SPYRAL Deck #773539 — Yu-Gi-Oh! Master Duel

60 Main, 15 Extra, incl. Diabellstar the Black Witch x3, Magicians' Souls x3, Mulcharmy Fuwalos x3. Created Oct 24, 2026 by YGO Mod.

Deck SPYRAL Master Duel

Created by: YGO Mod (20517634)

Created On: 10/24/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 27, 2026
54± 8/ 100
Power Score
Structural 59
Reliability 55
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 54/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 59
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 55
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Combo
  • Format: master-duel

Legality

Main 60 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Land a large Link/Synchro/Fusion boss (Baronne de Fleur, Red-Eyes Dark Dragoon, Dark Magician of Destruction, SPYRAL Sleeper) through SPYRAL search and recursion, with Yummy and Snake-Eye lines as secondary engines; Diabellstar and Snake-Eyes Diabellstar pressure, with Allure Queen as a fallback extender line
  • Turn 1 (going first): Open on a SPYRAL search or Allure Dance/Quik-Fix route into a Link-1 or Level 2 Synchro bridge, then summon a boss with Herald or Baronne to protect the board
  • Turn 2 (going second): Use Ash Blossom, Droll and Maxx C to break the opponent's first engine, then rebuild through SPYRAL GEAR and Master Plan recursion
  • Recovery: Recycle SPYRAL monsters from the Graveyard via SPYRAL Resort and SPYRAL Master Plan, then re-search with Quik-Fix and Super Agent
  • After siding: No side deck is registered in the export, so no post-side plan can be assessed

Why it scores here

The deck reliably opens a SPYRAL-based starter through its many searchers and Resort, with a 3-copy starter opening in roughly 23% of 5-card hands by hypergeometric estimate (Inferred). Its interaction suite is the strongest part of the system: six hand traps, Baronne de Fleur, Herald of the Arc Light and Red-Eyes Dark Dragoon give it several ways to answer a board, which supports the going-second and end-board scores. Conversion and median output cannot be measured because no recorded boards exist, so the combo ceiling and floor are text-only inferences with low confidence. The main deck is fragmented across SPYRAL, Yummy, Snake-Eye, Allure Queen, Diabellstar and Magician cards (exact archetype purity about 23%), which costs efficiency and pilot tolerance, and there is no side deck. The score comes from the system's consistency, interaction and boss density, not from SPYRAL's popularity and not from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one 3-copy starter in 5 cards) about 0.23 and 26 searcher-text copies in the main deck; starter access is high but line-dependent (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Eight 3-copy generic cards (Ash, Droplet, Fuwalos, Resort, Allure Dance, Diabellstar, Quik-Fix, Souls) add redundancy, but many singletons and tech slots risk dead hands (Inferred)
D3 Combo Conversion & Ceiling 58 No parseable boards; the ceiling is read from card text only (Master Plan, Sleeper, Allure Queen chain) and is unverified (Inferred)
D4 Combo Floor & Median Output 48 combos_evidence has 0 scored combos, so median output is unknown and this is a text-only estimate (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Six hand traps and several independent starters (Quik-Fix, Allure Dance, Souls, Resort) give route redundancy after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Graveyard recycling via SPYRAL Master Plan, Resort and Quik-Fix plus several banish-cost effects supports grind, though no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 72 Baronne de Fleur, Herald, Red-Eyes Dark Dragoon, Sleeper and Cooky Yummy give layered removal and negation text (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 66 Six hand traps and Droll raise going-second interaction; about 48% of 6-card hands contain a hand trap (Inferred)
D9 Offensive Pressure & Closing Power 72 Multiple 2800-3000 ATK bosses (Sleeper, Dark Magician of Destruction, Red-Eyes Dark Dragoon, Baronne) give strong closing power (Verified stats)
D10 Main Deck Efficiency & Flexibility 50 60 main cards across 38 distinct names with exact archetype purity about 23% and several tech slots lower coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 70 15 Extra cards with mixed Link, Synchro and Fusion coverage and no obvious dead Extra slot (Inferred)
D12 Side Deck Adaptability 20 No side deck is registered in the export, so post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; format fit is a neutral placeholder (Provisional)
D14 Pilotability & Error Tolerance 40 Many sub-archetypes and multi-step banish and summon costs demand routing decisions every turn (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (not separately weighted; Midrange profile used as-is). Structural ≈ 59, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 55. Modifiers: banlist_exposure (-2); engine_conflicts (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional); 0.80*59 + 0.20*55 = 58.2, then modifiers -4 gives 54

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher and recursion text for consistent starts
  • Six hand traps plus Droll give strong going-second interaction
  • Several 2800-3000 ATK bosses across Extra Deck types

Weaknesses

  • Fragmented engine with low exact archetype purity
  • No side deck registered
  • No recorded boards, so the combo ceiling is unverified

Critical choke points

  • Starter access depends on a few 3-copy cards; full-brick risk is unmeasured
  • Extra-Deck boss routing requires specific Link-1 or Level 2 Synchro bridges
Priority Remove Add Reason
1 One off-plan tech card (Forbidden Droplet) A second SPYRAL searcher or a side-deck slot if the format allows Heuristic only: lowers brick risk and improves engine coherence; not verified against recorded boards

Evidence & confidence

  • Verified: Deck is legal in master-duel with 60 main, 15 extra and 0 side; All 10 restricted cards are within their legal copy limits; Boss ATK values for Sleeper, Dark Magician of Destruction, Red-Eyes Dark Dragoon and Baronne de Fleur
  • Inferred: Starter and hand-trap hypergeometric estimates; Interaction and recovery reads from card text; Consistency and brick-risk estimates
  • Provisional: Meta power and matchup fit (no dated sample); Post-side plan (no side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent usage_statistics marks SPYRAL Double Helix, Linkuriboh, Red-Eyes Dark Dragoon, Dark Magician of Destruction, I:P Masquerena and S:P Little Knight as missing, but all six are in the Extra Deck list; the core-present percentage (73.9) is likely an artifact of counting Extra-zone cards as absent No win-rate telemetry exists in YGOVN No side deck registered; post-side plan unassessable Meta Power is Provisional without a dated metagame sample Deck title is null in the export

More Master Duel Info

SPYRAL

SPYRAL Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top