Griffoh
DARK 1

Griffoh

  • Archetype:
  • Light and Darkness Ritual

  • ATK:
  • 300

  • DEF:
  • 200

  • View:
  • 1762




(Quick Effect): You can discard this card, then activate 1 of these effects; ● The next battle or effect damage you take this turn will become 0. ● Set 1 Quick-Play Spell or Trap that mentions "Light and Darkness Ritual" from your Deck. It can be activated this turn. You can only use this effect of "Griffoh" once per turn. If you Ritual Summon exactly 1 Level 8 Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
56± 6/ 100
Power Score
Intrinsic 52
Deck 58

Griffoh — Power Evaluation

Final Score: 56 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 58 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Negation/Interaction

Why it scores here

Griffoh is a Level 1 body whose value is a discard-cost quick effect: it converts itself into a one-turn damage nullifier or sets one Quick-Play Spell or Trap that names Light and Darkness Ritual from the Deck. Its 56 comes from being a live starter that is nearly free to run (3 copies in 379 of 400 decks, 6 of 7 combos as a starter), not from its 300 ATK or Level 1 body, which earn nothing. Combo conversion stays modest because observed boards show no end-board or net card advantage (average power index 5.4).

Axis scores

Axis Score Evidence
Accessibility 72 Reliably live in hand as a starter in 6 of 7 combos and held at 3 copies in 379 of 400 decks; it has no self-search, so the route is the hand card itself (observed).
Combo & Conversion 35 Its two text effects produce a one-turn damage nullifier or a set Quick-Play from Deck, with no board output in the observed examples (power index 10 to 11, board 0) (verified + observed).
Resource Economy 30 Discarding itself is a -1 cost, and the Deck-to-field set is card-neutral at best; observed netCardAdvantage is 0 in all three examples (verified + observed).
Effect & Interaction 40 The damage-to-0 effect blanks battle or effect damage for the turn at the cost of a discard, which is soft and situational rather than a hard negate (verified).
Material Utility 35 A Level 1 DARK Fiend is a generic material in principle, but the evidence never shows it used as material, so the value stays awkward (inferred).
Resilience & Flexibility 45 The once-per-turn quick effect works from hand on either turn, but it has one use per turn and no redundancy beyond the three copies (verified + inferred).
Deck-Building Efficiency 75 No garnets or locks, a 3-copy staple across 53 archetypes, and no banlist entry, so it is near free-roll (observed + verified).

Calculation

Weight profile: 0.7 Starter / Combo enabler + 0.3 Removal / Negation. Intrinsic ≈ 52, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Starter in 6 of 7 recorded combos, usually as a live hand card
  • Near free-roll deckbuilding cost at 3 copies in 379 of 400 decks
  • Soft damage nullification for the turn that costs only a discard
  • Its Deck-to-field set route ties it to the Light and Darkness Ritual Quick-Play suite

Weaknesses

  • Combo power is low (average index 5.4) with no end-board or net card advantage observed
  • Once-per-turn use and a discard cost cap its repeatability
  • Its Level 1 body and 300 ATK add little value as material or board presence
  • Its main value depends on a specific Quick-Play set of cards

Counters / choke points

  • Hand disruption that strips it before it is discarded
  • Opponent interaction that does not depend on battle or effect damage

Best use

Starter / Combo enabler: discard for a one-turn damage nullifier or to set a Light and Darkness Ritual Quick-Play from the Deck. Decks: Light and Darkness Ritual builds (main), Ritual-tribute lines using a Level 8 Ritual Monster. Suggested copies: 3.

Evidence & gaps

  • Verified: Level 1 DARK Fiend, 300 ATK / 200 DEF, Effect Monster, legal in TCG and OCG; Once-per-turn discard-cost quick effect: damage to 0 for the turn, or set one Light and Darkness Ritual Quick-Play or Trap from Deck; Can be used as the entire Tribute for exactly one Level 8 Ritual Monster that requires monster use; 3 copies in 379 of 400 decks, 100% co-occurrence with Light and Darkness Ritual
  • Observed: Starter in 6 of 7 combos and in end hand in 6 of 7; Average power index 5.4, board 0, netCardAdvantage 0 in the three examples; Inclusion 100% in several archetypes, Top-Card rank 56 of 714 (TCG)
  • Inferred: Hand is the working zone for the discard cost, which makes it a hand-held starter; The Deck-to-field set is the main route into the Light and Darkness Ritual Quick-Play suite; Level 1 gives it some generic material value, but it is never shown in use
  • Data gaps: no guides supplied no banlist token, so 3 copies assumed zone for the Ritual tribute clause is not stated in the evidence no rulings supplied for the damage nullification or the set-from-Deck timing no observed material use in combos











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