hand or field whose Level is 1 or more.


                        2 cardBook of Moon 2 cardBook of Moon
                        Book of Moon
                        Spell Quick
                        Book of Moon

                          Target 1 face-up monster on the field; change that target to face-down Defense Position.


                          2 cardCreature Swap
                          2 cardCreature Swap
                          Creature Swap
                          Spell Normal
                          Creature Swap

                            Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.


                            1 cardDelinquent Duo
                            1 cardDelinquent Duo
                            Delinquent Duo
                            Spell Normal
                            Delinquent Duo

                              Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                              1 cardGraceful Charity
                              1 cardGraceful Charity
                              Graceful Charity
                              Spell Normal
                              Graceful Charity

                                Draw 3 cards, then discard 2 cards.


                                1 cardHeavy Storm
                                1 cardHeavy Storm
                                Heavy Storm
                                Spell Normal
                                Heavy Storm

                                  Destroy all Spell and Trap Cards on the field.


                                  2 cardMetamorphosis
                                  2 cardMetamorphosis
                                  Metamorphosis
                                  Spell Normal
                                  Metamorphosis

                                    Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.


                                    1 cardMystical Space Typhoon
                                    1 cardMystical Space Typhoon
                                    Mystical Space Typhoon
                                    Spell Quick
                                    Mystical Space Typhoon

                                      Target 1 Spell/Trap on the field; destroy that target.


                                      2 cardNobleman of Crossout
                                      2 cardNobleman of Crossout
                                      Nobleman of Crossout
                                      Spell Normal
                                      Nobleman of Crossout

                                        Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                        1 cardPot of Greed
                                        1 cardPot of Greed
                                        Pot of Greed
                                        Spell Normal
                                        Pot of Greed

                                          Draw 2 cards.




                                          Tag(s):

                                          2 cardScapegoat 2 cardScapegoat
                                          Scapegoat
                                          Spell Quick
                                          Scapegoat

                                            Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


                                            1 cardSnatch Steal
                                            1 cardSnatch Steal
                                            Snatch Steal
                                            Spell Equip
                                            Snatch Steal

                                              Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                              2 cardDust Tornado 2 cardDust Tornado
                                              Dust Tornado
                                              Trap Normal
                                              Dust Tornado

                                                Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                3 cardJar of Greed 3 cardJar of Greed
                                                Jar of Greed
                                                Trap Normal
                                                Jar of Greed

                                                  Draw 1 card.


                                                  1 cardMirror Force
                                                  1 cardMirror Force
                                                  Mirror Force
                                                  Trap Normal
                                                  Mirror Force

                                                    When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                    1 cardRing of Destruction
                                                    1 cardRing of Destruction
                                                    Ring of Destruction
                                                    Trap Normal
                                                    Ring of Destruction

                                                      During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                      2 cardSolemn Judgment 2 cardSolemn Judgment
                                                      Solemn Judgment
                                                      Trap Counter
                                                      Solemn Judgment

                                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                        Tag(s):

                                                        1 cardTorrential Tribute
                                                        1 cardTorrential Tribute
                                                        Torrential Tribute
                                                        Trap Normal
                                                        Torrential Tribute

                                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                                          1 cardBlack Skull Dragon 1 cardBlack Skull Dragon
                                                          Black Skull Dragon
                                                          DARK 9
                                                          Black Skull Dragon
                                                          • ATK:

                                                          • 3200

                                                          • DEF:

                                                          • 2500


                                                          "Summoned Skull" + "Red-Eyes Black Dragon" (This card is always treated as an "Archfiend" card.)


                                                          1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                          Dark Balter the Terrible
                                                          DARK 5
                                                          Dark Balter the Terrible
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1200


                                                          "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                          1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                          Dark Blade the Dragon Knight
                                                          DARK 6
                                                          Dark Blade the Dragon Knight
                                                          • ATK:

                                                          • 2200

                                                          • DEF:

                                                          • 1500


                                                          "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                          1 cardDarkfire Dragon 1 cardDarkfire Dragon
                                                          Darkfire Dragon
                                                          DARK 4
                                                          Darkfire Dragon
                                                          • ATK:

                                                          • 1500

                                                          • DEF:

                                                          • 1250


                                                          "Firegrass" + "Petit Dragon"


                                                          1 cardDragoness the Wicked Knight 1 cardDragoness the Wicked Knight
                                                          Dragoness the Wicked Knight
                                                          WIND 3
                                                          Dragoness the Wicked Knight
                                                          • ATK:

                                                          • 1200

                                                          • DEF:

                                                          • 900


                                                          "Armaill" + "One-Eyed Shield Dragon"


                                                          1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                          Fiend Skull Dragon
                                                          WIND 5
                                                          Fiend Skull Dragon
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1200


                                                          "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                          1 cardGatling Dragon 1 cardGatling Dragon
                                                          Gatling Dragon
                                                          DARK 8
                                                          Gatling Dragon
                                                          • ATK:

                                                          • 2600

                                                          • DEF:

                                                          • 1200


                                                          "Barrel Dragon" + "Blowback Dragon" Once per turn: You can toss a coin 3 times and destroy as many monsters on the field as possible, but not more than the number of heads.


                                                          1 cardKing Dragun 1 cardKing Dragun
                                                          King Dragun
                                                          DARK 7
                                                          King Dragun
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 1100


                                                          "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.


                                                          1 cardOjama King 1 cardOjama King
                                                          Ojama King
                                                          LIGHT 6
                                                          Ojama King
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 3000


                                                          "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                          1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                          Reaper on the Nightmare
                                                          DARK 5
                                                          Reaper on the Nightmare
                                                          • ATK:

                                                          • 800

                                                          • DEF:

                                                          • 600


                                                          "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                          1 cardRyu Senshi 1 cardRyu Senshi
                                                          Ryu Senshi
                                                          EARTH 6
                                                          Ryu Senshi
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1200


                                                          "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                          1 cardThe Last Warrior from Another Planet 1 cardThe Last Warrior from Another Planet
                                                          The Last Warrior from Another Planet
                                                          EARTH 7
                                                          The Last Warrior from Another Planet
                                                          • ATK:

                                                          • 2350

                                                          • DEF:

                                                          • 2300


                                                          "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.


                                                          2 cardThousand-Eyes Restrict 2 cardThousand-Eyes Restrict
                                                          Thousand-Eyes Restrict
                                                          DARK 1
                                                          Thousand-Eyes Restrict
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 0


                                                          "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                          1 cardTwin-Headed Thunder Dragon 1 cardTwin-Headed Thunder Dragon
                                                          Twin-Headed Thunder Dragon
                                                          LIGHT 7
                                                          Twin-Headed Thunder Dragon
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2100


                                                          "Thunder Dragon" + "Thunder Dragon"



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