Hole Deck #773499 — Yu-Gi-Oh! Master Duel

40 Main, 1 Extra, incl. Blocker x3, Cyber Soldier of Darkworld x3, Ground Attacker Bugroth x3. Created Oct 22, 2026 by YGO Mod.

Deck Hole Master Duel

Created by: YGO Mod (20517634)

Created On: 10/22/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: MediumEvaluated Oct 22, 2026
41± 8/ 100
Power Score
Structural 49
Reliability 42
Going First 50
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 41/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 49
Going First 50
Going Second 50
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Toolbox
  • Secondary strategies: Control, Midrange
  • Format: master-duel

Legality

Main 40 / Extra 1 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Board of Machine beaters (Metalzoa 3000 ATK via Zoa + Metalmorph; Zoa, Barrel Dragon, Gatling Dragon at 2600 ATK) that are supported by repeatable coin-flip removal (Barrel Dragon, Blowback Dragon, BM-4 Blast Spider).; Gatling Dragon (Fusion via Polymerization from Barrel Dragon + Blowback Dragon) as a one-card board sweeper that destroys up to the number of coin heads.
  • Turn 1 (going first): Open Monster Reborn or Card Destruction, Fissure or Dark Hole to clear, then deploy a Normal Monster body (Blocker, Bugroth, Mechanicalchaser) backed by Waboku.
  • Turn 2 (going second): Use Dark Hole or Fissure to reset the opponent's board, then rebuild with Time Machine-recovered monsters and coin-flip effect monsters.
  • Recovery: Time Machine and Monster Reborn return battle-destroyed monsters; Card Destruction and Soul Exchange refill hand; Malevolent Nuzzler adds pressure.
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games in a best-of-three.

Why it scores here

The deck is a generic Dark/Machine toolbox rather than a true engine: its archetype purity is 2.4% and 40 of 40 main-deck cards are generic, so the 'Hole' label contributes no engine. Consistency comes from 3-of Normal Monster bodies and Waboku, but the 1-copy and 2-copy key cards (Polymerization, Metalmorph, Zoa) give low opening-hand odds (P(>=1 copy in a 5-card hand) of 0.125 to 0.34). Interaction is the deck's strongest area: coin-flip removal from Barrel Dragon, Blowback Dragon and BM-4 Blast Spider, plus Fissure and Dark Hole, gives broad board control, while Dark Hole also destroys the deck's own monsters. Offense rests on several 2600-3000 ATK bodies that are reachable but not reliably assembled, and the lone Gatling Dragon in the Extra Deck is a single-card dependency. The score comes from consistency, median output and interaction evaluated on the system; popularity and card-level strength were not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(>=1 Polymerization in 5) = 0.125 and P(>=1 Zoa or Metalmorph in 5) = 0.125 to 0.237; no real starter engine; generic card pool (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Three-copy Normal Monsters and Waboku give functional hands, but Fissure and Dark Hole are dead in some boards; estimated brick risk moderate (Inferred)
D3 Combo Conversion & Ceiling 60 Ceiling via Gatling Dragon sweep and Metalzoa (3000 ATK) is real, judged from card text; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence is empty ('no parseable boards'), so median output is estimated from card text only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Time Machine and Monster Reborn recover monsters, and several effect monsters create repeated board presence; no independent-line data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Card Destruction, Soul Exchange and Malevolent Nuzzler offer some card flow, but no net advantage data exists (Inferred)
D7 End-Board & Interaction Quality 60 Ten removal-text cards (Barrel Dragon, Blowback Dragon, BM-4, Blast Spider, Fissure, Dark Hole) give breadth; no interaction-density measurement (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 55 Dark Hole and Fissure reset a board on going second, and coin-flip removal can challenge boards; no going-second split recorded (Inferred)
D9 Offensive Pressure & Closing Power 50 Four bodies at 2600 to 3000 ATK provide closing power, but no end-board or win-rate data (Inferred)
D10 Main Deck Efficiency & Flexibility 60 40 cards with 21 distinct entries and 3-of density give good compactness for a toolbox list (Verified composition)
D11 Extra Deck Efficiency & Coverage 35 Only one Extra Deck card (Gatling Dragon, Fusion) that depends on Polymerization and two specific Dragons; a choke point (Verified composition, Inferred consequence)
D12 Side Deck Adaptability 10 No side deck is registered (side_count 0), so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 45 Tournament context is unavailable and no dated meta sample is supplied; scored as provisional and dropped from structural weights (Provisional)
D14 Pilotability & Error Tolerance 55 Lines are short but require sequencing (Polymerization, Zoa + Metalmorph, Time Machine recovery); decision points are moderate (Inferred)

How the score was computed

Strategy profile: Toolbox profile with D13 dropped and remaining weights renormalized to 95 (meta-neutral structural score). Structural ≈ 49, Going First ≈ 50, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Dependence on one Extra-Deck card (-3); Empty side deck (-2); Engine conflict (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional, D13 dropped): 0.80*49 + 0.20*42 - 7 = 40.6, rounded to 41

Probability & combo summary

  • Opening a starter: P(≥1) ≈ — · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad removal coverage across coin-flip effect monsters and spells
  • Three-copy Normal Monsters and Waboku give playable hands
  • Compact 40-card list with few dead slots

Weaknesses

  • No real engine; the Hole archetype label is nominal (2.4% purity)
  • Key 1-copy cards (Polymerization, Metalmorph, Zoa) are unreliable to open
  • No side deck
  • Single-card Extra Deck dependency on Gatling Dragon

Critical choke points

  • Polymerization is the only route to Gatling Dragon
  • Zoa plus Metalmorph is the only route to Metalzoa
Priority Remove Add Reason
1 Dark Hole Side deck of 15 (e.g. a second-tier removal or a counter for the opponent's likely boards) Dark Hole conflicts with the Machine beatdown plan and the deck has no side deck; a side deck adds adaptability
2 Fissure (1 copy) A second Polymerization-independent Extra or backup Fusion route, if the deck can support one Reduces the single-card Gatling dependency; any change must stay within the 40-60 main size rule

Evidence & confidence

  • Verified: Main 40, Extra 1, Side 0; legal under master-duel size rules; Card Destruction and Monster Reborn each run 1 copy, within Limited status; Archetype purity 2.4%; 40 of 40 main cards are generic; Extra Deck is one Fusion monster (Gatling Dragon)
  • Inferred: Opening-hand odds for key cards from the hypergeometric table; Removal breadth and Dark Hole self-conflict from card text; Ceiling via Gatling Dragon sweep and Metalzoa from card text
  • Provisional: Meta Power (null, no dated meta sample); Matchup fit (no tournament context)
  • Data gaps: no combos supplied; floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent usage_statistics show 100% inclusion on all 22 rows, which looks self-referential rather than a population sample; weak evidence no win-rate telemetry; going-first/second and matchup rates unknown Meta Power provisional without a dated metagame sample

More Master Duel Info

Hole

Hole Breakdown

 
 

 

 

 

 

 

 
 

 

 
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