DARK
7Zoa
ATK:
2600
DEF:
1900
View:
4679
A monster whose full potential can be achieved when outfitted with "Metalmorph".
Zoa — Power Evaluation
Final Score: 50 ± 6 · Confidence: Medium
- Intrinsic: 52 · Deck: 48 · Meta: provisional
- Primary role: Material body / Normal
Why it scores here
Zoa is a vanilla Level 7 DARK Fiend Normal Monster with no effect, so its value is entirely as a clean body and material. The 2600 ATK earns no points. It is played in 44 of the sampled decks across 21 archetypes, which supports portability and cheap deck slots, but the partner list is dominated by generic staples and there are no recorded combos, so no combo or starter role is credited. The score is held near the middle of the scale by its material and deckbuilding value, not by any effect.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Played in 44 decks at 1.68 copies on average, but it has no search or draw route in the evidence, so it is only drawn normally (observed for deck presence, inferred for access). |
| Combo & Conversion | 10 | No combos are recorded and the card has no effect text, so it converts into nothing on its own (verified from text, observed as 0 boards). |
| Resource Economy | 35 | A vanilla body is roughly an even trade with no refuel or card advantage (inferred from text). |
| Effect & Interaction | 0 | No effect text, so it provides no negation, removal or hand-trap reach (verified from text). |
| Material Utility | 55 | Level 7 DARK Fiend is a usable material and cannot be blanked because it has no effect, but no material appearances are recorded (inferred from text and stats). |
| Resilience & Flexibility | 45 | It has no effect to negate, but it is a single body with no recovery or multi-zone presence (inferred from text). |
| Deck-Building Efficiency | 70 | Typically one copy in a slot with no garnet or lock restriction, so it is cheap to run (observed from copies_per_deck and inferred from text). |
Calculation
Weight profile: Primary role Material body / Normal, no secondary role. Intrinsic ≈ 52, Deck ≈ 48, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean generic body with no effect to negate, so it always converts into material
- Played in 44 decks across 21 archetypes, showing it fits many homes
- Cheap to run at one copy with no garnet or lock restriction
Weaknesses
- No effect, so no starter, searcher, interaction or card advantage
- No recorded combos, so combo conversion is text-only inference
- Partner list is generic staples (Ash Blossom, Maxx C, Infinite Impermanence), which is frequency and not power
Counters / choke points
- Monster removal or bounce, which removes the body with no effect to protect it
Best use
Material body / Normal monster. Decks: Red-Eyes, Primite, Fiendsmith, Armed Dragon, Blue-Eyes. Suggested copies: 1.
Evidence & gaps
- Verified: Normal Monster, DARK Fiend, Level 7, 2600 ATK, no effect text (card text)
- Observed: Appears in 44 of the sampled decks at 1.68 copies on average (decks_evidence); No combos recorded (combos_evidence)
- Inferred: Acts as a clean material body that cannot be blanked (text-based inference); Single-copy slot with no restriction (inference from copies and text)
- Data gaps: no combos supplied, so combo conversion and material usage are text-only inference no guides supplied no banlist token, so 3 copies (unlimited) is assumed no Metalmorph support evidence beyond a shared deck partner






